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Curse of Life - Alternate Pregnancy Mod


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Posted (edited)

Does my character need to be cursed before using the shrine? Just attempted again in the temple of dibella still haven't received the prayer book. I am playing on survival mode. Would that even matter? My apologies if I'm disturbing anyone.

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Edited by paxson88
Posted
On 6/5/2026 at 7:01 AM, paxson88 said:

Does my character need to be cursed before using the shrine? Just attempted again in the temple of dibella still haven't received the prayer book. I am playing on survival mode. Would that even matter? My apologies if I'm disturbing anyone.

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i dont think it should matter, try using the whiterun talos shrine cursed/uncursed and see if its just that particular shrine being buggy. also note that the "book for prayers" that is used to pray is actually a restoration spell/power ( i forget wich category exactly) not a physical object. hope this helps

Posted
5 hours ago, Celestia 666 said:

i dont think it should matter, try using the whiterun talos shrine cursed/uncursed and see if its just that particular shrine being buggy. also note that the "book for prayers" that is used to pray is actually a restoration spell/power ( i forget wich category exactly) not a physical object. hope this helps

I've got both the book and the spell now! Much appreciated!!! 

Posted

anyone know if there's a config or addon that changes how cumflation is leaked over time? i'm finding playing with it enabled is rather crippling as it takes ages to drain, had one character constantly at >200% inflation due to how slowly it drained compared to gains from constantly being defeated and used in combat that i was too slowed to run from.

  • 4 weeks later...
Posted

So... I've encountered a quite strange bug, that I have this mod, Custom Difficulty UI (https://www.nexusmods.com/skyrimspecialedition/mods/14362), installed after CoL, cuz Sunhelm kinda messed up with my difficulty setting, and I've been so bored of stucking in novice difficulty. It turns out, at least according to my observation, that the MCMs between CoL and CDU was conflicted with each other, leading into a dilemma that I had to disable one's plugin in order to get the other's MCM working, and vice versa...😓

Posted
On 7/7/2026 at 6:43 AM, merisi_de said:

So... I've encountered a quite strange bug, that I have this mod, Custom Difficulty UI (https://www.nexusmods.com/skyrimspecialedition/mods/14362), installed after CoL, cuz Sunhelm kinda messed up with my difficulty setting, and I've been so bored of stucking in novice difficulty. It turns out, at least according to my observation, that the MCMs between CoL and CDU was conflicted with each other, leading into a dilemma that I had to disable one's plugin in order to get the other's MCM working, and vice versa...😓

 

There's nothing special in my mod that would conflict, but looking at the comments on the other mod.... it's got a host of problems with the MCM being flaky.  It's probably something with changing load order/mods mid save unfortunately and the only reason my mod is making anything happen is due to where it was located in your load order.    

Posted
5 hours ago, Fairwyn said:

 

There's nothing special in my mod that would conflict, but looking at the comments on the other mod.... it's got a host of problems with the MCM being flaky.  It's probably something with changing load order/mods mid save unfortunately and the only reason my mod is making anything happen is due to where it was located in your load order.    

Thanks for the reply Fairwyn, big fan of your mod! And yes I highly doubt there'd be any issue with either of your mods, since I've tried another difficulty mod but still no luck, which nearly made me think if it's the word 'difficulty' conflicts with the word 'curse', but it doesn't make any sense anyway.🤦‍♀️

Also, Dibella is blessing my character with over 400% and still no sign of releasing, so I wonder if it's intentional or just a bug of some sort...🤣

Posted
4 hours ago, artagon96 said:

i have a question why this mod treat my male player character like female ?

Happen to have the "enable male pregnancy" option on?

Posted
On 7/13/2026 at 11:06 PM, merisi_de said:

Thanks for the reply Fairwyn, big fan of your mod! And yes I highly doubt there'd be any issue with either of your mods, since I've tried another difficulty mod but still no luck, which nearly made me think if it's the word 'difficulty' conflicts with the word 'curse', but it doesn't make any sense anyway.🤦‍♀️

Also, Dibella is blessing my character with over 400% and still no sign of releasing, so I wonder if it's intentional or just a bug of some sort...🤣

 

 

Do you have anything showing here in the MCM?

image.png.6b34c51bcef126864d88f26b3b335a76.png

 

On 7/14/2026 at 10:28 AM, artagon96 said:

i have a question why this mod treat my male player character like female ?

 

Nope, nothing in there that would make that happen, but if your male character is getting pregnant, then make sure you didn't turn on "Allow Curse on Males" in the Settings > Target Options of the mod.

Posted
7 hours ago, Fairwyn said:

 

 

Do you have anything showing here in the MCM?

 

Well it says 'Deviously Helpless', so I reckon it's due to the fact I did plug my PC right before she's 99% full? But after unplugging, CoL might still think she's plugged. I use the Unforgiving Devices, and after using its debug menu for unlocking all devices, nothing changed still.

Posted
11 hours ago, merisi_de said:

Well it says 'Deviously Helpless', so I reckon it's due to the fact I did plug my PC right before she's 99% full? But after unplugging, CoL might still think she's plugged. I use the Unforgiving Devices, and after using its debug menu for unlocking all devices, nothing changed still.

 

I've got an update coming soon... probably later today or tomorrow... anyway, that will have an option to ignore plugs because for some reason Deviously Helpless in particular has been falsely reporting that scenes are still running when they're not.  When that option is implemented, you'll at least be able to reset plugged status if something gets ... stuck, lol.

