Talesien Posted February 23 Posted February 23 8 hours ago, Arckand said: The folder is empty, unfortunately. I see, aye those exist. I've them personally more down as creating new sets, rather than saving one, but yes you are correct. TBH I rarely do that anymore (I think I did it last with 0.4.32 to test that it works), I usually just modify the pre-defined sets. Once created/existing there is no need to save them anymore if you make changes. Sorry for the confusion and thanks for clearing that up. Interesting that it fails to create those new sets on MO2, in the past that was more of a Vortex issue. Did you try to modify an existing set? Do those changes get retained?
Hanshurtig11 Posted February 23 Posted February 23 On 2/21/2026 at 10:31 PM, Lazy Palm said: * Conditioned dom teleport - added mcm toggle under preferences / gameplay settings to toggle (off by default) Much better !! thank you 😃
Arckand Posted February 23 Posted February 23 (edited) 4 hours ago, Talesien said: I see, aye those exist. I've them personally more down as creating new sets, rather than saving one, but yes you are correct. TBH I rarely do that anymore (I think I did it last with 0.4.32 to test that it works), I usually just modify the pre-defined sets. Once created/existing there is no need to save them anymore if you make changes. Sorry for the confusion and thanks for clearing that up. Interesting that it fails to create those new sets on MO2, in the past that was more of a Vortex issue. Did you try to modify an existing set? Do those changes get retained? No worries and thank you for the reply! I apologize as well. My first post was fairly vague and was bound to cause confusion. It's quite a strange situation really. There are no pre-existing outfits whatsoever, and it seems that the \overwrite\SKSE\Plugins\StorageUtilData\binding\games folder is empty. There is green text in the upper left corner of the screen that says "A bondage outfit could not be found" whenever Binding tries to use an outfit. EDIT: Actually I just figured it out! My overwrite folder was in the Skyrim Data folder, and my Mods folder was in the .exe directory. So it wasn't writing the data to my Save. Golly, I learned something new from this. I had no idea that a Mod could use Overwrite Data for functionality. Thank You to Talesien and Lazy Palm for helping me!!! Edited February 23 by Arckand
bigbasi Posted February 23 Posted February 23 23 hours ago, Lazy Palm said: 0.4.36 - sleep fixes * fixed a script issue with bound sleep that was causing the quest to malfunction * fixed deep kneel sleep pose to start bound sleep correctly Binding 0.4.36.7z 6.95 MB · 1 download thanks for this Version and the option to disable/enable the teleport, and the Package! Really appriciate the change!! I hope I dont ask to much, but could you look at the Bondage Outfit? Still have the Issue on location change that, even if the Message says "No Bondage Outfit found" the Dom teleports to the player (even when he is told to wait in another location) and plays the dressing animation.
pearcea31 Posted February 23 Posted February 23 Over the course of my playthrough, I've marked 3 NPCs as possible doms. At one point I died, then I was revived via the Only The Strong event and assigned to the first dom I ever marked. This dom later died while they were still in charge, then I was freed and went on my way. I've been able to assign and serve under other doms that I directly selected (read: not just marked as possible) since then without issue. I use Acheron as well as the BIAC Binding Acheron Compatibility mod, and in subsequent deaths I have occasionally rolled the Only The Strong event again. This has been problematic because the event always spawns the first dom I selected, meaning I wake up bound in front of the dom's corpse. With no one to speak to, the event doesn't progress, so I get softlocked and have to reload. I'm not sure if the dom selection is randomized and maybe I just rolled the 1/3 chance multiple times, but I'd certainly like to remove the dead dom from my list so the chance of getting them again is zero. Is there a way to remove previously marked possible doms, or could there be a feature added to have dead actors automatically removed from the list?
Talesien Posted February 24 Posted February 24 13 hours ago, Arckand said: No worries and thank you for the reply! I apologize as well. My first post was fairly vague and was bound to cause confusion. It's quite a strange situation really. There are no pre-existing outfits whatsoever, and it seems that the \overwrite\SKSE\Plugins\StorageUtilData\binding\games folder is empty. There is green text in the upper left corner of the screen that says "A bondage outfit could not be found" whenever Binding tries to use an outfit. EDIT: Actually I just figured it out! My overwrite folder was in the Skyrim Data folder, and my Mods folder was in the .exe directory. So it wasn't writing the data to my Save. Golly, I learned something new from this. I had no idea that a Mod could use Overwrite Data for functionality. Thank You to Talesien and Lazy Palm for helping me!!! Glad you could sort it out. "Using" he overwrite is pretty much automatic. If a file gets modified during runtime (i.e. while the game is running) MO2 saves that file to to overwrite rather than to the mod folder. That helps (among other things) to keep configurations of different profiles separated.
