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Curse of Life - Alternate Pregnancy Mod


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Posted
2 hours ago, ValenH said:

Made this update to change the Oviposition maximum to 300% to make it actually visible and also use the SLSF Reloaded instead of the other SLSF esm:

Scripts.zip 20.87 kB · 1 download

 

Personally, I set PregnancyBelly to 50% & each of the Oviposition sliders to either 25% or 50%.  I forget the exact configuration I use, but combined with the Oviposition normals with Mu Dynamic NormalMap, it produces a very nice effect, imo.

Posted
On 8/27/2026 at 2:08 PM, ValenH said:

Made this update to change the Oviposition maximum to 300% to make it actually visible and also use the SLSF Reloaded instead of the other SLSF esm:

Scripts.zip 20.87 kB · 3 downloads

 

SLSF Reloaded!  I knew I had been forgetting something.  Anyway, new update is out with that officially supported along with some bug fixes and other tweaks.  Major tweak is to Ovipostion and how the eggs move.  

Posted
On 8/21/2026 at 4:48 PM, ContusionComfort said:

Mu Dynamic Normal Map's texture compression is one, and I imagine many people here are using it. Since it's on by default. 

 

I did some extensive testing with Mu Dynamic Normal Map as I was creating the new egg movement animations but I never saw any frame drops, so I can at least say that isn't the issue.

Posted (edited)
11 hours ago, bigbasi said:

Is the MU Dynamic Map needed? or all the steps in OviMorph? In Bodyslide the Eggs show up just fine if I move the sliders..

 

No, but it does make them show up better because of the shadows that get cast.  You have to be above at least 10% pregnancy and they won't all show at once.  At 10% the first two morphs start appearing and those are the lowest ones on the belly.  You should see them ripple in and out.  The rest of the morphs appear as the pregnancy progresses topping out at 80% to see all of them.  The big thing is that it isn't a constant appearance.  I can add a setting that gives a choice of static appearance or the movement if that's more what people are expecting.

 

Edit: Do make sure you're actually following all the instructions in OviMorph and ask for help there if you're not seeing anything when in game.  I had mine working fine without MU Dynamic Map, but you have to build your body with morphs correctly.

Edited by Fairwyn
Posted (edited)
On 9/2/2026 at 5:31 PM, domy said:

Can't get the ovimorphs to work it's just the normal pregnant belly any advice?

 

Still can't get the ovimorphs to works. Have tried moving around in load order and rebuilding mesh in bodyslide but it still won't work. Did figure out my OAR issue had to enable the alternative animations in egg factory to get it to work.

image.png.e4152fda7061c27d11a0399c0b46d439.png

 

Edited by domy
Posted
10 hours ago, domy said:

 

Still can't get the ovimorphs to works. Have tried moving around in load order and rebuilding mesh in bodyslide but it still won't work. Did figure out my OAR issue had to enable the alternative animations in egg factory to get it to work.

image.png.e4152fda7061c27d11a0399c0b46d439.png

 

 

 

Well, I know you need to turn off both of these.  EnhancedLaying is already in the main mod (it's just a modders resource) and Blessed Quests is retired for now so that's very out of date.  

image.png.19b9b258fdd89ecab3885748b15fad33.png

 

Out of curiosity, when you're in character creation, do the morphs show up with the other morphs and if they do, do they change your body?

Posted
12 hours ago, domy said:

 

Still can't get the ovimorphs to works. Have tried moving around in load order and rebuilding mesh in bodyslide but it still won't work. Did figure out my OAR issue had to enable the alternative animations in egg factory to get it to work.

image.png.e4152fda7061c27d11a0399c0b46d439.png

 

 

You've probably done this, but just in case, did you make sure to turn it on in the MCM? I didn't think mine was working either but then realized I had to turn on the option. 

Posted

Thanks for sharing, I just wanted to let you know that some textures are missing. Yellowliquid.dds, liquid_n.dds, metal_stripe_bronze_thin.dds, metal_stripe_bronze_thin_n.dds, cork.dds and cork_n.dds. These textures are for the bottle. The textures that you do have are in textures\curseoflife but the mesh does not include the curseoflife folder destination.

Posted
16 hours ago, Fairwyn said:

 

 

Well, I know you need to turn off both of these.  EnhancedLaying is already in the main mod (it's just a modders resource) and Blessed Quests is retired for now so that's very out of date.  

image.png.19b9b258fdd89ecab3885748b15fad33.png

 

Out of curiosity, when you're in character creation, do the morphs show up with the other morphs and if they do, do they change your body?

Ah ok I will turn those off and yes the options for the morphs shows up when in character creation but nothing visually happens when I change them, but they do affect the estrus ovi mod I have that does work. 

