EnragedRabisu Posted March 6 Posted March 6 7 minutes ago, Talesien said: Castle is pretty much a keyword assigned to an interior, in Vanilla it covers all the Jarl's abodes (I think) + the whatever it's called in Ravens Rock. Might also extend to Fort Dawnguard and Castle Volkihar, but I think not. Some mod added places might also qualify. That's really pretty much something you need to find out the hard way. That's kind of unfortunate. 😅I guess I'll find out as I go. 8 minutes ago, Talesien said: You can do that already, just create a 2nd (or 3rd) outfit, assign it to the same location(s) and Binding will select a random one. Perfect. I'll have to spend some time in the design dungeon. If only Skyrim wasn't so finnicky with its camera. Every so often as something is being equipped, my camera decides to go underground, and the only reliable fix I've found is to go into first person (unsure if required) save and go back to the main menu to reload the save.
Lazy Palm Posted March 6 Author Posted March 6 On 3/4/2026 at 7:46 PM, DonQuiWho said: @Lazy Palm @Talesien OOIC, has anyone else found that they have problems using this mod + Display Model3? I have had that running consistently in games for years, incl those also using the kalmah, PRJ, and Toaster mods All of a sudden I have found that the menus for the available placement slots on devices - ie the DM3 based devices that specify what the actor being placed should do when placed on a device which has multiple poses available - these do not now appear in DM popup menus and the game says 'No Slot Selected'. and the placement 'fails'. So, many devices are now unuseable in the manner intended. I have checked the mod setup order across a few games and it seems consistent The ony difference I can see between this latest game, into which I introduced 'Binding', and its predecessors, is that MO2's Data tab now shows that there is an additional DM3 script in the new game that has been added by this mod, ie 'bind_DM3Helper' - which includes some code which may (or may not - I'm no techie!) affect the DM3 Activator function Has anyone else seen this issue with DM3 after adding this mod, and if so, have you any idea if this might be a causal factor? Any help/advice welcome PS: If this is the issue with DM3, it does not seem to cease if you put a temporary hold on Binding's MCM Control tab. (And as a further aside, that setting seems to need to be reset every time you load up the game - ie, a temporary halt does not seem to carry over from the point at which you save and log out, to the point at which you then restart the game) PPS: I have attached my latest log file which shows activity: 1 - an NPC in a single pose Toaster DM1 pack - the NPC was added to that in a prior session, but the log shows the NPC idle activity 2 - an addition of a DM2 Cage into the game and an unsuccessful attempt to add an NPC into it - after using DM3's 'assign NPC' command, the cage sits there but no slot option menu appears and on backing out of the attempt, a No Slot Selected message appears. Whilst NOT included in this log, if I tell a follower that I want them to do something and place the marker on the cage, the Follower WILL sit in the cage if you select the cage and press R, but in what is a 'fixed' position (I'd guess the first slot) 3 - what happens when I try to suspend 'Binding' from the MCM 'Control' submenu option. FWIW, there's a stacked error and the 'OnControlUp' commands continue afterwards as they did prior to the attempted cancel Hope that helps DQW Papyrus.0.log 275.99 kB · 0 downloads I am have not noticed similar issues, but I will see if I can recreate it based on your description. I kind of guessed on some of the script functions to use when I added that integration, so it is entirely possible I am missing an operation.
Lazy Palm Posted March 6 Author Posted March 6 (edited) 3 hours ago, EnragedRabisu said: Really just turning the rules into a simple sentence or two during the add sequence would add both immersion (She should be explaining to you how she expects you to act) and playability (I should understand how to interact with the rule when it comes up). This was actually my plan. I added some dialogue around the bondage rules, but didn't add anything for behavior rules yet. Another thing that is languishing on the to-do list during my many restructures of this code base. I will try to get that fixed in the 0.5 version. 3 hours ago, EnragedRabisu said: Unrelated: I'm having trouble getting both the word wall (have never gotten this to trigger) and now the dragon bones (triggered once, second time just constantly spammed 'mistress wants to talk' until I ran too far away and failed it) events. Tried on 0.4.34 and even updated to 0.4.36 and reloaded the save to try the dragon again. Haven't tried the word wall on .36 yet. Yeah, word wall is getting some fixes that I will get a patch to fix soon. Didn't know about the dragon quest though. I will see if I can duplicate that one. Thanks for letting me know! Edited March 6 by Lazy Palm
DonQuiWho Posted March 6 Posted March 6 (edited) On 3/6/2026 at 4:24 AM, Lazy Palm said: I am have not noticed similar issues, but I will see if I can recreate it based on your description. I kind of guessed on some of the script functions to use when I added that integration, so it is entirely possible I am missing an operation. Ignore this Thanks vm. I'll keep an eye out for what you say. I realise that it may be nothing to do with your mod, but I have shifted the DM3 based mods to the end of the load order with no success, and I always come back to the only real difference between my 2 current games is the addition of 'Binding'. There was another DOM helper file in my other game where everything works OK, but it seemed to be a single script which was being overwritten by DM3's main script anyway, so that just seemed an unlikely cause and, as I said previously, the whole group of DM3 based mods have always worked fine together in the past in the other current game, and prior ones. Looking at the source code for your DM helper file, it does seem to do something on slot allocations, a sort of trickle down those available, so I was wondering if it somehow was interfering with the handling of the remaining slots, so let's see if you find anything DQW Edited April 1 by DonQuiWho
