HiddenHari Posted September 24, 2024 Posted September 24, 2024 On 9/19/2024 at 12:22 AM, Lazy Palm said: 0.1.09 preview 4 Fixed merchants, blacksmiths, apothecary, inn keepers to give normal follower triggered dialog on the 2nd visit (vs. long scene). This will reset with location changes. From my gameplay yesterday (on 0.1.09 preview 6), it seems that it still plays the first dialogue on multiple triggers with no cell change. Not that I really mind it, just thought to report it~🙂 Currently I have "always gagged" and the speech restriction set to "must pose" and I pose for dialogue most of the time. But if I'm really tired of waiting, I can just pose, get gagged removed, and initiate talk myself without fearing an infraction. I really enjoy how your mod does great bondage while having consideration for our cute sub's quality of life!😋 1
Tycho Brahe Posted September 24, 2024 Posted September 24, 2024 Just thought of this, and I don't know if others mentioned this idea before, but when things like "always bound" is active, is it possible to have the dom decide that they would periodically change the device in use? Like they'd keep the player in an armbinder for 3 days, decide they are bored of that, switch it out for a yoke, and a few days later the cycle continues, etc.. The chance for device choices could be set by the player. Alternatively, if rules are dom-controlled, they'd ask for your input on the choice of devices, like they already do on your preferences with rules, without really giving you the control on the matter. "So you prefer elbow shackles? I'll note that, but too bad because it is armbinder time". That sort of deal. 3
Lazy Palm Posted September 24, 2024 Author Posted September 24, 2024 7 hours ago, 1whirled said: Not my cup of tea, I'm afraid. Were the concept inverted, you'd have my undivided attention. Tangentially related complaint about nearly nothing out there being for anything other than player as sub. A shame I'm good with all aspects of modding except programming related. I am actually working on version of this mod where I am refactoring and improving code and one of the big changes will be to allow the pc to be the sub, dom or switch between. No eta yet, but can ping you when it gets ready to try. 4
Lazy Palm Posted September 24, 2024 Author Posted September 24, 2024 9 hours ago, Tycho Brahe said: Just thought of this, and I don't know if others mentioned this idea before, but when things like "always bound" is active, is it possible to have the dom decide that they would periodically change the device in use? Like they'd keep the player in an armbinder for 3 days, decide they are bored of that, switch it out for a yoke, and a few days later the cycle continues, etc.. The chance for device choices could be set by the player. Alternatively, if rules are dom-controlled, they'd ask for your input on the choice of devices, like they already do on your preferences with rules, without really giving you the control on the matter. "So you prefer elbow shackles? I'll note that, but too bad because it is armbinder time". That sort of deal. I can defiantly look at adding this. The dom controlling pieces of equipment and negotiating-ish the how they get equipped would be fun. Kind of need that rope, ebonite, steel selector back though or else would get some interesting combos of equipment. 4
Lazy Palm Posted September 24, 2024 Author Posted September 24, 2024 13 hours ago, HiddenHari said: From my gameplay yesterday (on 0.1.09 preview 6), it seems that it still plays the first dialogue on multiple triggers with no cell change. Not that I really mind it, just thought to report it~🙂 Currently I have "always gagged" and the speech restriction set to "must pose" and I pose for dialogue most of the time. But if I'm really tired of waiting, I can just pose, get gagged removed, and initiate talk myself without fearing an infraction. I really enjoy how your mod does great bondage while having consideration for our cute sub's quality of life!😋 that first line of dialog just happen for random npcs or did it happen with merchants, apothecaries, blacksmiths, innkeepers also? So glad you are liking the mod!! 1
HiddenHari Posted September 24, 2024 Posted September 24, 2024 2 hours ago, Lazy Palm said: that first line of dialog just happen for random npcs or did it happen with merchants, apothecaries, blacksmiths, innkeepers also? Sorry I didn't described it correctly. I meant that it seems the long scene are still getting played every time. I believe it's suppose to play the short scene on second and later triggers of conversations for merchants, apothecaries, blacksmiths, and innkeepers. But currently, it seems that it is still always playing the long scene?
