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[mod] [mod] Daughters of Lust - updated


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Posted
1 hour ago, AbgreiD1702 said:

Hi. I installed the update ab ove, got the Lustborn Destiny 3 perk Succubi Sancta, and the following happened (I'm playing as a feudal):image.png.40b27ff465fc7a41c3fdceb098a5b520.png

Oh great, time to roll that back.

 

I had assumed that the game won't take that into account if the government doesn't normally use it. Thanks, Paradox.

Posted

Uploaded new version that rolled back the change for Succubi Sancta. I will figure out a way to give it the actual increased max domain limit on a later update.

Posted

<<<<Visiting Lilithist holy site requirement for Introduce decision should hopefully count now if these locations are endpoints. Pilgrimages specifically do not work regardless (blame Paradox. This is an intentional restriction on Paradox's part that I could do nothing about.)>>>>

 

I am still unclear on this mechanic.

 

I am playing in Bohemia.

I would like to visit the Ebon Rose site in Paris.

How do I do so?

When I right click the King of West Francia, there is an option to do an expedition, but I can't choose any holding.

Does this REQUIRE the Wandering Nobles DLC? I do not have it. I do have All Under Heaven.

 

Posted
1 hour ago, Sakhmeth said:

<<<<Visiting Lilithist holy site requirement for Introduce decision should hopefully count now if these locations are endpoints. Pilgrimages specifically do not work regardless (blame Paradox. This is an intentional restriction on Paradox's part that I could do nothing about.)>>>>

 

I am still unclear on this mechanic.

 

I am playing in Bohemia.

I would like to visit the Ebon Rose site in Paris.

How do I do so?

When I right click the King of West Francia, there is an option to do an expedition, but I can't choose any holding.

Does this REQUIRE the Wandering Nobles DLC? I do not have it. I do have All Under Heaven.

 

 

Make a travel plan on whatever activity you so choose, and travel past it (or to it, as an endpoint, assuming it is not a pilgrimage). 

 

Theoretically nothing stops you from using an Expedition as a way to go all across the world and hit all the Lilithist faith holy sites, for example. Or a Chinese guy going on a university trip in Europe.

Posted
  • New gamerule to allow disabling Immaculate Conceptions/Miracle Births

Thanks for the update on this.

Forced pregnancy in women who cannot conceive, if bundled with PODs and other mods (like Regula Magistri 2 and Deviant's Mask), would be too disruptive to the game itself.

Posted (edited)
4 hours ago, Lyskorie said:

 

Make a travel plan on whatever activity you so choose, and travel past it (or to it, as an endpoint, assuming it is not a pilgrimage). 

 

Theoretically nothing stops you from using an Expedition as a way to go all across the world and hit all the Lilithist faith holy sites, for example. Or a Chinese guy going on a university trip in Europe.

 

Can you make it so the Holy Sites are actually visible when you plan your travels, because it's a pain to constantly swap between your travel setup, go to religions tab, go back to your travel etc ... also it's unclear which ones u visited and if they actually counted for the progress. (maybe a list in the decision tab)

 

Also what is up with Aspasia (the trojan/hellenic from the bookmark)? She spawns in as an administrative realm, but she is not a vassal of the ERE, and in my games her estate gets ruined by wars constantly while there are no wars nearby, and i can't move the estate because of this war? Is this a problem from other mods or is this scripted? 

Edited by m00zesss
changed Aspasia name
Posted
3 hours ago, Lyskorie said:

 

Make a travel plan on whatever activity you so choose, and travel past it (or to it, as an endpoint, assuming it is not a pilgrimage). 

 

Theoretically nothing stops you from using an Expedition as a way to go all across the world and hit all the Lilithist faith holy sites, for example. Or a Chinese guy going on a university trip in Europe.

 

That worked, thank you. Doing a pilgrimage to Canterbury I hit the six in the British Isles, as well as Paris, so that's seven out of the way.

As the person above mentioned, it is a bit of a slog to plan, especially when the holy site is on a nondescript county.

