verel Posted January 22 Posted January 22 3 hours ago, Lazy Palm said: Thanks for the report! I will look into both of these issues. Is it the pose submenu that is just showing up? or the whole action menu (top level wheel menu)? The whole action menu was blocked, oddly not for Events like the inspection. And i noticed that the Beviour rules are still on even if your freed from your dom.
SullenMan Posted January 28 Posted January 28 What should I do if the dialogue with the master disappears and the hotkey no longer works? The stopword removes clothing but doesn't restart the quest process, doesn't return the hotkey, and the mod generally appears inactive? Maybe a console command can reset everything?
tholos Posted January 29 Posted January 29 (edited) Hi, just did some testing, I haven't seen anyone talking about this issue; On my save, I installed this mod (I haven't done any modification through MCM yet) and when a dragon appeared and killed it, it started a quest about giving the soul to the "Master" There is a red color message in the upper left saying something like "My master wants to..." (see me ? I don't remember correctly the sentence and the name of the quest, I can provide it quite easily if needed) The issue I want to point out is; after killing a dragon, it starts a quest about giving the soul to the master BUT, I wasn't having any follower at all Anyways, after some testing, the mod looks fun to play with ! There is a lot of option in MCM and sometimes I was wondering "what does this line do ?", maybe having a guide or something to understand what the option we modify does ? Thanks for reading EDIT: Kind of related as someone said though : Spoiler Quote I tried your mod on my last play through and in general it worked fine. Two things to report (sorry if someone has commented already and this is old news), 1. My master/follower died while we were questing yet the mod thought he was still alive. The prompts would come up for events but obviously no master. And since he wasn't alive I could not tell him that the relationship was over. 2. I'm using Skyrim Unbound and in my recent run through I was not the Dragonborn, at some point in the game (this is when I did not have a master) dragons started randomly appearing about every other day and it would initiate a quest through Binding. The quest would itself self-terminate as there was no master but the dragons kept on generating. Otherwise it's a very good mod and I appreciate all the work you put into developing it. Edited January 29 by tholos
yeongnagi Posted January 29 Posted January 29 ivw had this mod work before but after experimenting with other mods and realized they dont work, ive disabled them and broke my whole mod list and figured out this mod makes my game ctd. is there anything that this mod would conflict with?
Talesien Posted January 30 Posted January 30 (edited) On 1/29/2026 at 12:46 AM, SullenMan said: What should I do if the dialogue with the master disappears and the hotkey no longer works? The stopword removes clothing but doesn't restart the quest process, doesn't return the hotkey, and the mod generally appears inactive? Maybe a console command can reset everything? Only thing that comes to mind is that some other mod might have started, but not removed an DHLP event. If you got Binding-Gear or Sexy Adventures (there are likely other mods that offer that too) you can check for it in the mcm and perhaps remove it. Make sure though that there really isn't anything from another mod going on that justifies the DHLP event (which is designed to tell other adult mods "I'm doing a scene here, leave the PC alone"). Edited January 30 by Talesien
MereFJ Posted January 31 Posted January 31 this is intriguing and very promising. especially since you can take it as lightweight or as heavy as you want. I want it lightweight, mostly for follower and DB at home, maybe an occasional public event in town or some interaction with town npc's. When adventuring, I want to wear my usual armor, no bindings, maybe a piercing or a collar. Nothing that prevents or hinders combat. Having a little trouble figuring things out though. Need to put armor on before leaving the player home, so can't use nudity rule?? went outside and it still applied just outside the home. how do I handle transition from at home to adventuring?
Talesien Posted January 31 Posted January 31 (edited) 13 hours ago, MereFJ said: this is intriguing and very promising. especially since you can take it as lightweight or as heavy as you want. I want it lightweight, mostly for follower and DB at home, maybe an occasional public event in town or some interaction with town npc's. When adventuring, I want to wear my usual armor, no bindings, maybe a piercing or a collar. Nothing that prevents or hinders combat. Having a little trouble figuring things out though. Need to put armor on before leaving the player home, so can't use nudity rule?? went outside and it still applied just outside the home. how do I handle transition from at home to adventuring? Two options really.. One, define the fitting bondage outfits (mainly the at home outfit and the safe areas outfit as restrictive/non-restrictive as you like, then use bondage outfits instead of just the bondage rules (they can be use on top of the outfits if you like). You can add regular clothing/armor top a bondage outfit, so it gets automatically applied, that can in a way be used to simulate the nudity rule without having it. You might have to experiment a little. The nudity rule itself likely has to be set to hard limit, yes. Perhaps long term Lazy can add a an indoor nudity rule to complement the more general one. You are invited to add a suggestion as to that to the issue tracker on the Binding Github: https://github.com/LazyPalm/BindingModSkyrim/issues Alternately you could define the "go adventuring outfit" to your liking and ask your dom each time for the 'go adventuring' quest, which will automatically override everything else. Edited January 31 by Talesien 1
firebinder Posted January 31 Posted January 31 This does look like an amazing mod with an almost overwhelming number of options. It is a bit short on documentation however. My immediate question is this: most of the "rules" settings have seven choices, but exactly what those choices do isn't clear to me. So can someone tell me what to expect from each of these rule settings? (blank - no setting chosen) Blocked / Hard Limit Safe Areas Permanent Permanent Safe Areas Unsafe Areas Permanent Unsafe Areas I appreciate any help!