Kargano01 Posted March 6 Posted March 6 Hello, I have 2 issues. I am on 0.4.36 I have te rule no beds Status on and permanent. But if i kneel deep. It teils me i must facing the bed. Makes no different if i crosshair it. Looked directly to bed. Or something else.Also if i deep kneel i become a penalty for not kneeling if i try talk to my Mistress. The second one is the rule Speaking:Dom Speak. It is also on and Set permanent. If i Pose for conversation, nothing happens. Mistress do not try to talk to my crosshair target. Did i do something wrong? Many thanks. Lovely Mod. Kargano
Talesien Posted March 6 Posted March 6 11 hours ago, Kargano01 said: Hello, I have 2 issues. I am on 0.4.36 I have te rule no beds Status on and permanent. But if i kneel deep. It teils me i must facing the bed. Makes no different if i crosshair it. Looked directly to bed. Or something else.Also if i deep kneel i become a penalty for not kneeling if i try talk to my Mistress. The second one is the rule Speaking:Dom Speak. It is also on and Set permanent. If i Pose for conversation, nothing happens. Mistress do not try to talk to my crosshair target. Did i do something wrong? Many thanks. Lovely Mod. Kargano As to the first issue, did you try a normal kneel? I'm less than certain Binding treats both kneels as interchangeable for action purposes. If it also happens with a normal kneel, does it happen with all beds? Or just some (like in a modded play home). Can't currently test the second. I need to sort out my LO first. I'm sure LazyPalm will take a look.
Talesien Posted March 6 Posted March 6 (edited) 17 hours ago, DonQuiWho said: Thanks vm. I'll keep an eye out for what you say. I realise that it may be nothing to do with your mod, but I have shifted the DM3 based mods to the end of the load order with no success, and I always come back to the only real difference between my 2 current games is the addition of 'Binding'. There was another DOM helper file in my other game where everything works OK, but it seemed to be a single script which was being overwritten by DM3's main script anyway, so that just seemed an unlikely cause and, as I said previously, the whole group of DM3 based mods have always worked fine together in the past in the other current game, and prior ones. Looking at the source code for your DM helper file, it does seem to do something on slot allocations, a sort of trickle down those available, so I was wondering if it somehow was interfering with the handling of the remaining slots, so let's see if you find anything DQW For what it is worth, I had notable issues in the past with the gamma1 version of DSE (not Binding specific), the Beta7 tended to work better for me. Maybe give that a try. Edited March 6 by Talesien
Anunya Posted March 6 Posted March 6 17 hours ago, Lazy Palm said: This was actually my plan. I added some dialogue around the bondage rules, but didn't add anything for behavior rules yet. Another thing that is languishing on the to-do list during my many restructures of this code base. I will try to get that fixed in the 0.5 version. What do you think the odds are of making the dialogue you add draw from a json file that users could modify?
Talesien Posted March 6 Posted March 6 (edited) 10 minutes ago, Anunya said: What do you think the odds are of making the dialogue you add draw from a json file that users could modify? Bah, jsons are for the weak, we want true, deeply nested xml, transformed by xslt to make everyone looking at it cry and weep in despair. Can't really speak for LazyPalm, but I guess it can be done for simple one liners and the like. It's a bit more involved for scenes or back and forth dialogues. Edited March 6 by Talesien
DonQuiWho Posted March 6 Posted March 6 (edited) On 3/6/2026 at 10:14 PM, Talesien said: For what it is worth, I had notable issues in the past with the gamma1 version of DSE (not Binding specific), the Beta7 tended to work better for me. Maybe give that a try. thanks vm for the suggestion! 😽 DQW Edited April 1 by DonQuiWho
Talesien Posted March 6 Posted March 6 34 minutes ago, DonQuiWho said: Thanks Just given that a whirl, testing using Display Model's multi pose 'Cage Variant 1', by reverting in my game from mod (as named in my MO2 installation) ... 'Display Model SE (DM3) dse-display-model-vgamma1' .....to the installed mod ... 'Display Model SE (DM3) dse-display-model-vbeta7 No SLA support' - ie the immediately preceding DM3 version ... but that, unfortunately, makes no difference. I still see exactly the same behaviours, ie the Cage's 'R' select NPC option provides no alternative slot postions on either mod version, and using the 'I want you to do something for me' follower command will allow me to get a 'follower NPC' to enter the cage on both, but only on (what I presume is) the first slot option. I cannot change their position when in the cage, but that's as Display model versions always have worked So no joy there, I'm afraid. But thanks vm for the suggestion! 😽 DQW Ah well, it was worth a shoot. I will try if I can replicate the behaviour soon as I sorted out my LO enough to do so, but that might take all weekend and I can't remember any problems with DSE recently. So might be something pretty specific to your LO, unfortunately. 1
Kargano01 Posted March 7 Posted March 7 9 hours ago, Talesien said: As to the first issue, did you try a normal kneel? I'm less than certain Binding treats both kneels as interchangeable for action purposes. If it also happens with a normal kneel, does it happen with all beds? Or just some (like in a modded play home). Can't currently test the second. I need to sort out my LO first. I'm sure LazyPalm will take a look. Yes, i also try it the normal kneel. On normal, nothing happend and there is no sleep option in the Dialog. I have try it on normal bed in a Inn, Normal bed in Modified Bannered Mare and normal bed in Breezehome.
