Jump to content

Curse of Life - Alternate Pregnancy Mod


Recommended Posts

Posted
On 12/19/2025 at 1:36 AM, Fairwyn said:

 

New release up that limits the generation of them.  (I'll probably add a setting later, but this was the quickest fix I could do atm.)

 

 

Okay, so first, very sorry about the bug, but there's a new release up that can help you get you character fixed up.  Grab the new version and then load your game, disable the mod in the MCM, save and quit.  Uninstall Blessed Quests (this is where the bad plug is coming from and I'm just recommending everyone not use this sub mod for now).  Restart the game and enable COL.  Your plug should be cleared, womb emptied, and you should be able to become cursed/blessed again.  Please let me know if this helps!

 

First and foremost, thank you for taking the time to try to resolve this! I hope my feedback doesn't come across as angry or upset.

 

I think I may have permanently borked something. I tried to do the above prior to your response and the bug fix. I disabled COL, saved, quit, disabled BQ, reinstalled COL (what was available at the time), and reloaded. Still stuck.

 

When I try your suggestion above, it doesn't seem to work for me, but I wonder if it's because perhaps I prematurely uninstalled BQ prior to the fix? Unfortunately it still shows that she's owned by Molag Bal. Not sure if this is relevant, but when I load into the game, I get a window saying that COL is disabled -- as though I'd just disabled it rather than having done so prior to quitting. Also, the widgets still appear even when COL is disabled, which makes me wonder if, for me, it's not ENTIRELY disabling? Or if something is still running in the periphery.

Posted
14 hours ago, Polyleritae said:

 

First and foremost, thank you for taking the time to try to resolve this! I hope my feedback doesn't come across as angry or upset.

 

I think I may have permanently borked something. I tried to do the above prior to your response and the bug fix. I disabled COL, saved, quit, disabled BQ, reinstalled COL (what was available at the time), and reloaded. Still stuck.

 

When I try your suggestion above, it doesn't seem to work for me, but I wonder if it's because perhaps I prematurely uninstalled BQ prior to the fix? Unfortunately it still shows that she's owned by Molag Bal. Not sure if this is relevant, but when I load into the game, I get a window saying that COL is disabled -- as though I'd just disabled it rather than having done so prior to quitting. Also, the widgets still appear even when COL is disabled, which makes me wonder if, for me, it's not ENTIRELY disabling? Or if something is still running in the periphery.

 

No worries! What it sounds like is maybe you saved before the script finished?  But that's okay, you should be able to re-enable it and use the debug Empty Womb and that SHOULD clear the plug and get you fixed up.  If it doesn't, I'm going to need to see the log files to see what is going on.  There's instructions for how to get that to me in the FAQ.

Posted
11 hours ago, Fairwyn said:

 

No worries! What it sounds like is maybe you saved before the script finished?  But that's okay, you should be able to re-enable it and use the debug Empty Womb and that SHOULD clear the plug and get you fixed up.  If it doesn't, I'm going to need to see the log files to see what is going on.  There's instructions for how to get that to me in the FAQ.

 

I even tried a fresh, complete resinstall but same thing. Tried using Resaver... no dice. Apologies in advance - it appears I have quite a lot going on? I took a peek in the logs and it still references the Blessed Quests? 

Papyrus.0.log

Posted (edited)
1 hour ago, Polyleritae said:

 

I even tried a fresh, complete resinstall but same thing. Tried using Resaver... no dice. Apologies in advance - it appears I have quite a lot going on? I took a peek in the logs and it still references the Blessed Quests? 

Papyrus.0.log 226.47 kB · 0 downloads

 

Only because there's a storage util record in your save and the mod is now uninstalled (that's normal).  So yeah, there's no reason that plug shouldn't be cleared now and everything got called as it should with no errors so... one really weird thing I see in your log file is this line while everything is loading.

 

Quote

[12/21/2025 - 11:18:38AM] DVA (4)>> ------ SkyUI: Not Installed

 

Now this has nothing to do with my mod or the issues you're having, but you probably have a bad version of Dynamic Vampire Appearance installed or are missing some patches for it, so just a heads-up on that.  

 

As for my mod, if that plug survived that disable/re-enable... Okay, let me check something.  I'll put up a new release here shortly with either my stupidity fixed (I may have forgot to put the actual compiled pex files into the release folder because that's the ONLY reason I can fathom it would survive) or some additional debug to get to the bottom of what's happening.

