killer905 Posted June 12, 2025 Posted June 12, 2025 1 hour ago, akforeplay said: Great mod. The only things I didn't much care for was the last quest. Tirwin bitches if you bang the Dark Elf like you cheated on her or something but then two quests later she gets DPed by sailors and you have zero say the matter, maybe an option to pay an extreme amount to skip that or more focus on the dog if your character is also female the switch away from the mods main focus there just kinda sucked. Also there is scenes where your character could be doing something but your just sitting there with your thumb in your ass. Mainly the Riekling quest where there is Rieklings who bang Tirwin and the rest just kinda sit there when your character could get involved, and again the North wind quest where your on the boat and you just sit there doing fuck all while she gets banged by the dogs. It's not such a big deal when it's just the one beast but if there is more your character should be interacting the Troll quest was a fantastic example both you and Tirwin are doing something. Only maybe bug I encountered was I lost the dialogue for sex between quests after the Riekling quest then it came back after the final quest, so I'm not sure if that was intended or bug. This act of jealousy, when PC fucks Dark Elf, means that Tirwin now treats PC as more than just her follower. The sailors liked Tirwin, so she became an object of fun (after all, they wanted to have fun with the local girls). Technically, you pay for a quick departure, but it's still not enough for them to give up sex with Tirwin/PC female and the show with the dog. Here you are right, so that the PC could also have her act with the dog at the same time as Tirwin. Although the tribe is not aggressive, their numbers would prompt one person to keep watch just in case. The loss of dialogue between quests is a bug.
akforeplay Posted June 12, 2025 Posted June 12, 2025 8 hours ago, killer905 said: This act of jealousy, when PC fucks Dark Elf, means that Tirwin now treats PC as more than just her follower. The sailors liked Tirwin, so she became an object of fun (after all, they wanted to have fun with the local girls). Technically, you pay for a quick departure, but it's still not enough for them to give up sex with Tirwin/PC female and the show with the dog. Here you are right, so that the PC could also have her act with the dog at the same time as Tirwin. Although the tribe is not aggressive, their numbers would prompt one person to keep watch just in case. The loss of dialogue between quests is a bug. The issue is the PC has no agency at all in this scene Tirwin seemingly having a double standard being jealous of you then fucking a bunch of random dudes if her issue is you sleeping with none beasts. The Dragonborn just lets 3 random sailors do what they want after butchering their way through a horde of bandits just a couple quests earlier I think there should be a way to tell the sailors to fuck off, especially considering right after that you kill 4 people. Honestly I was loving the mod up till then but the last quest kinda took me out of it, the offer yourself option shouldn't be turned down and there should be some way to stay beast only as is seemingly the focus of the mod. Isn't there three more Rieklings like 20 feet away that don't participate at all and also all of the ones in the room go in for the Tirwin/Dark Elf gangbang so the one keeping watch doesn't make sense. I still stand by that your character should have more interactivity I'm not asking to go back and change it just in the future I don't really feel engaged just standing there doing nothing. Glad I brought up the bug then still fantastic job considering that was the only bug I encountered.
