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Curse of Life - Alternate Pregnancy Mod


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Posted
4 hours ago, Eciah said:

Not using Ostim no, just sexlab, and i do haev all sex can curse, did i misunderstand how that works? from my understanding with that ticked then all sex can cause curses and without it then no sex can cause curses? 

 

Edit: well without it only certain creatuers i.e. chaurus, spider, and dragon could curse anyway

 

 Without it, it's only the creatures that the curses match can curse via sex.  With it, absolutely anything can curse and unless it matches the creatures, it's entirely random. 

Posted
11 minutes ago, Fairwyn said:

 

 Without it, it's only the creatures that the curses match can curse via sex.  With it, absolutely anything can curse and unless it matches the creatures, it's entirely random. 

Roger that, so yea i do want it on cause i want anything to be able to curse, but its a bit too frequent like that, would you recommend running something like SGO or FM+ or something along side it to catch the "other" actor types or does it have incompatibilities with another mod handling pregnancies at same time? i can live with random eggs, not a problem for me. just seemed odd i had 3 types at once.

Posted
12 hours ago, Eciah said:

Roger that, so yea i do want it on cause i want anything to be able to curse, but its a bit too frequent like that, would you recommend running something like SGO or FM+ or something along side it to catch the "other" actor types or does it have incompatibilities with another mod handling pregnancies at same time? i can live with random eggs, not a problem for me. just seemed odd i had 3 types at once.

 

Yeah, I can add some additional sliders for various chances by type to tone that down.  Honestly, it's just because it's my first mod and I'm having to learn as I go while trying to keep it as clean and light as I can.  Ostim in particular just was very confusing in their documentation and I need to spend time figuring it out... which isn't as fun as some of the other ideas I have.  Sexlab is already detecting creature types, it's just that there's only 3 different creatures implemented so if you're outside those three with all sex turned on, it's random.  

Posted
2 hours ago, Fairwyn said:

 

Yeah, I can add some additional sliders for various chances by type to tone that down.  Honestly, it's just because it's my first mod and I'm having to learn as I go while trying to keep it as clean and light as I can.  Ostim in particular just was very confusing in their documentation and I need to spend time figuring it out... which isn't as fun as some of the other ideas I have.  Sexlab is already detecting creature types, it's just that there's only 3 different creatures implemented so if you're outside those three with all sex turned on, it's random.  

Its all good, i think if you just add a "chance of curse on sex" slider it would solve much of the all sex issue, besides that it really has very few issues, im not seeing any script lag nor am i seeing any bad interactions between mods, im running it in a pack over 3k mods it was almost drop in and go, you've done very well. I never woulda guessed it was your first mod, keep up the good work. 

Posted
5 hours ago, Draco Benson said:

are able you tell me if this mod conflicts with fill her up baka edition?

 

There's no known issues. 

Posted
On 11/8/2025 at 1:46 PM, Eciah said:

Its all good, i think if you just add a "chance of curse on sex" slider it would solve much of the all sex issue, besides that it really has very few issues, im not seeing any script lag nor am i seeing any bad interactions between mods, im running it in a pack over 3k mods it was almost drop in and go, you've done very well. I never woulda guessed it was your first mod, keep up the good work. 

 

New version is up with the new sliders.  Also, there's a new widget in the update that can be enabled if you have iWantWidgets.

Posted
1 hour ago, mandalore23 said:

Great mod it works well, just one feedback question. Is it possible to have any sound, for when the characters drop eggs?

 

If you have sex lab installed, it does use sex lab sounds for various things including birth.

Posted
5 minutes ago, Fairwyn said:

 

If you have sex lab installed, it does use sex lab sounds for various things including birth.

Ah, I use OStim so that explains it. No worries.

Posted
3 hours ago, mandalore23 said:

Ah, I use OStim so that explains it. No worries.

 

I can look into seeing if I can hook into Ostim sounds too.  I remember poking it before but I've slept since then and can't remember why I didn't.

Posted
21 hours ago, Fairwyn said:

 

New version is up with the new sliders.  Also, there's a new widget in the update that can be enabled if you have iWantWidgets.

Awsome! Ill download it and see how it goes soon Thanks!

Posted (edited)
On 10/31/2025 at 12:12 AM, Fairwyn said:

New feature release is up as well as an update to Blessed Quests.  There's a brand new mechanic for getting the attention of the Daedra/Aedra and all of Dibella's words for the new puzzle are used as an example in the in-game book you'll get next time you touch a shrine.

 

There's a spoiler on the mod page that details what all the new bonuses are for each one.

