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[mod] [mod] Daughters of Lust - updated


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Posted
1 hour ago, Xelaria said:

Hi, eagerly waiting for the update, but in the meanwhile a couple of things come to mind about the mystical transition scheme
1) is it possible for that 100 power cost to be on starting the scheme, as opposed to ending it? That way, the scheme always ends up costing way more power than intended (e.g. 200 if going at 10 advantages), since it gets ticked down as the scheme progresses, making it hard to build up to that 100 at the end.
2) while I can't check this right now, I'm pretty sure I was able to start the scheme regardless of mastery level? I will need to check it again once the update comes out.

Thanks for your work!

 

Thanks for your inquiry

 

1/ This is intentional - if it happens otherwise, if you have to cancel the scheme for whatever matter you'd just lose 100 power. 

2/ I apparently commented out the level requirement during testing and completely forgot to un-comment it on the release version. Thanks for the reminder as this is very much still the case when I packed 0.17 and now I have to re-pack and re-upload it :V

Posted

Thanks for the update. How come a few mods that require Carnalitas have updated for the new version but Carnalitas hasn't? Is it already compatable?

Posted

I can't seem to be able to do anything with reliquaries? I can get them from expeditions and the like, but not open them. I don't know if there's any potentials etting that I might have accidentally toggled or the like, and I don't know if something has changed since I do not recall that current cycle value being out of 200. The menu looks like this regardless of character.
image.png.d2653c488cf7da9ec7cf90352b620fd0.png

Posted
8 hours ago, Oofouchie said:

Thanks for the update. How come a few mods that require Carnalitas have updated for the new version but Carnalitas hasn't? Is it already compatable?

 

Carnalitas more or less still works outside of the GUI oddity due to PDX updating the window with AUH. There is a dev version in the Carnalitas discord that is under testing right now.

 

7 hours ago, Xelaria said:

I can't seem to be able to do anything with reliquaries? I can get them from expeditions and the like, but not open them. I don't know if there's any potentials etting that I might have accidentally toggled or the like, and I don't know if something has changed since I do not recall that current cycle value being out of 200. The menu looks like this regardless of character.
image.png.d2653c488cf7da9ec7cf90352b620fd0.png

 

The limit is 200 now since I made it so that you're guaranteed a grand prize if you hit 200 boxes. Granted, it's entirely possible I bungled something else in the code while doing that switch - I'll give it a look.

Posted

korean.zip 

Updated Korean localization, found out from 0.15~0.17 sections were missing so I filled up all translation.  some 0.17 were already translated and some files were missing but all fixed. 

Posted

In a bizarre proposal event, after completing the succubus transformation ritual, a witch came to me and asked me to mate with a farmer. If I agreed to this event, the game would crash. But I refused her, and the game could continue normally. Am I the only one experiencing this?😱

Posted (edited)
3 hours ago, cuojuetianji said:

In a bizarre proposal event, after completing the succubus transformation ritual, a witch came to me and asked me to mate with a farmer. If I agreed to this event, the game would crash. But I refused her, and the game could continue normally. Am I the only one experiencing this?😱

i had the event a bit ago... its like a tutorial for cambions (sex a guy -> in 30 days sex a girl ->she gets pregnant with a cambion)
it worked here as a japan wanderer...

the funny thing was... the witch died at childbirth... then had no child (cambion)... then a bit later the end event appeared with her "alive" asking to join you... ofcoruse she ded and didnt join... and no cambion anywhere XD
but my case is no big deal.. just funny it went that way with the childbirth death.

 

Spoiler

Screenshot_9.jpg.05cf4f2811d1f2facfbdbd12650a0c8a.jpg

 

----------------------------------------

and i think there is something with the word reliquary... that in some texts it seems like there are 2 spaces infront of it?  like xxx  Reli... instead of xxx Reli

Spoiler

Screenshot_7.jpg.eec4c20149b2ff51f8984c3bea75d85c.jpg


also infront of that "1" seem to be 2 spaces?

Spoiler

Screenshot_11.jpg.5e52e4b16e7c0aff469839c1b5035cdc.jpg

 

---------------------

this wings tooltip is borked too:

Spoiler

Screenshot_8.jpg.da699cd1552206c7156d734766be8326.jpg

 

 

--------------------

in the succubus trait path for matriarch the tooltip sais you gain conqueress exp

 

Spoiler

Screenshot_6.jpg.2e1edcedf9bc7c94cda5b86bd508a14c.jpg

 

Edited by Neliahawk
Posted
5 hours ago, Neliahawk said:

i had the event a bit ago... its like a tutorial for cambions (sex a guy -> in 30 days sex a girl ->she gets pregnant with a cambion)
it worked here as a japan wanderer...

the funny thing was... the witch died at childbirth... then had no child (cambion)... then a bit later the end event appeared with her "alive" asking to join you... ofcoruse she ded and didnt join... and no cambion anywhere XD
but my case is no big deal.. just funny it went that way with the childbirth death.