Gristle Posted June 13, 2025 Author Posted June 13, 2025 (edited) 10 hours ago, akforeplay said: The issue is the PC has no agency at all in this scene Tirwin seemingly having a double standard being jealous of you then fucking a bunch of random dudes if her issue is you sleeping with none beasts. The Dragonborn just lets 3 random sailors do what they want after butchering their way through a horde of bandits just a couple quests earlier I think there should be a way to tell the sailors to fuck off, especially considering right after that you kill 4 people. Honestly I was loving the mod up till then but the last quest kinda took me out of it, the offer yourself option shouldn't be turned down and there should be some way to stay beast only as is seemingly the focus of the mod. Isn't there three more Rieklings like 20 feet away that don't participate at all and also all of the ones in the room go in for the Tirwin/Dark Elf gangbang so the one keeping watch doesn't make sense. I still stand by that your character should have more interactivity I'm not asking to go back and change it just in the future I don't really feel engaged just standing there doing nothing. Glad I brought up the bug then still fantastic job considering that was the only bug I encountered. As for the two scenes being compared, I don't think that's a fair comparison regarding jealousy. In the case of the PC and Naryu, the PC does a side deal with Naryu and then asks Naryu to have sex, right in front of Tirwin, all with zero input from Tirwin. In the case of the sailors, the captain makes clear that he not only wants money, he wants sex for the crew to make up for missing out on the local Raven Rock whores (and also that he favors Tirwin). The PC talks to Tirwin about this, and they both agree to provide sex for the crew in order to beat the spy to Solitude. That's a completely different scenario. Also, while the typical PC is godlike in power, they can't necessarily crew a ocean-going vessel, so killing the crew won't get them to Solitude quickly. Of course, it's fair to suggest putting in an option for the PC to pay some large sum to skip the Tirwin crew sex. But then the Tirwin dog sex on the boat wouldn't make sense either (if the PC pays to be unmolested, then no dogs), and the boat trip becomes boring. I guess I didn't expect a PC to be so possessive of Tirwin, given that the PC is basically helping her get laid left and right. Yes, with animals primarily, but many of the creatures that are coming are humanoid and intelligent. So, while the quest starts in a "animal only" mode, due to the nature of the set of available Sexlab creature animations, it is quickly changing in character. Also, while the quest started out more linear book-to-beast fashion, as we've gone along, @killer905 and I have added more and more NPCs and NPC action. The quest remains beast-focused, and the beast books still drive the mod, but the quest is expanding to pull in more humans/elves. This started with Ria and Angi, then Naryu, then the werebear and his wife, then the sailors. In the next update, this trend continues, and the creatures themselves can be humanoid and intelligent (one "creature" is even a Nord!) So, I'm not sure the quest ultimately works well for a PC that is very jealous/possessive. As for options in the riekling cave, I don't really remember the events there very well. But keep in mind that Tirwin is the one wearing the ceremonial headdress, so I think it's right that the action focuses on her, at least initially. It's a fair point to look for more cases where the PC can participate when there are multiple creatures. But it doesn't always fit in the story. That's one example. Another in the next update is where Tirwin teaches an NPC about a creature. Having the PC jump in in parallel would just be an odd distraction (even though there's a second creature there). There are other options too. In the next update, the PC masturbates while watching an event (there's a reason). Anyway, I appreciate your comments and suggestions. There should be more choices for players, and it's awkward sometimes when the PC just stands and watches. But, honestly, that boar/riekling cave was such a pain to set up and get working right, I don't ever want to touch it again. But there are lots of other quests that @killer905 and I would like to go back to and improve sometime. So, your specific suggestions for that are welcome. And glad to hear the bugs were minor! Edited June 13, 2025 by Gristle 2
