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Posted
57 minutes ago, NymphoElf said:

 

Changing the decay and spread time doesn't take effect until the NEXT countdown.

 

SLSF Reloaded should give you periodic Fame in the Whore category so long as you are actively the public whore of that location. It's not guaranteed because it randomly picks what categories to give you out of the valid list, so if Whore isn't the only eligible category you might not get it every time.

 

Now that you mention it I forgot to add that as part of the detection logic for when you start a Sexlab scene, so I'll be sure to add that in the next update. (AKA it will give you Whore fame instead of Slut fame while you're the Public Whore)

 

Also you are correct in stating that PW currently doesn't pull fame values from SLSF Reloaded. I could possibly write a patch for that, but SLSF Reloaded doesn't actually need PW to directly send any data to SLSF Reloaded. Each mod just reads each other's data.

 

The best analogy I can give is that SLSF Reloaded and PW only need to "look" at each other to get what they want, not really "touch" each other. It's a passive interaction rather than an active one. Hopefully that made sense.

 

Regardless, SLSF Reloaded will work without PW updating. But PW will need to update to be able to use SLSF Reloaded's values for eligibility calculation. That's all. It should be very easy for Visio to do so.

Thank you for the in-depth response, it clarifies things for me!

Posted

@Dorabella @VahzahVulom @AimControls I found another (more likely) reason why you're getting the Error Spam.

 

Long story short, my location filter is bad in one spot where it tries to pull data and therefore it comes back invalid. I'll post another update tonight and hopefully that issue will be fixed for good.

Posted
On 8/18/2024 at 12:38 PM, Eskella said:

Very cool, will be keeping an eye on this one if I ever get manage to cull some items from my SE mod list (or start over with a smaller collection so I have more free slots, lol).

 

I was a big fan of the original but ran into a lot of problems, too, so I removed it from my list. Happy to see this. :)

 

You'll be happy to know that I intend on keeping this mod flagged as "Light" (AKA an ESL). So that should make adding it even easier.

Posted
On 8/18/2024 at 7:24 PM, Sicumbaka said:

Hi! Could you please add support of modern fertility mod - SoulGem Oven 4: Integration Fork 1.8. Thanks

 

 

After looking further into this, it has a LOT of dependencies. I don't use SGO, so I would probably have to reinstall and/or re-enable these dependencies every time I work on SLSF Reloaded, and I'd rather not do that.

 

I can teach you how to make a compatibility patch for this, and it shouldn't require much. I added a lot of functions for mod authors to make stuff like that and I've done my best to make it easy.

 

Let me know if this interests you.

Posted
1 hour ago, NymphoElf said:

 

After looking further into this, it has a LOT of dependencies. I don't use SGO, so I would probably have to reinstall and/or re-enable these dependencies every time I work on SLSF Reloaded, and I'd rather not do that.

 

I can teach you how to make a compatibility patch for this, and it shouldn't require much. I added a lot of functions for mod authors to make stuff like that and I've done my best to make it easy.

 

Let me know if this interests you.


Sure! i'm very intrested in making this mod compatible

Posted
On 8/19/2024 at 12:08 PM, NymphoElf said:

 

Can you provide the specific error message? That would be very helpful in helping me figure out what exactly went wrong :smile:

 

Papyrus Logs could also provide useful information too

I'm able to recreate this error every time PW sends me to this punishment room.

SkyrimSE_r8HQkerNZN.png

Posted
36 minutes ago, RaynMaykr said:

I'm able to recreate this error every time PW sends me to this punishment room.

SkyrimSE_r8HQkerNZN.png

 

Ok. As stated earlier I think I found the problem. The next update will include the fix. I'm pretty confident it will be solved.

Posted
6 hours ago, NymphoElf said:

 

Honestly the CK is just where you create Variables/Elements in this case. If you wanted to edit the game world you would need to be more familiar with its systems and whatnot, but for our purposes it's mostly just a big GUI.

