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Posted (edited)
1 hour ago, Talesien said:

It's an option, the problem is the mod (and particularly the MCM) is almost overwhelmingly complex as is and such an option would have to be exactly that ... optional. As stated the base premise of Binding is more a consensual kink rather than actual slavery, those "real" slavery elements are in there now, but I don't think they should be allowed to take over the mod. There also are types of subs (aka brats) whose kink it is to test limits, act ... well brattish and deal with the consequences. It's understood, though that this is mutually accepted behavior, so you can't keep making the consequence progressively harsher in order to make the brat not a brat. That would violate the consent (and likely make the sub seek out another partner long term). It's ... complicated. If you've an easy solution that can incorporate your idea without adding more complexities to the menus, I'm all for it.

Edit: also just reached 3k posts ... think I spend too much time on LL? Naaah. ;) 

Currently, I am using License - Player Oppressions.  License requires you to be necked, unable to craft\buy and sell\travel unless you can buy a license or become Thane.  Or, have a male escort. (Companion, follower) Then the guards will stop harassing you. So, I can higher a mercenary to by pass the law.  I'm using your mod as a consequence of bypassing the law.  Now, I have to obey my escort!  But, I'm wanting to role play long term (Say with Kaidan) where he eventually falls in love with the Dragonborn an releases her from that obligation.  Kaidan immersive features currently tracks the relationship where he eventually asks the Dragonborn's hand in marriage.  This requires several event's to happen and is a long process.  But, I believe it uses Skyrim's relationship score for each increase in their relationship. It should be easy enough to track that from acquaintance (Most restrictive)  to lover (Freedom!).  That doesn't mean the kink has to stop.  It's just no longer a punishment...

Edited by myhouseatl
Posted
5 hours ago, shrtjsrtj said:

On the MCM complexity issue, have you thought about moving away from MCM and to a GUI like Community Shaders and a lot of other mods do these days? 

 

Pros:

Can possibly do more and fit a lot more on screen at once

Less annoying to go into and tweak things

 

Cons:

Having mod setup be less centralized is not great

No MCM recorder for easy setup

There is also a number of other problems  with those menus. The work fine for mods that run purely off ini files, not so good if you need to set globals or interact with other mods.
Most important, while you perhaps can skip one or two clicks to get to the menu, it does nothing to reduce the overall complexity of the actual menu. 
Also LazyPalm has gotten quite proficient in doing MCMs, switching to an skse based menu would mean relearning from scratch, not a hindrance as such, but slowing development on other fronts for no real gain.

Posted (edited)
4 hours ago, myhouseatl said:

Currently, I am using License - Player Oppressions.  License requires you to be necked, unable to craft\buy and sell\travel unless you can buy a license or become Thane.  Or, have a male escort. (Companion, follower) Then the guards will stop harassing you. So, I can higher a mercenary to by pass the law.  I'm using your mod as a consequence of bypassing the law.  Now, I have to obey my escort!  But, I'm wanting to role play long term (Say with Kaidan) where he eventually falls in love with the Dragonborn an releases her from that obligation.  Kaidan immersive features currently tracks the relationship where he eventually asks the Dragonborn's hand in marriage.  This requires several event's to happen and is a long process.  But, I believe it uses Skyrim's relationship score for each increase in their relationship. It should be easy enough to track that from acquaintance (Most restrictive)  to lover (Freedom!).  That doesn't mean the kink has to stop.  It's just no longer a punishment...

While I can relate to an extend, what you are looking for is quite a bit of customization to your personal preference, and perhaps even only for the idea you have for your current game. Even if LazyPalm where to undertake it, it would take a good while, as stated, he is currently busy with some under the hood stuff. Frankly it's not even needed, you can roleplay like that just fine already, might require some (not that immersive) MCM modifications, but it is absolutely possible already.
There are also several problems with our idea. While it might work well with Kaiden, Binding should work equally well with all or at least as many followers as possible. We already looked into using the relationship score, problem is, a boatloads of follower mods set the relationship score to lover or another pretty high value right from the start. So at that point we are looking into checking the score the moment you recruit a follower, set the score to a lower value and then track the score. Likely we even need to provide some reliable way to gain or lose score. (Worst of all, there is no gurantee that follower will ever become a dom or that modifying the relationship score won't mess with another mod). Sorry, not a winning proposition. Long term some development of the relationship is in the cards, but it is just that, long term, and likely not going to be based directly on the relationship score (might get used indirectly, who knows), sorry.