akforeplay Posted June 13, 2025 Posted June 13, 2025 (edited) 3 hours ago, Gristle said: Snip I get what you mean I shoulda specified more along the lines of are three sailors really gonna say no to someone they just watched skull fuck a dragon not that you would actually kill them. You do have a point that you bang the Dark Elf without asking her but the way she reacts especially if you point out to her she just had like 8 dicks in her is alittle hypocritical as it were. Basically going forward if she wants a say in who the dragonborn bangs that's a two way street. So it comes down to do you want a mod with a bit of romance or just two chicks sluting it up? The thing about the possessive PC me personally I feel like the dragonborn would be driven to make things theirs as Paarthanax says the "desire to conquer" that dragons and by extension the dragonborn should have but my weird headcanon aside. It's not so much that shes banging other people but mainly what are you the player doing? For the last quest specifically your just kinda standing there for half the scenes doing nothing, where as in most the other quests you have just as many as Tirwin if you don't rewatch her bang the beast. Also could get creative with the payment to skip sex with something like the stop as the quest has now and the captain being like "I'll knock off blah amount of the price if we can watch the elf/you two sluts get fucked by the dog." I actually rather liked the Werebear quest again the issue isn't so much the fucking of others but the lack of interactivity, during the werebear quest you have can have more scenes than Tirwin if you fuck both the bear and the wife. So I'm not really saying it should be a monogamous relationship but the player could interact more or something I actually liked in the last quest with the collar. You could really lean into the pet thing with the dragonborn "owning" Tirwin then she fucks things because the dragonborn sees her as a pet or something similar. As for the teaching the PC can read the book to, maybe I'm weird but I read all of them. I figured the Riekling quest wasn't fun to set up that's alot of gangbangs in a row. Glad to give feedback your making a great mod keep up the good work! Edited June 13, 2025 by akforeplay 1
Gristle Posted June 13, 2025 Author Posted June 13, 2025 (edited) 9 hours ago, akforeplay said: I get what you mean I shoulda specified more along the lines of are three sailors really gonna say no to someone they just watched skull fuck a dragon not that you would actually kill them. You do have a point that you bang the Dark Elf without asking her but the way she reacts especially if you point out to her she just had like 8 dicks in her is alittle hypocritical as it were. Basically going forward if she wants a say in who the dragonborn bangs that's a two way street. So it comes down to do you want a mod with a bit of romance or just two chicks sluting it up? The thing about the possessive PC me personally I feel like the dragonborn would be driven to make things theirs as Paarthanax says the "desire to conquer" that dragons and by extension the dragonborn should have but my weird headcanon aside. It's not so much that shes banging other people but mainly what are you the player doing? For the last quest specifically your just kinda standing there for half the scenes doing nothing, where as in most the other quests you have just as many as Tirwin if you don't rewatch her bang the beast. Also could get creative with the payment to skip sex with something like the stop as the quest has now and the captain being like "I'll knock off blah amount of the price if we can watch the elf/you two sluts get fucked by the dog." I actually rather liked the Werebear quest again the issue isn't so much the fucking of others but the lack of interactivity, during the werebear quest you have can have more scenes than Tirwin if you fuck both the bear and the wife. So I'm not really saying it should be a monogamous relationship but the player could interact more or something I actually liked in the last quest with the collar. You could really lean into the pet thing with the dragonborn "owning" Tirwin then she fucks things because the dragonborn sees her as a pet or something similar. As for the teaching the PC can read the book to, maybe I'm weird but I read all of them. I figured the Riekling quest wasn't fun to set up that's alot of gangbangs in a row. Glad to give feedback your making a great mod keep up the good work! Making the suggestion for the captain to offer a different price to drop the request for crew sex and keep the dog sex is clever, but I see two issues with it. One is that it might be a bit strange for the captain to assume a high elf would be more willing to have sex with a dog than the crew. But the bigger issue is, Tirwin's gem was used as payment to avoid the issue of whether the PC has any gold or not. I think the price to charter a ship to another far-away port when it has not even unloaded it's cargo yet for the current port would be pretty high. So, Tirwin's gem was a way to get around the problem of the quest coming to a stop because the PC didn't have enough gold. Of course, this