 

Edit: That is 100% what happened.  I had moved the files into the folder... in my wrong Skyrim install because I was working on a mod pack for my husband.  Anyway, I reuploaded the release with the actual fixed files, so please try that one and see how it goes.

Edited by Fairwyn
Posted
7 hours ago, Fairwyn said:

 

Only because there's a storage util record in your save and the mod is now uninstalled (that's normal).  So yeah, there's no reason that plug shouldn't be cleared now and everything got called as it should with no errors so... one really weird thing I see in your log file is this line while everything is loading.

 

 

Now this has nothing to do with my mod or the issues you're having, but you probably have a bad version of Dynamic Vampire Appearance installed or are missing some patches for it, so just a heads-up on that.  

 

As for my mod, if that plug survived that disable/re-enable... Okay, let me check something.  I'll put up a new release here shortly with either my stupidity fixed (I may have forgot to put the actual compiled pex files into the release folder because that's the ONLY reason I can fathom it would survive) or some additional debug to get to the bottom of what's happening.

 

Edit: That is 100% what happened.  I had moved the files into the folder... in my wrong Skyrim install because I was working on a mod pack for my husband.  Anyway, I reuploaded the release with the actual fixed files, so please try that one and see how it goes.


Funnily enough… I somehow ended up goofing something permanently and corrupting a save while trying to fix a weird problem I was running into with followers leaving my party (completely unrelated to CoL… and ended up having to do a brand new save. 🤪
 

Which means unfortunately I cannot test it - I hadn’t expected this to happen otherwise I’d have held off to at least test the new release. I’m so sorry :(

Posted
4 minutes ago, Polyleritae said:


Funnily enough… I somehow ended up goofing something permanently and corrupting a save while trying to fix a weird problem I was running into with followers leaving my party (completely unrelated to CoL… and ended up having to do a brand new save. 🤪
 

Which means unfortunately I cannot test it - I hadn’t expected this to happen otherwise I’d have held off to at least test the new release. I’m so sorry :(

 

Ooof!  No worries!  I did test it myself and it should at least help anyone who manages to get stuck in the future.  I greatly appreciate you reporting it and your patience with me getting back to you.

Posted

Probably someone had it already, but going to ask again since searching didn't find me anything, so my female character at the start of the game had no "empty womb" status or any related status effect from CoL, but after spending 1 hr thinking the mod didn't work, while mcm was present, instead of reinstalling or thinking about mod conflicts, i decided to use AddItemMenu to give myself a curse via milk bottle, since mcm "apply curse" didn't work, cursed milk didn't do anything, BUT i decided to get myself a bottle of empty prayer, and after drinking it my character got the "empty womb" status effect, problem is npcs are not getting impregnated (i don't have any other preg mechanic mods or anything that interacts with preg belly node, only CoL is installed), is there something im missing, or are there conflict mods that can affect npc's in a way the can't get impregnated (my only suspicion is that they have the same thing as my character in terms of missing an "empty womb" status and i guess npc's can't drink bottle of empty prayer), anyone knows what mods can conflict the npc pregnancy?

Posted

Things being as they are, and having no way of telling if something is breaking the mod, I'm just going to post my findings, feel free to ask for anything to help you make the mod better. I have high hopes for this project!

- Mara's blessing regardless of amounts of keywords spoken in the prayer will fail to imbue dragon egg on empty womb.

 

- Dibella's blessed eggs will only give multiple eggs on laying them, not adding them to the gestation queue(I don't know if this is intentional. Unclear from the documentation. Would have liked to have the option to get MC gestating a lot more eggs, just like in the flavor text book "She really tested me.  I've never been so full and there was eggs everywhere.)
 -> If this isn't just a bug on my end specifically, I'd suggest having the blessed eggs of dibella add to the initial gestation count of cursed and blessed egg from any deity or monster.
 

- Sanguine's blessing was a nice surprise, good option for those inclined. 

- If I recall correctly, the P.A.I.A Expansion mod, which has walking and running animations included did work in previous versions, but now only the basic P.A.I.A works.(The one idle.)