 

For example, this mod needs a Quest element to hold the scripts, and the scripts are activated when that Quest is activated, which I have set to do immediately upon game load/start. Beyond that the scripts handle everything, so you should feel right at home. The scripts also need some pointers to specific variables in certain circumstances, but that's handled by setting that property to the correct variable (such as, but not limited to, Global Variables, which are also set by creating the corresponding element in CK) or by manually assigning a specific value to that property.

 

Here's the link to SLSF Reloaded's GitHub: https://github.com/NymphoElf/SLSF_Reloaded

 

After explaining how MGEFs actually work, it makes more sense why that is used, so I don't see them as unnecessary as I used to. If you can create something that will bridge the gap further then by all means please do so. I simply don't have a good idea of how to do it at the moment. I'm also a bit caught up by the Error spam others are reporting and trying to figure out what's going on with that.

 

I can add you as a contributor to my GitHub or just let you work on your own private fork. Whichever you think would be better.

 

I think I can build a bridge for the MGEF status tracking that @Gristle's SLSF Fame Comments uses.   Some of them are trivial, but some of them will need scripting support.  If I need something added to your code, I'll probably just dm you if it's a one line change.  If it's something bigger, I'll discuss it first and maybe then do a github fork and merge request.

Posted
13 minutes ago, Arcane Wanderer said:

 

I think I can build a bridge for the MGEF status tracking that @Gristle's SLSF Fame Comments uses.   Some of them are trivial, but some of them will need scripting support.  If I need something added to your code, I'll probably just dm you if it's a one line change.  If it's something bigger, I'll discuss it first and maybe then do a github fork and merge request.

 

Sounds good!

Posted

@Dorabella I looked at your Papyrus Log. The only conclusion I can come to is that this just isn't compatible with LE. There are a TON of "Invalid Objects" it's trying to bind to, which is breaking almost everything.

Posted
16 minutes ago, RandomPopcorn said:

Right now the comment chance is default at 50%, but the MCM slider is between 0% and 1%? Is there a unit error here? And is it supposed to be a 0%-100% binary option? 

 

I goofed when making that slider. Sorry about that. It should be fixed in the next update, but it doesn't technically do anything yet. It's there for Fame Comments, but that isn't ready yet.

Posted
1 minute ago, NymphoElf said:

There are a TON of "Invalid Objects" it's trying to bind to, which is breaking almost everything.

I looked at your Papyrus Log. The only conclusion I can come to is that this just isn't compatible with LE. There are a TON of "Invalid Objects" it's trying to bind to, which is breaking almost everything. 

 

For Example . I do not have anything that requires even 1 of those reported by Papyrus

 

Spoiler

[08/21/2024 - 12:21:31AM] ===========================================[ VioLens - A Killmove Mod ]===========================================
[08/21/2024 - 12:21:31AM]                                                                                                                   
[08/21/2024 - 12:21:31AM]                                        Combat Drama Overhaul Not Installed.  

[08/21/2024 - 12:21:37AM] Plugin Blades Hakama SE.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin MUPF.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Goddess.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin UNP Undies.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CBBE Standalone Underwear.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Blades Hakama SE.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin MUPF.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Goddess.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin UNP Undies.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CBBE Standalone Underwear.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CrazyMagicianGlassRobe.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Warhammer Sorceress Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Blades Hakama SE.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin MUPF.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Goddess.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin UNP Undies.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CBBE Standalone Underwear.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping

 

Oddly enough , Advanced Nudity Detection , also for SE , also works without any problems . Just to make the last attempt, I will try to reinstall the mods that should be identified, after which, if I have no positive feedback, it will be uninstalled 

 

 

Posted (edited)
21 minutes ago, Dorabella said:

For Example . I do not have anything that requires even 1 of those reported by Papyrus

 

  Hide contents

[08/21/2024 - 12:21:31AM] ===========================================[ VioLens - A Killmove Mod ]===========================================
[08/21/2024 - 12:21:31AM]                                                                                                                   
[08/21/2024 - 12:21:31AM]                                        Combat Drama Overhaul Not Installed.  