gets more complicated if the captain offers different rates/deals. So, I think the better method for the PC who doesn't want to share Tirwin with others (or other man/mer, at least not without the PC's participation, as you mention), is for the PC to just refuse to let the crew have Tirwin once at sea -- the classic vanilla "Intimidate" option. But, after being intimidated, I can't imagine the crew would ask for a Tirwin dog show. Here again, I'm forgetting the exact sequence on the ship. Doesn't the PC also get a chance to join in the crew sex with Voldsea, the female crew member? Of course, there's no central book creature in this quest, but isn't that somewhat similar to the other quests -- Tirwin goes first, and then the PC can join in? Would adding more PC sex options on the ship address your concern? As for romance, the intent is definitely to include it, though ideally with the ability of the PC to lean into it more or not, through dialogue choices. The riekling quest is a bit of a turning point in the mod. It's the first time Tirwin has sex with intelligent, humanoid creatures. And it's the first time (in the mod) the PC has sex with an NPC (Naryu) without Tirwin's consent or participation. If I recall correctly, the PC checks with Tirwin before having sex with Ria and Angi. So, it's really the first time that the issue of jealousy (on both sides) really comes up, and the PC had dialogue options to react in different ways. Possessive PC's are fine, but it is hard to reconcile a very possessive PC with the idea of the mod. The PC is helping Tirwin find and have sex with "creatures" but those gradually include intelligent humanoids (which, unlike animals, would presumably would give rise to jealousy). We had rieklings, but if you look at the file @killer905 has posted, vampire lords and dremora are also on the list, and falmer and dragon priests are intelligent humanoids on the list as well. In the case of the rieklings, the PC knowingly takes Tirwin into a cave full of rieklings wearing a "fuck me" headdress. So, the PC really shouldn't blame Tirwin for the resulting gang bang. Perhaps the main issue is the nature of the "chase" quest. It's the only quest (so far) that doesn't have a book/creature focus and follow the general pattern of having many interactive options for the PC after the first Tirwin/creature sex. The idea was to have the "monster of the week" quests broken up occasionally by the "longer arc" story of Tirwin and the Thalmor. Anyway, I think you'll find the quests in the next update have more PC interactivity - though again Tirwin will need to have sex with others to advance the quest. As for the collar, the idea is not so much about the PC "owning" Tirwin. In a sense, the PC already does, in that she hasn't and won't have sex with anyone without the PC's participation and/or consent. It's more about Tirwin, having been raised in a very conservative, repressive environment, discovering a certain freedom, peace of mind and relief from guilt when giving up control and being dominated by someone she trusts, and about how violating the many taboos she was raised with excites her. And glad you liked the mod! Edited June 13, 2025 by Gristle 2
killer905 Posted June 13, 2025 Posted June 13, 2025 I would also like to mention that we are planning QoL improvements and other fixes in previous tasks.
akforeplay Posted June 13, 2025 Posted June 13, 2025 2 hours ago, Gristle said: Snip I think they captain already makes a bit of a leap in assuming she would be willing to go from people to a dog, besides sailors even to this day are very bad when it comes to horneyness wouldn't put it past one to ask something like that out of sheer boredom while waiting for the ice to melt. Also I think its a sailor on Tirwin and PC then two sailors on Tirwin and the female on PC then its two dog scenes with Tirwin. I personally thing alot could be used around people recognizing you after all why would I wanna watch some random High Elf get boned by a dog when I can watch the high and mighty Dragonborn do it? But it raises another question IDK since I play a Dark Elf but what if the PC is also a High Elf? Though I have no idea how hard it is to work racial recognition into mods so I don't really expect it often. You could even use that as an alt payment if a player wants to see Tirwin banged less, the whole crew goes to town on the Dragonborn how many people can say they fucked the Dragonborn(with your avg lovers lab female PC prob most of Skyrim), I don't really expect you to go back and change any of this as it would be more work so I'm just floating ideas at this point. 1 hour ago, killer905 said: I would also like to mention that we are planning QoL improvements and other fixes in previous tasks. It's awesome to see modders that care so much they go back and improve old quests!