Posted

image.png.3431ad9e5bee2de201eed384f91a44ac.png

Tried disabling those old mods and still isn't working :( This is what it looks like when a chorus directly infects me though through estrus charous + but activating the curses doesn't cause. I also have a weird overlap issue with the skin but idk if that's related.

Posted
33 minutes ago, domy said:

image.png.3431ad9e5bee2de201eed384f91a44ac.png

Tried disabling those old mods and still isn't working :( This is what it looks like when a chorus directly infects me though through estrus charous + but activating the curses doesn't cause. I also have a weird overlap issue with the skin but idk if that's related.

 

Cool! So the morphs are working fine, then it has to be a matter of maybe the slider settings or expectations?

Okay, so for mine, pregnancy has to be above 10% and you wouldn't see all the eggs like that until 80% and they're constantly fading from 0 to 100 and back again.  

Posted
2 hours ago, Fairwyn said:

 

Cool! So the morphs are working fine, then it has to be a matter of maybe the slider settings or expectations?

Okay, so for mine, pregnancy has to be above 10% and you wouldn't see all the eggs like that until 80% and they're constantly fading from 0 to 100 and back again.  

Yes but i'm unable to tell if it's working from curse of life or if its from the estrus breeder effect. Would any of these be messing with it? Also it is only from sex with the charous it happens and with nothing else. For the pic it gets to that state immediately but when initiating in mcm it doesn't show even up to laying the eggs.

image.png.42f12d5ee6734bbfab9d7e64c4774468.png

Posted

Thank you for your work, love the mod concept! I have some feedback to share.

 

1. The space for a custom prayer should be much longer. I find I have just barely enough space to put all the keywords, it's impossible to enter the whole Dibella prayer from the book, or any kind of proper sentence that includes every keyword and sounds like a prayer for RP.

 

2. The only thing stopping me from fully switching from FHU to this mod is that it doesn't take anal inflation into account. I play as a (bottom) male character so that's important for me (thankfully the egg inflation works well with HIMBO sliders, so if the mod recognised cum inflation for male characters, it would likely work too). If tracking vaginal and anal inflation separately is beyond the scope of this mod, how about an option to treat both vaginal and anal sex as counting towards the same cum inflation total?

 

3. This is probably too specific, but how about an option to receive this mod's blessings ONLY from the prayer spell, not from shrines? The way it works now is going to make the mod just a bit too intrusive for regular gameplay for me, instead of only making my character eggnant when I specifically ask for it. I suppose I could turn the "Allow Player Blessings" setting off, and turn it on every time I want to pray though.

Posted (edited)
On 9/5/2026 at 7:58 AM, Nalzt said:

Thank you for your work, love the mod concept! I have some feedback to share.

 

1. The space for a custom prayer should be much longer. I find I have just barely enough space to put all the keywords, it's impossible to enter the whole Dibella prayer from the book, or any kind of proper sentence that includes every keyword and sounds like a prayer for RP.

 

2. The only thing stopping me from fully switching from FHU to this mod is that it doesn't take anal inflation into account. I play as a (bottom) male character so that's important for me (thankfully the egg inflation works well with HIMBO sliders, so if the mod recognised cum inflation for male characters, it would likely work too). If tracking vaginal and anal inflation separately is beyond the scope of this mod, how about an option to treat both vaginal and anal sex as counting towards the same cum inflation total?

 

3. This is probably too specific, but how about an option to receive this mod's blessings ONLY from the prayer spell, not from shrines? The way it works now is going to make the mod just a bit too intrusive for regular gameplay for me, instead of only making my character eggnant when I specifically ask for it. I suppose I could turn the "Allow Player Blessings" setting off, and turn it on every time I want to pray though.

 

Thank you!

 

1.  Odd, I was totally using Dibella's prayer from the book (and personally make my own RP prayers).  I'll take a look at it and see if it's because of an additional mod I have that is increasing the space and get that worked out.

 

2. I can absolutely get that working in a future update.

 

3. So, that is harder to do from a setting standpoint unfortunately, however, turning them off for yourself is super easy because I'm using SkyPatcher to do it.  In the mod folder skse > plugins > SkyPatcher > spell > CurseofLife  edit the file COL_Spells.ini and remove the following lines.  This should disable all the shrines from activating the blessing.