 

I wanted a clearer way to not only show what all deities were supported but also give a way to access some of them far easier than the current method of random luck. 

 

Btw, I totally gutted the source file that contained all the keywords so people couldn't just crack that open and cheat >.>

 

However, I fully support people sharing what they've learned and found here on the support forum as the prayer words are discovered.  Just please mark them as spoilers. ❤️

 

  Hide contents

Dibella, Goddess of Beauty, fill me with your love and charms!  Also, eggs... k thnx.

 

How do I write a prayer and where? I just started with this Mod, so I'm not completly sure what to do with this mod except ... well laying eggs obviously 😉

Another thing I found, I have the Oviposition Movement installed, and Slif activated in the MCM. When there or no eggs shouldnt the effect go away?
 

Edited by bigbasi
Posted

Hey, this is a great mod and I quite like the features, but I have a few things to say.

 

First, a bug report: it seems that Nether's Follower Framework prevents followers from being afflicted by the curse.

 

Neither SexLab animations, combat, or picking up items inflict the curse onto followers in the framework.

 

Spoiler

I'll admit, I haven't tested the details thoroughly (removing NFF and checking again), but imo it's the only mod in my list that could be causing the problems.

 

Specifically, I'm using Curse of Life version 3.2.2 and NFF version 2.8.6b, and the followers that just wouldn't get cursed were Rosa Roundbottom 1.2rwl.sse and Miri Immersive&Adult version.

(on second thought the problem could be the fact that they use custom races? idk)

 

Second, not a bug report but more of a feature request.

 

I have Devious Devices installed, and I was hoping that it could integrate with this mod for the 'plugged' status.

 

I opened up both mods in Skyrim SE Creation Kit to try and create an integration patch, but I know nothing about Skyrim modding, and only have my own programming experience.

 

From what I've seen, the way to integrate the two mods would require two separate things.

 

First, a change to the logic of this mod (Curse of Life). Through a script, check an actor's equipped items for a specific keyword, and if that keyword is present on any, simply mark that actor as 'plugged'. Maybe instead of checking on a timer, simply subscribe to events like `equip` and `unequip` - I don't know how the Skyrim engine works, but this would be the best way to do it imo.

 

Secondly, a patch for Devious Devices to simply add that keyword to any equipment that should add the status in question. This could be done either through making a new mod in the Creation Kit to manually add the necessary keyword to the items that should have it, or what I tried to do, and use Keyword Item Distributor to automatically give the custom keyword from this mod to every DD item with the `zad_DeviousPlugVaginal` keyword.

(This is what I tried to do but looking at the code for Blessed Quests the way this status works is different, so just adding the keyword to an equipment wouldn't work)

 

Doing it this way, you wouldn't have to touch any of the Devious Devices logic, which should help with any compatibility issues.

 

Furthermore, this would make the system decoupled from Devious Devices, and adding this functionality to any other equipment mods would be as easy as writing a single KID script to add keywords to specific items.

 

I'll reiterate once again, I don't know anything about Skyrim modding, so if there are any issues with this approach, I wouldn't know. But I still hope it could be done, and thanks for your work on this mod :)

Posted

Hi, thanks your sharing your work!

 

I may have a suggestion if you find it interesting. 

 

What if we have a spell "pray for blessing" player oriented, and one target oriented? This way we could apply the blessings / curses to followers too. 

 

Writing this just gave me a stupid idea => a spell named massive eggsplosion that curses every npc in a radius, immobilise them as they're forced to lay. Yeah don't ask me why Xx'

 

Thanks again o/

 

 

Posted
9 hours ago, bigbasi said:

How do I write a prayer and where? I just started with this Mod, so I'm not completly sure what to do with this mod except ... well laying eggs obviously 😉

Another thing I found, I have the Oviposition Movement installed, and Slif activated in the MCM. When there or no eggs shouldnt the effect go away?
 

 

There's a Prayers tab in the MCM that lets you write the prayers.  You put to whom in the target box (like Dibella) and then the prayer in the box below it.  Then you use the pray for blessings spell and it will use your prayer.  

 

Other people have noted problems with ovimove, I really don't know why it gets stuck.  It also has a large framerate impact, so I would suggest removing it honestly.

 

6 hours ago, YetAnotherDegen said:

(on second thought the problem could be the fact that they use custom races? idk)

 

This would 100% be it.

 

6 hours ago, YetAnotherDegen said:

Second, not a bug report but more of a feature request.

 

I have Devious Devices installed, and I was hoping that it could integrate with this mod for the 'plugged' status.