Gristle Posted June 14, 2025 Author Posted June 14, 2025 (edited) 5 hours ago, akforeplay said: I personally thing alot could be used around people recognizing you after all why would I wanna watch some random High Elf get boned by a dog when I can watch the high and mighty Dragonborn do it? But it raises another question IDK since I play a Dark Elf but what if the PC is also a High Elf? Though I have no idea how hard it is to work racial recognition into mods so I don't really expect it often. You could even use that as an alt payment if a player wants to see Tirwin banged less, the whole crew goes to town on the Dragonborn how many people can say they fucked the Dragonborn(with your avg lovers lab female PC prob most of Skyrim), I don't really expect you to go back and change any of this as it would be more work so I'm just floating ideas at this point. It's not hard to use racial recognition in dialogue or events. There's a GetIsRace condition that can be dropped into any dialogue. It becomes a bit of work if you want to refer to an actor's race in dialogue, because then you have to make 10 alternate dialogue lines (and the voice files size expands). And PC vampires have 10 more possible races, so you have to cover those cases as well. On the other hand, if you want a special dialogue or event when the actor is one particular race, that's pretty easy. Tirwin already has some extra random dialogue she says if the PC is a High Elf, for example. Checking Dragonborn status is a bit trickier. Technically, the PC is "Dragonborn" after the first dragon kill, and the people in Whiterun would find out quickly -- since the guards saw and the whole city heard the Greybeard's call. So, in Whiterun early DB recognition makes sense. But then the PC goes to Markarth, for example. Would they recognize the Dragonborn? Most likely not. Even after the DB slays Alduin, should a random villager in Ivarstead recognize the DB on sight? Or a Skaal? At most, they might have heard a second- or third- or fourth-hand description. But for the sake of simplicity, I think DB recognition should be assumed at some point in the main quest. In my other mods, DB recognition is usually assumed after the dragons start flying around, which is arguably way too early, but it's fun so why not. DB status would have some value on the boat to Solitude, but I don't think it would be a big factor otherwise, simply because that's the only point where the PC and Tirwin are forced to bargain with their bodies. But... this could be a factor in future quests in the mod. One item on the wish list is to add main quest recognition to Tirwin. If that's done, then Tirwin would be very aware of PC DB status, and it would make sense to have NPCs react to it more as well. Edited June 14, 2025 by Gristle 1
eflat01 Posted June 14, 2025 Posted June 14, 2025 (edited) 16 hours ago, Gristle said: Checking Dragonborn status is a bit trickier. Technically, the PC is "Dragonborn" after the first dragon kill, and the people in Whiterun would find out quickly -- since the guards saw and the whole city heard the Greybeard's call. So, in Whiterun early DB recognition makes sense. But then the PC goes to Markarth, for example. Would they recognize the Dragonborn? Most likely not. Even after the DB slays Alduin, should a random villager in Ivarstead recognize the DB on sight? Or a Skaal? At most, they might have heard a second- or third- or fourth-hand description. But for the sake of simplicity, I think DB recognition should be assumed at some point in the main quest. In my other mods, DB recognition is usually assumed after the dragons start flying around, which is arguably way too early, but it's fun so why not. Your reputation precedes you, and It always seemed to me that game must plaster you're photo up on the "wanted board" in every post office. 😉 I suppose gossip really travels? Even the base game many npc's may recognize you're dragonborn in your first encounter with them, especially guards but not only. They all seem to know you're a thief, a companion, a thane, in the dark brotherhood... I typically get "What do you want bard?" and "I heard about you and your honey words." - heck they even heard about your charm. Even should you go get a face change in Riften they still know you... I keep wanting to reply - "Sorry is not me, have we even met?" That said however I do use SLSF comments ... everyone knows my DB is pretty much a whore. Then again she likely solicited and turned tricks with half of Skyrim by now. But she'd often use that profession covertly, a black widow, to rob and and assassinate npcs for thieves guild or dark brotherhood quests. Edited June 14, 2025 by eflat01
Gristle Posted June 14, 2025 Author Posted June 14, 2025 51 minutes ago, eflat01 said: Even the base game many npc's may recognize you're dragonborn in your first encounter with them, especially guards but not only. They all seem to know you're a thief, a companion, a thane, in the dark brotherhood... I typically get "What do you want bard?" and "I heard about you and your honey words." - heck they even heard about your charm. True, but I think that's probably the least immersive (and maybe one of the most complained about) features of Skyrim, particularly as applied to the Guild and the Dark Brotherhood. One could build a Dragonborn recognition chance formula based on quest stage, NPC location and location type, NPC role, etc. but I think that kind of accuracy is overkill. I think for "sandbox" type mods, just pick a main quest quest stage for Dragonborn recognition and be done with it. Of course, for a quest line like this, the mod could preset who recognizes DB status and who doesn't. 1
eflat01 Posted June 14, 2025 Posted June 14, 2025 36 minutes ago, Gristle said: True, but I think that's probably the least immersive (and maybe one of the most complained about) features of Skyrim, particularly as applied to the Guild and the Dark Brotherhood. One could build a Dragonborn recognition chance formula based on quest stage, NPC location and location type, NPC role, etc. but I think that kind of accuracy is overkill. I think for "sandbox" type mods, just pick a main quest quest stage for Dragonborn recognition and be done with it. Of course, for a quest line like this, the mod could preset who recognizes DB status and who doesn't. It really does not bother me that much, as far as I'm concerned as long as npc's like Tirwin never says a derogatory comment toward the DB about beast (from slsf comments), it's fine. Then again if she had, I'd consider it a tease...
