DonQuiWho Posted January 3 Posted January 3 4 hours ago, Lazy Palm said: We have a couple of ideas cooking about gold control and some servitude events, and will try to keep a unique spin on the events to avoid re-doing anything SLTR has already done better. A barefoot rule can definitely be added. The rules system is not super location specific, so it would be safe areas/unsafe areas/everywhere vs. in player home. I will add it to the backlog! Hi FWIW, if you do add 'servitude tasks', please make them optional! I tried Submissive Lola - an excellently performing mod if you really like that sort of thing - but the enforced servitude stuff like suddenly having to make bowls of soup etc made me give up on it. I can understand the restraint control dynamic in 'Binding', but the grubbing around that goes with being some sort of grovelling subbie, whilst undoubtedly fun for some, can be a right turn off. Best wishes for 2026 DQW
Talesien Posted January 3 Posted January 3 3 hours ago, DonQuiWho said: Hi FWIW, if you do add 'servitude tasks', please make them optional! I tried Submissive Lola - an excellently performing mod if you really like that sort of thing - but the enforced servitude stuff like suddenly having to make bowls of soup etc made me give up on it. I can understand the restraint control dynamic in 'Binding', but the grubbing around that goes with being some sort of grovelling subbie, whilst undoubtedly fun for some, can be a right turn off. Best wishes for 2026 DQW You are safe there, it's pretty much those kind of stuff that prompted the development of Binding, LazyPalm shares your dislike for those tasks (and so do I). Among other things, I guess those fall under header of Binding trying "to avoid re-doing anything SLTR has already done better. " 2
Leoosp Posted January 4 Posted January 4 @Lazy Palm When storing the resources for the mod Papyrus Code, etc may I recommend using a small HP ProLiant Microserver or similar server running a OpenZFS (or BTRFS) based filesystem. If using OpenZFS this can be TrueNAS, XigmaNAS or FreeBSD. For BTRFS then either Rockstor or OpenMediaVault with the storage drive using BTRFS. Using a bit rot protected filesystem will seriously help keep the integrity of the resources for making the mod. That way you won't have bit rot creeping up on you and your mod corrupting its files. Additionally OpenZFS and/or BTRFS support making snapshots of the state of the files on the filesystem. This means before making changes you can take a snapshot of the current state, then afterwards revert back if needed (or desired).
incomingdamage Posted January 5 Posted January 5 On 1/3/2026 at 4:13 PM, Lazy Palm said: We have a couple of ideas cooking about gold control and some servitude events, and will try to keep a unique spin on the events to avoid re-doing anything SLTR has already done better. A barefoot rule can definitely be added. The rules system is not super location specific, so it would be safe areas/unsafe areas/everywhere vs. in player home. I will add it to the backlog! That sounds really great! Thank you for considering and looking forward to your next updates!
quarker Posted January 5 Posted January 5 Is there a way to make the player actually speeling at sleeping events (eg. camping) instead of waiting? Doesn't work well with survival mode otherweise.
Lazy Palm Posted January 5 Author Posted January 5 (edited) 1 hour ago, quarker said: Is there a way to make the player actually speeling at sleeping events (eg. camping) instead of waiting? Doesn't work well with survival mode otherweise. If you install the mod Go To Bed, it will use its skse DLL to launch a sleep dialogue during sleep events when you press the action key. Edited January 5 by Lazy Palm
quarker Posted January 5 Posted January 5 2 hours ago, Lazy Palm said: If you install the mod Go To Bed, it will use its skse DLL to launch a sleep dialogue during sleep events when you press the action key. Okay, might give it a try! I removed that mod in the first place cuz it was incompatible with the sleeping mechanics of one of the lola addons.
Talesien Posted January 5 Posted January 5 5 hours ago, quarker said: Okay, might give it a try! I removed that mod in the first place cuz it was incompatible with the sleeping mechanics of one of the lola addons. Only, one that comes to mind would be Kalmahs and while it was nice it's very outdated by now and Hex repeatedly expressed concern about it being used with current versions of SLTR.
quarker Posted January 6 Posted January 6 9 hours ago, Talesien said: Only, one that comes to mind would be Kalmahs and while it was nice it's very outdated by now and Hex repeatedly expressed concern about it being used with current versions of SLTR. Nope it was Coffee's that wouldn't work properly with Go to Bed but maybe that was some 3rd mod incompatiblility on my side. Without Go to Bed howerver, that one works just fine.
