Lazy Palm Posted December 9, 2025 Author Posted December 9, 2025 17 hours ago, theaddy said: Yeah, asking for harsh bondage outfit and camping works via dialogue. But like time based events like inspection or whipping or display doesn't work. Thanks for the additional information!
Lazy Palm Posted December 9, 2025 Author Posted December 9, 2025 17 hours ago, Kingslayer101 said: Setting up a new modlist and wanna add this mod but I hear you've taken the download down. Would it be ok to update from the previous version once the new version is out? Asking because I dont wanna start another new game after Im done with the final bits of the modlist. I just posted 0.4.32. Sorry I didn't respond to this earlier, updating from the previous version should be OK if you went ahead and tried that. 1
verocious Posted December 9, 2025 Posted December 9, 2025 Hi, I'm trying to figure out a problem - bondage outfits are not getting equipped when they should be - on location change, during Harsh Bondage events and the punishment gag. I see the animation of the dom applying the restraints, and I see the blue "Applying bondage set..." text in the top left, but nothing actually gets equipped or unequipped. Sets get equipped normally only if manually equipped through Dressing Room. The restraints will also not get removed after finishing the Dressing Room. Using MO2, 1.5.97 with the latest SE versions of all the requirements. Any idea what might be going wrong? I can supply a mod load order or look for logs if needed.
Lenore Posted December 10, 2025 Posted December 10, 2025 It would be so cool if your Master or Mistress made you dance for tips! This mod is pretty excellent for dancing! https://www.nexusmods.com/skyrimspecialedition/mods/70279
Lazy Palm Posted December 10, 2025 Author Posted December 10, 2025 16 hours ago, P0T4T0 said: Hi, I'm trying to figure out a problem - bondage outfits are not getting equipped when they should be - on location change, during Harsh Bondage events and the punishment gag. I see the animation of the dom applying the restraints, and I see the blue "Applying bondage set..." text in the top left, but nothing actually gets equipped or unequipped. Sets get equipped normally only if manually equipped through Dressing Room. The restraints will also not get removed after finishing the Dressing Room. Using MO2, 1.5.97 with the latest SE versions of all the requirements. Any idea what might be going wrong? I can supply a mod load order or look for logs if needed. Are you using BEES by chance? https://www.nexusmods.com/skyrimspecialedition/mods/106441
Lazy Palm Posted December 10, 2025 Author Posted December 10, 2025 3 hours ago, Lenore said: It would be so cool if your Master or Mistress made you dance for tips! This mod is pretty excellent for dancing! https://www.nexusmods.com/skyrimspecialedition/mods/70279 I will take a look at it! We have a running list of ideas on Git and I think there is a dancing one brewing.
Lenore Posted December 10, 2025 Posted December 10, 2025 1 hour ago, Lazy Palm said: I will take a look at it! We have a running list of ideas on Git and I think there is a dancing one brewing. Oh nice!
Talesien Posted December 10, 2025 Posted December 10, 2025 6 hours ago, Lenore said: It would be so cool if your Master or Mistress made you dance for tips! This mod is pretty excellent for dancing! https://www.nexusmods.com/skyrimspecialedition/mods/70279 That works for you? Lucky you, like most people I get CTD's half the time. Yes, there is a fix, but that appears to work only for TDF (which is where this mod got his anims from).
Anunya Posted December 11, 2025 Posted December 11, 2025 13 hours ago, Lazy Palm said: I will take a look at it! We have a running list of ideas on Git and I think there is a dancing one brewing. I also vote for dancing. I have Sensual Dancer installed, but I don't like the dances very much (there are some pretty wacky positioning issues). I tried to replace them with a combination of Gunslicer sexy wiggles in OAR, but couldn't quite make that work. Instead I replaced them with a few of the dances from the Professional Dancer mod.
Anunya Posted December 11, 2025 Posted December 11, 2025 Installed 0.4.32 ... am I assume that I'm supposed to activate binding.esm and binding core.esl in addition to binding.esl right? Vortex leaves the first to files inactive by default.
Talesien Posted December 11, 2025 Posted December 11, 2025 5 hours ago, Anunya said: I also vote for dancing. I have Sensual Dancer installed, but I don't like the dances very much (there are some pretty wacky positioning issues). I tried to replace them with a combination of Gunslicer sexy wiggles in OAR, but couldn't quite make that work. Instead I replaced them with a few of the dances from the Professional Dancer mod. You could try Shadowmans: https://www.nexusmods.com/skyrimspecialedition/mods/161065 and https://www.nexusmods.com/skyrimspecialedition/mods/163214 Some are good, some are whacky. IIRC he also offers to convert videos into dances, but there were some requirements that view videos tend to meet.
