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Posted (edited)

I'm using the 2.01 version, this is my first time to use this mod.No matter I use the old save or start a new game ,fame of Every type will provide me a pop-up message like the image : they all point out that the fame category XXX valid,just like the problem PolskiHusarz20

meet20241024030717.png

Edited by shnigs
Posted (edited)

@PolskiHusarz20 @shnigs Are you using Papyrus Tweaks?

 

EDIT: @PolskiHusarz20 I was able to recreate your issue. I didn't realize it until now, but Papyrus Tweaks is a requirement for SLSF Reloaded.

 

Long story short, there's an issue with Papyrus that's fixed when using Papyrus Tweaks, and the way I wrote my scripts triggers that issue if not using Papyrus Tweaks. Since I already had Papyrus Tweaks installed when making SLSF Reloaded, I had no idea that this was happening. 

 

@shnigs I didn't get any errors like you did, but this could be the cause of your issue as well.

Edited by NymphoElf
Posted
6 hours ago, NymphoElf said:

@PolskiHusarz20 @shnigs Are you using Papyrus Tweaks?

 

EDIT: @PolskiHusarz20 I was able to recreate your issue. I didn't realize it until now, but Papyrus Tweaks is a requirement for SLSF Reloaded.

 

Long story short, there's an issue with Papyrus that's fixed when using Papyrus Tweaks, and the way I wrote my scripts triggers that issue if not using Papyrus Tweaks. Since I already had Papyrus Tweaks installed when making SLSF Reloaded, I had no idea that this was happening. 

 

@shnigs I didn't get any errors like you did, but this could be the cause of your issue as well.

Yup Papyrus Tweaks NG made the mod work at last. Thx

Posted
7 hours ago, NymphoElf said:

@PolskiHusarz20 @shnigs Are you using Papyrus Tweaks?

 

EDIT: @PolskiHusarz20 I was able to recreate your issue. I didn't realize it until now, but Papyrus Tweaks is a requirement for SLSF Reloaded.

 

Long story short, there's an issue with Papyrus that's fixed when using Papyrus Tweaks, and the way I wrote my scripts triggers that issue if not using Papyrus Tweaks. Since I already had Papyrus Tweaks installed when making SLSF Reloaded, I had no idea that this was happening. 

 

@shnigs I didn't get any errors like you did, but this could be the cause of your issue as well.

Sorry ,English is not my mother tongue,so what I say may confused you. In fact , the problem I met just like PolskiHusarz20 ,Papyrus Tweaks NG should be installed to make this mod run correctly. Thanks foy you to answer our questions and create such a wonderfful and amazing mod in your spare time.

Posted
1 hour ago, StrayHALO_MAN said:

Thanks for making this mod and thank you so much for the Radiant Prostitution patch

 

I'm glad you like it. The Radiant Prostitution patch patch isn't my work, it's by @duy123a. They simply gave me permission to host it here for easy access

Posted (edited)

Installed the latest version and I am getting "SLSF Reloaded MCM Ready!" in the notification area every minute or so. Any ideas on what might be causing this?

Initially the menu did NOT appear in the MCM, but I was still seeing the "SLSF Reloaded MCM Ready!" message repeated.

I ran "setstage ski_configmanagerinstance 1" to refresh the MCM menu and it did appear after that, but the message still repeatedly displays in the notification area.

Edited by Farewellrift
Posted (edited)
2 hours ago, Farewellrift said:

Installed the latest version and I am getting "SLSF Reloaded MCM Ready!" in the notification area every minute or so. Any ideas on what might be causing this?

Initially the menu did NOT appear in the MCM, but I was still seeing the "SLSF Reloaded MCM Ready!" message repeated.

I ran "setstage ski_configmanagerinstance 1" to refresh the MCM menu and it did appear after that, but the message still repeatedly displays in the notification area.

 

Are you using any mods that refresh MCM initialization? - This could be causing the menu to refresh a function I've only designed to fire once.

 

Are you using any mods that force quests to restart? - (Similar to above)

 

Are you using Papyrus Tweaks NG? - People get random problems if they are not using Papyrus Tweaks NG, mostly affecting the MCM or other scripts of this mod not initializing correctly. This is why it's listed as a requirement.

Edited by NymphoElf
Posted
1 hour ago, calibre123 said:

mo2 say i have missing masters for SLSF Fame Comments without the zaz pack and the original sexual fame mod.

those requirements did not been stated as needed in requirements.😐 

You mean other than being in the requirements on the page for that mod?

image.png.d57e927193f8805e830b968ff7f1ca1a.png

 

Also, makes more sense to comment on that mod page than here...

Posted
1 hour ago, calibre123 said:

mo2 say i have missing masters for SLSF Fame Comments without the zaz pack and the original sexual fame mod.

those requirements did not been stated as needed in requirements.😐 

Additionally, as stated in the very first post of this thread, SLSF Fame Comments does not work with SLSF-Reloaded. It has not yet been updated by its author to be compatible.