Kanlaon Posted January 10 Posted January 10 Ok, Thanks for the mod Unfortunately, I'm having a little trouble with this. I just don't understand the many options in the MCM, what they do, how outfits are defined, and when each event is triggered. Many menu items also lack help text. Of course, everything is always clear to the mod author, but unfortunately not to clueless users like myself. 😥 Is there perhaps a description somewhere that I haven't found? Regards 2
arbiter Posted January 18 Posted January 18 (edited) Just FYI the new SkyrimNet version due to be released in Beta soon checks for render mode in the first 5 lines, your first check for that is a little further down. I'm not sure if Min decided to disable the prompt entirely or just warn (EDIT: confirmed it's just a UI nag for now) 0900_devious_devices' is not following best practices (missing render_mode check in first 5 lines) Edited January 18 by arbiter
someoneis Posted January 18 Posted January 18 (edited) Thanks for the mods, it's a little difficult to understand at first but after a while it begins to be really fun. I only have one slight issue with it : The whipping scene with Pama´s Interactive Beatup Module 2.9 Each time there is a whipping scene the scene takes forever (litteraly), on the console command it show "bind cycle 128" "bind cycle 129"... (on the MCM menu, it show that i'm in a whipping scene even after 15 real life minutes) The only way I have been able to stop it is with safeword. Is it a bug on my end and if so, where should I look to resolve it ? Edited January 18 by someoneis
Lazy Palm Posted January 18 Author Posted January 18 4 hours ago, someoneis said: Thanks for the mods, it's a little difficult to understand at first but after a while it begins to be really fun. I only have one slight issue with it : The whipping scene with Pama´s Interactive Beatup Module 2.9 Each time there is a whipping scene the scene takes forever (litteraly), on the console command it show "bind cycle 128" "bind cycle 129"... (on the MCM menu, it show that i'm in a whipping scene even after 15 real life minutes) The only way I have been able to stop it is with safeword. Is it a bug on my end and if so, where should I look to resolve it ? You press the action key after 20s (or so) and it will give a menu to stop or to continue it. Sorry. Need to make that more clear in the scene! 1
Lazy Palm Posted January 18 Author Posted January 18 (edited) 9 hours ago, arbiter said: Just FYI the new SkyrimNet version due to be released in Beta soon checks for render mode in the first 5 lines, your first check for that is a little further down. I'm not sure if Min decided to disable the prompt entirely or just warn (EDIT: confirmed it's just a UI nag for now) 0900_devious_devices' is not following best practices (missing render_mode check in first 5 lines) Yeah, everybody that plays SkyrimNet should probably delete that from the folder for today. I am going to try to get out a release soon that has a couple of fixes and removes that prompt from the installer. I am going to recommend people use DDNG plugin that can be found in the nsfw-releases channel on SkyrimNet discord. As time permits I will add one back into her that is a bit more tailored to the mod and is conditional on having the DDNG/UDNG plugin installed. Thanks for the heads up! Edited January 18 by Lazy Palm
Talesien Posted January 18 Posted January 18 1 hour ago, Lazy Palm said: I am going to recommend people use DDNG plugin that can be found in the nsfw-releases channel on SkyrimNet discord. As time permits I will add one back into her that is a bit more tailored to the mod and is conditional on having the DDNG/UDNG plugin installed. Seriously? You would install that? I tried, I'm not going to use it until it gets a serious overhaul. No idea if it works well with Unforgiving Devices installed, but with just DD NG it's neigh unusable IMHO ... well it's usable if your idea of using is having it installed, taking compute and tokens while doing absolutely nothing. I've no idea on the details of it (there is basically no documentation whatever, as usual with Skyrim Mods. :P ) but I doubt that it adding an action for every type and color of DD is a good idea, I hope there is at least some prefiltering, so not all the 5 gazillion actions it has are made available to the LLM (LLM's are easily overwhelmed by too much choice, but if there is no filtering that could very easily explain it's poor performance in my tests ... that would also make it an expensive do nothing mod given the amount of input tokens that would generate, so I still hope there is prefiltering and the lack of it doing anything can be explained in some other way).