[08/21/2024 - 12:21:37AM] Plugin Blades Hakama SE.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin MUPF.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Goddess.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin UNP Undies.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CBBE Standalone Underwear.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Blades Hakama SE.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin MUPF.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Goddess.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin UNP Undies.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CBBE Standalone Underwear.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CrazyMagicianGlassRobe.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Warhammer Sorceress Robes.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Blades Hakama SE.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin MUPF.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Goddess.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin UNP Undies.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin CBBE Standalone Underwear.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Lazman_Outfits.esp is not currently loaded - skipping
[08/21/2024 - 12:21:37AM] Plugin Open Monk Robes.esp is not currently loaded - skipping

 

Oddly enough , Advanced Nudity Detection , also for SE , also works without any problems . Just to make the last attempt, I will try to reinstall the mods that should be identified, after which, if I have no positive feedback, it will be uninstalled 

 

 

 

Those aren't what I'm talking about.

 

These are what I'm talking about

Spoiler

[08/20/2024 - 12:11:59PM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (06000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 178
    [SexLabQuestFramework (06000D62)].sexlabframework.CountCumVaginal() - "SexLabFramework.psc" Line 405
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.IsVaginalCumVisible() - "SLSF_Reloaded_VisibilityManager.psc" Line 413
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 67
[08/20/2024 - 12:11:59PM] ERROR: slsf_reloaded_modintegration.IsSlaveTatsInstalled() being called on an invalid object, aborting function call
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CheckAppliedTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 103
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 73
[08/20/2024 - 12:11:59PM] WARNING: Assigning None to a non-object variable named "::temp13"
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CheckAppliedTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 103
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 73
[08/20/2024 - 12:11:59PM] ERROR: slsf_reloaded_modintegration.IsSlaveTatsInstalled() being called on an invalid object, aborting function call
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CountVisibleTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 166
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 74
[08/20/2024 - 12:11:59PM] WARNING: Assigning None to a non-object variable named "::temp21"
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CountVisibleTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 166
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 74

 

-------------------------------------------------------------------------------------

 

[08/20/2024 - 12:12:14PM] WARNING: Assigning None to a non-object variable named "::temp13"
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CheckAppliedTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 103
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 73
[08/20/2024 - 12:12:14PM] ERROR: slsf_reloaded_modintegration.IsSlaveTatsInstalled() being called on an invalid object, aborting function call
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CountVisibleTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 166
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 74
[08/20/2024 - 12:12:14PM] WARNING: Assigning None to a non-object variable named "::temp21"
stack:
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.CountVisibleTattoos() - "SLSF_Reloaded_VisibilityManager.psc" Line 166
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 74
[08/20/2024 - 12:12:16PM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (06000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 181
    [SexLabQuestFramework (06000D62)].sexlabframework.CountCumOral() - "SexLabFramework.psc" Line 408
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.IsOralCumVisible() - "SLSF_Reloaded_VisibilityManager.psc" Line 427
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 55

 

--------------------------------------------------------------------------------------

 

[08/20/2024 - 12:15:15PM] ERROR: Cannot access an element of a None array
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 679
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/20/2024 - 12:15:15PM] ERROR: slsf_reloaded_famemanager.CustomLocationCanDecay() being called on an invalid object, aborting function call
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 681
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/20/2024 - 12:15:15PM] ERROR: Cannot access an element of a None array
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 681
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/20/2024 - 12:15:15PM] ERROR: slsf_reloaded_famemanager.CustomLocationCanDecay() being called on an invalid object, aborting function call
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 683
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/20/2024 - 12:15:15PM] ERROR: Cannot access an element of a None array
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 683
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/20/2024 - 12:15:15PM] ERROR: slsf_reloaded_famemanager.CustomLocationCanDecay() being called on an invalid object, aborting function call
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 685
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/20/2024 - 12:15:15PM] ERROR: Cannot access an element of a None array
stack:
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.OnPageReset() - "SLSF_Reloaded_MCM.psc" Line 685
    [SLSF_Reloaded_MCM (90000809)].slsf_reloaded_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (17000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

 

 

I'm honestly not sure what exactly is the difference here. I have a couple of theories, but nothing concrete.

