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Posted

How well does Binding pair with SubLola?

 

Does it completely take over the gameplay, filling all available time with sub stuff? Does it clash? Or does it allow for some level of gameplay?

 

Does anyone have any experience with the two together?

Posted
7 minutes ago, Anunya said:

How well does Binding pair with SubLola?

 

Does it completely take over the gameplay, filling all available time with sub stuff? Does it clash? Or does it allow for some level of gameplay?

 

Does anyone have any experience with the two together?

Yes I've tried both together with one Mistress and with two.  I'd say two mistresses was more difficult to keep straight.  In my playing it's about a 70/30 Binding/SubLola split with sub events. 

My impressions were that the Mistress was paying more attention to the sub.  The required nudity part of SubLola is less emphasized and may (with some settings) become a problem.  The device bondage and camping are a great addition.  After a while, the devious devices used on the sub seem more like regular outfits than inescapable punishments.  But with so many settings available between the two mods I've only experienced a fraction of what could be done.   I haven't found any "killer" conflicts - there may be some events that are not possible to complete due to conflict but the worst that happens is that one of the mods causes the sub to earn a punishment. 

I would recommend playing each mod alone first to understand the settings and how they affect gameplay.  But playing them both together can be fun.

Posted (edited)
On 1/31/2026 at 9:59 PM, Talesien said:

One, define the fitting bondage outfits (mainly the at home outfit and the safe areas outfit as restrictive/non-restrictive as you like, then use bondage outfits instead of just the bondage rules (they can be use on top of the outfits if you like).

can this be disabled Completely by any chance? I disabled the outfits, but the DOM always teleports to the player even when he is waiting and plays the Outfitanimation, when there is a location change... its somewhat unimmersive!

 

Another thing:

this Package should also be disable - it makes sitting NPC's to stand up, which is also a bit annoying

 

Screenshot2026-02-06081517.jpg.67795718806e4ce08b4d71f8ce5b4f9f.jpg

Edited by bigbasi
Posted
38 minutes ago, bigbasi said:

can this be disabled Completely by any chance? I disabled the outfits, but the DOM always teleports to the player even when he is waiting and plays the Outfitanimation, when there is a location change... its somewhat unimmersive!

 

Another thing:

this Package should also be disable - it makes sitting NPC's to stand up, which is also a bit annoying

 

Screenshot2026-02-06081517.jpg.67795718806e4ce08b4d71f8ce5b4f9f.jpg

I think there is a setting that allows for bondage changes without the Dom being near, at least there was one once, not sure if it's still there (can't get into the game to check right now). If not the only way I see is to either have only one set for all situations, so it never needs to be changed or not use Bondage at all.

LazyPalm would've to look at that, it looks like it might be the 'holding package' that keeps the NPC there, even if say NFF would otherwise have him buy a drink, brew some potions, sharpen his sword or just move around. So if you disable the package, the follower would likely run away in the middle of the dialogue. I might e wrong with that specific one though.

Posted (edited)
1 hour ago, Talesien said:

I think there is a setting that allows for bondage changes without the Dom being near, at least there was one once, not sure if it's still there (can't get into the game to check right now). If not the only way I see is to either have only one set for all situations, so it never needs to be changed or not use Bondage at all.

LazyPalm would've to look at that, it looks like it might be the 'holding package' that keeps the NPC there, even if say NFF would otherwise have him buy a drink, brew some potions, sharpen his sword or just move around. So if you disable the package, the follower would likely run away in the middle of the dialogue. I might e wrong with that specific one though.

 

Thats OK for the DOM, but not for all other NPCs, should be a check, before applying the package

Edited by bigbasi
Posted

2 questions:

 

1.) Is there a quicker way in and out of bondage outfits? I do have remove gear and destroy devices checked on to try and get the switching to be a little faster. Most of the time, the Dom will not finish equipping the outfit items before the event happens. Maybe I need to use less items for the outfits?

 

2.) plans for setting a time limit on how long you must be in service to the dom/mistress? Or will it only be restricted to being released from the follower dialogue?