Talesien Posted December 11, 2025 Posted December 11, 2025 5 hours ago, Anunya said: Installed 0.4.32 ... am I assume that I'm supposed to activate binding.esm and binding core.esl in addition to binding.esl right? Vortex leaves the first to files inactive by default. Can't check right now. I think binding core is empty now, only in there so people that update don't get a warning about a misssing plugin. So if you start a new game you can leave that disabled. Better check with xEdit though if core is indeed the empty one.
Lazy Palm Posted December 11, 2025 Author Posted December 11, 2025 7 hours ago, Anunya said: Installed 0.4.32 ... am I assume that I'm supposed to activate binding.esm and binding core.esl in addition to binding.esl right? Vortex leaves the first to files inactive by default. 1 hour ago, Talesien said: Can't check right now. I think binding core is empty now, only in there so people that update don't get a warning about a misssing plugin. So if you start a new game you can leave that disabled. Better check with xEdit though if core is indeed the empty one. Yep, binding core.esl is empty. Talesien is correct, just left it in to keep people with existing saves from getting errors on load. Sorry it is a bit of a mess of files currently!
verocious Posted December 11, 2025 Posted December 11, 2025 On 12/10/2025 at 7:27 PM, Lazy Palm said: Are you using BEES by chance? https://www.nexusmods.com/skyrimspecialedition/mods/106441 Yes, I'm using it.
Lenore Posted December 11, 2025 Posted December 11, 2025 13 hours ago, Anunya said: I replaced them with a few of the dances from the Professional Dancer mod Oh, I never heard of that mod before, but why not just use that mod? Thanks for the heads up on that mod! 1
aziko___ Posted December 12, 2025 Posted December 12, 2025 I like the idea of this mod but adventure mode seems to break after a while. Also the follower should set a time limit on adventure mode imo otherwise it kind of falls apart.
Lazy Palm Posted December 12, 2025 Author Posted December 12, 2025 3 hours ago, aziko___ said: I like the idea of this mod but adventure mode seems to break after a while. Also the follower should set a time limit on adventure mode imo otherwise it kind of falls apart. I will see if I can figure out what is going on with that quest. I might have it tied into the DHLP suspend or the safeword, which could be ending it early. Time limit seems a good idea, I have not gotten a chance to ponder how long this might need to run? a game day?
Talesien Posted December 12, 2025 Posted December 12, 2025 6 hours ago, Lazy Palm said: I will see if I can figure out what is going on with that quest. I might have it tied into the DHLP suspend or the safeword, which could be ending it early. Time limit seems a good idea, I have not gotten a chance to ponder how long this might need to run? a game day? Make that two, at least. One is short for a lot of dungeons on the best of days (especially including getting there and back). Factor in that many people seem to like need mods, forcing them to stop to eat, drink and sleep for inordinate amounts of time, and you get nowhere in a day. In fact, three might be more reasonable.
Tildetyper Posted December 13, 2025 Posted December 13, 2025 It's a pretty interesting mod, it reminds me of the mods that populate skyrim with slaves and masters - and you for the first time sorta get to experience a form of that so having the extra characters installed and having you in that relationship at least for me made me feel like part of the world. It's a bit slow on reacting, but might honestly line up to be one of my favourites with how customizable it is.
