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[mod] [mod] Daughters of Lust - updated


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Posted
On 11/7/2025 at 10:22 AM, LustDemon69 said:

Been using this mod for quite a bit, I keep having this issue of INSANELY low game speed, even at 5. As in, it goes at a day every 2 or 3 ticks. I've run this mod with just the Carnalitas minimum, but I know it's this mod because when I clone the playset and remove DoL, the game speed works fine. *Please* tell me there is some way to fix this, since I know it can't be a performance issue with my computer as I can run even higher intensity playsets and mods (like PoD) just fine. 

 

8 hours ago, BurnMeNet said:

 

Same thing happening to me, redownloaded everything, rolled back to previous version and still plays like a slug. 

 

Did you accidentally turn on the Humours Resonance gamerule? That was the one resource hog I could think of. I have made it so that it's disabled by default, so if you had that turned on you'd have a bad time.

 

1 hour ago, LustDemon69 said:

Well it was happening since I've played during 1.15 and on. I even subscribed to a couple mods meant to boost the game speed but they don't help that much.

Also, @Lyskorie are there any plans for adding a succubus Camp Purpose for Adventurers? The lack of such makes playing Adventurer not seem as immersive/fun since there's not much special about being an Adventurer Succubus other than needing to travel for the decisions.

 

Not something I have not considered but considering camp purpose is coded as a realm law, modifying and maintaining it would be complicated.

Posted

Something I keep forgetting to mention. Could the first option for this event be reworded? The way it sounds makes it seem like both would make the child yours when the first option makes the child hers.

 

image.png.bd7876f0c7b66a96589ecb6e423deeff.png

Posted
2 hours ago, merrick1031 said:

Something I keep forgetting to mention. Could the first option for this event be reworded? The way it sounds makes it seem like both would make the child yours when the first option makes the child hers.

 

image.png.bd7876f0c7b66a96589ecb6e423deeff.png

 

Noticed that during playing myself. I probably messed up a triggered loc somewhere when I used it for the Autervelt Heir stuff.

Posted

Is there a way for succubus spouses to gain succubus mastery levels? I was surprised when my first one died and I noticed my second one is stuck at 2 levels of succubus mastery. Might be an interaction with Phaze Futanari Mod so they don't gain levels from make love interaction? I noticed my landed vassals that got their own spouses are gaining succubus levels. But it might be an issue of them grabbing non succubus spouses and my spouse not doing any seduction interactions on their own.

The only way right now I found to gain Succubus Mastery (tried it once and went from 2 to 3) is using Phaze Futanari Enclave Merchant interaction for selling out a family member to gain goodwill.

Posted (edited)
2 hours ago, Hawkmoon8 said:

Is there a way for succubus spouses to gain succubus mastery levels? I was surprised when my first one died and I noticed my second one is stuck at 2 levels of succubus mastery. Might be an interaction with Phaze Futanari Mod so they don't gain levels from make love interaction? I noticed my landed vassals that got their own spouses are gaining succubus levels. But it might be an issue of them grabbing non succubus spouses and my spouse not doing any seduction interactions on their own.

The only way right now I found to gain Succubus Mastery (tried it once and went from 2 to 3) is using Phaze Futanari Enclave Merchant interaction for selling out a family member to gain goodwill.

 

So the AI on it's own is terrible at gaining mastery and is lucky to end up with 1 or 2 before dying of old age. To try and help the AI Lyskorie added a yearly pulse to give the AI mastery, but it is still really hit or miss. Someone earlier in the thread mentioned that the way the pulse is coded doesn't work quite right and posted their "fix" for it which I found helped some after I implemented it, but I still thought it was a bit lacking so I changed the random chance in the pulse from approximately 40% to instead be about 80% and made it so it would give out 3 mastery when it triggered. After 50 years from game start 7 out of 47 AI Succubi are above 10 mastery, highest is 30 from what looks like one of the scripted start characters while the other 6 are my followers or family members. I haven't gotten around to changing everyone in range yet so the sample size is still relatively small.

 

Here is the fix that was suggested earlier in the thread. Lyskorie mentioned they would look it over, but I don't know if there was a problem with the code because it was never implemented, but if you want to try it to see if it helps you can just copy paste it in the cdol_on_actions.txt file and it will run in tandem with Lyskorie's pulse without any issue that I've seen. The other edits I mentioned involve actually changing things so I don't recommend trying to implement those yourself unless you know what you are editing.

 

On 5/17/2025 at 9:06 AM, merutina said:

Thank you for your mod, it's quite fun to play.

 

I have a probable bug to report in the scripting that helps the AI succ gain some passive mastery, file cdol_on_actions.txt.