DonQuiWho Posted September 24, 2024 Posted September 24, 2024 21 hours ago, lovalter said: Check out PAR, game changing mod that makes all animations and poses compatible with all devices https://discord.com/channels/1132395152758018159/1274447340891275356 A quick word of warning on this I know that they are sort of 'in development' but my experience with the 'NG' type of mods hasn't been too reassuring in the past. I tried both DD NG and Sexlab Aroused NG I found - DD NG was sort of limited for the release I tried (0.3.4), and it didn't cover some of the restraints used by other, longstanding, mods I use - Sexlab Aroused NG was an utter catastrophe, in that despite claiming to be compatible with what went before, (I normally use SexLab Aroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) , it was definitely not. Current game, I play as a slaver using the PAHE/AYGAS/HSH/DOM mods, and I lost somewhere betwen 50 and 100 hours of gameplay/analysis time in working out that AYGAS called on code that wasn't replicated in the NG version and, even worse, the message you get on trying to reverse out of SLA NG is sort of 'Yah, Boo, Sucks, You can't undo this mod'. Having to start a new game in those sort of circumstances is not good, especially when you are well past the '3 score years and 10' mark and your remaining play time is almost certainly more limited than you might wish 🙄 On this one here, ie PAR, I had a quick skim of the Discord channel and thought, 'Well, it's only a SKSE add on, so I'll give it a try', loaded it into the game (I use MO2) and on starting up the game immediately got messages saying that neither MFGFix nor, even worse SKEE.dll, were recognised, and it didn't matter where in the MO2 L/H pane I put PAR, ie to run before or after the mods introducing those two, it looked really squiff. That's pretty catastrophic for merely adding a SKSE mod 🤔 I really do think that the NG lot, Ponzy Pyramid et al - and believe me, I have NO doubts that they are really really innovative and very very clever - they may well make radical improvements to the game so that the original Sexlab may be relegated to the bin in due course, but in the meantime if you want to play a solid Sexlab aware modded game (as much as Skyrim ever can be), adding in some of the NG stuff may well cause loads of older mods not to function because they are either not updated for the NG stuff, or the mod authors have had more to do with their time and vanished This really really isn't meant to decry, or stop, the people developing better stuff, but just to try to make sure that the average user - like me 😛- is clear what they might be getting into before they find out that their whole game collapses Hope this helps at least someone else! DQW 1
lovalter Posted September 24, 2024 Posted September 24, 2024 (edited) 1 hour ago, DonQuiWho said: A quick word of warning on this I know that they are sort of 'in development' but my experience with the 'NG' type of mods hasn't been too reassuring in the past. I tried both DD NG and Sexlab Aroused NG I found - DD NG was sort of limited for the release I tried (0.3.4), and it didn't cover some of the restraints used by other, longstanding, mods I use - Sexlab Aroused NG was an utter catastrophe, in that despite claiming to be compatible with what went before, (I normally use SexLab Aroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) , it was definitely not. Current game, I play as a slaver using the PAHE/AYGAS/HSH/DOM mods, and I lost somewhere betwen 50 and 100 hours of gameplay/analysis time in working out that AYGAS called on code that wasn't replicated in the NG version and, even worse, the message you get on trying to reverse out of SLA NG is sort of 'Yah, Boo, Sucks, You can't undo this mod'. Having to start a new game in those sort of circumstances is not good, especially when you are well past the '3 score years and 10' mark and your remaining play time is almost certainly more limited than you might wish 🙄 On this one here, ie PAR, I had a quick skim of the Discord channel and thought, 'Well, it's only a SKSE add on, so I'll give it a try', loaded it into the game (I use MO2) and on starting up the game immediately got messages saying that neither MFGFix nor, even worse SKEE.dll, were recognised, and it didn't matter where in the MO2 L/H pane I put PAR, ie to run before or after the mods introducing those two, it looked really squiff. That's pretty catastrophic for merely adding a SKSE mod 🤔 I really do think that the NG lot, Ponzy Pyramid et al - and believe me, I have NO doubts that they are really really innovative and very very clever - they may well make radical improvements to the game so that the original Sexlab may be relegated to the bin in due course, but in the meantime if you want to play a solid Sexlab aware modded game (as much as Skyrim ever can be), adding in some of the NG stuff may well cause loads of older mods not to function because they are either not updated for the NG stuff, or the mod authors have had more to do with their time and vanished This really really isn't meant to decry, or stop, the people developing better stuff, but just to try to make sure that the average user - like me 😛- is clear what they might be getting into before they find out that their whole game collapses Hope this helps at least someone else! DQW I'm pretty sure DDNG is a requirement for this, that's probably why it gave you issues EDIT just confirmed that those errors are caused by not having ddng installed Edited September 24, 2024 by lovalter 1