Seallv Posted February 1 Posted February 1 (edited) I have a problem - my PC is getting sent to defeat scenario when shes much higher health then the killing blow. Sometimes its 20%, but more often its 40%, just now i got sent there at 60%. Come on, how am i supposed to fight if fight ends when im at 60% hp, thats 2 hits from enemies... Do i have increase my health like 3-4 times for this to be playable? Naked Defeat mod did it with bleedout and some other weird names that meant that when my character actually dies(if i understood that correctly), then blackout starts and she is revived there and event starts. I think in Naked Defeat i could have even 5-10% if im not mistaken. Edited February 1 by Seallv
Talesien Posted February 1 Posted February 1 9 hours ago, firebinder said: This does look like an amazing mod with an almost overwhelming number of options. It is a bit short on documentation however. My immediate question is this: most of the "rules" settings have seven choices, but exactly what those choices do isn't clear to me. So can someone tell me what to expect from each of these rule settings? (blank - no setting chosen) Blocked / Hard Limit Safe Areas Permanent Permanent Safe Areas Unsafe Areas Permanent Unsafe Areas I appreciate any help! Blank = default (i.e. the rule can be assigned, removed and used without restriction). Blocked / Hard Limit = What is says, the rule will not be used ever. Safe Areas = Like Default (blank), but the rule will be used only in safe areas, i.e. in cities, towns and building (occupied by friendlies). Note that the "safe area" extends a bit around settlements and can be a bit irregular (especially if on the streets around Whiterun you zip in and out of the 'safe area' a lot, hence there is an adjustable delay for enabling/disabling rules and bondage set) Permanent = Like default (blank), except the rule will not be removed again once instated. Permanent Safe Areas = Like Safe Areas, except the rule will not be removed again once instated. Unsafe Areas = Pretty much the inversion of Safe Areas, i.e. the rule will only be used outside safe areas (i.e. in the wilds, dungeons, etc.) Permanent Unsafe Areas = As Unsafe Areas, except the rule will never be removed again.
Talesien Posted February 1 Posted February 1 4 hours ago, Seallv said: I have a problem - my PC is getting sent to defeat scenario when shes much higher health then the killing blow. Sometimes its 20%, but more often its 40%, just now i got sent there at 60%. Come on, how am i supposed to fight if fight ends when im at 60% hp, thats 2 hits from enemies... Do i have increase my health like 3-4 times for this to be playable? Naked Defeat mod did it with bleedout and some other weird names that meant that when my character actually dies(if i understood that correctly), then blackout starts and she is revived there and event starts. I think in Naked Defeat i could have even 5-10% if im not mistaken. That's intentional. Binding is NOT a death alternative mod and not intended to replace one. If you have pre-slavery events active (it's disabled by default) it triggers at 50%. The reason is simply to avoid clashing with death alternative mods. If you put the bar much lower and the user also has a death alternative mod (like Naked Defeat) installed there is a good chance, especially at low levels, that a single hit can get you from 35% health to zero. In which case both the death alternative mod and Binding would trigger and BAD things would occur as a result. (Most DA mods trigger at bleedout/aka 0 HP btw. though some can be adjusted to trigger earlier.) If you don't like it you can always disable the function and rely on a DA mod and SimpleSlavery++ to get into Binding. LazyPalm has plans to allow for a lower trigger threeshold (expect it to come with a big fat warning pop-up), but it's not in yet and probably not having the highest priority currently. 1
Bane Master Posted February 1 Posted February 1 1 hour ago, Talesien said: Binding is NOT a death alternative mod and not intended to replace one. Although - in theory at least, it should be possible to add a DA trigger for Binding and use that instead of the built in health limit
Talesien Posted February 1 Posted February 1 2 minutes ago, Bane Master said: Although - in theory at least, it should be possible to add a DA trigger for Binding and use that instead of the built in health limit Possible, yes, but IMHO out of scope (as to work as a DA mod, you need to consider way more than just combat outcomes, or you end up with crap). Scope creep is a common problem for many LL mods (and a common reason for eventual degradation in quality). I go by the premise that is is better to build something that does one thing really well, then to build something that does many things, but excels at nothing. Binding is a complex mod as is. I guess a feasible compromise might be to add an Acheron bridge.
quarker Posted February 1 Posted February 1 On 1/5/2026 at 3:18 PM, Lazy Palm said: If you install the mod Go To Bed, it will use its skse DLL to launch a sleep dialogue during sleep events when you press the action key. Revisiting after a while. Is it possible to get this working without Go to Bed?