 

  Reveal hidden contents

Screenshot_9.jpg.05cf4f2811d1f2facfbdbd12650a0c8a.jpg

 

----------------------------------------

and i think there is something with the word reliquary... that in some texts it seems like there are 2 spaces infront of it?  like xxx  Reli... instead of xxx Reli

  Hide contents

Screenshot_7.jpg.eec4c20149b2ff51f8984c3bea75d85c.jpg


also infront of that "1" seem to be 2 spaces?

  Reveal hidden contents

Screenshot_11.jpg.5e52e4b16e7c0aff469839c1b5035cdc.jpg

 

---------------------

this wings tooltip is borked too:

  Hide contents

Screenshot_8.jpg.da699cd1552206c7156d734766be8326.jpg

 

 

--------------------

in the succubus trait path for matriarch the tooltip sais you gain conqueress exp

 

  Hide contents

Screenshot_6.jpg.2e1edcedf9bc7c94cda5b86bd508a14c.jpg

 

 

  • The cambion tutorial event does work for me on testing. Yeah I suppose I should have accounted for the fact that dying in childbirth is a thing, but this is the first time I have actually seen it happening with the 'witch'.
  • The spaces in front of the word Reliquaries seems to indicate some kind of problem with assets, as normally there would be a texticon there. CK3 has a fairly nasty habit of just failing to load images after a certain point (hence the bugged artifact images that you may sometimes get), which is probably due to a memory leak. With All Under Heaven (and thus, a bunch more of images and assets added into the game), it's very easy to reach this point with even a modlist of ~30 or so mods, and total conversions like AGOT and Princes of Darkness will just about guarantee that from happening. This is on Paradox, sadly - there's nothing modders can do about it.
  • Noted the borked tooltips.

 

Posted

Minor update is out - updated to fix the wrong tooltip for Matriarch track desc and the wing tooltip in the mirror decision, as well as updating @0Rino0's Korean localization.

 

No change in code, so unless these localization bugs bugs you or if you use Korean localization, update is not necessary.

Posted

Is it correct that the Aspirant trait gives an opinion malus (for Catholics) not sure how they would know.

Makes it kinda tough since everyone hates you.

Posted

Would it be possible for you to take a look at the optional marriage trigger file you did anytime soon?  I think it's a bit borked with some of the marriage logic for the new gov types in asia at the moment.

Posted (edited)

I found a minor error. I have the Autervelt Module set to disabled but it still lets me set a camp follower as an Autervelt Emissary. Nothing that seems game breaking, and I did test if assigning the role that generates a disabled currency did anything but after a couple months without crashes I ended the test, but it made me second guess what Game Rules I set for a moment.

image.png.95066c7b0afc222b4fe232fe23cf876c.png

image.png.c831cc6c3c7a413497de1e34d5a0ede9.png

 

Edit:

 

Found another error. Right after becoming a succubus I already have access to the Mystical Transition scheme. Not sure if the Character Interaction and the Scheme are different things since I took a break between versions 14 and 17 so I'm sure I missed things, but it looks like in the Character Interaction file the Mastery Level was commented out and in the Scheme file it doesn't have a requirement.

image.png.71c360b757adc95e31f5cbe031fbae8a.png

image.png.ed45ea8c05f267fa8b1fd758b898d81e.png

image.png.a9cd281d4cd49a98ae10f4e656cf67ec.png

image.png.06ee1f2b019d510c5a9bd3c215604c57.png

Edited by merrick1031
Found another error
Posted
35 minutes ago, merrick1031 said:

I found a minor error. I have the Autervelt Module set to disabled but it still lets me set a camp follower as an Autervelt Emissary. Nothing that seems game breaking, and I did test if assigning the role that generates a disabled currency did anything but after a couple months without crashes I ended the test, but it made me second guess what Game Rules I set for a moment.

image.png.95066c7b0afc222b4fe232fe23cf876c.png

image.png.c831cc6c3c7a413497de1e34d5a0ede9.png

 

Edit:

 

Found another error. Right after becoming a succubus I already have access to the Mystical Transition scheme. Not sure if the Character Interaction and the Scheme are different things since I took a break between versions 14 and 17 so I'm sure I missed things, but it looks like in the Character Interaction file the Mastery Level was commented out and in the Scheme file it doesn't have a requirement.

image.png.71c360b757adc95e31f5cbe031fbae8a.png

image.png.ed45ea8c05f267fa8b1fd758b898d81e.png

image.png.a9cd281d4cd49a98ae10f4e656cf67ec.png

image.png.06ee1f2b019d510c5a9bd3c215604c57.png

 

Noted. I could have sworn I already patched the Mystical Transition interaction being available early, but may have been me bungling with the Git repository when I was updating. I'm pushing out an update today for some other minor issues - I'll include these in.

