Triberzis Posted February 17 Posted February 17 would pay commission to see this mod converted to OCreatures
ChibakoShiba Posted February 17 Posted February 17 I got issue with updating mods. I am doing a quest but after updating the mod the bear vanished.
eflat01 Posted February 17 Posted February 17 (edited) 18 hours ago, Maidenslayer said: Per my problems with starting the main quest and the wolf cage key... VAR_mainquest correctly started up with 052 and 053; however, that has not been the case in most of my nine play-throughs. I indeed have Immersive Wenches that add characters to the Bannered Mare that could be bumping into Tirwin. Furthermore, my past play-throughs were using HS Whiterun - The Bannered Mare which may have interfered with your floor triggers. As for the wolf cage key, no luck. With 052 and 053, I've tried to open the chest, then approach the wolf. And I've tried to approach the wolf, then open the chest. Sorry, there is no key and no quest marker. I'm running Skyrim 1.6.1170. Perhaps the chest ID is different between Skyrim versions. Or maybe mods that randomly add magical weapons and armor to chests are overwriting (or totally removing) the cage key. The first thing I may inquire upon is what load index is Animal Research loading at? Mine currently is 1F and used to be 20 before the last update both really up front in the load order. I'd never had an issue with the trigger not being there. I'm running Immersive Wenches though 1.6.0 SE along with JK's Bannered Mare along with Populated Cities, Towns and villages plus SLSF Comments. So my Bannered Mare is one of the busiest locations in my game. Often well over a dozen npc's running around in there, especially in the evenings. You can check for conflict in your load with SSeEdit and if you have CK you can load up all mods you find which touch the Bannered Mare. The wolf key ? This may work or not... but you can try this ... it's form is xx1305E3 so in console Player.AddItem xx1305E3 1 or you can target the chest and AddItem xx1305E3 1 The first should put the wolf key in your inventory... but you'd likely have to open the chest inventory and pick it up again. stick the key into the chest, close the inventory, open the chest's inventory again and take the key. Edited February 17 by eflat01
Dreamer1986 Posted February 18 Posted February 18 (edited) Very nice mod, thank you! It would be nice if we could get an actual ability to tame the animals based on the books later down the line. If not possible, its perfectly fine, the mod is good as it is, feature creep can be bad sometimes. Edited February 18 by Dreamer1986
Lunaryon Posted February 18 Posted February 18 So I've got an odd problem, I'm at the first sex point and her hair doesn't have any textures. I'm not sure how to fix this.
killer905 Posted February 18 Posted February 18 52 minutes ago, Lunaryon said: So I've got an odd problem, I'm at the first sex point and her hair doesn't have any textures. I'm not sure how to fix this. Sounds like wrong game version selected.
eflat01 Posted February 18 Posted February 18 (edited) On 2/17/2026 at 2:25 AM, Donuts4me said: I just gave 0.53 a couple quick tests and am still having mixed results with the key. I can still only see it when I play with a newer character. It really should be in the bucket at the very least. I can't think of how VAR_WolfCage and VAR_Wolf could be there and the key not? I mean this is a direct drop in the worldspace. It is hovering over the bucket though. Can you look? second set of eyes may help, load it in CK and go to POITundra01, the quest stage to enable everything is 60 and code in it's fragment. On 2/15/2026 at 1:21 PM, Gristle said: The current version (0.52) should fix this issue. The key is no longer created as an alias in the chest at quest start. Instead, it is added to the chest when Aela gives the wolf quest. Stage 60 snipet look pretty straight forward but are you sure this looks right? setObjectiveCompleted(50) setObjectiveDisplayed(60) WolfCage.Enable() WolfCageGate.Enable() WolfChest.AddItem(WolfCageKey,1) Alias_WolfChestKey.ForceRefTo(WolfChest) wolf.Enable() wolf.EvaluatePackage() I know the alias was WolfChestKey and those are direct properties now Edited February 18 by eflat01