- The birthing/laying animations are an amazing touch, however some of the animations are rather... silly. I know that one can just disable specific animations through shift+o menu, but the problem with that is, that any reload or restart of the game will null all the options you chose and you can't make it, so you only see the animation/animations you like, which is a huge bummer. If you could tell me how to fix this one, I'd be really grateful!

I've personally been working on some body morph sliders (.tri) that look better on larger scaled bellies. I may or may not post images. No promises.

Posted

id also be very interrested in this beeing compatible with SGO. i dumped hentai pregnancy and installed SGO and CoL and it would be great if Soulgem Oven pregnancy would prevent curse of life pregnancy. for this to work he ofc needs to do the same for your mod... so i dont really have high hopes here

Posted
On 12/24/2025 at 6:21 AM, Gristus said:

Probably someone had it already, but going to ask again since searching didn't find me anything, so my female character at the start of the game had no "empty womb" status or any related status effect from CoL, but after spending 1 hr thinking the mod didn't work, while mcm was present, instead of reinstalling or thinking about mod conflicts, i decided to use AddItemMenu to give myself a curse via milk bottle, since mcm "apply curse" didn't work, cursed milk didn't do anything, BUT i decided to get myself a bottle of empty prayer, and after drinking it my character got the "empty womb" status effect, problem is npcs are not getting impregnated (i don't have any other preg mechanic mods or anything that interacts with preg belly node, only CoL is installed), is there something im missing, or are there conflict mods that can affect npc's in a way the can't get impregnated (my only suspicion is that they have the same thing as my character in terms of missing an "empty womb" status and i guess npc's can't drink bottle of empty prayer), anyone knows what mods can conflict the npc pregnancy?

 

Make sure you have NPCs turned on, but the best way to test it would be to crank up the chance to 100% and then get them hit by a spider or turn all sex can curse on if you're using sex mods.  Absolutely nothing should conflict, but if the NPC in question is a custom race, you might need to add it to the config file.

 

On 12/27/2025 at 4:40 PM, Coolaboi said:

Things being as they are, and having no way of telling if something is breaking the mod, I'm just going to post my findings, feel free to ask for anything to help you make the mod better. I have high hopes for this project!

- Mara's blessing regardless of amounts of keywords spoken in the prayer will fail to imbue dragon egg on empty womb.

 

- Dibella's blessed eggs will only give multiple eggs on laying them, not adding them to the gestation queue(I don't know if this is intentional. Unclear from the documentation. Would have liked to have the option to get MC gestating a lot more eggs, just like in the flavor text book "She really tested me.  I've never been so full and there was eggs everywhere.)
 -> If this isn't just a bug on my end specifically, I'd suggest having the blessed eggs of dibella add to the initial gestation count of cursed and blessed egg from any deity or monster.
 

- Sanguine's blessing was a nice surprise, good option for those inclined. 

- If I recall correctly, the P.A.I.A Expansion mod, which has walking and running animations included did work in previous versions, but now only the basic P.A.I.A works.(The one idle.)

- The birthing/laying animations are an amazing touch, however some of the animations are rather... silly. I know that one can just disable specific animations through shift+o menu, but the problem with that is, that any reload or restart of the game will null all the options you chose and you can't make it, so you only see the animation/animations you like, which is a huge bummer. If you could tell me how to fix this one, I'd be really grateful!

I've personally been working on some body morph sliders (.tri) that look better on larger scaled bellies. I may or may not post images. No promises.

 

I'm not seeing anything in the code that should be broken for Mara, but I'll run some tests on it and see if there's an issue.

For Dibella, that's the intent.  She just gives bonus eggs on birth.  If you want someone who fills you with a ton on prayer, try out Mephala.  She's all about the quantity, lol.

Also, Dibella actually does give bonus eggs to ALL under the following conditions.  1) The last time you prayed to her it had all three words and 2) You have her eggs in your inventory (because the bonus is based off of her blessed egg in particular)

 

The P.A.I.A Expansion has been working for me but I have had other people mention it having issues for them and I'm not sure why.  

For the birthing animations, in the mod folder Curse of Life\meshes\Actors\Character\Animations\OpenAnimationReplacer\ELA  you can just delete the folder for the animations you don't want.  They're just config.json overrides and shouldn't break anything.

 

I'd love to see what you do with the morphs!