Gristle Posted June 15, 2025 Author Posted June 15, 2025 10 hours ago, eflat01 said: It really does not bother me that much, as far as I'm concerned as long as npc's like Tirwin never says a derogatory comment toward the DB about beast (from slsf comments), it's fine. Then again if she had, I'd consider it a tease... SLSF Fame Comments doesn't know who Tirwin is, but those comments are based on the NPCs relationship rank with the PC, and Tirwin's relationship rank with the PC increases in this mod as it progresses, which will generally prevent NPCs (and Tirwin) from saying harsh comments -- but beastiality is the exception. Regular NPCs will still be critical of that, even if your relationship rank with them is high. Tirwin is not a vanilla follower so she will not have follower comments under Fame Comments, but now that I think about it she should have regular NPC comments. But, I'm not getting any in towns from her. Suddenly, I'm a bit confused why I'm not getting any from her. I have to go back and look at this. It takes me a bit to mentally switch gears between mods. 1
Gristle Posted June 15, 2025 Author Posted June 15, 2025 (edited) A teaser from the next update: Spoiler Can't resist. One more. Spoiler Edited June 15, 2025 by Gristle 5
shiki0.1 Posted June 15, 2025 Posted June 15, 2025 6 hours ago, Gristle said: A teaser from the next update: Reveal hidden contents Can't resist. One more. Reveal hidden contents When can we expect the next version?^^ Any estimates?
killer905 Posted June 15, 2025 Posted June 15, 2025 2 hours ago, shiki0.1 said: When can we expect the next version?^^ Any estimates? Never ask 'when" update. We are not giving any specific dates either. It is currently mid-June, so somewhere around the beginning of July. ONLY on condition that we do not encounter any problems and the task for the 5th creature is completed quickly (now are in 50% complete), and there is still the 6th creature + bonus quest left. 1
eflat01 Posted June 15, 2025 Posted June 15, 2025 10 hours ago, Gristle said: SLSF Fame Comments doesn't know who Tirwin is, but those comments are based on the NPCs relationship rank with the PC, and Tirwin's relationship rank with the PC increases in this mod as it progresses, which will generally prevent NPCs (and Tirwin) from saying harsh comments -- but beastiality is the exception. Regular NPCs will still be critical of that, even if your relationship rank with them is high. Tirwin is not a vanilla follower so she will not have follower comments under Fame Comments, but now that I think about it she should have regular NPC comments. But, I'm not getting any in towns from her. Suddenly, I'm a bit confused why I'm not getting any from her. I have to go back and look at this. It takes me a bit to mentally switch gears between mods. You're right she does not seem to say slsf comments much if at all, Naryu does, but she also uses her own dialog from VAR a lot.