Talesien Posted February 1 Posted February 1 37 minutes ago, quarker said: Revisiting after a while. Is it possible to get this working without Go to Bed? Currently no, Binding hooks into a go to bed function that has no vanilla equivalent. Perhaps in the future, I know LazyPalm has some plans in regards to sleeping etc., but not sure if that includes replicating the functions that would allow it to work without go to bed.
firebinder Posted February 1 Posted February 1 7 hours ago, Talesien said: Blank = default (i.e. the rule can be assigned, removed and used without restriction). Blocked / Hard Limit = What is says, the rule will not be used ever. Safe Areas = Like Default (blank), but the rule will be used only in safe areas, i.e. in cities, towns and building (occupied by friendlies). Note that the "safe area" extends a bit around settlements and can be a bit irregular (especially if on the streets around Whiterun you zip in and out of the 'safe area' a lot, hence there is an adjustable delay for enabling/disabling rules and bondage set) Permanent = Like default (blank), except the rule will not be removed again once instated. Permanent Safe Areas = Like Safe Areas, except the rule will not be removed again once instated. Unsafe Areas = Pretty much the inversion of Safe Areas, i.e. the rule will only be used outside safe areas (i.e. in the wilds, dungeons, etc.) Permanent Unsafe Areas = As Unsafe Areas, except the rule will never be removed again. Thanks - that is exactly what I needed to know.
Lazy Palm Posted February 2 Author Posted February 2 0.4.34 - preview * dead dom fix releases player * random items on rules based outfits fix * rules violations with no dom fixes * 2nd / 3rd sub in exp features fix for bound sleep * restart only the strong quest fix * other small fixes Binding 0.4.34.7z 1
Lazy Palm Posted February 2 Author Posted February 2 (edited) 17 hours ago, Bane Master said: Although - in theory at least, it should be possible to add a DA trigger for Binding and use that instead of the built in health limit This recently built Acheron Compatibility mod that might be useful: It is for 0.4.32 - it might need some slight patching for 0.4.34. Edited February 2 by Lazy Palm
MereFJ Posted February 2 Posted February 2 On 2/1/2026 at 8:59 AM, Talesien said: Two options really.. One, define the fitting bondage outfits (mainly the at home outfit and the safe areas outfit as restrictive/non-restrictive as you like, then use bondage outfits instead of just the bondage rules (they can be use on top of the outfits if you like). You can add regular clothing/armor top a bondage outfit, so it gets automatically applied, that can in a way be used to simulate the nudity rule without having it. You might have to experiment a little. The nudity rule itself likely has to be set to hard limit, yes. Perhaps long term Lazy can add a an indoor nudity rule to complement the more general one. You are invited to add a suggestion as to that to the issue tracker on the Binding Github: https://github.com/LazyPalm/BindingModSkyrim/issues Alternately you could define the "go adventuring outfit" to your liking and ask your dom each time for the 'go adventuring' quest, which will automatically override everything else. thanks so much, I think that's a great approach for me to try. I'll switch the rules to blank, and focus on creating a bunch of outfits for different settings. Once I have that set up to my liking, I'll start looking at how to trigger different events. Like maybe if my dom wants to publicly punish my DB by putting her in a pillory outside and spanking her (similar to prison overhaul and triggering spank that ass mod). Or parade her around the inn in a slutty outfit to trigger sex scenes.
Seallv Posted February 3 Posted February 3 On 2/1/2026 at 11:01 AM, Talesien said: That's intentional. Binding is NOT a death alternative mod and not intended to replace one. If you have pre-slavery events active (it's disabled by default) it triggers at 50%. The reason is simply to avoid clashing with death alternative mods. If you put the bar much lower and the user also has a death alternative mod (like Naked Defeat) installed there is a good chance, especially at low levels, that a single hit can get you from 35% health to zero. In which case both the death alternative mod and Binding would trigger and BAD things would occur as a result. (Most DA mods trigger at bleedout/aka 0 HP btw. though some can be adjusted to trigger earlier.) If you don't like it you can always disable the function and rely on a DA mod and SimpleSlavery++ to get into Binding. LazyPalm has plans to allow for a lower trigger threeshold (expect it to come with a big fat warning pop-up), but it's not in yet and probably not having the highest priority currently. Thanks.
Anunya Posted February 3 Posted February 3 On 2/1/2026 at 8:45 PM, Lazy Palm said: This recently built Acheron Compatibility mod that might be useful: ... It is for 0.4.32 - it might need some slight patching for 0.4.34. What do you think might happen if I use 0.4.34 and an unpatched version of the Bridge? (because I don't know how to patch it)
Lazy Palm Posted February 3 Author Posted February 3 9 hours ago, Anunya said: What do you think might happen if I use 0.4.34 and an unpatched version of the Bridge? (because I don't know how to patch it) I THINK all you would need to do is install that mod and look for the bind_Functions.pex script in it. Just delete that. It has a fix to restart the only the strong quest, but I have some other fixes in the function script now (and a fix for that problem). The rest of it should be fine. It should not be destructive to try it regardless. Let me know if it works! 1
Submissive Boy Posted February 3 Posted February 3 13 hours ago, Anunya said: What do you think might happen if I use 0.4.34 and an unpatched version of the Bridge? (because I don't know how to patch it) just released a fixed version for Binding 0.4.34. 2
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