 

The pulse that is used (random_yearly_playable_pulse) lacks the cdol_is_succubus_trigger trigger, so instead doing:

"Pick a random succ and give some passive gain" it does:

"Pick a random playable and if they happen to be a succ give them some passive gain"

 

The effect is that it is super rare for this event to actually give passive gain to an AI succ.

 

I think it should be more like:

random_yearly_everyone_pulse = {

    trigger = {
        is_ai = yes
        cdol_is_succubus_trigger = yes
        basic_is_valid_for_yearly_events_trigger = yes
    }
    on_actions = {
        cdol_ai_mastery_passive_gain

        # Any other yearly events for AI succ.
    }

}

 

I also think that it's better to use random_yearly_everyone_pulse instead of random_yearly_playable_pulse, as the latter doesn't trigger for any AI succ in my testing.

On other debugging news, the reason that AI succ doesn't accumulate any mastery/power or use any of each abilities, is that carnalitas character_interaction Make Love doesn't any provision for AI and since most of the succ abilities are gated on having had sex with someone in the last 30 days, the AI doesn't qualify to use them. It's strange that both carnalitas and carnalitas love reimagined don't enable this interaction for AIs.

Edited by merrick1031
Posted (edited)

Hi again, not sure if there is some performance impact when the character ui opened, while the modifier cdol_succubus_mastery stack too much.

This buff under 10 stacks is fine, while my character have around 30 it would be really laggy.

I tested open other people's character ui (without this modifier), it's very smooth.

Sidenote: I'm also using RUI.

Edited by alex_raby
Posted
9 hours ago, Lyskorie said:

 

 

Did you accidentally turn on the Humours Resonance gamerule? That was the one resource hog I could think of. I have made it so that it's disabled by default, so if you had that turned on you'd have a bad time.

 

 

Not something I have not considered but considering camp purpose is coded as a realm law, modifying and maintaining it would be complicated.

Ah turns out Humours Resonance was enabled ty, runs fine now. Could consider having a warning in the text for it that it can have huge game speed impact?

Posted
1 hour ago, alex_raby said:

Hi again, not sure if there is some performance impact when the character ui opened, while the modifier cdol_succubus_mastery stack too much.

This buff under 10 stacks is fine, while my character have around 30 it would be really laggy.

I tested open other people's character ui (without this modifier), it's very smooth.

Sidenote: I'm also using RUI.

 

That's just kinda how it is when you have too many Things going on in the character window - spouses, children, lovers, traits, modifiers, etc. That's why I made the 100-stack variant of Succubus Mastery in the first place.

 

1 hour ago, BurnMeNet said:

Ah turns out Humours Resonance was enabled ty, runs fine now. Could consider having a warning in the text for it that it can have huge game speed impact?

 

I probably should just disable it outright on the next update. 

 

 

 

Posted
5 hours ago, merrick1031 said:

 

So the AI on it's own is terrible at gaining mastery and is lucky to end up with 1 or 2 before dying of old age. To try and help the AI Lyskorie added a yearly pulse to give the AI mastery, but it is still really hit or miss. Someone earlier in the thread mentioned that the way the pulse is coded doesn't work quite right and posted their "fix" for it which I found helped some after I implemented it, but I still thought it was a bit lacking so I changed the random chance in the pulse from approximately 40% to instead be about 80% and made it so it would give out 3 mastery when it triggered. After 50 years from game start 7 out of 47 AI Succubi are above 10 mastery, highest is 30 from what looks like one of the scripted start characters while the other 6 are my followers or family members. I haven't gotten around to changing everyone in range yet so the sample size is still relatively small.

 

Here is the fix that was suggested earlier in the thread. Lyskorie mentioned they would look it over, but I don't know if there was a problem with the code because it was never implemented, but if you want to try it to see if it helps you can just copy paste it in the cdol_on_actions.txt file and it will run in tandem with Lyskorie's pulse without any issue that I've seen. The other edits I mentioned involve actually changing things so I don't recommend trying to implement those yourself unless you know what you are editing.

 

Thanks. I will try that. I'm a programmer but never got into ck3 modding so I'm not sure about the rules. Mostly I'm confused how Appending works according to the modding page. Not sure if random_yearly_playable_pulse is overwritten in the mod or appended since it is twice in one file (not sure how the parser works).