"that island in Wales" is easier to remember than a place like Uisneach in the middle of Ireland.

 

Posted (edited)
15 hours ago, Lyskorie said:

Uploaded new version that rolled back the change for Succubi Sancta. I will figure out a way to give it the actual increased max domain limit on a later update.

 

I dug around in the code for Vanilla and played with trying to use "or", "if" and "limit" statements in and around the character_modifier and I don't think there will be a way to directly add the domain_limit_max to the dynasty perk without causing it to negatively impact non-Mandala governments. Best way to handle it would probably be with a decision that has the perk as a requirement, but it might cause issues of leaving a restriction if someone changes from Mandala to another government type.

 

That domain_limit_max actually negates quite a few things even in Vanilla, Stewardship skill bonus, a Stewardship perk bonus, the last Law Dynasty perk bonus, and even Innovations.

 

Edit: I was wrong, the Stewardship perk does increase the domain_limit_max with a government_character_modifier. I'll play around with that and see if it can be used in the Dynasty perk.

Edited by merrick1031
Found additional information
Posted

Hello, when I enable both the DOL and Carnalitas Prostitution Reimagined mods at the same time, it causes the prostitution activities to automatically stop. However, I didn't encounter this issue in previous versions. May I ask what is causing this problem?

Posted
7 hours ago, merrick1031 said:

 

I dug around in the code for Vanilla and played with trying to use "or", "if" and "limit" statements in and around the character_modifier and I don't think there will be a way to directly add the domain_limit_max to the dynasty perk without causing it to negatively impact non-Mandala governments. Best way to handle it would probably be with a decision that has the perk as a requirement, but it might cause issues of leaving a restriction if someone changes from Mandala to another government type.

 

That domain_limit_max actually negates quite a few things even in Vanilla, Stewardship skill bonus, a Stewardship perk bonus, the last Law Dynasty perk bonus, and even Innovations.

 

Edit: I was wrong, the Stewardship perk does increase the domain_limit_max with a government_character_modifier. I'll play around with that and see if it can be used in the Dynasty perk.

 

That is what I thought as well but the only place where government_character_modifier was extant at all in vanilla is lifestyle perks. 

 

(You can't use or/if/limit statements in character modifiers (or modifiers in general, i think); they tend to be quite static.)

 

5 hours ago, halfcity said:

Hello, when I enable both the DOL and Carnalitas Prostitution Reimagined mods at the same time, it causes the prostitution activities to automatically stop. However, I didn't encounter this issue in previous versions. May I ask what is causing this problem?

 

God knows. The only thing I modify re: prostitution itself is allowing you to take the decision past 45. I don't change how it works mechanically.

 

15 hours ago, Sakhmeth said:

 

That worked, thank you. Doing a pilgrimage to Canterbury I hit the six in the British Isles, as well as Paris, so that's seven out of the way.

As the person above mentioned, it is a bit of a slog to plan, especially when the holy site is on a nondescript county.

"that island in Wales" is easier to remember than a place like Uisneach in the middle of Ireland.

 

 

The decision to introduce Lilith/corresponding patron (to accept succbi) now has a "show Lilithist holy sites" in the description that links to a custom geographical region that included every barony that counted. This was previously debug-only but I disabled the restriction making it available no matter what in the 0.17.1 update.

 

Besides, both Ynys Môn and the Hill of Uisneach are important locations in pre-Roman Celtic druidry (and for the latter, Irish pre-Christian tradition) so they are both very important locations.

Posted
On 11/13/2025 at 3:23 AM, Lyskorie said:

That is what I thought as well but the only place where government_character_modifier was extant at all in vanilla is lifestyle perks. 

 

(You can't use or/if/limit statements in character modifiers (or modifiers in general, i think); they tend to be quite static.)