You could look into employing an AI Framework like Mantella, Chim or SkyrimNet (likely the latter as Binding has some build in support for that) to help with your RP, just be aware getting the NPC bios right is ... something that requires practice.

Edited by Talesien
Posted (edited)
9 hours ago, Talesien said:

While I can relate to an extend, what you are looking for is quite a bit of customization....

Well, at least there is some considerable thought going into this mod.  And your right.  I can change settings as things progress.  Was just hoping for something more organic.  Still, a great mod and is in my favorite list...

Edited by myhouseatl
Posted
9 hours ago, Talesien said:

There is also a number of other problems  with those menus. The work fine for mods that run purely off ini files, not so good if you need to set globals or interact with other mods.
Most important, while you perhaps can skip one or two clicks to get to the menu, it does nothing to reduce the overall complexity of the actual menu. 
Also LazyPalm has gotten quite proficient in doing MCMs, switching to an skse based menu would mean relearning from scratch, not a hindrance as such, but slowing development on other fronts for no real gain.

The gain is in being able to have a lot of menus open at once instead of having to remember which submenu has which feature, it's much easier to find things and I'm less likely to get side tracked. You're right it's not about reducing complexity, instead it's about handling that complexity better. 

 

This mod will always have a complex menu, people want options, LazyPalm is incredibly accommodating and there's no doubt a lot of ideas LP still wants to integrate. And don't get me wrong I'm fully on board with and greatly appreciate work done on lowering that complexity, it's just for the long term I think other options will need to be looked at.

Posted
10 hours ago, myhouseatl said:

I have another question...  Is it possible to use custom Devices to wear?  Or are only devices from DD allowed?  If I can add a custom device, how would I go about it?

Just tried, seems to work fine. To add it put it on, go to the bondage sets in the mcm, pull up the set you want to add it too and under Fixed Items - Bondage Devices click on 'learn worn DD items'. (Of course you need to set the set to fixed rather than random for this to be used, I don't think it can be added to the random item pool, that list is pulled directly from DD afaik.)

Posted
On 12/16/2025 at 3:55 PM, Tildetyper said:

Hydra's slave girls is something I often install (It's also got men, which I like the variety of it) and the little narrative punches of like how they came to be and I'd often want to experience things from those owners - or the slavers roaming the country side - but that project never really got to that point. 

This mod really does make you feel like you're one of them (The one that everyone points out is naked, even if they themselves are naked - but you know, skyrim!)  There were some takeover mods that put slavery into the whole world - though I often found it a little too harsh and gorey, and extreme for my taste.

I think this one is very tuneable and turning on free use makes it pretty interesting for me (once I get the right tuning on arousal base for it) so I appreciate it  - it's very ambitious and seems to work relatively well (Gotta be careful on mod groupings). 

 

Yeah, same thing for me. Wanted something immersive, but most of the existing stuff was a just a bit too dark for my tastes (except for SLTR, if you like the service sub vibe in there, you can't go wrong with that one). 

 

Now that I am a bit more comfortable building new areas, I have some ideas brewing in my head that might extend this concept and make it a bit more widespread in my next mod...

Posted
On 12/16/2025 at 9:39 PM, jbezorg said:

 

Distance is measured from the target's center so if you set it to zero then the actor running the package will usually body slam the target actor.

Here's a chart of Skyrim units to real measurements. 

https://ck.uesp.net/wiki/Unit

 

Yeah, never used a zero distance for arrival, but anything under 100 or so and it often smashes into them when I test.  I have been playing with setting the travel to end at 128 and having a distance condition check on the package of < 256 and it seems OK in my testing so far.  It is avoiding those stop at 190-200 distance walks and handing it over to another package and never completing.  Interestingly enough, the travel packages seems to be a lot more reliable when you use them in scenes too. 

 

Posted
On 12/17/2025 at 4:48 PM, arbiter said:

In bind_mcmscript the "custom" skyrimnet prompt at the end doesn't show because the string array is too small by one, just FYI:
 

slaveryInSkyrimTypes = new string[5]
 
I overwrote one of the other prompts a while back but I keep thinking "I should go say something" and I guess now's when I've finally gotten off my ass and done it.