 

Great mod and excellent work so far

Posted

And one other thing - does anyone know how to make DM3 work with AE? I have read a lot that it doesnt work, but since this is integrated here, maybe someone made it work. I can choose DM3 in the furniture placement, but the List is empty

Posted
2 hours ago, bigbasi said:

And one other thing - does anyone know how to make DM3 work with AE? I have read a lot that it doesnt work, but since this is integrated here, maybe someone made it work. I can choose DM3 in the furniture placement, but the List is empty

 

These shown below work OK on AE.  I am using all of them in one game. 

 

Do a search for the files.  Basic DM3 comes from offsite, the next two may be avvailable on LL, and the Corpse add-on is from Toaster's Discord - "Toaster Bath"

 

Hope that helps

 

DQW

 

=================

 

Display Model SE (DM3) dse-display-model-vgamma1

 

1158968611_(DM3)PRJFurniturePackv1_1(1)

 

kalmah_dmpack_103_full

 

DM3 CorpseAddon (+ the patch)

 

Posted
6 hours ago, UncontrolledShadowComment said:

2 questions:

 

1.) Is there a quicker way in and out of bondage outfits? I do have remove gear and destroy devices checked on to try and get the switching to be a little faster. Most of the time, the Dom will not finish equipping the outfit items before the event happens. Maybe I need to use less items for the outfits?

 

2.) plans for setting a time limit on how long you must be in service to the dom/mistress? Or will it only be restricted to being released from the follower dialogue?

 

Great mod and excellent work so far

Sounds odd, changing bondage sets is pretty fast for me (there is a limit on how fast it can be, due to the clumsy way DD works, LazyPalm had the change way faster, but for DD's to work correctly you need to call its papyrus scripts for each item one by one, creating a significant bottleneck, ZAZ devices could be swapped almost instantly, but of course they are non-locking).
Still, it sounds like something is slowing things down in your game. Can you post a papyrus log perhaps?

Posted
2 hours ago, Talesien said:

Sounds odd, changing bondage sets is pretty fast for me (there is a limit on how fast it can be, due to the clumsy way DD works, LazyPalm had the change way faster, but for DD's to work correctly you need to call its papyrus scripts for each item one by one, creating a significant bottleneck, ZAZ devices could be swapped almost instantly, but of course they are non-locking).
Still, it sounds like something is slowing things down in your game. Can you post a papyrus log perhaps?

It might be some script is being overwritten by another, or that I have intense Papyrus demand due to how many mods I have installed. Will take a peek at that; could also be goofyness with registering devices with Unforgiving Devices each time the outfit is swapped (which most likely could be it)

Posted
2 hours ago, UncontrolledShadowComment said:

It might be some script is being overwritten by another, or that I have intense Papyrus demand due to how many mods I have installed. Will take a peek at that; could also be goofyness with registering devices with Unforgiving Devices each time the outfit is swapped (which most likely could be it)

That sounds plausible, I don't use UD, so I wouldn't know and I know LazyPalm also develops with only basic DD NG. If it is UD that slows things down substantially, then the onus would be on the author of UD to optimize it.

Posted (edited)

Running into two issues with this mod  -

 

1. I'm not actually sure if this is an issue or intended, but bound sex triggers nonstop... like 15-20 seconds after the quest ends, it starts again. I looked through the MCM for settings related to trigger intervals for the bound sex event but found none. Is this bugged or did I miss a setting somewhere?

 

2. Collars (and occasionally other items) are not being properly equipped when switching between outfits. Sometimes the mod states that two collars cannot be equipped simultaneously, implying the mod is unable to unequip the collar from the existing outfit; sometimes there is no message and the mod simply equips every piece of the new outfit except for the collar, which it retains from the previous outfit. All involved collars are from this mod, not from SLTR or anything else. I also occasionally see this happen with gags and shoes, though in those cases the original items are successfully unequipped, just the new ones are never equipped.

 

--

 

Also, one other question - 

 

How is location priority determined for outfits? Say you have an outfit for safe areas and inns, or an outfit for any city and individual cities - does it go from most specific to least specific?

Edited by noctred
Posted

I'm having a couple of issues too. 

 

Events sometimes kind of stack up and get in each others way. For example my character was in the middle of bound sex, but kept getting a message "master wants to speak to you".  Actually trying to speak with him before the sex was done caused another event to start at the same time. Another time my poor character was being whipped while in harsh bondage and also in furniture bondage - needless to say none of it worked quite right. 

