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Posted
On 9/12/2026 at 6:22 AM, Justinof said:

I wonder what went bad the first time. 🤔

Did you install a new version over and existing one on a save that had it? That's the only one I can think of.

 

On 9/12/2026 at 6:22 AM, Justinof said:

I have noticed that there is a cooldown time after the rape is ended, is it specific for any NPC involved? And how long is it? Just for curiousity.

There's a 60 second grace period after the attackers are done with the player, allowing you to get away. Afaik it's only valid for the "current" set of attackers, so if you run into different applicable enemies. they'll start another round of trying to catch the player - however this only should realistically happen in outdoor areas.

 

13 hours ago, Emerald982 said:

Checking the MCM again, there is no cooldown option anywhere?

A cooldown for what exactly? If it's for scenes to happen, it's a hard-coded 60s until the enemies that just caught the player will be incited again.

Posted
2 hours ago, Taki17 said:

Did you install a new version over and existing one on a save that had it? That's the only one I can think of.

 

No, it was the first time that i have installed this mod. 

 

Some (not funny) event happened in yesterday game session: i went inside a player home that was accomodating many PAHE slaves and 2 of them had the brilliant idea to run toward me and rape and bind me like they were bandits in the wilderness!!

Slaves should not be eligibles to such behaviour, am i wrong? I am selling them away and trying to find why they have been keyworded as rapists...

Posted
3 hours ago, Justinof said:

PAHE slaves and 2 of them had the brilliant idea to run toward me and rape and bind me like they were bandits in the wilderness!!

Slaves should not be eligibles to such behaviour, am i wrong?

That happened because they are still part of a faction that is originally allowed to attack the player. If PAHE slaves have their own faction they belong to, you can add that faction in the DHLP_DISTR.ini to exclude them, so even if they are part of any of the factions above.

 

So for example, if they are in the "PAHESlaveFaction" (idk what's it called, either look it up in the plugin or ask in the PAHE thread), the relevant syntax should look like this:

; ADD THE DETECTION KEYWORD TO HUMANS
;-------------------------------------------------------------------------------------------
Keyword = WD_Rapist|ActorTypeNPC|BanditFaction,ForswornFaction,NecromancerFaction,SilverHandFaction,VampireFaction,VampireThrallFaction,WarlockFaction,-PAHESlaveFaction

This will add the keyword to any of the above factions that can attack the player, unless they are also the member of "PAHESlaveFaction"

 

Posted

Ah, i didn't know that using a "-" in front of the faction make an esclusion, nice.

I have slaves from PAHE, HSH, Aygas and the only faction they have in common is zbfFactionSlave from ZaZ, so using that as  esclusion should suffice...but i add 1 more faction from each one just to be safe.

 

Those 2 slaves are broken anyway, have to kill them because i cannot get them cleaned from the rapist keyword, too bad.

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