DonQuiWho Posted September 25, 2024 Posted September 25, 2024 13 hours ago, lovalter said: I'm pretty sure DDNG is a requirement for this, that's probably why it gave you issues EDIT just confirmed that those errors are caused by not having ddng installed Thanks That explains a lot, but I'm still chary about using the NG mod family just yet, espacially those that might end up calling for what might have suddenly become non existent/non working DDs. I had a look at the Discord channel, and it really does look quite revolutionary in its functionality. It will doubtless get there in due course, and I will probably transfer to using it once the bugs are gone but, being here to play the game rather than do the techie stuff, I'm prone to staying safe rather than sorry - which is probably why I'm still using 1.5.97 😉😋 Thanks for the clarification tho DQW
Lenore Posted September 25, 2024 Posted September 25, 2024 Been recently playing with this mod, not the betas but the main one you have posted, and must say, it really adds a lot to my play! Thank you so much and kudos on a job well done! 1
Lazy Palm Posted September 26, 2024 Author Posted September 26, 2024 2 hours ago, Lenore said: Been recently playing with this mod, not the betas but the main one you have posted, and must say, it really adds a lot to my play! Thank you so much and kudos on a job well done! Thanks so much for the positive feedback and glad you are enjoying it!! 1
Lazy Palm Posted September 26, 2024 Author Posted September 26, 2024 On 9/24/2024 at 12:48 PM, HiddenHari said: Sorry I didn't described it correctly. I meant that it seems the long scene are still getting played every time. I believe it's suppose to play the short scene on second and later triggers of conversations for merchants, apothecaries, blacksmiths, and innkeepers. But currently, it seems that it is still always playing the long scene? I think I found the missing code (I only had it in place for merchants). Will have a fix for my next preview. 2
HiddenHari Posted September 26, 2024 Posted September 26, 2024 45 minutes ago, Lazy Palm said: I think I found the missing code (I only had it in place for merchants). Will have a fix for my next preview. Yay! So glad you found it and I will test it out as soon as your next release! 😄
Lazy Palm Posted September 26, 2024 Author Posted September 26, 2024 0.1.09 preview 7 - small update Fixes for 2 visit follower driven dialogs for blacksmith, innkeepers, apothecary 3000.0 unit distance check on rule infractions - if the Dom is far away, rule infractions are not noticed - will add an MCM to this (on/off & distance) and plan on adding some "were you good while away" dialogue if in different named areas Put some temp fixes in for Ungagged For A Bit event Will automatically add permission to eat if layered with ask to eat prototype rule This is the important change - I enabled the action key on this event (so you can kneel and open the action menu to sit) vs "nothing to do" message. I am going to do this for all events in the future, but be warned the dialogue is not firewalled off from trying to start another event (like Harsh Bondage), so you can ask, but it will fail to start. Again, my plan is to turn this on for all events and add some conditions to dialogue to hide stuff that should not be layered. So this is first of a few of these changes (sleeping, camping, furniture, etc.) Added in rule where you can enable an MCM option to require permission to learn a spell from a tome. Let me know if any issues! Binding 0.1.09 preview 7.7z 3
Raine_Hyd Posted September 26, 2024 Posted September 26, 2024 22 hours ago, DonQuiWho said: Thanks That explains a lot, but I'm still chary about using the NG mod family just yet, espacially those that might end up calling for what might have suddenly become non existent/non working DDs. I had a look at the Discord channel, and it really does look quite revolutionary in its functionality. It will doubtless get there in due course, and I will probably transfer to using it once the bugs are gone but, being here to play the game rather than do the techie stuff, I'm prone to staying safe rather than sorry - which is probably why I'm still using 1.5.97 😉😋 Thanks for the clarification tho DQW Ive been using it since the update you stopped using it on and it works fine. Infact if you use DD above .640 you need NG because DD doesn't work on .11xx. All the NGs I work work fine.