DonQuiWho Posted March 7 Posted March 7 13 hours ago, Talesien said: Ah well, it was worth a shoot. I will try if I can replicate the behaviour soon as I sorted out my LO enough to do so, but that might take all weekend and I can't remember any problems with DSE recently. So might be something pretty specific to your LO, unfortunately. @Lazy Palm too Thanks. But you did give me another idea! I have another game with a male player and all the DM3 stuff in that. So I : - checked it as is and all the DM3 (and related mod family) stuff worked OK - then added 'Binding' (got lucky as there was only 1 esm/esp slot left) - reran FNIS - and tried all the DM3 stuff + related mod family stuff again and - ALL the DM3 stuff worked perfectly! I didn't know whether to laugh, or cry. But basically, @Lazy Palm, it looks like 'Binding' is innocent, , and it's something else that is breaking my jail Sorry for any inconvenience I may have caused you, but if it's any consolation, I suppose that at least you now know that the DM3 mod functionality doesn't seem to be affected adversely by your helper script I'm off to have a good cry at my broken game's mod list .... 😢 Apologies all round. DQW
Kargano01 Posted March 7 Posted March 7 Beside on my issues with sleep and dom speak. A short question: I will start a new game. For the clothing rules, did i need to have all cloths and Equipment in my inventory or after Set it i can take it out? And makes sense to make New cloths rules or modify the existing one. Thanks for help.
Talesien Posted March 7 Posted March 7 3 hours ago, Kargano01 said: Beside on my issues with sleep and dom speak. A short question: I will start a new game. For the clothing rules, did i need to have all cloths and Equipment in my inventory or after Set it i can take it out? And makes sense to make New cloths rules or modify the existing one. Thanks for help. The DD items do not need to be in your inventory, honestly not sure on the regular clothing/armor. IIRC (IF!) than they need to be present to get used, but Binding will not choke if they are not.
Talesien Posted March 7 Posted March 7 8 hours ago, DonQuiWho said: @Lazy Palm too Thanks. But you did give me another idea! I have another game with a male player and all the DM3 stuff in that. So I : - checked it as is and all the DM3 (and related mod family) stuff worked OK - then added 'Binding' (got lucky as there was only 1 esm/esp slot left) - reran FNIS - and tried all the DM3 stuff + related mod family stuff again and - ALL the DM3 stuff worked perfectly! I didn't know whether to laugh, or cry. But basically, @Lazy Palm, it looks like 'Binding' is innocent, , and it's something else that is breaking my jail Sorry for any inconvenience I may have caused you, but if it's any consolation, I suppose that at least you now know that the DM3 mod functionality doesn't seem to be affected adversely by your helper script I'm off to have a good cry at my broken game's mod list .... 😢 Apologies all round. DQW I know the feeling. I spend months redoing my modlist from scratch, then weeks to hunt down a very odd bug that would make the game freeze on saving, finally gave up and started over ... modding, it's for modding, not for playing the game. 2
Lazy Palm Posted March 8 Author Posted March 8 On 3/6/2026 at 5:22 PM, Anunya said: What do you think the odds are of making the dialogue you add draw from a json file that users could modify? Not sure, I am going to take a look at DDR and see how complex it would be. I have some ideas for dialogue to be shaped a bit by some tracked information, and it is kind of a bear to craft it all in CK. Rules could be a good place to try it. https://www.nexusmods.com/skyrimspecialedition/mods/135618
Lazy Palm Posted March 8 Author Posted March 8 (edited) On 3/7/2026 at 2:16 AM, Kargano01 said: Yes, i also try it the normal kneel. On normal, nothing happend and there is no sleep option in the Dialog. I have try it on normal bed in a Inn, Normal bed in Modified Bannered Mare and normal bed in Breezehome. I think I created the issue moving some of the crosshair stuff into SKSE for performance. I found / fixed the issue, going to test it a bit more and try to get it into a patch that I will post here for testing with some other things I am fixing (hopefully today). Going to look at the dom speaks thing and see if that is a related problem. Edited March 8 by Lazy Palm 1