Posted

Apparently with the mods in my load order, theres a conflict where some events dont fire and some traits dont seed. I dont have a single conqueror or aspirant world wide, and the travel event where a succubus pays you afterwards just doesn't give a monetary reward. I don't really know how to test for that unfortunately, so I can't really do any troubleshooting beyond posting my mod list here, I suppose

 

image.thumb.png.7231275a86430e2646511fb42e39be81.png

 

Do you play/test with Medieval Matriarchs (given as its a setting) and with Phazes futa mod? so do they work with eachother still?

Posted

New update 0.17.0.3 out. Changelog:

  • (0.17.0.3) Re-asserted mastery limits for Induce Mystical Transition scheme
  • (0.17.0.3) Properly make sure the toggle for revealed succubus event suppression works.
  • (0.17.0.3) Fixed Cangjie's pantheon effect having a negative effect instead of positive.
  • (0.17.0.3) Deirdre events now use `?=` to check for the path variable to prevent erroring out if the AI chose not to pursue a path.
  • (0.17.0.3) Autervelt Emissary no longer available if the Autervelt is disabled on game rule.

 

9 minutes ago, MNTKR said:

Apparently with the mods in my load order, theres a conflict where some events dont fire and some traits dont seed. I dont have a single conqueror or aspirant world wide, and the travel event where a succubus pays you afterwards just doesn't give a monetary reward. I don't really know how to test for that unfortunately, so I can't really do any troubleshooting beyond posting my mod list here, I suppose

 

image.thumb.png.7231275a86430e2646511fb42e39be81.png

 

Do you play/test with Medieval Matriarchs (given as its a setting) and with Phazes futa mod? so do they work with eachother still?

 

Should still work with Medieval Matriarchs and Phaze's Futa mod. I can't help on load order outside of suggesting that you place DOL after Phaze's futa mod. 

What you described sounds typical of a mod conflict - esp if they happen to improperly write on_actions that lead to overrides instead of appends. Not to mention, "some events dont fire and some traits dont seed" is honestly a bit too nebulous for me to try to narrow down. 

 

Posted (edited)
1 hour ago, Lyskorie said:

New update 0.17.0.3 out. Changelog:

  • (0.17.0.3) Re-asserted mastery limits for Induce Mystical Transition scheme
  • (0.17.0.3) Properly make sure the toggle for revealed succubus event suppression works.
  • (0.17.0.3) Fixed Cangjie's pantheon effect having a negative effect instead of positive.
  • (0.17.0.3) Deirdre events now use `?=` to check for the path variable to prevent erroring out if the AI chose not to pursue a path.
  • (0.17.0.3) Autervelt Emissary no longer available if the Autervelt is disabled on game rule.

 

 

Should still work with Medieval Matriarchs and Phaze's Futa mod. I can't help on load order outside of suggesting that you place DOL after Phaze's futa mod. 

What you described sounds typical of a mod conflict - esp if they happen to improperly write on_actions that lead to overrides instead of appends. Not to mention, "some events dont fire and some traits dont seed" is honestly a bit too nebulous for me to try to narrow down. 

 

 

Found another minor error with Autervelt Module disabled and expeditions still triggering with Grace.

 

image.png.6c56b6d08255b9bd2b7f00ee40415881.png

 

I've only had the starting Reliquary so I'm not sure if those can give Grace, but if they can you might want to check the code for those as well.

Edited by merrick1031
Had a thought about another source of Grace that might be bugged..
Posted
48 minutes ago, Lyskorie said:

Should still work with Medieval Matriarchs and Phaze's Futa mod. I can't help on load order outside of suggesting that you place DOL after Phaze's futa mod. 

What you described sounds typical of a mod conflict - esp if they happen to improperly write on_actions that lead to overrides instead of appends. Not to mention, "some events dont fire and some traits dont seed" is honestly a bit too nebulous for me to try to narrow down. 

 

 

I don't really know how to specifiy, to be honest. It is just that vague of an issue, and I can't test around or replicate either.

 

It does sound like mod conflict, but as I said, I can't troubleshoot properly due to the nature of the issues. Is there a dev mode command to trigger the travel event I mentioned? Because other than that or traveling a whole lot, I don't think I can test that. And the Conqueror trait, I guess I just wait 5 or 10 ingame years?