Lazy Palm Posted February 24 Author Posted February 24 21 hours ago, bigbasi said: thanks for this Version and the option to disable/enable the teleport, and the Package! Really appriciate the change!! I hope I dont ask to much, but could you look at the Bondage Outfit? Still have the Issue on location change that, even if the Message says "No Bondage Outfit found" the Dom teleports to the player (even when he is told to wait in another location) and plays the dressing animation. Are you using 0.4.35 or 0.4.36?
Lazy Palm Posted February 24 Author Posted February 24 13 hours ago, pearcea31 said: Over the course of my playthrough, I've marked 3 NPCs as possible doms. At one point I died, then I was revived via the Only The Strong event and assigned to the first dom I ever marked. This dom later died while they were still in charge, then I was freed and went on my way. I've been able to assign and serve under other doms that I directly selected (read: not just marked as possible) since then without issue. I use Acheron as well as the BIAC Binding Acheron Compatibility mod, and in subsequent deaths I have occasionally rolled the Only The Strong event again. This has been problematic because the event always spawns the first dom I selected, meaning I wake up bound in front of the dom's corpse. With no one to speak to, the event doesn't progress, so I get softlocked and have to reload. I'm not sure if the dom selection is randomized and maybe I just rolled the 1/3 chance multiple times, but I'd certainly like to remove the dead dom from my list so the chance of getting them again is zero. Is there a way to remove previously marked possible doms, or could there be a feature added to have dead actors automatically removed from the list? It should be random, but I will confirm. Thanks for letting me know about the dead npc in the list issue, I will see if I can get that sorted. That is a game breaker for sure. 2
bigbasi Posted February 25 Posted February 25 18 hours ago, Lazy Palm said: Are you using 0.4.35 or 0.4.36? I am using 4.3.6
PenBoozerX Posted February 25 Posted February 25 First time trying this mod. Very nice work! I wonder if there is any forced scenario for this mod or chance to see one being made? I could see this working very well with Sanguines Debauchery for example in a more non-consensual setting. Just a thought!
Ursur1major Posted February 26 Posted February 26 19 hours ago, PenBoozerX said: First time trying this mod. Very nice work! I wonder if there is any forced scenario for this mod or chance to see one being made? I could see this working very well with Sanguines Debauchery for example in a more non-consensual setting. Just a thought! There is sort of, there should be an option in the MCM for pre-start scenario or however it was called, if you then select "Choose as potential dom" for a follower they will do a few events if your health drops too low where they berate you for being too weak and demand to take you under their "care".
Talesien Posted February 26 Posted February 26 21 hours ago, PenBoozerX said: First time trying this mod. Very nice work! I wonder if there is any forced scenario for this mod or chance to see one being made? I could see this working very well with Sanguines Debauchery for example in a more non-consensual setting. Just a thought! In addition to the pre-enslavement scenario there is also a SimpleSlavery++ integration (it's pretty simple in 4.x, 5.x is getting a much more elaborate scene). Still, the original premise of the mod is consensual BDSM, it got watered down over time, but it still shows. You can also get some variation via the SkyrimNet integration naturally, though it's still in its infancy (and SkyrimNet itself still in Beta and always evolving). So you need a good model for action evaluation for anything to happen beyond talk (and you need some careful prompting in the bio of the dom and the PC so the LLM does not go of the rail).
shrtjsrtj Posted February 28 Posted February 28 I'm still on 0.4.32 and can't get the word wall to work. I kneel and don't see any new dialogue, I tried inching closer and closer while trying again but eventually I just get the word and fail the quest. Is it a me problem?