 

There also seems to be a bit of an issue where events are triggered that cannot be completed because of bondage imposed earlier. For example my character was ordered to masturbate during an inspection - but she could not because her hands were bound, which earned her an infraction. Hardly fair, although I suppose owners don't have to be fair.

Posted
15 hours ago, noctred said:

Running into two issues with this mod  -

 

1. I'm not actually sure if this is an issue or intended, but bound sex triggers nonstop... like 15-20 seconds after the quest ends, it starts again. I looked through the MCM for settings related to trigger intervals for the bound sex event but found none. Is this bugged or did I miss a setting somewhere?

 

2. Collars (and occasionally other items) are not being properly equipped when switching between outfits. Sometimes the mod states that two collars cannot be equipped simultaneously, implying the mod is unable to unequip the collar from the existing outfit; sometimes there is no message and the mod simply equips every piece of the new outfit except for the collar, which it retains from the previous outfit. All involved collars are from this mod, not from SLTR or anything else. I also occasionally see this happen with gags and shoes, though in those cases the original items are successfully unequipped, just the new ones are never equipped.

 

--

 

Also, one other question - 

 

How is location priority determined for outfits? Say you have an outfit for safe areas and inns, or an outfit for any city and individual cities - does it go from most specific to least specific?

1.) Depends, IIRC bound sex is governed by the setting sunder Sex&Arousal. By default it's off, if you checked "Free Use Sex" but left the other settings at default (i.e. the Dom requires 0 Arousal to rigger sex), yes I can imagine he keeping you busy. ;)Try setting the Arousal needed to say 80.

2.) Sounds odd, did you check your papyrus log for stack dumps or other problems? That notwithstanding, there are several possibilities for that behavior. For one, Binding does (should) not replace DD's marked as quest items (and perhaps unique items). So that is one possibility. Another is that some DD's, in particular most (but not all) harnesses include a collar, so such a harness and a discreet collar can't be worn simultaneously.
The quest item problem should not occur if the items all came from binding, the collar + collar including harness (there are also some armbinder type that include a collar, etc.) could apply though.
Still it sounds odd, perhaps post a papyrus log that includes such a problem happening.

The outfits should use the most fitting first, if several apply (like say you have an inn outfit and an at home outfit that also has the inn usage checkbox set) Binding will choose one randomly. Keep in mind the name is just that, a name, binding determines eligibility from the location checkboxes.

Posted (edited)
7 hours ago, firebinder said:

I'm having a couple of issues too. 

 

Events sometimes kind of stack up and get in each others way. For example my character was in the middle of bound sex, but kept getting a message "master wants to speak to you".  Actually trying to speak with him before the sex was done caused another event to start at the same time. Another time my poor character was being whipped while in harsh bondage and also in furniture bondage - needless to say none of it worked quite right. 

 

There also seems to be a bit of an issue where events are triggered that cannot be completed because of bondage imposed earlier. For example my character was ordered to masturbate during an inspection - but she could not because her hands were bound, which earned her an infraction. Hardly fair, although I suppose owners don't have to be fair.

Are you using Submissive Lola as well? That Master wants to speak with you sounds more like SLTR.
The second might be a bug, though Binding should apply a set of restraint specific to bound masturbation. I suppose it depends on the animations you got installed and if you modified the setup for that. I find it odd it though. Did binding even try to start an animation? Or perhaps that was again Binding and SLTR both trying to do something. That should be mitigated by both mods using DHLP events to avoid that, but the onus in such cases is still on the user to select sensible settings in both mods, which might require some trial and error. SLTR will not usually expect you to be heavily bound unless it did so itself.
If you do not have SLTR running, then something is very off in your LO. What version of Binding do you run? Can you post a papyrus log where such an overlap occurs, perhaps?

Edited by Talesien
Posted
5 hours ago, Talesien said:

Are you using Submissive Lola as well? That Master wants to speak with you sounds more like SLTR.
The second might be a bug, though Binding should apply a set of restraint specific to bound masturbation. I suppose it depends on the animations you got installed and if you modified the setup for that. I find it odd it though. Did binding even try to start an animation? Or perhaps that was again Binding and SLTR both trying to do something. That should be mitigated by both mods using DHLP events to avoid that, but the onus in such cases is still on the user to select sensible settings in both mods, which might require some trial and error. SLTR will not usually expect you to be heavily bound unless it did so itself.
If you do not have SLTR running, then something is very off in your LO. What version of Binding do you run? Can you post a papyrus log where such an overlap occurs, perhaps?