 

 

Posted
2 hours ago, merrick1031 said:

 

Found another minor error with Autervelt Module disabled and expeditions still triggering with Grace.

 

image.png.6c56b6d08255b9bd2b7f00ee40415881.png

 

I've only had the starting Reliquary so I'm not sure if those can give Grace, but if they can you might want to check the code for those as well.

 

It's only a display issue - if you don't have Autervelt enabled, you get prestige instead - in both expedition and reliquary. In that scenario, you get as much prestige as you would pulling the prestige reward normally will.

Posted

Putting DoL below Phaze's Futa Mod fixed the conqueror issue. Haven't had the travel event fire yet. But I am assuming it's also fixed.

Posted (edited)
1 hour ago, Lyskorie said:

 

It's only a display issue - if you don't have Autervelt enabled, you get prestige instead - in both expedition and reliquary. In that scenario, you get as much prestige as you would pulling the prestige reward normally will.

 

Got it. I managed to find another minor glitch. The Reveal decision doesn't go away once you reveal yourself. I did a little bit of testing and it doesn't seem like you can abuse it for pushing experience by revealing yourself multiple times.

image.png.44d492ec03f6b27cfb86c71c34ecb0e0.png

 

Edit: Oh and artifacts can trigger with Auterveltin names with the module disabled. I got this from an expedition. Unless you are aware of any artifacts that should be disabled I don't see a big need to fix it in my opinion as it can just brushed off as remnants of your Succubus ancestors.

 

image.png.024ca0bd2ba9bbc8952affa8a0132897.png

Edited by merrick1031
Posted
20 minutes ago, merrick1031 said:

 

Got it. I managed to find another minor glitch. The Reveal decision doesn't go away once you reveal yourself. I did a little bit of testing and it doesn't seem like you can abuse it for pushing experience by revealing yourself multiple times.

image.png.44d492ec03f6b27cfb86c71c34ecb0e0.png

 

Edit: Oh and artifacts can trigger with Auterveltin names with the module disabled. I got this from an expedition. Unless you are aware of any artifacts that should be disabled I don't see a big need to fix it in my opinion as it can just brushed off as remnants of your Succubus ancestors.

 

image.png.024ca0bd2ba9bbc8952affa8a0132897.png

 

Noted. Seems like the reveal self decision doesn't properly remove of the secret (I had assumed the game would automatically take care of it if you have the trait the secret is referring to, but apparently not). The decision is set to only appear if you still have the secret (hence, 'reveal your true colors'), so failing to remove said secret would keep it up there, even if it's functionally useless after the first click.

 

On the artifacts: I suppose you could headcanon it that way. Even if no Autervelt, there's very much a "previous succubus societies and/or empires used to be here" vibe to the expedition sites. I suppose it's on me to actually provide alternate descriptors in the case of a non-Autervelt playthrough, which I may have overlooked. I could look into this and provide these in a later major update.

Posted
1 hour ago, Lyskorie said:

 

Noted. Seems like the reveal self decision doesn't properly remove of the secret (I had assumed the game would automatically take care of it if you have the trait the secret is referring to, but apparently not). The decision is set to only appear if you still have the secret (hence, 'reveal your true colors'), so failing to remove said secret would keep it up there, even if it's functionally useless after the first click.

 

On the artifacts: I suppose you could headcanon it that way. Even if no Autervelt, there's very much a "previous succubus societies and/or empires used to be here" vibe to the expedition sites. I suppose it's on me to actually provide alternate descriptors in the case of a non-Autervelt playthrough, which I may have overlooked. I could look into this and provide these in a later major update.

 

After playing and testing some more I'm pretty sure the recent issues I posted are because I'm using a save from before the hotfix and the hotfix didn't agree with it or it got corrupted in another way. I got the Reveal Decision to go away like it's supposed to by replacing the file again, but sometimes when I load it doesn't register that I already awakened the ancestry and gives me that decision again too. Also when checking the Secrets I noticed this so I think my save lost track of what the secret was and keeps going back and forth on whether my character is a demon and the Reveal decision probably wasn't clearing because the secret glitched.

image.png.1c3d6c2db7c3e51a08b030367d622583.png

 

I'll play around with it more on a fresh game whenever I get around to waking up.

Posted (edited)

does the middle option at the statue event do anything?
atleast it seems it doesnt... just removes gold/piety and then nothing?
(or does that need some statue mod?)
 

Spoiler

 

image.jpeg.d0d125f339df35679f59aee2a36c2355.jpeg

 

 

Edited by Neliahawk

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