 

Thanks for letting me know about this one!  I added a new type and overlooked that.

Posted (edited)
On 12/17/2025 at 10:50 PM, Hanshurtig11 said:

Letting the sub not imidiatly get milked, even when full, might be a nice punishment, when milk debuffs (from milking mod) are enabled 😁 

 

This is an interesting idea. Especially since I stopped trying to worry about leakage and milking without permission. It would be easier to code now for sure. 

Edited by Lazy Palm
Posted
On 12/18/2025 at 9:36 AM, Talesien said:
On 12/18/2025 at 6:59 AM, hthomos said:

Hello, Just installed and tested the mod and it seems to work quite well. no crashes  so great mod!

 

My question is, it seems like you can be released by your dom whenever you want if you just ask. Is it meant to be this way?

 

I see an option in the mcm to hide the release dialogue but is there even a way to get released automatically or organically? like based on the points you earned?

 

I mainly use this mod as a punishment for losing fights and getting put into this mod through Simple Slavery Plus Plus so a mechanism to “earn your freedom” would be greatly appreciated

Expand  

Binding started as a consensual kink mod, at the core it still is. All the non-con, slavery, etc. parts came later. So no, there is no way to get 'free' aside from asking. What you could do is hide the option to ask, then lock the MCM for a week. You would still need to re-enable the ability to ask to be freed, after the MCM is open again, but it's as close to what you are looking for as it gets. (Kinda similar to SLTR if memory serves, while SLTR has timed contracts, you are not released automatically after your contract expires, but have to ask.)
In time LazyPalm might add some sorted of timed contract or similar, but I don't think anything like that has been on the agenda so far.

Edited December 18 by Talesien

 

I could probably add a simple timed release not available for (mcm silder days) that hides the release dialogue until that time elapses.  I already have a setting to hide the release dialogue, but it is a simple on/off.

 

I had also been considering adding an option where the only way to get freed was to be sent back to simple slavery++.

 

As far as points or dialogue options, like Talesien was saying, nothing on the agenda so far, but I will add it to the longer term list.  I am still trying to figure out the points system in the mod.

Posted (edited)
On 12/20/2025 at 4:13 PM, jbezorg said:

Ran into an issue where disabling follower binding events will still trigger them. Also an odd case where I had the option to enable Binding events to a non-follower for a NPC from Solitude Expansion. 

 

Yeah, re-working the core quests as migrate everything back into the esm.  One of my biggest efforts is to get better isolation on stuff.  Moving a lot of the main quest logic/dialogue over to a slavery quest that can be started and stopped.  So when the mod is paused or no dom, it will really be OFF and nothing will bleed through.  It is a bit of a conditional hodgepodge currently and I might have missed an IsSub==1 in some script or two scripts or ten...

 

I also have an any NPC dom option that I started to work on, but have neglected for a long time.  Might not be safeguarding that dialogue properly with conditions.

Edited by Lazy Palm
Posted
On 12/22/2025 at 1:07 AM, postal192 said:

Hey, I didn't play for a longer time, so I gave the current version of your mod another go. When choosing outfits I noticed that when I try to remove items, these are stored way at the bottom and they consist of things I did not put into the set. Are these leftovers from your experiments? Or is this simply not supposed to be this way? Because I also removed some items and it showed a weird behavior. Take the padded steel collar as an example: it does not exist in the list of items you can add BTW, only the black and the gold version exist. So I chose gold. Now, when I tried altering the outfit because I didn't like the gold version I scrolled down to remove it. And there I found also an instance of the padded steel collar (the standard silver-grayish one). I thought this was some kind of a dead entry, so I deleted it. And guess what, the golden collar my PC was currently wearing got removed. Same thing happened to the ankle or leg cuffs, golden or black - in the set you could also find instances of the standard steel sets. Deleting these instances automatically deleted the golden or black restraints currently worn on the PC but NOT IN THE OUTFIT LIST. My savegames have always been cleaned but I don't want to rule out that somewhere there is some rest code or script hidden from previous versions of your mod.

 

I hope its clear what I try to explain. I will try to make video of this observation because this is extremely weird.