Gristle Posted February 18 Author Posted February 18 7 hours ago, eflat01 said: It is hovering over the bucket though. I was relying on the game's havoc engine to drop it. But in my game the key ends up under the bucket. I usually try to avoid overlapping objects. It's hard to predict how things like this will end up. On 2/16/2026 at 3:19 PM, Nicoya said: Hmm, might there be an issue with adding the item when the cell isn't loaded, perhaps? I think when I spoke with Aela it was in the basement of the companions lodge thing, so definitely nowhere near the bandit camp. I think that cell resets too, so it could be that it reset somehow between speaking with Aela and actually approaching the bandit camp. I'll add backup code so that if you trigger the stage when you get close to the wolf, the key will be added to the chest if it's not there already. But I don't know why the cell would need to be loaded - the key is just being added to a list. Also, the key has always worked for me, which makes troubleshooting and testing difficult. 7 hours ago, eflat01 said: Stage 60 snipet look pretty straight forward but are you sure this looks right? setObjectiveCompleted(50) setObjectiveDisplayed(60) WolfCage.Enable() WolfCageGate.Enable() WolfChest.AddItem(WolfCageKey,1) Alias_WolfChestKey.ForceRefTo(WolfChest) wolf.Enable() wolf.EvaluatePackage() I know the alias was WolfChestKey and those are direct properties now Yes. The quest marker used to point at the key. But I changed it to point at the chest the key is in. (Should be no difference visually.) 1
tlrd Posted February 19 Posted February 19 Does Tiriwn ever get a horse to ride?( like actually ride I uses horses to move around alot so she lags behind often)
killer905 Posted February 19 Posted February 19 41 minutes ago, tlrd said: Does Tiriwn ever get a horse to ride?( like actually ride I uses horses to move around alot so she lags behind often) Yes in Seeds of Lust quest
Donuts4me Posted February 19 Posted February 19 (edited) 12 hours ago, eflat01 said: It really should be in the bucket at the very least. I can't think of how VAR_WolfCage and VAR_Wolf could be there and the key not? I mean this is a direct drop in the worldspace. It is hovering over the bucket though. Can you look? second set of eyes may help, load it in CK and go to POITundra01, the quest stage to enable everything is 60 and code in it's fragment. 4 hours ago, Gristle said: I was relying on the game's havoc engine to drop it. But in my game the key ends up under the bucket. I usually try to avoid overlapping objects. It's hard to predict how things like this will end up. I'll add backup code so that if you trigger the stage when you get close to the wolf, the key will be added to the chest if it's not there already. But I don't know why the cell would need to be loaded - the key is just being added to a list. Also, the key has always worked for me, which makes troubleshooting and testing difficult. Yes. The quest marker used to point at the key. But I changed it to point at the chest the key is in. (Should be no difference visually.) I took a look in CK and I see it. I took another look in-game with my old character. It is there, but it's invisible! Spoiler When I played with the newer character, I could see it floating in the air just like your image. So, definitely was never under the bucket. With the old character I picked up the bucket and saw nothing but noticed if I aimed right where I saw it floating before, I got the prompt to pick it up and I could do it. I wondered if the key in the box was somehow invisible as well. So, I tried hitting the 'Take All' button to see if I would get it. I did not... I went back and played with the newer character again and had the same problem with the bucket key being invisible. However, I could still thankfully see it in the chest. Not sure if playing with my older character right before somehow transferred the invisible glitch to the newer one? Also, with my first test with the new character, I had never talked to Aela before and she was at the farm near Whiterun having the fight with the giant. I went straight from there to the bandit camp. On the most recent test, she was somehow in Jorrvaskr already. Maybe being outside in Skyrim/Tamriel when she gave the quest helped? This is pretty strange... Edited February 19 by Donuts4me 1
wd40glid Posted February 19 Posted February 19 I'm using the Tahrovin modlist, and adding Animal Research 0.53 overwrites my player character from female to male. Now, I just tried an older version (0.22) and that works without issues. Any idea why 0.22 works for me, but 0.53 changes my gender? Anything I can do on my end?
killer905 Posted February 19 Posted February 19 49 minutes ago, wd40glid said: I'm using the Tahrovin modlist, and adding Animal Research 0.53 overwrites my player character from female to male. Now, I just tried an older version (0.22) and that works without issues. Any idea why 0.22 works for me, but 0.53 changes my gender? Anything I can do on my end? Quite strange. Does the entire character change gender, or just the part from the neck down? Anyway, the solution is simple. Type showracemenu and change the gender back to what it was before.