 

In line 1649

random_yearly_playable_pulse = { # Random events
    trigger = {
        basic_is_valid_for_yearly_events_trigger = yes
    }
    on_actions = {
        cdol_other_events_on_action
        #cdol_legends_pulse_on_action
        cdol_artifacts_on_action
        cdol_artifact_possessed_on_action
        cdol_ai_mastery_passive_gain
        cdol_aspasia_laureate_on_action
        cdol_reliquary_yearly_on_action
    }
}

 

In line 1718

random_yearly_playable_pulse = {
    on_actions = {
        cdol_deirdre_britannia_aspiration_on_action
        cdol_succubus_yearly_tick_on_action
        cdol_lysandra_yearly_on_action
    }
}

 

But with skimming how it works I think can understand the issue here. My spouse isn't count+ (which counts as playable according to the modding page). I need to remember to grant any spouses/concubines I want to keep as succubae a duchy holding (since I have sky burials a Charnel Grounds duchy building should help with their health). I think it might not have been added to everyone to limit character bloat for unlanded characters.

Posted
On 6/13/2025 at 1:52 AM, CyberOgas said:

简易中文版.rarNew Chinese translation. I have translated almost 95% of the current contents, so It is good enough to play. There might be some format errors though, I'm still working on that. 

大佬还在能回来更新吗

Posted

Hello again. I really liked the way you implemented the game rule for Cambions, and now I am back with another request:

 

Can you make the Immaculate Conception interaction target yourself? 

 

Sappho's Daughter has a similar interaction, Lesbian Conception, which allows the player to impregnate another character. But it also allows the player to self-impregnate.

 

I make this request because it gives the player a little more control over the pregnancy outcome. The AI may choose to abort the pregnancy, or if you are playing with other mods that allow the player to choose a gender, this guarantees that the player gets the child's gender of their choice.

 

As a side note, pregnancies via Immaculate Conception that are targeted at the player by an NPC still fail. I get the notification that my character is pregnant, and have the pregnant trait for 9 months, but no child results. 

Posted

With pregnancy being mentioned earlier, I keep finding that characters can get double preggers when using Phaze's Futanari mod, being both Futa-Preg and regular preg. Doesn't actually conflict much from what I've seen, but it'd be cool to get that fixed so it doesn't make late games extremely laggy or have dynasties with lots of Futa members grow exponentially faster than ones without. Maybe just a check to see if a character is (Futa-)pregnant when that does get checked? Since you have to load DoL after PFM, it would override the checks from PFM, meaning it should work in theory right? I don't know much about coding/modding for this game lol. 

Posted
26 minutes ago, LustDemon69 said:

With pregnancy being mentioned earlier, I keep finding that characters can get double preggers when using Phaze's Futanari mod, being both Futa-Preg and regular preg. Doesn't actually conflict much from what I've seen, but it'd be cool to get that fixed so it doesn't make late games extremely laggy or have dynasties with lots of Futa members grow exponentially faster than ones without. Maybe just a check to see if a character is (Futa-)pregnant when that does get checked? Since you have to load DoL after PFM, it would override the checks from PFM, meaning it should work in theory right? I don't know much about coding/modding for this game lol. 

 

Miracle births do check for whether you have a futa pregnancy or not (and doesn't trigger if you do) (which the error log really hates but it doesn't crash so whatever), but not the other way around; they are also two entirely separate systems. This is a known issue, and there's not a lot I can do in this regard.

 

Your best bet would be asking Phaze to include an exception for the miracle birth/succubus child trait in particular.

Posted
8 hours ago, Infinity00 said:

As a side note, pregnancies via Immaculate Conception that are targeted at the player by an NPC still fail. I get the notification that my character is pregnant, and have the pregnant trait for 9 months, but no child results. 

 

I played around until I had this happen twice. Did you check the NPC to see if they have a new child? Both times resulted in the NPC claiming the child as their own in my game.

Posted

Is there an easy and consistent way to get Horns? I am quite interested in the throne but after playing for several decades I seem to only have 5.

Posted
22 minutes ago, Wellsat2 said:

Is there an easy and consistent way to get Horns? I am quite interested in the throne but after playing for several decades I seem to only have 5.

 

Either by killing revealed succubi or by travelling and beat the skillcheck on the event where you are prompted to "dig something up".

 

Said event has a cooldown of two years so if you're a particularly frequent traveller you'll run into it quite a bit.

Posted
11 minutes ago, Wellsat2 said:

Is there an easy and consistent way to get Horns? I am quite interested in the throne but after playing for several decades I seem to only have 5.

A lot of travels and expeditions. At least for me. Most of the horns I found came from the event "A Beast's Grave" that fires from time to time and the first choice has a chance to find horns. I go on a lot of expeditions since I use Phaze's Futanari mod but it can fire even when travelling to normal events like tourneys/weddings/corronations/etc. It still takes time but I think I will be able to get a throne before 200 year mark. My succubus isn't even a 100 and already I have 11 horns. It might go faster if I manage to kills some npc succubae.

Other sources include opening reliquaries and Auterwelt artifacts (is on the reward table).