 

EDIT: I did not replicate the problem with items being removed from the inventory as explained before but I made an interesting observation in the video:

 

 

Apparently, if loading new sets, the ones of the previous set stay in the list for some reason but as you can see they are scattered in a weird way. And they add up the more sets you load. Could only be dead entries but it makes navigating the list at least more and more cumbersome during a longer playthrough and I don't think that's intended and and it will cause further issues.

 

I am not having any luck viewing the video.  Is this happening if you add a new outfit?

Posted
On 12/23/2025 at 12:55 AM, steamst said:

I use Skyrim VR and I appreciate the spell to open the dial menu. I miss VR options to use devices (experimenting with unforgiving devices at present) or other mods that use user defined hotkeys from the keyboard.

What I really would find interesting is to integrate VR somewhat more. Example:

  • When you have to kneel in game, make the player have to kneel in real life. Likewise for other poses or actions.


Maybe something similar can be made when bound in game. You have to copy that pose in real life, when possible - but maybe that is a feature  to be added to the devices.

  • When hands are bound, you need to hold your hands accordingly. (as fas as the VR set allows)
  • When locked in pillory or other devices, you need to mimic the same position (e.g. bend over, hold arms accordingly.

One question is, how to enforce that real life behaviour? Some ideas:

  • black out screen and block all actions (but then it will be hard to see what pose you need to copy)
  • add in game punishments
  • make use of real live devices, like shock collar (eg. using GIFT)

 

This is a very interesting concept. I only started using skyrim VR a couple of weeks ago and I have zero idea what all the capabilities of something like commonlibsse-ng (or another library) would have to query the VR hardware for positional information with that level of detail. Have you ever seen another mod that can do something similar, even if SFW?  Firing the bow is the thing that comes to mind for me.

Posted
11 hours ago, Lazy Palm said:

 

This is a very interesting concept. I only started using skyrim VR a couple of weeks ago and I have zero idea what all the capabilities of something like commonlibsse-ng (or another library) would have to query the VR hardware for positional information with that level of detail. Have you ever seen another mod that can do something similar, even if SFW?  Firing the bow is the thing that comes to mind for me.

 

I am happy, you like the idea. ;)

I have done no programming for Skyrim, so I have no idea about what interface data is available to use. However, there are mods that can respect if you are crouching or jumping in real life, so there definitely must be a way to detect height of the headset. VRIK Actions at Skyrim Special Edition Nexus - Mods and Community

VRIK tracks the position of the controllers to get the gestures, so that is possible as well. 
 

If you find a way to use it, you could even do more rules, like

  • slave is not allowed to look into peoples faces or at their bum, crotch or bust.
  • slave has to keep her gaze on the floor before her
  • when talking to a person, slave has to focus on that persons face or feet
  • Slave can say yes or no with the movement of the head.
  • Master and slave can do a slave pose training with RL poses.
  • Punishments like corner time might be possible.
  • Maybe the mod can write reports about the performance of the slave, dant can be given to a real world Dominant, including a hash signature to prevent cheating.
  • etc..

I had some time today to fool around with the mod in game, and came across some issues:
 

On 11/13/2025 at 1:40 PM, Lazy Palm said:

 

Yeah, you can backup any of those game specific files and if you change the game ID number on the file name to a new save, it would use all of the same items.  Also, you could copy all of the json from the file to the current game save file.

 

But... I added a option in the mcm for Backups to handle this.  There are 4 options under it. 

 

Backup: bondage templates - this will copy all of the template files (that the game uses to create default outfits, and that game specific json file) to a backup folder in the overwrite directory that can survive the mod getting removed or re-installed.  (overwrite\SKSE\Plugins\StorageUtilData\binding_backup)

 

Restore: bondage templates - this will overwrite the templates with the copy that is stored in that backup folder, so once you reinstall the mod, you can use this to recover the templates. If you have never done a backup, nothing should happen. I need to confirm it is displaying this message.  (templates are in - Binding\SKSE\Plugins\StorageUtilData\binding\templates)

 

Reset: save game bondage outfits - this will grab the data from the templates and use it to reset the game specific settings.  If you want to go back to the defaults.  (game specific file - overwrite\SKSE\Plugins\StorageUtilData\binding\games)

 

Update: templates from save - this will take all of your game specific settings and use them to create new template files.  THIS is probably the option you want.  Once you get everything setup like you like, use this to update the template files.  Then use the backup function (or copy them out of the templates folder to some place safe).