Spaysmen Posted February 20 Posted February 20 (edited) Hello, your mods, Balazar and this, must of be best quest oriented adult mods on Skyrim, intrestin watch on story progressin, But have technikal problem, what stop story - on quest "Braving the Elements" in hall of Elements after summon of 3 atronahs Tirwin no get naked, and do nothing with fire atronah. Quest in ded lock. Have same problem with spriggan (and in Balazar line too) but I sqip problem using sexlab debuggin spell on spriggan (animation no was starting anyway). Here this trick no help :( Have Billy animations for that cratures, with same npc in world animations work. Debug spell work on other atronah in that quest, only fire no react on anythin. Legendary edition. Help please. Edited February 22 by Spaysmen
eflat01 Posted February 20 Posted February 20 On 2/18/2026 at 6:31 PM, Gristle said: I was relying on the game's havoc engine to drop it. But in my game the key ends up under the bucket. I usually try to avoid overlapping objects. It's hard to predict how things like this will end up. I'll add backup code so that if you trigger the stage when you get close to the wolf, the key will be added to the chest if it's not there already. But I don't know why the cell would need to be loaded - the key is just being added to a list. Also, the key has always worked for me, which makes troubleshooting and testing difficult. Yes. The quest marker used to point at the key. But I changed it to point at the chest the key is in. (Should be no difference visually.) Yes Havoc should drop it, it may end up under the bucket if someone has a heavy load for their computer. is a pain placing things in bowls and buckets in CK, a lot of z adjustments, or can just put in on one of the crates which is easier to adjust the z axis.
eflat01 Posted February 20 Posted February 20 (edited) On 2/18/2026 at 11:22 PM, Donuts4me said: look in CK and I see it. I took another look in-game with my old character. It is there, but it's invisible! That's really strange you're not getting a mesh and texture on an object. It's just a generic Clutter\Key02.nif If you ciould target it can you grab it then look in your inventory and drop it on a crate or something? Edited February 20 by eflat01
eflat01 Posted February 20 Posted February 20 (edited) On 2/18/2026 at 11:22 PM, Donuts4me said: Also, with my first test with the new character, I had never talked to Aela before and she was at the farm near Whiterun having the fight with the giant. I went straight from there to the bandit camp. On the most recent test, she was somehow in Jorrvaskr already. Maybe being outside in Skyrim/Tamriel when she gave the quest helped? This is pretty strange... That may be the issue. If she was outside the first attempt? Maybe the grid the camp is at is not far from the giant and may had been rendered already? It should not matter because I'd loaded up new cells in spaces I saved inside, you're not suppose to do that but usually it just renders everything in on a slow draw, though that could screw things up is why they tell you to save and load someplace else when you change a cell or worldspace. The worldspace grid default is nine by default, (I think I change mine to something higher) what that means is the game will load eight adjacent sub-blocks next to the block you're in. It's to make running between them less noticeable. Edited February 20 by eflat01
metanight78 Posted February 20 Posted February 20 Loving the new update so far, your mods always are something for me to look forward to. I was going to ask for a small favor. Can the Dibellan wreath's keywords change it to jewelry instead of clothing? I like to play with Wintersun installed, and I have to prey to Dibella naked (without any items marked as clothing) to gain her favor. It's a small thing, but would help for role play purposes.