Posted
7 hours ago, Redhawk1111 said:

Hello! It seems like the Daughters of Lust and Phaze's Futanari mods are now conflicting. When both are enabled, artifact icons disappear, leaving only scraps of fabric.

321.jpg

 

It's a general Paradox problem. Too many assets loaded and it just has a memory leak at some point, leading to certain things not having icons. This is most often observable with the use of total conversions, but a sufficiently large modlist will cause it as well. All Under Heaven adds even more stuff so it's even easier to reach that threshold where this happens now, even with a moderately sized modlist.

 

There's nothing I can do in this regard - your best hope is putting it up to Paradox Forums.

 

 

Posted
14 hours ago, Redhawk1111 said:

Hello! It seems like the Daughters of Lust and Phaze's Futanari mods are now conflicting. When both are enabled, artifact icons disappear, leaving only scraps of fabric.

321.jpg

This kind of thing has been happening with PoD as well since 1.18/AUH dropped. Best thing to do really would be to reduce your modlist or disable some unnecessary DLCs, at least in my experience.

Posted
2 hours ago, LustDemon69 said:

This kind of thing has been happening with PoD as well since 1.18/AUH dropped. Best thing to do really would be to reduce your modlist or disable some unnecessary DLCs, at least in my experience.


I'll have to remove some major mods like RICE and the like. This has already helped, but I'll have to see if I can use so many mods now without encountering this error.

Posted (edited)

New update 0.17.1 is out.

 

Tweaks changelog:

  • Account for Khadimist, Maromil and Madelenist holy sites in the Introduce Lilith to the Faith decision
  • Visiting Lilithist holy site requirement for Introduce decision should hopefully count now if these locations are endpoints. Pilgrimages specifically do not work regardless (blame Paradox. This is an intentional restriction on Paradox's part that I could do nothing about.)
  • Form Dominion of Lust now also allows completion by having three Powerful Family heads that are succubus, including the player's house if applicable, to account for certain admin realms not having 'powerful vassals'.
  • Enabled the previously-debug Lilithist locations shower in the Introduction decision.
  • New gamerule to allow disabling Immaculate Conceptions/Miracle Births
  • You can now use Immaculate Conceptions/Miracle Births on yourself.
  • Check Succubus Stats decision now shows your "suspicion" as "Revealed" if you are a revealed succubus.
  • The Escalating Tension counter will now be hidden once you are a revealed succubus.
  • Un-inverted the responses for cdol_major_decisions.0056
  • cdol_revelation.0099 will now also be suppressed if one chooses to suppress succubus revelation events.
  • Accounted for newly-added Asian regions for succubus adventurers
  • Expedition rewards that gives prestige in lieu of Grace in the event of disabling the Autervelt will have proper description indicating that you in fact gained prestige instead.
  • Being a Miracle Birth and being a Herbalist now also allows you to take the Awaken Succubus Ancestry decision. Cost is also slightly reduced if you have Mystic lifestyle or is a witch.
  • Make sure so that you can't be "accused of harlotry" if you are already a revealed succubus.
  • Event to increment Conqueress XP should no longer fire for male and secret succubus female characters.
  • Ported over Carnalitas Arousal Framework's basic effect so that effects calling for the effect will not error out and bug out the rest of the suspicion file. (CAF functions will not function without CAF actually installed however.)
  • Autervelt Punitive Expedition leaders should now vanish if they win the war, instead of awkwardly hanging around in Reykjavik doing nothing.
  • Made AI mastery gain more common with suggestion from merrick1031 & merutina (previously 40% chance, now 75%)
  • Removed certain triggers and loc keys that have been integrated into Carnalitas
  • Lustborn Destiny 3 perk Succubi Sancta will now also give +1 Min/Max Domain Limit, accounting for governments like Mandala and Ritsuryo/Soryo.
  • Added a Sexual Mastery stat category to the Roll of Sistrens
  • Succubus Realms mapmode now also identifies locations where a succubus is present, but not a ruler.
  • Taoists will now use Jiutian Xuannü as the "succubus patron"
  • Disabled the Humours Resonance gamerule for good because none of you can be trusted.
  • Renamed the Xuansu loc files so that DOL will not accidentally evaporate Dei's Xuansu locs
  • Updated Simplified Chinese localization courtesy of 丁真耶格尔.
  • Updated Spanish MTLed localization.

 

Due to certain recent activity regarding unauthorised uploads of Loverslab-based mods onto Steam Workshop, I should remind everyone that DOL's only official releases are on this Loverslab forum and on the Git repository - any claiming to be uploading on Steam Workshop is doing it without permission (and will not have been allowed with the license DOL is under). 

Edited by Lyskorie

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