Lazy Palm Posted February 28 Author Posted February 28 16 hours ago, shrtjsrtj said: I'm still on 0.4.32 and can't get the word wall to work. I kneel and don't see any new dialogue, I tried inching closer and closer while trying again but eventually I just get the word and fail the quest. Is it a me problem? I will check it out. Don't think I broke anything, but you never know. 1
lovalter Posted March 1 Posted March 1 (edited) On 2/26/2026 at 3:14 PM, Talesien said: In addition to the pre-enslavement scenario there is also a SimpleSlavery++ integration (it's pretty simple in 4.x, 5.x is getting a much more elaborate scene). 👀 another total rewrite incoming? Edited March 1 by lovalter
Talesien Posted March 2 Posted March 2 5 hours ago, lovalter said: 👀 another total rewrite incoming? Sorta, 4.x didn't work out as intended, because ... CreationKit. So it never arrived where it should and required some deeper surgery to move forward. You still should've some time to enjoy your current game with 4.x though. LazyPalm went VERY deep this time, making sure there will be no need for a major revamp anymore. I would love if he could spend the time on new features, but as a coder myself I understand both the need and desire for an actual clean and reliable code base. And that's not factoring in CK's shenanigans and active sabotage that plagued 4.x. ^^
lovalter Posted March 2 Posted March 2 16 hours ago, Talesien said: Sorta, 4.x didn't work out as intended, because ... CreationKit. So it never arrived where it should and required some deeper surgery to move forward. You still should've some time to enjoy your current game with 4.x though. LazyPalm went VERY deep this time, making sure there will be no need for a major revamp anymore. I would love if he could spend the time on new features, but as a coder myself I understand both the need and desire for an actual clean and reliable code base. And that's not factoring in CK's shenanigans and active sabotage that plagued 4.x. ^^ Oh boy now I'm hyped
serph90 Posted March 3 Posted March 3 does binging someone interacts with the way your dom follower follows (eheh) you? while using it, it seems they rondomly teleport to me instead of walking/running normally while traveling
Slickbutter Posted March 3 Posted March 3 I'm a little lost on this mod, they say I have to kneel, and I have no idea how to do that. I read from a comment that you have to use a spell. This might be a feature I never used before, or if it's specifically from and for this mod, I'm still very lost. Can someone run it by me? How to kneel in the game?
shrtjsrtj Posted March 3 Posted March 3 13 minutes ago, Slickbutter said: I'm a little lost on this mod, they say I have to kneel, and I have no idea how to do that. I read from a comment that you have to use a spell. This might be a feature I never used before, or if it's specifically from and for this mod, I'm still very lost. Can someone run it by me? How to kneel in the game? There's a hot key that you can set in the MCM that opens a wheel menu for this mod, it's under Debug. You can also just hold the button, I think it's context aware so it might also do things other than kneeling when appropriate but I'm not 100% sure. You should also have a spell called Binding Action Button, well technically it's a Power.
DonQuiWho Posted March 5 Posted March 5 (edited) @Lazy Palm @Talesien OOIC, has anyone else found that they have problems using this mod + Display Model3? - Ignore that and any of my future comments on DM3 . The problems came from another mod DQW Edited April 1 by DonQuiWho
EnragedRabisu Posted March 5 Posted March 5 (edited) I've been perusing the thread a bit, but I can't find a good summary anywhere on what all of the behavioral rules actually mean. Is the intent to fail at first until you 'figure it out'? Even if it's not spelled out anywhere outside of gameplay (which would be nice for someone like me who forgets everything, lol), I feel like it would make some amount of sense for the follower to explain what she expects after she adds a rule. Even the easier ones were confusing at first, because my first instinct for the 'stand at attention indoors' rule was to just stop moving. I didn't realize there was an action key interaction with that rule until I'd already failed it once or twice. 😅 Minor feature request while I'm here. I know it's a bit of a 'funishment', but would it be possible for one of the punishments to be bondage related? Feel free to say no if it's not your vision, but it felt like it could fit. I might have more ideas as I get used to everything in the mod, but I feel like there's still way more to learn about it. So many little hidden quests. Could be like the 'heavy bondage' or 'furniture bondage' events, but should probably be separate (if only so you can set different outfits and time settings) Edit to add some bugs I found: I mentioned it further down, but I'm also having trouble with the 'word wall' event. I also had an issue on my second dragon soul event where the dom kept saying she wanted to talk, but I couldn't get the event to start. I'd talk to her, press the action key to kneel, and then she'd say she wanted to talk again. I ended up running away and failing the quest. Sometimes when picking a 'new' rule, the follower picks a rule that is already being enforced. Is that intended? Last thing is it seems all the current rules are remembered if you leave the 'relationship'. I volunteered into service to test out some mod features then decided to let it happen via one of the more 'forced' events (immediately pissed the follower off enough to start shooting lightning at me on accident) and found myself in the service of another follower, but she already has all the old rules active. Edited March 6 by EnragedRabisu consolidating thoughts
Talesien Posted March 5 Posted March 5 1 hour ago, EnragedRabisu said: I've been perusing the thread a bit, but I can't find a good summary anywhere on what all of the behavioral rules actually mean. Is the intent to fail at first until you 'figure it out'? Even if it's not spelled out anywhere outside of gameplay (which would be nice for someone like me who forgets everything, lol), I feel like it would make some amount of sense for the follower to explain what she expects after she adds a rule. Even the easier ones were confusing at first, because my first instinct for the 'stand at attention indoors' rule was to just stop moving. I didn't realize there was an action key interaction with that rule until I'd already failed it once or twice. 😅 Minor feature request while I'm here. I know it's a bit of a 'funishment', but would it be possible for one of the punishments to be bondage related? Feel free to say no if it's not your vision, but it felt like it could fit. I might have more ideas as I get used to everything in the mod, but I feel like there's still way more to learn about it. So many little hidden quests. I admit, that action key thingy might need a bit more of an introduction. As for the rules themselves, I would've assumed that those rules are pretty self explaining? Which rules do you think need more context? Adding some additional text to the rules once they are assigned is not a bad idea, likely to eat quite a bit of time to try and implement, so might not make top spot on the to-do list. One could claim that getting locked into a bondage furniture for punishment counts as bondage? Twice given you can put the furniture you like down first, including say Zaz's hogtie. Or are you talking of putting devices on that stay? That might collide with the bondage rules for the various places, so ... complicated. Just making, say "harsh bondage" into a punishment option should be easy enough though.