DonQuiWho Posted September 26, 2024 Posted September 26, 2024 9 minutes ago, Raine_Hyd said: Ive been using it since the update you stopped using it on and it works fine. Infact if you use DD above .640 you need NG because DD doesn't work on .11xx. All the NGs I work work fine. Thanks for that OK. Next game then 🙂 DQW
Lenore Posted September 26, 2024 Posted September 26, 2024 I wonder if it's possible to make it so that the mod also strips slots 49 and 52 for outfit bottoms?
Lazy Palm Posted September 26, 2024 Author Posted September 26, 2024 2 hours ago, Lenore said: I wonder if it's possible to make it so that the mod also strips slots 49 and 52 for outfit bottoms? Sure! I can probably do 49 and just have it make sure it is not a DD/ZAP item (chastity). What kind of item did you want unequipped with 49? Or do you want chastity removed on the strip? There is so much overlap with slots I never know what is what 😀 52 I can do also, but I need to do a male/female check on that. I think SoS uses that for males. I am not sure if that is for cages and such or it would castrate them if unequipped. Can anybody that plays a male sub (might be nobody) enlighten me on what I need to guard against? 1
HiddenHari Posted September 27, 2024 Posted September 27, 2024 (edited) 9 hours ago, Lazy Palm said: 52 I can do also, but I need to do a male/female check on that. I think SoS uses that for males. I am not sure if that is for cages and such or it would castrate them if unequipped. Can anybody that plays a male sub (might be nobody) enlighten me on what I need to guard against? I play a futa character so she has her sword of fornication😝. Sometimes her sword is sheathed (in Vivi's Cockage or panties), that would take up the 52 slot. When something is equipped on slot 52, the schlong just gets invisible. Personally I'd prefer the slot 52 item stay on during whipping/bondage/furniture, and SexLab can always strip the panties if set to "always strip" in item stripping editor. There are also chastity cages using slot 60, and there are equippable schlongs and strap-ons that I haven't used myself. I suppose the slot situation really can vary. Maybe the easy way is to have strip options in Binding? Is it a lot of work creating an MCM page for stripping? Another thing to consider is that, sometimes less is more, and new users of your mod might get confused with too many MCM options XD. Edited September 27, 2024 by HiddenHari
Lazy Palm Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, HiddenHari said: I play a futa character so she has her sword of fornication😝. Sometimes her sword is sheathed (in Vivi's Cockage or panties), that would take up the 52 slot. When something is equipped on slot 52, the schlong just gets invisible. Personally I'd prefer the slot 52 item stay on during whipping/bondage/furniture, and SexLab can always strip the panties if set to "always strip" in item stripping editor. There are also chastity cages using slot 60, and there are equippable schlongs and strap-ons that I haven't used myself. I suppose the slot situation really can vary. Maybe the easy way is to have strip options in Binding? Is it a lot of work creating an MCM page for stripping? Another thing to consider is that, sometimes less is more, and new users of your mod might get confused with too many MCM options XD. That is exactly what I needed to know. Thanks!! I will put in a strip protection checkbox for slot 52 (I already have them on the preferences page for 30,31 & 37). Or maybe I will go crazy and add one for every slot. I know this MCM is a bit overwhelming with options. I might need to create an Easy mode for beginners or something 😀 I know I only have support for female chastity in the rules. You want me to add a male/futa checkbox that would override normal belts? You would probably have to equip an item and have the mod learn it and store a copy of it. The nickname cracked me up btw! 1