Lazy Palm Posted March 8 Author Posted March 8 23 hours ago, DonQuiWho said: @Lazy Palm too Thanks. But you did give me another idea! I have another game with a male player and all the DM3 stuff in that. So I : - checked it as is and all the DM3 (and related mod family) stuff worked OK - then added 'Binding' (got lucky as there was only 1 esm/esp slot left) - reran FNIS - and tried all the DM3 stuff + related mod family stuff again and - ALL the DM3 stuff worked perfectly! I didn't know whether to laugh, or cry. But basically, @Lazy Palm, it looks like 'Binding' is innocent, , and it's something else that is breaking my jail Sorry for any inconvenience I may have caused you, but if it's any consolation, I suppose that at least you now know that the DM3 mod functionality doesn't seem to be affected adversely by your helper script I'm off to have a good cry at my broken game's mod list .... 😢 Apologies all round. DQW Glad you figured out the issue, and don't even worry about the false alarm for a second. I will never be sad about not having to fix something 🙂
Lazy Palm Posted March 8 Author Posted March 8 (edited) 0.4.37 - fixes * Fixed conversation target issue created with the 0.4.36 fix when conversation target hold is disabled - was impacting Dom dialogue * Fixed crosshair issues that was impacting bound sleep * Fixed entry / exit kneeling issue & kneeling ask to exit issue * Added to option in MCM to hide no bondage outfit message (off by default) * No bondage outfits should no longer do tying (lockpick) animation * Fixed startup pause mod issue Binding 0.4.37.7z Edited March 8 by Lazy Palm 1
Kargano01 Posted March 8 Posted March 8 58 minutes ago, Lazy Palm said: 0.4.37 - fixes * Fixed conversation target issue created with the 0.4.36 fix when conversation target hold is disabled - was impacting Dom dialogue * Fixed crosshair issues that was impacting bound sleep * Fixed entry / exit kneeling issue & kneeling ask to exit issue * Added to option in MCM to hide no bondage outfit message (off by default) * No bondage outfits should no longer do tying (lockpick) animation * Fixed startup pause mod issue Binding 0.4.37.7z 6.95 MB · 1 download Not tested yet, but you are the best. Many thanks.
Lazy Palm Posted March 8 Author Posted March 8 (edited) 0.4.38 - event fixes * fixed problem with souls from bones (dragon quest) - bad condition fix that was blocking triggering, removed kneeling for simplicity, distance fix * fixed word wall issues - word wall activator detection issue from caused by kneeling changes, blindfold replacement if SL removes fix Binding 0.4.38.7z Edited March 8 by Lazy Palm 2
Kargano01 Posted March 9 Posted March 9 (edited) Great support. Thanks. I have a question about clothing rules. I have started a new game with 0.4.38 But now the mod dont find the cloths that i have added in New Bondage outfit. DD items and and cloths. I have checked the use this set, also the place ( unsave aeras for example) and unchecked the other rules that was marked for this aerea. I have all items in my inventory dd and cloths, but as soon I see the message about the cloth change I se the message that was not found. No idea if i miss something. Many thx Edited March 9 by Kargano01
Lazy Palm Posted March 9 Author Posted March 9 (edited) 1 hour ago, Kargano01 said: Great support. Thanks. I have a question about clothing rules. I have started a new game with 0.4.38 But now the mod dont find the cloths that i have added in New Bondage outfit. DD items and and cloths. I have checked the use this set, also the place ( unsave aeras for example) and unchecked the other rules that was marked for this aerea. I have all items in my inventory dd and cloths, but as soon I see the message about the cloth change I se the message that was not found. No idea if i miss something. Many thx I just tested and it seems to equip my armor / clothing that was stored with a set OK. This for a fixed item bondage set or is it using random items? Also, did you disable the slot blocks on the set? That will prevent things from getting added even if they are in your list. Edited March 9 by Lazy Palm
Kargano01 Posted March 9 Posted March 9 15 minutes ago, Lazy Palm said: I just tested and it seems to equip my armor / clothing that was stored with a set OK. This for a fixed item bondage set or is it using random items? Also, did you disable the slot blocks on the set? That will prevent things from getting added even if they are in your list. It is for a fixed set, i unchecked random. And it is on all sets i have new created. I Inckuded my json file. and they are the last outfits strating on all citys. outfits_4827560.json
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