 

Hope this makes sense (I will probably add this text into the mcm).  Also, I will see if I can work up a little visual diagram that shows where everything goes, it might be clearer.

 


This seems not to work for me.

Every time I load a savegame, I get the message that Binding will create the default outfits. But that does never happen.
When I choose the Reset: save game bondage outfits option, the MCM tells me that its processing and also asks me to do something with a save I dont understand. In the end, still no Outfits.

I use Skyrim VR, Vortex. The template files are installed in the templates folder:
C:\Users\USERNAME\AppData\Roaming\Vortex\skyrimvr\mods\Binding 0.4.32\SKSE\Plugins\StorageUtilData\binding\templates\outfits
and
C:\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\StorageUtilData\binding\templates\outfits

Is there an option to manually copy the templates?

Also, in VR it is not possible to save an outfit. When you save, a text input dialog pops up. You cant answer that in VR and need to force kill Skrim and launch it anew. As far as I understand, you might be able to add a call in Binding to open VRkeyboard: VR Keyboard at Skyrim Special Edition Nexus - Mods and Community


Backup of outfits does not work as well. You get the message that a backup folder has been created but that did not happen as well.


Some more stuff I experienced, good and bad:

  • When using the whipping punishment, its important to not activate the 180° turned option in the MCM of the devices. If you actiavet it, Master will not whip you, but anyone in the oposite direction, like quest important NPCs, and kill them.
  • Master should be spelled with capital M ;)
  • I tried the display punishment in Whitrun. When you enter the inn, the device is already visible. When you  should get tied as punishment, it dissapears and you dont get tied.
    An other time it worked, to set the Milk Maid on display. But there was a tremendus delay. However, the mecanics are different. When put on display as punishment, a growing thingie was rezed and I needed to go there. When put on display as milk maid, no such thing appeared.
  • I find the change of rules pretty tiresome. Very soon you have no more idea what rule is in effect. I miss an easy option to check the rules that are in effect, and maybe even a description. 
  • Maybe it might be an idea not to remove rules that fast but stack them over time by default. At least for some rules that would make sense, like the kneel before speak.
  • Or maybe have a mode where the ruls get more and more (severe) so its a commitment, rather then a random annoyance.
  • The rule to pose in front of every person I talk to is my killer. I miss that _every_ time. Might it be possible to simply enforce it, so you cant do it wrong? Also I think it should be more easy to access to pose with the dial menu direclty, just like kneel.
  • For VR users add the mod VRIK Actions at Skyrim Special Edition Nexus - Mods and Community as highly recommended. I tried the mod to get rid of the spinning bug with the whipping devices. That did not work, but what does work is, it keeps the camera at head positon when poses are ative, like kneeling. Very immersive, when you really have to look up to Master. - As for the spinning issues, a VR-patch is needed for the Pama-furniture. Display model seems to work. Well, kind of. No spinning, but people bumping into me did change my location. They pushed me around while bound ...

 

I also have some issues showing Bondage wearables. But that must be related to other mods, maybe DD or DDNG.

  • when Bindings forces me into a gag, there will be no gag, not even in inventory
  • when guards of SL survival force me to wear an anti magic collar, It will not show and not be in inventory, not worn at all.

I have no idea at present what the issue is. When I try to wear a DD item I aquire with additemsmenu, that usually seems to work.


ok, now I flooded the internet with text .... Maybe you find some ideas as interesting as I do ^^

Posted
On 12/26/2025 at 6:22 PM, steamst said:

Some more stuff I experienced, good and bad:

  • When using the whipping punishment, its important to not activate the 180° turned option in the MCM of the devices. If you actiavet it, Master will not whip you, but anyone in the oposite direction, like quest important NPCs, and kill them.
  • Master should be spelled with capital M ;)
  • I tried the display punishment in Whitrun. When you enter the inn, the device is already visible. When you  should get tied as punishment, it dissapears and you dont get tied.
    An other time it worked, to set the Milk Maid on display. But there was a tremendus delay. However, the mecanics are different. When put on display as punishment, a growing thingie was rezed and I needed to go there. When put on display as milk maid, no such thing appeared.
  • I find the change of rules pretty tiresome. Very soon you have no more idea what rule is in effect. I miss an easy option to check the rules that are in effect, and maybe even a description. 
  • Maybe it might be an idea not to remove rules that fast but stack them over time by default. At least for some rules that would make sense, like the kneel before speak.
  • Or maybe have a mode where the ruls get more and more (severe) so its a commitment, rather then a random annoyance.
  • The rule to pose in front of every person I talk to is my killer. I miss that _every_ time. Might it be possible to simply enforce it, so you cant do it wrong? Also I think it should be more easy to access to pose with the dial menu direclty, just like kneel.
  • For VR users add the mod VRIK Actions at Skyrim Special Edition Nexus - Mods and Community as highly recommended. I tried the mod to get rid of the spinning bug with the whipping devices. That did not work, but what does work is, it keeps the camera at head positon when poses are ative, like kneeling. Very immersive, when you really have to look up to Master. - As for the spinning issues, a VR-patch is needed for the Pama-furniture. Display model seems to work. Well, kind of. No spinning, but people bumping into me did change my location. They pushed me around while bound ...

 

I also have some issues showing Bondage wearables. But that must be related to other mods, maybe DD or DDNG.

  • when Bindings forces me into a gag, there will be no gag, not even in inventory
  • when guards of SL survival force me to wear an anti magic collar, It will not show and not be in inventory, not worn at all.

 

I will take a look at this stuff.  Thanks for letting me know!

Posted

Hey FYI for anybody using Bondage Rules.  I brought them back with a giant logical bug and they are not going to work correctly until I get a fix in.  I would just disable any rules based outfits for now.  Sorry!

Posted (edited)
7 hours ago, Lazy Palm said:

 

I will take a look at this stuff.  Thanks for letting me know!

Thanks!

I talked to Pama. There will be no VR fix for these devices from that side. As its a standard issue with all kinds of furnitures and devices and there is a forum topic available with tons of patches, I assume it might be possible to check out how these work, to create a patch.

I looked at the dial menu again and want to share an idea:
I see not much sense in the "close" option as you can close it without that button. If you remove that, you have 2 slots available. One could be used for the Conversation pose and one to get an overview about the rules in charge.

THX **

Edited by steamst
Posted
On 12/29/2025 at 10:24 AM, Lazy Palm said:

Hey FYI for anybody using Bondage Rules.  I brought them back with a giant logical bug and they are not going to work correctly until I get a fix in.  I would just disable any rules based outfits for now.  Sorry!

Should have read through here first. I am now stuck with a hood+blindfold for -41 hours according to the rules management tab. Oops.....

Posted
3 hours ago, gun_man696 said:

Should have read through here first. I am now stuck with a hood+blindfold for -41 hours according to the rules management tab. Oops.....

Safeword should still work ... I think.

Posted

I love how this mod is growing into something more than just equipping devious stuff on the player character. If you are thinking about expanding it even more, it could be a nice alternative to Submissive Lola mod. Maybe a set of chores or servitude events that wouldn't overlap with Lola ones, like for example having to serve the Dom at an inn by ordering food and drink for them, having to give your Dom all the gold you earn from job quests through dialogue, having to buy some outfits for them etc.
I'm also still hoping for a separate rule to stay barefoot (not as part of praying requirements).
Anyway, great mod, thank you!

Posted
On 1/2/2026 at 1:10 AM, Talesien said:

Safeword should still work ... I think.

already tried that, it does work until my mistress does a rule check and adds the items back

Posted
49 minutes ago, gun_man696 said:

already tried that, it does work until my mistress does a rule check and adds the items back

 

Maybe try disabling the outfit that has the rules based flag and run the safeword again.

Posted
6 hours ago, incomingdamage said:

I love how this mod is growing into something more than just equipping devious stuff on the player character. If you are thinking about expanding it even more, it could be a nice alternative to Submissive Lola mod. Maybe a set of chores or servitude events that wouldn't overlap with Lola ones, like for example having to serve the Dom at an inn by ordering food and drink for them, having to give your Dom all the gold you earn from job quests through dialogue, having to buy some outfits for them etc.
I'm also still hoping for a separate rule to stay barefoot (not as part of praying requirements).
Anyway, great mod, thank you!

We have a couple of ideas cooking about gold control and some servitude events, and will try to keep a unique spin on the events to avoid re-doing anything SLTR has already done better.

 

A barefoot rule can definitely be added.  The rules system is not super location specific, so it would be safe areas/unsafe areas/everywhere vs. in player home.  I will add it to the backlog!

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