YellowBeard007 Posted September 20, 2024 Posted September 20, 2024 3 hours ago, Lazy Palm said: I just added a city/town auto tie/untie option to the Always Bound rule. Would not be that much trouble to make Always Nude function the same, so you get that stripped when coming into town experience. Wow, very cool, thank you!
DonQuiWho Posted September 20, 2024 Posted September 20, 2024 14 minutes ago, YellowBeard007 said: If I may add, one of the reason's I like this mod so much (binding) is that it is not a quest mod. One of the thing I do not like about Skyrim in general is that there are to many fetch quests in the game. And a lot of mods, add more fetch quests. And so many mods, including bondage mods, add more fetch quests. I like binding because it is not a quest mod. It just adds bondage, and punishments, and sex bondage from a follower to the game. I like the idea of more followers involved like the player is bound on the floor and the dom and one or more followers have sex and sleep together on a bed, leaving the player bound on the floor till mourning. However I like to be able to play the game and do the game quests, with the added actions that binding adds to the game. I also like this idea if the player is locked in a belt, tied and gagged (in harsh bondage) and forced to watch, then after the dom has sex (with the follower), the dom ties up and hoods the player, on the floor till mourning. Perhaps there might be a way to make the player more horney, and frustrated, when the dom locks her in a belt and punishes the player with no sex, the player getting more horney, and frustrated with having no sex till the dom lets her master-bate or has sex with her. A few things I did not like about other slave mods is, Point one, the dom can sell the player. Point two, the dom takes the players gold in any way. Point three, the dom sends the player on fetch quests. Point four, when the dom makes the player have sex with an npc (not another follower). ALL OF THESE ACTIONS SHOULD HAVE HAD AN ON/OFF selection in the MCM however in those slavery mods, they do not. Just a few thoughts and opinion. Spot on. I don't want a quest, or a bunch of silly tasks, like sweeping the floor or doing the shopping. I can do (have to do) those in RL 😄. I want a challenge, something to tax my ingenuity, something to have to beat and win. And one to repeat, unexpectedly if possible, in a way that's not boringly predictable and at a time when unexpected DQW 1
lovalter Posted September 20, 2024 Posted September 20, 2024 With the "untie hands when leaving towns" rule active, I get the "my hands are getting untied for the road" message every time the "you have entered a new location" notification pops up, and the dom plays the untie animation even if I'm already untied
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 3 hours ago, lovalter said: With the "untie hands when leaving towns" rule active, I get the "my hands are getting untied for the road" message every time the "you have entered a new location" notification pops up, and the dom plays the untie animation even if I'm already untied I am sure I missed something obvious. It has been one those days. I will check it out! 1
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 (edited) 4 hours ago, lovalter said: With the "untie hands when leaving towns" rule active, I get the "my hands are getting untied for the road" message every time the "you have entered a new location" notification pops up, and the dom plays the untie animation even if I'm already untied I can't seem duplicate the problem, but I did find another one when I was checking... What wrist item do you have selected? Maybe that would help me figure it out. Edit: nevermind, I figured it out. There is a conflict with untie for unsafe areas. If you disable that it, this should work. I will make turning on one turn off the other. Edit #2: or maybe not. Do you have arm bondage on from Lola by chance? My detection might be catching that also. Edited September 21, 2024 by Lazy Palm 1
Anunya Posted September 21, 2024 Posted September 21, 2024 (edited) Brainstorm on how to get dominated: Main thing I would like is a percentage change per day for followers of different categories (or maybe randomly determined by follower). MCM adjustable, but for me something like 0 to 5% chance per day (range set by player in MCM, so some who really want to trigger the mod might set the range to 25-100%). This could either be cumulative (so it's inevitable unless you got a 0% follower), or simply per day so it's never guaranteed. This basic percentage chance could then be modified by other external situations or conditions (+ or - depending on what people like) - or maybe certain predicaments trigger another check: PC is wearing particular types of bondage devices (collar, gag). Basically it's "I like you like this, let's keep you that way). PC is naked / PC goes to sleep naked / PC is naked in the wilderness. PC has sex with that follower. PC has sex with someone who is not the follower. PC is raped. PC has a bounty past a certain threshold (maybe triggered near a guard, with the follower turning the PC in and then getting to "keep" her). PC is defeated (may require integration with defeat mods). PC goes to prison (and follower offers guards to "keep an eye on her" instead of putting her behind bars). Follower is Ork (or other races)... basically maybe some NPC race followers are more or less likely to be dominant. PC has no money (increases the chances of being enslaved after defeat mod robbery scenarios). Follower gender (personally I'm only really interested in male dominants for my PC, so I'd crank a female modifier down to zero). PC goes to sleep somewhere outside of civilization (and is therefore more vulnerable). PC hits follower in combat too many times. NPC is already a SubLola master (if Binding remains compatible with SubLola, of course). If PC has low Devious Follower willpower (if Binding is compatible with DF, which it may not be). For every additional follower (if using NFF or other multiple-follower frameworks). ... etc. I'm not suggesting ALL of these are implemented (because that's a LOT of MCM options, probably too many). Personally I'd also like it if the NPC gives a bit of subtle warning if the chance is past a certain level, so the PC (and player) has to do a risk/reward decision about whether to continue the follower relationship. This would be even