 

Can you open the plugin inside CK and look at the Properties for SLSF_Reloaded_FameManager and SLSF_Reloaded_LocationManager scripts? You can find them inside the SLSF_Reloaded_Main and SLSF_Reloaded_Managers quests respectively. I'd like a screenshot of the properties and what values they're set to.

Edited by NymphoElf
Posted
5 hours ago, NymphoElf said:

 

Those aren't what I'm talking about.

 

These are what I'm talking about

  Hide contents

[08/20/2024 - 12:11:59PM] ERROR: HasMagicEffectWithKeyword called with invalid Keyword
stack:
    [ (00000014)].Actor.HasMagicEffectWithKeyword() - "<native>" Line ?
    [SexLabQuestFramework (06000D62)].sslactorlibrary.CountCum() - "sslActorLibrary.psc" Line 178
    [SexLabQuestFramework (06000D62)].sexlabframework.CountCumVaginal() - "SexLabFramework.psc" Line 405
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.IsVaginalCumVisible() - "SLSF_Reloaded_VisibilityManager.psc" Line 413
    [SLSF_Reloaded_Managers (9000080A)].slsf_reloaded_visibilitymanager.OnUpdate() - "SLSF_Reloaded_VisibilityManager.psc" Line 67

 

 

 

 

 

It's hard to imagine what an "invalid" keyword would be other than None.  So, making a guess here, but maybe these scripts weren't recompiled under LE and maybe the LE frameworks don't support some of the keywords that SE supports?

Posted

This looks really promising. The original mod would never work well for me. This works, and most of the warnings are now not showing anymore. You still get warnings when you commit an act in a cell outside of any of the Holds specified in the MCM (i.e. Wilderness or a custom home/room instead of Whiterun or any common hold). 

Posted

I'm sorry if I missed the answer somewhere... I got the impression that the SLSF Comments support would allow for the legacy SLSF to be replaced with SLSF Reloaded, but when I do this, I get a missing master error from Comments (haven't tested this on the newest release yet, but since it's not mentioned in the update log...).

Posted (edited)
3 hours ago, gargamel9 said:

I'm sorry if I missed the answer somewhere... I got the impression that the SLSF Comments support would allow for the legacy SLSF to be replaced with SLSF Reloaded, but when I do this, I get a missing master error from Comments (haven't tested this on the newest release yet, but since it's not mentioned in the update log...).

 

The answer was in big red text at the top of page 1....

Edited by NymphoElf
Posted
6 hours ago, Arcane Wanderer said:

 

It's hard to imagine what an "invalid" keyword would be other than None.  So, making a guess here, but maybe these scripts weren't recompiled under LE and maybe the LE frameworks don't support some of the keywords that SE supports?

 

Maybe. Regardless it seems that this simply won't work on LE without extra effort.

Posted
6 hours ago, NymphoElf said:

 

The answer was in big red text at the top of page 1....

You know, now that I looked at it again, I remember actually reading that message. And then I read on, and on, and some later section of the description seemed to be assuming comments to be working, and that must have overwritten my previous memory. Or maybe this is just an elaborate excuse to somehow save face :D. In any case, I apologize for my dumb comment. I really excel at stuff like this.
I do really like your idea, though. I'll be following this project.

Posted
On 8/20/2024 at 2:12 PM, NymphoElf said:

 

You'll be happy to know that I intend on keeping this mod flagged as "Light" (AKA an ESL). So that should make adding it even easier.

 

Oooh, my hero. ❤️

Posted

Thank you for taking a crack at this! I like Gristle's mods but dislike using SLSF because of the sheer numbers of annoying extra features I have to turn off every time I use it. Eagerly watching how this develops, good work!

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