 

;CurseOfLifeBlessingDibella "Blessed Womb (Dibella)" [MGEF:02000D6A]
filterBySpells=Skyrim.esm|FB995:mgefsToAdd=CurseOfLife.esp|D6A~0~1~0

;CurseOfLifeBlessingAkatosh "Blessed Womb (Akatosh)" [MGEF:02004E19]
filterBySpells=Skyrim.esm|FB988:mgefsToAdd=CurseOfLife.esp|4E19~0~1~0

;CurseOfLifeBlessingArkay "Blessed Womb (Arkay)" [MGEF:02004E1A]
filterBySpells=Skyrim.esm|FB994:mgefsToAdd=CurseOfLife.esp|4E1A~0~1~0

;CurseOfLifeBlessingJulianos "Blessed Womb (Julianos)" [MGEF:02004E1B]
filterBySpells=Skyrim.esm|FB996:mgefsToAdd=CurseOfLife.esp|4E1B~0~1~0

;CurseOfLifeBlessingKynareth "Blessed Womb (Kynareth)" [MGEF:02004E1C]
filterBySpells=Skyrim.esm|FB997:mgefsToAdd=CurseOfLife.esp|4E1C~0~1~0

;CurseOfLifeBlessingMara "Blessed Womb (Mara)" [MGEF:02004E1D]
filterBySpells=Skyrim.esm|FB998:mgefsToAdd=CurseOfLife.esp|4E1D~0~1~0

;CurseOfLifeBlessingNocturnal "Blessed Womb (Nocturnal)" [MGEF:02004E1E]
filterBySpells=Skyrim.esm|10E8AE:mgefsToAdd=CurseOfLife.esp|4E1E~0~1~0

;CurseOfLifeBlessingStendarr "Blessed Womb (Stendarr)" [MGEF:02004E1F]
filterBySpells=Skyrim.esm|FB999:mgefsToAdd=CurseOfLife.esp|4E1F~0~1~0

;CurseOfLifeBlessingTalos "Blessed Womb (Talos)" [MGEF:02004E20]
filterBySpells=Skyrim.esm|FB99A:mgefsToAdd=CurseOfLife.esp|4E20~0~1~0

;CurseOfLifeBlessingZenithar "Blessed Womb (Zenithar)" [MGEF:02004E21]
filterBySpells=Skyrim.esm|FB99B:mgefsToAdd=CurseOfLife.esp|4E21~0~1~0

 

On 9/4/2026 at 5:22 PM, domy said:

Yes but i'm unable to tell if it's working from curse of life or if its from the estrus breeder effect. Would any of these be messing with it? Also it is only from sex with the charous it happens and with nothing else. For the pic it gets to that state immediately but when initiating in mcm it doesn't show even up to laying the eggs.

image.png.42f12d5ee6734bbfab9d7e64c4774468.png

 

Hmm, that's very strange.  I personally don't know of any conflicts.  I can try playing around with it myself and see if I can replicate it.

Edited by Fairwyn
Posted

Is it possible to directly birth a spider/charus/minidragon and/or have the egg hatch shortly after? Id like to be able to do this on command so that I can have an alternate way to create summons before combat. Or is this already done by another mod / out of scope for COL?

Posted
1 hour ago, mathy8 said:

Is it possible to directly birth a spider/charus/minidragon and/or have the egg hatch shortly after? Id like to be able to do this on command so that I can have an alternate way to create summons before combat. Or is this already done by another mod / out of scope for COL?

 

Not currently... BUT... I may have already been experimenting with this >.>  I definitely want control over when the summons happen due to having things suddenly following you that can cause unwanted agro probably isn't ideal, but I'm toying with having various summon spells for reaching Brood Mother status on particular eggs or prayer levels for certain deities.  I have been trying to make a very tiny dragon behave for this even, lol. 

 

I intended the feature to be part of Blessed Quests but I might separate it out into it's own companion mod.

Posted
11 minutes ago, Fairwyn said:

 

Not currently... BUT... I may have already been experimenting with this >.>  I definitely want control over when the summons happen due to having things suddenly following you that can cause unwanted agro probably isn't ideal, but I'm toying with having various summon spells for reaching Brood Mother status on particular eggs or prayer levels for certain deities.  I have been trying to make a very tiny dragon behave for this even, lol. 

 

I intended the feature to be part of Blessed Quests but I might separate it out into it's own companion mod.

 

wow! what a coincidence that I bring it up : o

 

I thought it would be a better approach as the player is the source of the pack, rather then going out in the wild and recruiting them. Makes the summons more expendable as its not an inconvenience to birth another summon. It also gives another reason to carry eggs. If you could spawn one of those solstheim spiders, you could add an insertion mechanic like sgo4 (or just regular consumption) with the gems to alter the variety of the spider created like how you can already do in the base game.

 

Either way, Id be happy to test that feature whenever its ready!

Posted
8 hours ago, Fairwyn said:

Hmm, that's very strange.  I personally don't know of any conflicts.  I can try playing around with it myself and see if I can replicate it.