 

I kept poking at it on and off as ideas popped up, but I wasn't able to get it working. Best way I can think of is using a decision with a Mandala government restriction as well as a restriction based on having the dynasty perk to give a modifier for the domain_limit_max, and then create a separate decision to remove the modifier. Only other option I can see is just letting it be a perk that does nothing for Mandala since that government type gets a lot of default bonuses. Maybe add an additional minor bonus that everyone would benefit from so that Mandala government gets something, or even change the bonus entirely.

Posted
4 hours ago, merrick1031 said:

 

I kept poking at it on and off as ideas popped up, but I wasn't able to get it working. Best way I can think of is using a decision with a Mandala government restriction as well as a restriction based on having the dynasty perk to give a modifier for the domain_limit_max, and then create a separate decision to remove the modifier. Only other option I can see is just letting it be a perk that does nothing for Mandala since that government type gets a lot of default bonuses. Maybe add an additional minor bonus that everyone would benefit from so that Mandala government gets something, or even change the bonus entirely.

 

I kinda got it working on the current dev build already - using the on_government_change on_action (which, since it was in the mpo_on_actions_2.txt file, I assume was added during Khans of the Steppe) I more or less use it to check if a character changes into (or out of) a govt type that uses min/max domain limit (through government flags), and add/remove a character modifier that gives +1 max domain respectively.

 

Crude, but it works.

Posted
3 hours ago, Lyskorie said:

 

I kinda got it working on the current dev build already - using the on_government_change on_action (which, since it was in the mpo_on_actions_2.txt file, I assume was added during Khans of the Steppe) I more or less use it to check if a character changes into (or out of) a govt type that uses min/max domain limit (through government flags), and add/remove a character modifier that gives +1 max domain respectively.

 

Crude, but it works.

 

I hadn't even thought of setting up an on_action for it. Started digging around through Vanilla scripted_triggers and scripted_effects.

 

Doesn't matter if it's crude when it works. Certainly better than my suggestion of Decisions that the player would need to activate manually.

Posted (edited)

There seems to be some sort of issue with the mod and Phaze's mods. Several characters are either naked or have completely the wrong clothes. I removed Phaze's mods and everything worked properly, so something between the mod and Phaze's is causing issues.

 

2025111.thumb.JPG.d447a1daf1976d894411cf28e01c8efe.JPG2025112.thumb.JPG.5b23e45e0e2bb3ddf3d3792334fb6df8.JPG2025113.thumb.JPG.ae4ec0ab92c3e52e0b366da40952f61a.JPG2025114.thumb.JPG.7858fd28d064e46ffe38beec36612217.JPG20507F1.thumb.JPG.a5ac260f53ff8c643666ce0722195508.JPG

Edited by Akashi_1944
Posted
1 hour ago, Akashi_1944 said:

There seems to be some sort of issue with the mod and Phaze's mods. Several characters are either naked or have completely the wrong clothes. I removed Phaze's mods and everything worked properly, so something between the mod and Phaze's is causing issues.

 

2025111.thumb.JPG.d447a1daf1976d894411cf28e01c8efe.JPG2025112.thumb.JPG.5b23e45e0e2bb3ddf3d3792334fb6df8.JPG2025113.thumb.JPG.ae4ec0ab92c3e52e0b366da40952f61a.JPG2025114.thumb.JPG.7858fd28d064e46ffe38beec36612217.JPG20507F1.thumb.JPG.a5ac260f53ff8c643666ce0722195508.JPG

 

> I removed Phaze's mods and everything worked properly

 

That's your answer. I think PDX added some more clothing assets in 1.18.1 which may have not been accounted for yet.

 

This isn't a DOL issue, and I don't add/change clothing. I'm not sure why this is brought up to me.

Posted (edited)
6 hours ago, Lyskorie said:

 

> I removed Phaze's mods and everything worked properly

 

That's your answer. I think PDX added some more clothing assets in 1.18.1 which may have not been accounted for yet.

 

This isn't a DOL issue, and I don't add/change clothing. I'm not sure why this is brought up to me.

I thought it was just Phaze initially as well.