Posted

How do I change the "custom sliders"? They're all set to 50, which is... enormous, like game-breaking, mesh-bending enormous. Even just 2 or 3 is very large, but they are set to 50, and greyed out in MCM so I can't change them.

Posted
On 1/2/2026 at 3:29 PM, MysticDaedra said:

How do I change the "custom sliders"? They're all set to 50, which is... enormous, like game-breaking, mesh-bending enormous. Even just 2 or 3 is very large, but they are set to 50, and greyed out in MCM so I can't change them.

 

There's a config file you can edit.  Those settings I run with fine on my game, so I'm guessing you have something different going on that makes them mesh-bending.  Look on the mod page for info on how to find and edit that file.

 

22 hours ago, unwashed biomass said:

What Blessed Milk of Luck is suppused to do? Asking because i get insta ctd when trying to drink it.

crash-2026-01-03-00-33-41.log 52.99 kB · 0 downloads crash-2026-01-03-00-41-17.log 49.02 kB · 0 downloads

 

Also what option should i choose in installation of PAIA for Curse of Life? image.png.241a707c7ca17c6b29af2604386eadd4.png

 

It's just a buff that gives you a higher chance of rarer eggs.  I notice you're using VR though and I have not tested my mod at all for that version.  My mod isn't referenced at all in your crash logs though and it looks like maybe you have a bad animation file somewhere?  Like, maybe potion drinking animations?

 

As for P.A.I.A, Fill Her Up should work (now that Egg Factory isn't in the list).  You may have to at least grab that mod apparently and only activate to run that installer and then you can turn it off.  I will have to test that. I guess that's the issue others have been finding.  

Posted

How would someone (like me) go about setting a magic effect (or effects) on an item that would cause the wearer to proceed through a specific pregnancy when equipped?  I tried adding the existing cursed item script to armor pieces and changing the strings (charus, dragon, spider) but it had no effect.

Posted (edited)
4 hours ago, Einherjar81 said:

How would someone (like me) go about setting a magic effect (or effects) on an item that would cause the wearer to proceed through a specific pregnancy when equipped?  I tried adding the existing cursed item script to armor pieces and changing the strings (charus, dragon, spider) but it had no effect.

 

So, are you wanting the armor to start a particular curse and keep them cursed indefinitely?  I don't have a current effect that would work like that but you could use the API to make one pretty easy.

 

Scriptname COL_CursedArmor extends ActiveMagicEffect  

; charus, spider, dragon, or blessing deity name
string property AFFLICTION_SOURCE auto 

function curseTheWearer(actor target)
	CurseOfLife_API.PrintDebug("Curse triggered by armor: " + AFFLICTION_SOURCE)
	actor player = Game.getPlayer()
	
	if(target == player)
		CurseOfLife_API.COL_SendStartCurse(AFFLICTION_SOURCE, 100)
	else 
		if(COL_Util.isValidTarget(target))
			CurseOfLife_API.COL_SendStartCurseNPC(AFFLICTION_SOURCE, 100, target)	
		else
			CurseOfLife_API.PrintDebug("NPC targetted for curse by armor but wasn't a valid target: " + target.getDisplayName())
		endif
	endif
endfunction

Event OnEffectStart(Actor target, Actor c)
	; Try to curse as soon as the effect is added
	curseTheWearer(target)

	; Register for how you want this to work to keep the effect going.
	; For example, if you want your armor to check on the normal COL update, register for CurseOfLife_Updated
	; If you would like it to only trigger when no other curses or blessings are running, go for CurseOfLife_Empty
	; Or if you would like to start a new curse every time eggs are laid, you could use CurseOFLife_EggLaid

	RegisterForModEvent("CurseOfLife_Empty", "onEmptyTriggered")
EndEvent

function onEmptyTriggered(actor target)
	; Curse every time the mod says the player or NPC is empty
	curseTheWearer(target)
endfunction

Event OnEffectFinish(Actor target, Actor c)
	UnRegisterForModEvent("CurseOfLife_Empty")
endevent

 

 

Edited by Fairwyn
Posted
1 hour ago, Einherjar81 said:

Yup, that's exactly what I was looking to do, thanks for the detailed reply.

 

No problem at all, and let me know if there's something missing that you need added to the API.