I'm running Binding 0.4.32, with bigbasi's voice files addon and the Binding Acheron Compatibility mod (and this enslavement did start through a BiAC Acheron "Follower" event).

 

Binding gave a console message to the effect that the animation could not start because of her bound hands (I'm afraid I did not down the exact message). I have a lot of animations installed, including several for female masturbation. On an earlier occasion she was required to masturbate while not  restrained and it worked as expected.

 

I do have Submissive Lola installed (2.1.15), but I did not use it's dialog to start this PC's enslavement so I wouldn't expect SLTR to be trying to do anything. Checking the MCM for it,  the quest appears to be unstarted.

 

If it happens again I'll see if I can get more info from the console and the logs as to which mod is doing what.

Posted
20 minutes ago, jcmvds said:

I can't activate a dominant; can it be any NPC or does it have to be a follower?

Depends on your setting (and possible if you are using 0.4.34 from this thread or the last official version from the DL page, which may or may not have had a bug there, can't remember for certain anymore). Binding does have an MCM setting that allows you to make any NPC your dom (probably needs to have a valid voice, so no creatures), it is disabled by default though. Binding is currently working better if the Dom is a (current) follower. The "any NPC" option is still in testing/development.
 

Posted
8 hours ago, doesitmatter11 said:

Is there a futa compatibility mod? Or can we use sexlab's gender for the binding dom gender?  Getting a lot of sex animations that don't make sense

I don't think Binding forces the Genders currently, so the sorting is left to SexLab, which does tend to do badly in that regard. If I enable Futa animations I tend to see them often when they shouldn't, and not when they should play. It's partially a tagging problem with the Animations I guess.

Posted
On 2/11/2026 at 7:24 PM, firebinder said:

I'm running Binding 0.4.32, with bigbasi's voice files addon and the Binding Acheron Compatibility mod (and this enslavement did start through a BiAC Acheron "Follower" event).

 

Binding gave a console message to the effect that the animation could not start because of her bound hands (I'm afraid I did not down the exact message). I have a lot of animations installed, including several for female masturbation. On an earlier occasion she was required to masturbate while not  restrained and it worked as expected.

 

I do have Submissive Lola installed (2.1.15), but I did not use it's dialog to start this PC's enslavement so I wouldn't expect SLTR to be trying to do anything. Checking the MCM for it,  the quest appears to be unstarted.

 

If it happens again I'll see if I can get more info from the console and the logs as to which mod is doing what.

Also consider updating to 0.4.34 from this thread, it fixes a number of bugs.

Posted
27 minutes ago, Hanshurtig11 said:

I guess the new release V 0.4.34 is the same the as the V 0.4.34 preview postet here in the support some days ago ? Thx for the work !

Should be the same, yes. Appears not to have introduced any new bugs, so went to the DL page to make it easier to find.

Posted

I found out that the teleport to player is baked into a script called bind_MovementQuestScript ...

 

function WalkTo(Actor a, ObjectReference target, float targetDistance = 128.0, int maxSeconds = 30) global

 

1. I dont think this is a good idea or good practice for that matter

2. 128 Units until the actor get teleported on my head? thats really low. 1000 Units are like 16m irl.

 

for example I walked out of the door from a house and stood there, thinking where to go and TheDom fell onto my head. because I stood for 30 seconds and he was 200 units away... right behind me, in VR I could have turned around and grabbed his face and [insert act of raw violence here] 😉

 

If you have NFF installed you dont even need this function, it does it way better and immersive.

for some of the other things I mentioned before I made myself a dirty ssedit patch, which edits the conditions, so they dont get applied, but this, I tried to recompile the script with higher values but it simply fails...

 

On 2/7/2026 at 12:01 PM, bigbasi said:

can this be disabled Completely by any chance? I disabled the outfits, but the DOM always teleports to the player even when he is waiting and plays the Outfitanimation, when there is a location change... its somewhat unimmersive!

 

this is also baked into a script ... and cannot be disabled.

 

For Real, am I the only one, that finds this annoying? or experiences this?

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