Posted
9 hours ago, calibre123 said:

mo2 say i have missing masters for SLSF Fame Comments without the zaz pack and the original sexual fame mod.

those requirements did not been stated as needed in requirements.😐 

 

FAQ

Posted
9 hours ago, IBAGadget said:

Additionally, as stated in the very first post of this thread, SLSF Fame Comments does not work with SLSF-Reloaded. It has not yet been updated by its author to be compatible.

so why is  SLSF Fame Comments is under the supported mods list ?

my thinking was that the Reloaded version will act like a new bass for SLSF Fame Comments but without the need for the zaz pack and the original SLSF because my impression that the Reloaded will contain all the necessary masters for fame comment to work 

Posted
9 hours ago, ebbluminous said:

You mean other than being in the requirements on the page for that mod?

image.png.d57e927193f8805e830b968ff7f1ca1a.png

 

Also, makes more sense to comment on that mod page than here...

those are the requirements  SLSF Fame Comments not this mod and i commented hare because i thought is meant to replace the original SLSF so was surprised to have missing masters on  SLSF Fame Comments 

Posted (edited)
On 8/17/2024 at 9:13 PM, NymphoElf said:

READ

"Frequently Asked Questions"

BEFORE POSTING

 

@calibre123

 

If you keep arguing I'm just going to report you.

Edited by NymphoElf
Posted
1 hour ago, NymphoElf said:

 

@calibre123

 

If you keep arguing I'm just going to report you.

don't take my comments as an assault of your mod. i appreciate your work a lot and would love to see you succeed.

i just misunderstood relations between the 2 mods. so report me if you like. i wish the best for you and your mod anyway 👍

Posted
1 hour ago, calibre123 said:

those are the requirements  SLSF Fame Comments not this mod and i commented hare because i thought is meant to replace the original SLSF so was surprised to have missing masters on  SLSF Fame Comments 

You werr still talking about a different mod's requirements, so discuss that mod on that's mod's thread. Thats. Basic. Fucking. Common. Sense.

Posted (edited)
9 minutes ago, calibre123 said:

don't take my comments as an assault of your mod. i appreciate your work a lot and would love to see you succeed.

i just misunderstood relations between the 2 mods. so report me if you like. i wish the best for you and your mod anyway 👍

 

My issue is that you didn't read the FAQ despite the massive red text telling you to do so. If you had done that, you wouldn't have been confused.

 

Thank you for your support :heart: I haven't reported you. I don't feel that's needed anymore.

 

5 minutes ago, ebbluminous said:

You werr still talking about a different mod's requirements, so discuss that mod on that's mod's thread. Thats. Basic. Fucking. Common. Sense.

 

Hey, relax. He's apologizing - or at least that's how I'm deciding to interpret it.

Edited by NymphoElf
Posted

quick question: i have a handful of the mods this is compatible with, all confirmed in the "general" tab in the mcm, but in the "registered mods" tab, its blank. is this normal? are registered mods not the same as compatible mods? thanks

Posted
10 minutes ago, NymphoElf said:

 

My issue is that you didn't read the FAQ despite the massive red text telling you to do so. If you had done that, you wouldn't have been confused.

 

Thank you for your support :heart: I haven't reported you. I don't feel that's needed anymore.

 

 

Hey, relax. He's apologizing - or at least that's how I'm deciding to interpret it.

thank you nymphoelf and sorry for the inconvenience (and yes i do apologize) 😉

i will read more thoroughly in the future.

good luck to you 👍

Posted (edited)
1 hour ago, shane400m said:

quick question: i have a handful of the mods this is compatible with, all confirmed in the "general" tab in the mcm, but in the "registered mods" tab, its blank. is this normal? are registered mods not the same as compatible mods? thanks

 

I understand the confusion, and I will overhaul the description at some point. But yes this is normal, and yes there is a slight difference.

 

"Registered" mods are mods that aren't inherently recognized SLSF Reloaded (Simple Player Prostitution is an example of a mod that SLSF Reloaded doesn't inherently recognize). The mod author has to register their mod with SLSF Reloaded in order to perform certain functions, but not all of them. I added this page mostly to help mod authors know if they properly registered their mod in testing, but it can also help users understand what other mods are doing things with SLSF Reloaded aside from the ones in "General Info". Users can mostly ignore this page otherwise.

 

The mods listed in the "General Info" page are mods inherently recognized and used by SLSF Reloaded, so they won't show up in the "Registered Mods" page unless their author updates the mod to start messing with certain functions in SLSF Reloaded, but as far as I can tell that shouldn't be necessary for them to do.

Edited by NymphoElf
Posted
On 10/25/2024 at 8:29 PM, NymphoElf said:

 

Are you using any mods that refresh MCM initialization? - This could be causing the menu to refresh a function I've only designed to fire once.

 

Are you using any mods that force quests to restart? - (Similar to above)

 

Are you using Papyrus Tweaks NG? - People get random problems if they are not using Papyrus Tweaks NG, mostly affecting the MCM or other scripts of this mod not initializing correctly. This is why it's listed as a requirement.

I do have the latest version of Papyrus Tweaks installed. I'm not aware of any mods that I've got installed that would be refreshing the MCM or quests, but I can't say for certain that one of them isn't doing something odd like that.

I was able to get the messages to stop by cleaning the save again with the mod still enabled. Everything appears to be working now as far as I have seen.

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