Posted

 

image.jpeg.954137ae8d01a1f32edee2effe9c9bb2.jpeg

Unfortunatelly whole page is not interactable at all in VR. Im guessing i should be able to write my own prayer in highlighted area of the page. Problem with VR is that mods that make use of keyboard input (like naming horses or children etc) softlocks the game. Sooo, in order to make it work something like predefined selectable sets of prayers (or parts of prayers that can be combined as final one) would need to be done. Or something similar. It would make mod compatibile fully with VR version aswell would give options for Flatrim users. Also (don't know if it's VR specific) after using prayer spell while being blessed with eggs already makes next saving game a permament freeze.

Posted
4 hours ago, unwashed biomass said:

 

image.jpeg.954137ae8d01a1f32edee2effe9c9bb2.jpeg

Unfortunatelly whole page is not interactable at all in VR. Im guessing i should be able to write my own prayer in highlighted area of the page. Problem with VR is that mods that make use of keyboard input (like naming horses or children etc) softlocks the game. Sooo, in order to make it work something like predefined selectable sets of prayers (or parts of prayers that can be combined as final one) would need to be done. Or something similar. It would make mod compatibile fully with VR version aswell would give options for Flatrim users. Also (don't know if it's VR specific) after using prayer spell while being blessed with eggs already makes next saving game a permament freeze.

 

I don't have a way to test the game in VR and it's definitely a version of the game that tends to be... shaky on a lot of random things.  I can say that I don't have any freezes or anything in SE or AE (I play a LOT of Skyrim with my mod on.)  Crazy though that VR can't handle any text inputs at all though.

Posted
On 12/30/2025 at 6:49 AM, Fairwyn said:

 

Make sure you have NPCs turned on, but the best way to test it would be to crank up the chance to 100% and then get them hit by a spider or turn all sex can curse on if you're using sex mods.  Absolutely nothing should conflict, but if the NPC in question is a custom race, you might need to add it to the config file.

 

 

I'm not seeing anything in the code that should be broken for Mara, but I'll run some tests on it and see if there's an issue.

For Dibella, that's the intent.  She just gives bonus eggs on birth.  If you want someone who fills you with a ton on prayer, try out Mephala.  She's all about the quantity, lol.

Also, Dibella actually does give bonus eggs to ALL under the following conditions.  1) The last time you prayed to her it had all three words and 2) You have her eggs in your inventory (because the bonus is based off of her blessed egg in particular)

 

The P.A.I.A Expansion has been working for me but I have had other people mention it having issues for them and I'm not sure why.  

For the birthing animations, in the mod folder Curse of Life\meshes\Actors\Character\Animations\OpenAnimationReplacer\ELA  you can just delete the folder for the animations you don't want.  They're just config.json overrides and shouldn't break anything.

 

I'd love to see what you do with the morphs!

had a lot of mods installed that conflicted with the mod itself, so after unistalling 490 mods and installing only CoL mod and supported mods everything went smoothly xd

Posted

Hey I recognized, that most of the births happen during conversations, which is a bit anoying, falling down on my Knees while being in a conversation with a Jarl, and then getting up, like nothing happened 😉 Also missing the whole nice birthing animations I have installed 😉 could you implement a check if the PC is in a Szene or conversation? 

Posted
15 hours ago, bigbasi said:

Hey I recognized, that most of the births happen during conversations, which is a bit anoying, falling down on my Knees while being in a conversation with a Jarl, and then getting up, like nothing happened 😉 Also missing the whole nice birthing animations I have installed 😉 could you implement a check if the PC is in a Szene or conversation? 

 

I can definitely attempt to figure that out!  What I typically do is watch the widget and when it's near time, get someplace safe and "wait".

Posted

I think belly inflation doesn't work properly for my character. Belly size not changing after waiting (i didn't test if it changes in real time) until i change outfit/undress - then it changes instantly. Same after eggs laying. Some ideas how to fix it?

Posted
8 hours ago, Wadus said:

I think belly inflation doesn't work properly for my character. Belly size not changing after waiting (i didn't test if it changes in real time) until i change outfit/undress - then it changes instantly. Same after eggs laying. Some ideas how to fix it?

 

One possible cause (very very ancient issue for all morphs), is a bug with SSE Engine Fixes.  Look in the mod folder for it skse > plugins > EngineFixes.toml and set both Memory Manager and Scaleform Allocator to false.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...