Lazy Palm Posted January 18 Author Posted January 18 4 hours ago, Talesien said: Seriously? You would install that? I tried, I'm not going to use it until it gets a serious overhaul. No idea if it works well with Unforgiving Devices installed, but with just DD NG it's neigh unusable IMHO ... well it's usable if your idea of using is having it installed, taking compute and tokens while doing absolutely nothing. I've no idea on the details of it (there is basically no documentation whatever, as usual with Skyrim Mods. :P ) but I doubt that it adding an action for every type and color of DD is a good idea, I hope there is at least some prefiltering, so not all the 5 gazillion actions it has are made available to the LLM (LLM's are easily overwhelmed by too much choice, but if there is no filtering that could very easily explain it's poor performance in my tests ... that would also make it an expensive do nothing mod given the amount of input tokens that would generate, so I still hope there is prefiltering and the lack of it doing anything can be explained in some other way). Will try including the DD prompts with the mod release 🙂
jbb1997 Posted January 18 Posted January 18 (edited) On 1/3/2026 at 1:36 PM, DonQuiWho said: . I keep getting a red message "marked update bondage needed...". I tried searching for what it was asking for but I got no results. Any help would be appreciated. Edited January 18 by jbb1997
Lazy Palm Posted January 18 Author Posted January 18 25 minutes ago, jbb1997 said: I keep getting a red message "marked update bondage needed...". I tried searching for what it was asking for but I got no results. Any help would be appreciated. It gives that message when it determines it should switch bondage outfits. After 15s (or whatever the timer is if you change it) it will switch to the new outfit. I will add a flag in the mcm to hide that.
Lazy Palm Posted January 18 Author Posted January 18 0.4.33 preview If anybody can help me test this, it would be great (maybe on a save of a save or a new game). Fixes for bondage rules outfits, removal of other mods dd items, skyrimnet prompts. Binding 0.4.33.7z 3
Crewdoh Posted January 21 Posted January 21 I tried your mod on my last play through and in general it worked fine. Two things to report (sorry if someone has commented already and this is old news), 1. My master/follower died while we were questing yet the mod thought he was still alive. The prompts would come up for events but obviously no master. And since he wasn't alive I could not tell him that the relationship was over. 2. I'm using Skyrim Unbound and in my recent run through I was not the Dragonborn, at some point in the game (this is when I did not have a master) dragons started randomly appearing about every other day and it would initiate a quest through Binding. The quest would itself self-terminate as there was no master but the dragons kept on generating. Otherwise it's a very good mod and I appreciate all the work you put into developing it.
verel Posted January 21 Posted January 21 I tried the 0.4.33 preview and had the follwing isues: The pose key stopped working. The bound sex event fired in the solitude chapel, ignoring the mcm setting for requiring private places, which was set.
VORP Posted January 22 Posted January 22 Installed this mod via vortex. It doesn't appear in my mod menu. Any ideas why?
Lazy Palm Posted January 22 Author Posted January 22 On 1/21/2026 at 6:18 AM, Crewdoh said: I tried your mod on my last play through and in general it worked fine. Two things to report (sorry if someone has commented already and this is old news), 1. My master/follower died while we were questing yet the mod thought he was still alive. The prompts would come up for events but obviously no master. And since he wasn't alive I could not tell him that the relationship was over. 2. I'm using Skyrim Unbound and in my recent run through I was not the Dragonborn, at some point in the game (this is when I did not have a master) dragons started randomly appearing about every other day and it would initiate a quest through Binding. The quest would itself self-terminate as there was no master but the dragons kept on generating. Otherwise it's a very good mod and I appreciate all the work you put into developing it. Thanks for letting me know about the dead dom issue. Will get a fix in for that. So I don't have anything that generates dragons, but there is that souls from bones quest that will trigger if you are near dragon bodies. Let me take a peek at that one and see what is glitching it! 1
Lazy Palm Posted January 22 Author Posted January 22 19 hours ago, verel said: I tried the 0.4.33 preview and had the follwing isues: The pose key stopped working. The bound sex event fired in the solitude chapel, ignoring the mcm setting for requiring private places, which was set. Thanks for the report! I will look into both of these issues. Is it the pose submenu that is just showing up? or the whole action menu (top level wheel menu)?
Lazy Palm Posted January 22 Author Posted January 22 Just now, VORP said: Installed this mod via vortex. It doesn't appear in my mod menu. Any ideas why? Is this on a new game? This post might help with the issue:
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