 

However, the issue isn't showing up when it is just Phaze's mods by themselves. The issue is only popping up here when it is added with DoL.

 

Plus, new clothing assets or not it should not be affecting established characters like Matilda's husband or Kaiser Heinrich IV. 

 

I'll double check things tonight.

Edited by Akashi_1944
Posted

Alright, I tested it out and it does appear there is a conflict between Phaze and DOL. This is another mod I use, the Interracial Takeover mod, and as you can see the characters are properly clothed (Bar a few that had already died at this point in my playthrough).

 

20F7151.thumb.JPG.2835d35285237bacaa0c15f717fc81f6.JPG20BDD61.thumb.JPG.539930363c40e225b373b78a85440b09.JPG2046371.thumb.JPG.8d376478ddc8cb4bfa70a750ff90d1ac.JPG206F481.thumb.JPG.5b08d0efda71f02c5fb144e91cfbf714.JPG

Posted
1 hour ago, Akashi_1944 said:

Alright, I tested it out and it does appear there is a conflict between Phaze and DOL. This is another mod I use, the Interracial Takeover mod, and as you can see the characters are properly clothed (Bar a few that had already died at this point in my playthrough).

 

20F7151.thumb.JPG.2835d35285237bacaa0c15f717fc81f6.JPG20BDD61.thumb.JPG.539930363c40e225b373b78a85440b09.JPG2046371.thumb.JPG.8d376478ddc8cb4bfa70a750ff90d1ac.JPG206F481.thumb.JPG.5b08d0efda71f02c5fb144e91cfbf714.JPG

 

I have just installed a fresh copy of Phaze Body to test, and everyone appears to have their proper clothes.

 

DOL does not modify clothing, be it adding or removing. I am not sure why you are of the impression that this is because of a "conflict" when it's not something DOL even provides to have a conflict in the first place.

 

Check your mods' integrity and reinstall if necessary. I cannot provide assistance for a nonexistent problem, let alone one independent of my doing.

 

 

Posted
5 hours ago, Lyskorie said:

 

I have just installed a fresh copy of Phaze Body to test, and everyone appears to have their proper clothes.

 

DOL does not modify clothing, be it adding or removing. I am not sure why you are of the impression that this is because of a "conflict" when it's not something DOL even provides to have a conflict in the first place.

 

Check your mods' integrity and reinstall if necessary. I cannot provide assistance for a nonexistent problem, let alone one independent of my doing.

 

 

My apologies if I came off as accusing, that was not my intention. I really enjoy this mod and want it to keep getting better.

 

The only thing I can think of that might be causing the issue is Phaze's Futa or Additional Degeneracy. I wanted to be able to impregnate as a futa Succubus and Phaze Futa is the only mod I know that does it and the Additional Degeneracy, because why not?

 

I think one or the other may have overlapping effects and is causing this issue. I know in the bookmarks for example the breasts are clipping through the clothing. 

 

It was just weird this issue is only with DoL, everyone else was fine.

 

Maybe I need to deep dive into my modlist, perhaps something is out of order and causing the issue. 

Posted

Update 0.17.1.1 is out

Changelog:

  • Added missing subheading localisation for bookmark characters as added in CK3 1.18
  • Re-added the Lustborn Destiny 3 perk Succubi Sancta adding +1 Max Domain Limit through a slightly more complicated method but should allow only applicable government types to get the buff.
  • Fixed typos causing certain Succubus Horn crafts to destroy at least one less horn during crafting
  • Modified tributary interactions should no longer allow sex-related options unless both sides are adults.
  • Minor bugfixes.
  • Removed a duplicated Zoroastrian pantheon unlock scripted GUI.
  • Defined a fallback for Milonga font for Japanese localisation
  • Updated Simplified Chinese localisation (again) courtesy of TriBla on the Carnalitas Discord.