HiddenHari Posted September 27, 2024 Posted September 27, 2024 (edited) 44 minutes ago, Lazy Palm said: That is exactly what I needed to know. Thanks!! I will put in a strip protection checkbox for slot 52 (I already have them on the preferences page for 30,31 & 37). Or maybe I will go crazy and add one for every slot. I know this MCM is a bit overwhelming with options. I might need to create an Easy mode for beginners or something 😀 I know I only have support for female chastity in the rules. You want me to add a male/futa checkbox that would override normal belts? You would probably have to equip an item and have the mod learn it and store a copy of it. The nickname cracked me up btw! Wow I'd be even more grateful if you would gift us with options for male/futa! So far, I never mind about wearing female chastities, since IRL there are chastities designed for male parts that look just like female belts. Also when equipping Vivi's Cockcage on top of DD's chastity belt, the model looks almost perfectly like a male belt, so sometimes I wear them both. Personally I'd welcome a full stripping menu, since my outfit has a few items that don't get stripped automatically currently (like tassets and skirts). Also I want to mention that, I believe when getting whipped, the player gets added to faction SexlabAnimatingActor or sth. (likely done by Pama's Interactive Beatup Module?), which also gets recognized by Dynamic Armor Variant, automatically switching the not-stripped items to its lewd variant (in my case, the Wayard Knight Skirt switches to the pulled-up version). All I can say when I witness that synergy is, "it just works"😝. Considering this, a full menu would be helpful, as I might prefer not even stripping the armor in slot 32, since the lewd version can look very nice and fitting for the scene! Edited September 27, 2024 by HiddenHari
Lenore Posted September 27, 2024 Posted September 27, 2024 19 hours ago, Lazy Palm said: What kind of item did you want unequipped with 49? For me, 49 and 52 are skirt and panties.. thank you for your response!
Lazy Palm Posted October 1, 2024 Author Posted October 1, 2024 Anybody want me to create a development blog for this thing? I don't know if the day to day pondering and coding decisions will be that interesting, but it might a good place to discuss features and ideas. Speaking of features, after a very long detour of trying to get my development tools all working on AE, I started working on refining some of the rules. On the things I am adding under dom controlled rules is a bunch of hard limit check boxes (one beside each rule). I am thinking it probably makes sense to not be able to turn all of them on, maybe like 40-50% of the rules pool (that is expanding), does anybody hate that idea? 2
Kargano01 Posted October 1, 2024 Posted October 1, 2024 2 minutes ago, Lazy Palm said: Anybody want me to create a development blog for this thing? I don't know if the day to day pondering and coding decisions will be that interesting, but it might a good place to discuss features and ideas. Speaking of features, after a very long detour of trying to get my development tools all working on AE, I started working on refining some of the rules. On the things I am adding under dom controlled rules is a bunch of hard limit check boxes (one beside each rule). I am thinking it probably makes sense to not be able to turn all of them on, maybe like 40-50% of the rules pool (that is expanding), does anybody hate that idea? Sounds well for me. 😀 Great Mod. Thanks 2
Hex Bolt Posted October 1, 2024 Posted October 1, 2024 (edited) 42 minutes ago, Lazy Palm said: Anybody want me to create a development blog for this thing? I don't know if the day to day pondering and coding decisions will be that interesting, but it might a good place to discuss features and ideas. Unless you're very good at keeping notes, it could be fairly useful for you. I kind of wish that I'd done something like that. It's hard to search through a few years of posts to find the discussion for a feature or the reason for a design decision (if I posted it at all). 42 minutes ago, Lazy Palm said: ...after a very long detour of trying to get my development tools all working on AE... Keep in mind that if you do save the esp file in file header 1.71 format, it won't be compatible with LE and it won't open with the LE CK (mods saved with SE using the 1.70 file header generally work fine with LE). That might not be a concern for you if you've decided to narrow your focus, but your mod started out LE-compatible and says that it still is, so you wouldn't want it to come as a surprise if that ends up no longer being true. Edited October 1, 2024 by Hex Bolt 1
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