Posted
21 hours ago, Fairwyn said:

 

 

Do you have anything showing here in the MCM?

image.png.6b34c51bcef126864d88f26b3b335a76.png

 

 

Nope, nothing in there that would make that happen, but if your male character is getting pregnant, then make sure you didn't turn on "Allow Curse on Males" in the Settings > Target Options of the mod.

everything is turn off only when i pick up charus eggs my character get cursed

Posted
22 hours ago, merisi_de said:

Well it says 'Deviously Helpless', so I reckon it's due to the fact I did plug my PC right before she's 99% full? But after unplugging, CoL might still think she's plugged. I use the Unforgiving Devices, and after using its debug menu for unlocking all devices, nothing changed still.

 

New update is out!  Everyone PLEASE read the instructions for upgrading on the mod page before installing it. I made several QOL improvements but the way morphs work got changed so it's crucial that you follow the instructions so the morphs get properly reset.

 

7 hours ago, artagon96 said:

everything is turn off only when i pick up charus eggs my character get cursed

 

Ah, please try disabling "Allow Curses By Items".  That setting in particular is player only and I seem to have missed running in through some of the other checks, BUT that setting should turn off you getting cursed by picking up any eggs.  Sorry about that.  I'll get it fixed in a later update.

Posted
2 minutes ago, Galactase said:

Is it weird if I suggest the addition of regular pregnancy in the mod? Having the mod be a one-and-done install for all of my pregnancy needs would be amazing.

 

Lol, not weird at all, but unfortunately, it's not something I can promise any time soon.  I mean, it would be cute to add, but it is currently outside of my skill set and would take a while to do it right.

Posted

Hey sorry to bother but is it possible to make the Ovi movement part of the mod somehow so that it only triggers visual effect when it makes sense? Currently it seems to be running actively making a small bump on the body even tho there is no active CoL status on the player.

Posted (edited)

@Fairwyn I neglected to say: under your last 3.0 version, the "Allow Cum Inflation" toggle was a little bugged. It was checked (toggled on) in the MCM, and the function works perfectly fine in-game as expected, but to disable it for the first time on a playthrough, I'd always have to 'double-click' the toggle. After the double-click, the toggle will respond correctly to single-clicks. It is probably due to an inconsistency in the MCM script's variable setup. Dunno if you've fixed it in your 4.0 versions.

ETA: Also, it was kinda weird to have cum inflation via ovi morphs when actor wasn't pregnant with eggs. Would it be too difficult to make standard cum inflation only use normal belly sliders, and separate use of ovi morphs for actual pregnancy?

Edited by Nuascura
Posted
6 hours ago, Meeps said:

Hey sorry to bother but is it possible to make the Ovi movement part of the mod somehow so that it only triggers visual effect when it makes sense? Currently it seems to be running actively making a small bump on the body even tho there is no active CoL status on the player.

 

It should be already doing that and never has activated for me when it shouldn't, but you're not the only one that has reported it.  I just wish I could replicate it.

 

6 hours ago, Nuascura said:

@Fairwyn I neglected to say: under your last 3.0 version, the "Allow Cum Inflation" toggle was a little bugged. It was checked (toggled on) in the MCM, and the function works perfectly fine in-game as expected, but to disable it for the first time on a playthrough, I'd always have to 'double-click' the toggle. After the double-click, the toggle will respond correctly to single-clicks. It is probably due to an inconsistency in the MCM script's variable setup. Dunno if you've fixed it in your 4.0 versions.

ETA: Also, it was kinda weird to have cum inflation via ovi morphs when actor wasn't pregnant with eggs. Would it be too difficult to make standard cum inflation only use normal belly sliders, and separate use of ovi morphs for actual pregnancy?

 

Thanks!  I'll make sure to get that fixed and since I have broken out all the morphs into different statuses for 4.0 I can definitely separate out cum inflation from the pregnancy morphs.  I'll get that taken care of in my 4.1 fixes.

Posted
5 hours ago, Fairwyn said:

 

It should be already doing that and never has activated for me when it shouldn't, but you're not the only one that has reported it.  I just wish I could replicate it.

 

 

Thanks!  I'll make sure to get that fixed and since I have broken out all the morphs into different statuses for 4.0 I can definitely separate out cum inflation from the pregnancy morphs.  I'll get that taken care of in my 4.1 fixes.

 

What version of Ovi Movement are you using? So far i tested the one provided on the mods page and the latest i found that being 0.0.7. It keeps happening after load or right away with single ovi mesh moving about and magic tab has the ovi movement effect on without end.

Posted
Just now, Meeps said:

 

What version of Ovi Movement are you using? So far i tested the one provided on the mods page and the latest i found that being 0.0.7. It keeps happening after load or right away with single ovi mesh moving about and magic tab has the ovi movement effect on without end.

 

That's the newest one I know about.  I'm actually currently working on just making my own movement because I did find the bug and can replicate it but it's unfortunately not on my end.  The problem is due to how OviMovement updates the body morphs and it doesn't seem to be accurately respecting statuses.  

 

I actually currently have the eggs working and moving in my mod (and also working for NPCs) while respecting cum inflation vs pregnancy, but I'm trying to get the movement smoothed out before I release it.  Once this is working, OviMovement can just be uninstalled for my mod at least and if it is on, it won't hurt anything.

Posted

New release is up with built in egg movement if you have OviMorph (OviMovement can be uninstalled for my mod at least).  The implementation isn't perfect but it's much less resource intensive and only properly shows when it's supposed to.

 

The eggs scale with how far along you are so you'll go from very little movement to much larger eggs and very noticeable movement.  The movement itself will update when the belly does, so if you want to see a lot of movement, I recommend putting the script at 2 seconds.

 

Currently it works much like OviMovement was doing in that it just randomizes the morph sizes on update.  Eventually, I'll get the movements smoothed out to shift when the player moves and occasionally just slowly roll when idle because I think that'll look nicer... it was just taking me longer to implement it than I liked when I had people waiting on bug fixes.

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