jbezorg Posted December 15, 2025 Posted December 15, 2025 (edited) Still running into issues for the follower as a potential dom start after a combat defeat Before, what I guess, is a scripted activation on the player for the follower to begin his dialogue. Courier and Durak are approaching the player. Durak is walking but the Courier is running and gets to the player first. Follower is just standing there for a dramatic pause before speaking. Courier starts the with the "I've ben looking for you...." Durak the reaches the player with his Dawnguard pitch. Force greets opening a the annoying Dawnguard dialogue. Player ends up stuck on a cross. Follower repeating "I see your awake". And I can't activate the follower to begin the dialogue. Saved just before combat and it's repeatable. Happens every time the Binding combat defeat event is triggers. Sometimes forced into first person with the furniture not appearing. Saving and reloading during the Binding event resets the furniture animation and doesn't allow the dialogue to progress. Re enabling activation control a bit after the expected Follower/Player wakes-up scene plays out might be an easy fix if something interrupts the scene. After all the interruptions "activate player" with the follower selected in console triggered the proper dialogue. Quest scenes can also block dialogue from outside the scene too if I recall correctly. Edited December 15, 2025 by jbezorg
Hanshurtig11 Posted December 16, 2025 Posted December 16, 2025 (edited) On 12/8/2025 at 3:41 PM, Lazy Palm said: And one thing that I probably should point out to anybody playing. Outfits are completely optional. You probably should at least one to keep the ALL EVENTS one active, but can dial them down as much as you desire. So if you only wanted bondage in the player home, just make that the only active location. So, i have the problem, even when i disable most of the location and "all Events" , anytime i change location (save to unsave, or inn), devices gets removed. So if devices got equipped by Devious Curse for example i allways get rid of them, just by changing location. I have not found a way to disable Bondage outfits complete. Another thing i like to mention is that the milking event (Lactacid and milking) triggers way to often. Would be nice, if time could be chosen like for other events. Big thx for all your work !! regards on Ver 0.4.29 Edited December 16, 2025 by Hanshurtig11
Talesien Posted December 16, 2025 Posted December 16, 2025 On 12/15/2025 at 6:02 AM, jbezorg said: Still running into issues for the follower as a potential dom start after a combat defeat Before, what I guess, is a scripted activation on the player for the follower to begin his dialogue. Courier and Durak are approaching the player. Durak is walking but the Courier is running and gets to the player first. Follower is just standing there for a dramatic pause before speaking. Courier starts the with the "I've ben looking for you...." Durak the reaches the player with his Dawnguard pitch. Force greets opening a the annoying Dawnguard dialogue. Player ends up stuck on a cross. Follower repeating "I see your awake". And I can't activate the follower to begin the dialogue. Saved just before combat and it's repeatable. Happens every time the Binding combat defeat event is triggers. Sometimes forced into first person with the furniture not appearing. Saving and reloading during the Binding event resets the furniture animation and doesn't allow the dialogue to progress. Re enabling activation control a bit after the expected Follower/Player wakes-up scene plays out might be an easy fix if something interrupts the scene. After all the interruptions "activate player" with the follower selected in console triggered the proper dialogue. Quest scenes can also block dialogue from outside the scene too if I recall correctly. Interesting, never had that. Courier, Durak, Captured Dreams Courier, didn't matter they never got in before the follower. Not sure if that's been pure luck on my side (unlikely), something in my game, something in your game or a protection that got lost in the latest version. Where do you wind up for the scene?
jbezorg Posted December 16, 2025 Posted December 16, 2025 4 hours ago, Talesien said: Interesting, never had that. Courier, Durak, Captured Dreams Courier, didn't matter they never got in before the follower. Not sure if that's been pure luck on my side (unlikely), something in my game, something in your game or a protection that got lost in the latest version. Where do you wind up for the scene? Think it was competing AI packages. SD Enslavement at the time from a Defeat outcome with a non-follower NPC. A quest scene would fix that if Binding scripts the event. Scene AI packages have the highest priority overriding quest alias AI packages and AI packages assigned directly in the NPC editor. It may also be the AI package itself if the travel distance is the same as the distance needed to complete the package. The NPC can satisfy the travel to radius portion of the AI package and not satisfy the package completion portion even though both values are identical. Terrain, IK, a bump from another NPC, anything, can cause this. The NPC reaches the travel to radius and stops movement but something slides the NPC out of range. It's not far enough away to re-trigger the motion part of the AI package. Not close enough to trigger an AI package completion. So the NPC just sits there. Good if you want the NPC to stand someplace and wait for the Player to approach. Bad if you need the NPC to approach a player who can't move. @Lazy Palm A direct progression to Binding w/o prompt from SD Enslavement when the player reaches level 6 would be nice.
Talesien Posted December 16, 2025 Posted December 16, 2025 22 minutes ago, jbezorg said: Think it was competing AI packages. SD Enslavement at the time from a Defeat outcome with a non-follower NPC. A quest scene would fix that if Binding scripts the event. Scene AI packages have the highest priority overriding quest alias AI packages and AI packages assigned directly in the NPC editor. I know SD is a pretty venerable mod, so that raises the question, does SD+ send and respect DHLP events? Sounds a bit like it doesn't. If so, that's something that should be addressed on the SD side then.
Lazy Palm Posted December 16, 2025 Author Posted December 16, 2025 On 12/12/2025 at 8:29 PM, Tildetyper said: It's a pretty interesting mod, it reminds me of the mods that populate skyrim with slaves and masters - and you for the first time sorta get to experience a form of that so having the extra characters installed and having you in that relationship at least for me made me feel like part of the world. It's a bit slow on reacting, but might honestly line up to be one of my favourites with how customizable it is. So glad you like it! That is the vibe is I was attempting to capture. Hoping to add things in near future to build upon that. Also, I am re-working the code currently and hoping to fix some of the slow pain points.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now