Gristle Posted February 20 Author Posted February 20 5 hours ago, Spaysmen said: Hello, your mods, Balazar and this, must of be best quest oriented adult mods on Skyrim, intrestin watch on story progressin, But have technikal problem, what stop story - on atronah quest in hall of Elements after summon of 3 atronahs Tirwin no get naked, and do nothing with fire atronah. Quest in ded lock. Have same problem with spriggan (and in Balazar line too) but I sqip problem using sexlab debuggin spell on spriggan (animation no was starting anyway). Here this trick no help :( Have Billy animations for that cratures, with same npc in world animations work. Debug spell work on other atronah in that quest, only fire no react on anythin. Legendary edition. Help please. Thanks. The spriggans and flame atronach used in the mods are all female, but for some reason the animations for them are male animations (or at least the ones I have), so you need to turn off "Match Creature Genders" in the Sexlab MCM.
lordfirefly73 Posted February 20 Posted February 20 Hi I'm having an issue with the mod that everytime I try to enter Ilinalta's Deep I get a loading screen and then skyrim CTD
killer905 Posted February 20 Posted February 20 28 minutes ago, lordfirefly73 said: Hi I'm having an issue with the mod that everytime I try to enter Ilinalta's Deep I get a loading screen and then skyrim CTD Someone had a similar problem, but it was the fault of some mod that changed Ilinalta's Deep, or it was the fault of some Follower Framework. One of those. But (as far as I remember) there was a CTD only when the PC entered this location with a follower (not Tirwin).
Unicom1981 Posted February 20 Posted February 20 If anyone happens to be playing the Troll quest, I noticed something in version 0.53: Tirwin undresses and goes to the troll, but she gets dressed during the first sex scene. I don't know if this is just happening to me. It would be great if someone else playing the Troll quest could pay attention and see if Tirwin gets dressed during the sex scene.
eflat01 Posted February 20 Posted February 20 1 hour ago, lordfirefly73 said: Hi I'm having an issue with the mod that everytime I try to enter Ilinalta's Deep I get a loading screen and then skyrim CTD Hard to answer without a log. A CTD at Ilinalta's Deep could be caused by corrupt meshes, water/landscape texture conflicts near the Lake, or a faulty mod that delete objects.
Predict2420 Posted February 21 Posted February 21 I need some help. I'm having a lot of trouble with this last chapter. I started a new game and skipped to the last chapter, but I'm having a lot of broken behaviour (collarQuest) At whiterun entrance, tirwin never stops me to start the bind. I used setstage 355 to be able to advance Then, the act between tirwin and the guard doesn't start. She just keeps following me while the guard is waiting on the building. Again, setstage to advance At the big forge, the conversation between aela and erlund never starts. I just start the conversation with aela to advance At dragonsearch, the conversation between the mage and jarl never start. Again, have to force the conversation. At the carriage, cant do anything. I gave up So, im sure is something very broken in my load order. But if someone had the same issue, or is there is something common on those situation that would help find whats wrong. Help would be much appreciated. I played everything prior in the mod (older save) and was great! Thank you for these great mods!
Donuts4me Posted February 21 Posted February 21 14 hours ago, eflat01 said: That's really strange you're not getting a mesh and texture on an object. It's just a generic Clutter\Key02.nif If you ciould target it can you grab it then look in your inventory and drop it on a crate or something? I tried dropping but I get a notification 'You cannot drop keys.' It turns out you cannot drop any kind of key. I never tried, so I am only now just learning that! Even if I could see it after dropping, doesn't really matter now that I already have it. 13 hours ago, eflat01 said: That may be the issue. If she was outside the first attempt? Maybe the grid the camp is at is not far from the giant and may had been rendered already? It should not matter because I'd loaded up new cells in spaces I saved inside, you're not suppose to do that but usually it just renders everything in on a slow draw, though that could screw things up is why they tell you to save and load someplace else when you change a cell or worldspace. The worldspace grid default is nine by default, (I think I change mine to something higher) what that means is the game will load eight adjacent sub-blocks next to the block you're in. It's to make running between them less noticeable. I did another test with my older character and could actually see the floating key like my new character. The key was still missing from the box as usual. This time I notice that I can only pick it up if I look straight down into the bucket as if it was in there. Aiming right at the floating key does not allow me to pick it up. So... it appears there is an illusion of the key in it's spawn point, but the actual key to pick up really is in the bucket (just invisible). I met Aela in Jorrvaskr this time again. So, I didn't really need to be outside in Skyrim when the key spawned in order to see it. Spoiler
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