 

I opened up both mods in Skyrim SE Creation Kit to try and create an integration patch, but I know nothing about Skyrim modding, and only have my own programming experience.

 

From what I've seen, the way to integrate the two mods would require two separate things.

 

First, a change to the logic of this mod (Curse of Life). Through a script, check an actor's equipped items for a specific keyword, and if that keyword is present on any, simply mark that actor as 'plugged'. Maybe instead of checking on a timer, simply subscribe to events like `equip` and `unequip` - I don't know how the Skyrim engine works, but this would be the best way to do it imo.

 

Secondly, a patch for Devious Devices to simply add that keyword to any equipment that should add the status in question. This could be done either through making a new mod in the Creation Kit to manually add the necessary keyword to the items that should have it, or what I tried to do, and use Keyword Item Distributor to automatically give the custom keyword from this mod to every DD item with the `zad_DeviousPlugVaginal` keyword.

(This is what I tried to do but looking at the code for Blessed Quests the way this status works is different, so just adding the keyword to an equipment wouldn't work)

 

Doing it this way, you wouldn't have to touch any of the Devious Devices logic, which should help with any compatibility issues.

 

Furthermore, this would make the system decoupled from Devious Devices, and adding this functionality to any other equipment mods would be as easy as writing a single KID script to add keywords to specific items.

 

I'll reiterate once again, I don't know anything about Skyrim modding, so if there are any issues with this approach, I wouldn't know. But I still hope it could be done, and thanks for your work on this mod :)

 

I actually plan on implementing this once I get Blessed Quests rolling again and it will be looking for the keywords to add/remove plugged status, so you're close!

 

40 minutes ago, Fliboudi said:

Hi, thanks your sharing your work!

 

I may have a suggestion if you find it interesting. 

 

What if we have a spell "pray for blessing" player oriented, and one target oriented? This way we could apply the blessings / curses to followers too. 

 

Writing this just gave me a stupid idea => a spell named massive eggsplosion that curses every npc in a radius, immobilise them as they're forced to lay. Yeah don't ask me why Xx'

 

Thanks again o/

 

 

 

When I implemented the ability to curse NPCs, I almost made both of these things.  I'll probably end up doing it some day... make them quest rewards or something.

Posted

May I suggest you add support for dhlp events? Just had the situation that my PC was bound to a pole and the egg animation started to play, which was kinda weired 😉 

Posted

This mod looks awesome.

However, I'd like to ask if there are plans to add a custom body morph slider feature?(like sgo4)

Devourment Refactor add some really big belly slider,but most pregnancy mods only use racemenu belly slider,

Posted
16 hours ago, bigbasi said:

May I suggest you add support for dhlp events? Just had the situation that my PC was bound to a pole and the egg animation started to play, which was kinda weired 😉 

 

I can ask that mod author.  I tried to look into it but didn't see an easy way to do the hook.

 

13 hours ago, z5487 said:

This mod looks awesome.

However, I'd like to ask if there are plans to add a custom body morph slider feature?(like sgo4)

Devourment Refactor add some really big belly slider,but most pregnancy mods only use racemenu belly slider,

 

I may eventually add a custom config file for it, but in general it's not something I've been comfortable with for stability reasons. If someone uses a bad morph name, I don't really have the time or resources to help debug that.  I did try and see what Devourment used for its morphs but it seems to not be particularly well supported right now?

Posted
5 hours ago, Fairwyn said:

I may eventually add a custom config file for it, but in general it's not something I've been comfortable with for stability reasons. If someone uses a bad morph name, I don't really have the time or resources to help debug that.  I did try and see what Devourment used for its morphs but it seems to not be particularly well supported right now?

Not much,I found most of the relevant clothing mods on the Devourment mod page's Discord.

Posted
1 hour ago, artagon96 said:

I can confirm it that this mod doesn't work with custom races

 

I am open to allowing custom races, but it's a whitelist situation.  I'll work on a config file for adding custom races and custom morph values.  It'll just have to have a disclaimer. 

Posted
On 11/24/2025 at 5:42 AM, bigbasi said:

May I suggest you add support for dhlp events? Just had the situation that my PC was bound to a pole and the egg animation started to play, which was kinda weired 😉 

 

@Taki17 is wonderful and worked with me on this, so I'll be able to have this support in the next update.

Posted

Hi hi, Am wondering if i can please ask for help on understanding the shrine doodad.  In MCM they all say inactive, and a couiple im not sure how to activaite, the molag an malacath i think its the statue for it but has no activatror for thes.

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