 

I should look for developing things for 0.18 now - with major patch(es) possibly not coming for months, I should have some time. Certain ideas I have had in mind are:

  • Faiths. I originally planned to port Xuansu from Carnalitas Dei over but certain CTD issues ultimately axed it from the 0.17 update. I will go back for another look at some point, plus more faiths to account for expansion of the map. Perhaps a Lilityadharma offshoot for maritime SEA, among other things. Someone has also suggested a Babylonian/Assyrian restoration content, which, while theoretically outside of scope, could be interesting - considering the Assyrian/Syriac culture is in the game.
  • Fox spirits(?) (Hulijing, kitsune, gumiho, whatever you may call them in your culture) -  I'm a bit on the fence on this regard since fox spirits serve a much more expansive function than succubi (and other succubus-like figures) ever do, and can be both benevolent and malevolent. That said, they're also the closest thing to a succubus analogue for East Asia. Implementing them from a cosmetic sense wouldn't be difficult - POD (which I have been borrowing the wings from) also have fox tails. That said, as succubi and fox spirits are not necessarily the same thing, I feel like I'd have to add things that distinguish these two experiences. I made a slightly more detailed write-up here in response to such a suggestion. As is everything, I am open to suggestion.
  • Cultural traditions. One of the ones I had thought of adding, but had to axe for time, is a "succubus lords" tradition, which among other things would allow you to demand "sexual tribute" from your vassals. I ended up not having enough time to implement and test it. This later survived as the modification that allowed you to demand/offer sex in regard to tributary interactions. On another note, perhaps some kind of tradition harkening back to very ancient traditions could work? On that note...
  • (Ancient) cultures: A thing I had in mind half-seriously was that during Expeditions you can luck into some kind of "ancient insight" at the ruins that allows you to select an ancient culture heritage/language, much like how the silly Scota legend allows Scottish culture to diverge into having Ancient Egyptian namelist.
  • Bookmark characters. Definitely something that has been under consideration.

If you have any ideas or suggestions that you think can fit the mod and can be interesting, I have an Event Idea Submission form that you can file out - or you can reply directly on this thread. 

Posted (edited)
36 minutes ago, Lyskorie said:

(Ancient) cultures: A thing I had in mind half-seriously was that during Expeditions you can luck into some kind of "ancient insight" at the ruins that allows you to select an ancient culture heritage/language, much like how the silly Scota legend allows Scottish culture to diverge into having Ancient Egyptian namelist. 

If I may, I would suggest something like what Elf Destiny has with Expeditions and Cultural traditions. You already have the Expedition activity thing going, so maybe you could put in something like ED has where the player goes through a skill check based on what site the player is journeying to, and if they pass the skill check then they get an opportunity to get a succubus/ancient tradition. I find it to be more encouraging beyond the rare artifacts you may already encounter to go on those expeditions. 
And then speaking of those artifacts, I have not played enough to ever have more than 2 at a time, yet I've never encountered some "extra" content with those artifacts. Maybe a suggestion there could be to have a decision-event to collect a full set of artifacts for a special modifier or ability that expands late game play some more? I know PoD has some of those mechanics with things like their "Book of Nod/Caine" and whatnot. Just some thoughts.

Edited by LustDemon69
Posted
7 minutes ago, LustDemon69 said:

If I may, I would suggest something like what Elf Destiny has with Expeditions and Cultural traditions. You already have the Expedition activity thing going, so maybe you could put in something like ED has where the player goes through a skill check based on what site the player is journeying to, and if they pass the skill check then they get an opportunity to get a succubus/ancient tradition. I find it to be more encouraging beyond the rare artifacts you may already encounter to go on those expeditions. 
And then speaking of those artifacts, I have not played enough to ever have more than 2 at a time, yet I've never encountered some "extra" content with those artifacts. Maybe a suggestion there could be to have a decision-event to collect a full set of artifacts for a special modifier or ability that expands late game play some more? I know PoD has some of those mechanics with things like their "Book of Nod/Caine" and whatnot. Just some thoughts.

 

Interesting idea, honestly - I'll keep that in mind.

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