eflat01 Posted June 15, 2025 Posted June 15, 2025 (edited) 11 hours ago, Gristle said: A teaser from the next update: Hide contents Can't resist. One more. Hide contents Interesting scene... I would have Tirwin call her a "mare" or maybe some phrase about how "Horse ridding being more fun when the horse does the ridding." Edited June 15, 2025 by eflat01
shiagwen Posted June 16, 2025 Posted June 16, 2025 (edited) Are all your mods compatoble with each other ? can they played right from a new game or shoulf they be started later with more combat experience ? you must be a keyboard artist writing so much. About creature animations : You know that sexlab only allows 500 in LE. there are modifyers who wants to enhance them,,but they dont work. Billy alone made more than 500 animations if you take the originals in. Anub has very extraordinaty animations, not to talk about all the others like baka, fluffyfox, psyche, leito, nibbles, etc. which ones do you recommend ? why not SE / AE ? i tried a dozen times. MO2 does not work with fnis, caliente body outfit studio and others. Installing manually there are too many files you dont know what they do and if they must be installed or not. a chaos disregarding the common player. we are no programmers like the modders. so i stay with LE. Edited June 16, 2025 by shiagwen
killer905 Posted June 16, 2025 Posted June 16, 2025 1 hour ago, shiagwen said: Are all your mods compatoble with each other ? can they played right from a new game or shoulf they be started later with more combat experience ? you must be a keyboard artist writing so much. About creature animations : You know that sexlab only allows 500 in LE. there are modifyers who wants to enhance them,,but they dont work. Billy alone made more than 500 animations if you take the originals in. Anub has very extraordinaty animations, not to talk about all the others like baka, fluffyfox, psyche, leito, nibbles, etc. which ones do you recommend ? why not SE / AE ? i tried a dozen times. MO2 does not work with fnis, caliente body outfit studio and others. Installing manually there are too many files you dont know what they do and if they must be installed or not. a chaos disregarding the common player. we are no programmers like the modders. so i stay with LE. There is a mod that increases the number of slots for animation to 1k or 1.200. I just can't remember what it was called.
Gristle Posted June 16, 2025 Author Posted June 16, 2025 11 hours ago, shiagwen said: Are all your mods compatoble with each other ? can they played right from a new game or shoulf they be started later with more combat experience ? you must be a keyboard artist writing so much. Yes. No conflicts, but in some cases you might get an inappropriate comment from one mod while playing another mod's quest. But it's pretty minimal and doesn't affect gameplay. New game should be fine, but I wouldn't play on a high difficulty in that case. There are some pretty tough fights, but in those cases you should have a tough follower (or two) to help you.
shiagwen Posted June 20, 2025 Posted June 20, 2025 I started the mod. i found a key in a chest in a bandit camp, quest started with taking the key. i shall free the wolf in the cage in the bandit camp. the quest marker shows to the camp i am in. but there is no cage and no wolf. ...
killer905 Posted June 20, 2025 Posted June 20, 2025 2 hours ago, shiagwen said: I started the mod. i found a key in a chest in a bandit camp, quest started with taking the key. i shall free the wolf in the cage in the bandit camp. the quest marker shows to the camp i am in. but there is no cage and no wolf. ... Are you using the latest version? (I may be confusing it with the version currently in development.) Don't touch the key, and preferably the chest as well. Go to the inn in Whiterun, where you will find a Dark Elf and a High Elf who will start the quest.
KentuckyExpat Posted June 21, 2025 Posted June 21, 2025 6 hours ago, shiagwen said: I started the mod. i found a key in a chest in a bandit camp, quest started with taking the key. i shall free the wolf in the cage in the bandit camp. the quest marker shows to the camp i am in. but there is no cage and no wolf. ... I believe that you first have to meet up with Tirwin. She's in the Bannered Mare.
Gristle Posted June 21, 2025 Author Posted June 21, 2025 10 hours ago, shiagwen said: I started the mod. i found a key in a chest in a bandit camp, quest started with taking the key. i shall free the wolf in the cage in the bandit camp. the quest marker shows to the camp i am in. but there is no cage and no wolf. ... 8 hours ago, killer905 said: Are you using the latest version? (I may be confusing it with the version currently in development.) Don't touch the key, and preferably the chest as well. Go to the inn in Whiterun, where you will find a Dark Elf and a High Elf who will start the quest. Unfortunately, this bug is in the current version. (The key is enabled too soon.) It has been fixed in the version under development - the version to be posted next. In the meantime, the best fix would be to reload a prior save and not take the key. Then go to the Bannered Mare to start the quest normally. The key is used only in the first quest so the issue goes away after the first quest is completed.
juggerman1956 Posted June 21, 2025 Posted June 21, 2025 The spears gate in Harmugstahl doesn't open. (Horse book quest.) I had been in Harmugstahl before and opened the gate.
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