EnragedRabisu Posted March 6 Posted March 6 31 minutes ago, Talesien said: I admit, that action key thingy might need a bit more of an introduction. As for the rules themselves, I would've assumed that those rules are pretty self explaining? Which rules do you think need more context? Adding some additional text to the rules once they are assigned is not a bad idea, likely to eat quite a bit of time to try and implement, so might not make top spot on the to-do list. One could claim that getting locked into a bondage furniture for punishment counts as bondage? Twice given you can put the furniture you like down first, including say Zaz's hogtie. Or are you talking of putting devices on that stay? That might collide with the bondage rules for the various places, so ... complicated. Just making, say "harsh bondage" into a punishment option should be easy enough though. It wasn't immediately clear to me what 'prayer' was referring to until I happened to pray to a random god/goddess statue and got punished. It's not clear how 'Speech Rule:Dom Speaks' is supposed to work until I tried posing like the 'must pose' version of the rule. I still don't know what qualifies as a 'castle' for that entry/exit rule; will she tell me? Really just turning the rules into a simple sentence or two during the add sequence would add both immersion (She should be explaining to you how she expects you to act) and playability (I should understand how to interact with the rule when it comes up). As for the bondage punishment, something like the harsh bondage event was pretty much what I was thinking. Maybe not directly using that event, but something similar (mainly so you could assign a different outfit). Related (and let me know if this is already how this works): It would be nice if you could either assign multiple outfits to the same triggers and it would pick one at random. I'd like some variety, but there's certain items I want and certain ones I don't. 😅 Unrelated: I'm having trouble getting both the word wall (have never gotten this to trigger) and now the dragon bones (triggered once, second time just constantly spammed 'mistress wants to talk' until I ran too far away and failed it) events. Tried on 0.4.34 and even updated to 0.4.36 and reloaded the save to try the dragon again. Haven't tried the word wall on .36 yet.
Talesien Posted March 6 Posted March 6 3 minutes ago, EnragedRabisu said: It wasn't immediately clear to me what 'prayer' was referring to until I happened to pray to a random god/goddess statue and got punished. It's not clear how 'Speech Rule:Dom Speaks' is supposed to work until I tried posing like the 'must pose' version of the rule. I still don't know what qualifies as a 'castle' for that entry/exit rule; will she tell me? Castle is pretty much a keyword assigned to an interior, in Vanilla it covers all the Jarl's abodes (I think) + the whatever it's called in Ravens Rock. Might also extend to Fort Dawnguard and Castle Volkihar, but I think not. Some mod added places might also qualify. That's really pretty much something you need to find out the hard way. 5 minutes ago, EnragedRabisu said: As for the bondage punishment, something like the harsh bondage event was pretty much what I was thinking. Maybe not directly using that event, but something similar (mainly so you could assign a different outfit). Related (and let me know if this is already how this works): It would be nice if you could either assign multiple outfits to the same triggers and it would pick one at random. I'd like some variety, but there's certain items I want and certain ones I don't. 😅 You can do that already, just create a 2nd (or 3rd) outfit, assign it to the same location(s) and Binding will select a random one. 7 minutes ago, EnragedRabisu said: Unrelated: I'm having trouble getting both the word wall (have never gotten this to trigger) and now the dragon bones (triggered once, second time just constantly spammed 'mistress wants to talk' until I ran too far away and failed it) events. Tried on 0.4.34 and even updated to 0.4.36 and reloaded the save to try the dragon again. Haven't tried the word wall on .36 yet. Hmm, haven't tested that in a while, mostly because I've not played as DragonBorn in a while. Last time I tried it worked, but as stated it's been a while, LazyPalm might have to take a look at that.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now