There seems to be something going on with it. When I tired disabling it my pregnant belly disappeared and it removed ovi effect in bodyslide preview too. Might have to try a clean save with no other mod than this and what it needs installed. 

Posted
12 hours ago, Fairwyn said:

 

Thank you!

 

1.  Odd, I was totally using Dibella's prayer from the book (and personally make my own RP prayers).  I'll take a look at it and see if it's because of an additional mod I have that is increasing the space and get that worked out.

 

2. I can absolutely get that working in a future update.

 

3. So, that is harder to do from a setting standpoint unfortunately, however, turning them off for yourself is super easy because I'm using SkyPatcher to do it.  In the mod folder skse > plugins > SkyPatcher > spell > CurseofLife  edit the file COL_Spells.ini and remove the following lines.  This should disable all the shrines from activating the blessing.

 

;CurseOfLifeBlessingDibella "Blessed Womb (Dibella)" [MGEF:02000D6A]
filterBySpells=Skyrim.esm|FB995:mgefsToAdd=CurseOfLife.esp|D6A~0~1~0

;CurseOfLifeBlessingAkatosh "Blessed Womb (Akatosh)" [MGEF:02004E19]
filterBySpells=Skyrim.esm|FB988:mgefsToAdd=CurseOfLife.esp|4E19~0~1~0

;CurseOfLifeBlessingArkay "Blessed Womb (Arkay)" [MGEF:02004E1A]
filterBySpells=Skyrim.esm|FB994:mgefsToAdd=CurseOfLife.esp|4E1A~0~1~0

;CurseOfLifeBlessingJulianos "Blessed Womb (Julianos)" [MGEF:02004E1B]
filterBySpells=Skyrim.esm|FB996:mgefsToAdd=CurseOfLife.esp|4E1B~0~1~0

;CurseOfLifeBlessingKynareth "Blessed Womb (Kynareth)" [MGEF:02004E1C]
filterBySpells=Skyrim.esm|FB997:mgefsToAdd=CurseOfLife.esp|4E1C~0~1~0

;CurseOfLifeBlessingMara "Blessed Womb (Mara)" [MGEF:02004E1D]
filterBySpells=Skyrim.esm|FB998:mgefsToAdd=CurseOfLife.esp|4E1D~0~1~0

;CurseOfLifeBlessingNocturnal "Blessed Womb (Nocturnal)" [MGEF:02004E1E]
filterBySpells=Skyrim.esm|10E8AE:mgefsToAdd=CurseOfLife.esp|4E1E~0~1~0

;CurseOfLifeBlessingStendarr "Blessed Womb (Stendarr)" [MGEF:02004E1F]
filterBySpells=Skyrim.esm|FB999:mgefsToAdd=CurseOfLife.esp|4E1F~0~1~0

;CurseOfLifeBlessingTalos "Blessed Womb (Talos)" [MGEF:02004E20]
filterBySpells=Skyrim.esm|FB99A:mgefsToAdd=CurseOfLife.esp|4E20~0~1~0

;CurseOfLifeBlessingZenithar "Blessed Womb (Zenithar)" [MGEF:02004E21]
filterBySpells=Skyrim.esm|FB99B:mgefsToAdd=CurseOfLife.esp|4E21~0~1~0

 

 

Hmm, that's very strange.  I personally don't know of any conflicts.  I can try playing around with it myself and see if I can replicate it.

 

Oh that's perfect, thanks. I'm looking forward to future updates.

 

I have all the latest requirements for 1.6.1170 if that helps. The character limit is exactly 30, and it persists in a game that has literally only this mod and its requirements installed.

Posted (edited)
11 hours ago, domy said:

There seems to be something going on with it. When I tired disabling it my pregnant belly disappeared and it removed ovi effect in bodyslide preview too. Might have to try a clean save with no other mod than this and what it needs installed. 

Is the erin body Amazing(the one in screenshot) the right thing to be editing in bodyslide? Also was redoing everything and when setting up ovibody I did the paint.net editing of the character maps and put the ovibody ready to copy and past files over it and it made the ovi show up on character but all the time even when not cursed. I feel like I've done something wrong with the install or something is overwriting my character skin I'm not sure. Could I get a screenshot of how the ovi effect is supposed to work and maybe a breakdown of installing col and ovibody to see if I did it right? 

image.png.3e846755f19c74318a5f61a3023168a0.png

Edited by domy
Posted

Older versions of CoL, when the Dibela shrine was used it actualy filled FHU pools, any way i could get that version again.  I only have some old V3 left, so it was probably around a V1 or V2 build

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