more awesome if recruiting followers cost money (or sex) or otherwise was not just a matter of saying "follow me"... but that is probably getting out of scope for this mod ... basically I'd like it to be unpredictable to get dominated but with some tunable parameters. But also to have a way to just activate it if you want to just get to the juicy part. Ending domination is tougher... especially if we're leaning into the non-con side of things. Why would the dom let the PC free (and have it still work with gameplay and fiction)? I find this harder When does the dom end the domination? Some ideas... Could be boredom / time-based. When the time is up, the dom stops. It could be probability based on a per day basis, like the outline above but inverse. When the PC has exhibited well trained behaviour for long enough (however that is quantified). When the PC asks (maybe asking has a percentage chance of triggering extra harsh domination for a while or getting set free and the PC will have to keep trying until it takes). The PC pays a certain sum of money. The dom enacts a harsher set of rules and the PC must exhibit perfect compliance for a period of 12/ 24 / 48 hours and if successful is allowed to be released. PC is levelled up a certain number of times. Dom is defeated in combat (maybe dies, if non-essential), leaving the PC on her own. In terms of how the domination ends, the dom could... Sell her on to Simple Slavery ++ as a "well-trained slave"; Take her somewhere inconvenient in the wilderness, take all her (non-quest) items and clothes, tie her up (DD or in some device) and leave her to her fate; Just end the follower relationship with a cheery "that was fun. I'm done." Transition to another mod [if installed] for a different flavour: sign her up for Public Whore (and take some money for it) / Captured Dreams / put her in a Pet Collar and let her go / start a Devious Follower (with a certain level of debt) or SubLola type relationship. ... just a bunch of random ideas. As usual, take what you like, change what you like, and ignore the rest Edited September 21, 2024 by Anunya 3
Anunya Posted September 21, 2024 Posted September 21, 2024 Another thought - and I don't have a strong opinion either way - but if you like YPS there could be some soft integration if it's installed. Perhaps the dom could mandate that the PC maintain a certain level of fashion, or he could mess up her makeup, and/ or force-cut her hair (or demand a certain hairstyle). YPS is a bit of a commitment to install, but some people really like it. And certainly, controlling how someone looks is fairly dominant. 2
DonQuiWho Posted September 21, 2024 Posted September 21, 2024 5 hours ago, Anunya said: Ending domination is tougher... especially if we're leaning into the non-con side of things. Why would the dom let the PC free (and have it still work with gameplay and fiction)? I find this harder When does the dom end the domination? Some ideas... Could be boredom / time-based. When the time is up, the dom stops. It could be probability based on a per day basis, like the outline above but inverse. When the PC has exhibited well trained behaviour for long enough (however that is quantified). When the PC asks (maybe asking has a percentage chance of triggering extra harsh domination for a while or getting set free and the PC will have to keep trying until it takes). The PC pays a certain sum of money. The dom enacts a harsher set of rules and the PC must exhibit perfect compliance for a period of 12/ 24 / 48 hours and if successful is allowed to be released. PC is levelled up a certain number of times. Dom is defeated in combat (maybe dies, if non-essential), leaving the PC on her own. In terms of how the domination ends, the dom could... Sell her on to Simple Slavery ++ as a "well-trained slave"; Take her somewhere inconvenient in the wilderness, take all her (non-quest) items and clothes, tie her up (DD or in some device) and leave her to her fate; Just end the follower relationship with a cheery "that was fun. I'm done." Transition to another mod [if installed] for a different flavour: sign her up for Public Whore (and take some money for it) / Captured Dreams / put her in a Pet Collar and let her go / start a Devious Follower (with a certain level of debt) or SubLola type relationship. ... just a bunch of random ideas. As usual, take what you like, change what you like, and ignore the rest Agree with a lot of that but whilst sale via SS++ is OKish, it's a bit 'predictable' as outcomes go, and there are lots of other mods to feed it. Unless, of course, it had an option to restart this if it ever gets to a truly compulsive state and challenge! 'Well trained behaviour' etc is already covered by the likes of Lola etc - Lola is probably as robust a mod to be found on LL (as is, to give credit where credit is due, most of Hexbolt's stuff) but, honestly, I do not want to ever have to get Brownie points by making a bowl of soup again! 😏 For the type of mod we seem to be thinking of, Player 'Escape' OR 'Unwilling/unexpected transfer to another NPC' would maybe the the gold standard achievements amongst the possible endpoints. On that scorre, 'Deviously Enslaved Continued' had some sort of methodology to do capture, and transfers, but sadly, at least last time I tried it out, it was basically just too flaky to use in a serious game Whatever, it's all up to @Lazy Palm, as it's his/her mod and they need to make something that they really want, not what the demented dervishes scribbling in the Comments Thread might like 😄 DQW 1
lovalter Posted September 21, 2024 Posted September 21, 2024 8 hours ago, Lazy Palm said: I can't seem duplicate the problem, but I did find another one when I was checking... What wrist item do you have selected? Maybe that would help me figure it out. Edit: nevermind, I figured it out. There is a conflict with untie for unsafe areas. If you disable that it, this should work. I will make turning on one turn off the other. Edit #2: or maybe not. Do you have arm bondage on from Lola by chance? My detection might be catching that also. I have the lola arm cuffs (slot 59)
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 0.1.09 preview 6 Hopefully fixed the issues with detected Lola cuffs and auto untie when leaving cities/towns (trying to untie you after every zone change), and the broke always tied rule issue when using this. Added dress/undress for cities and towns when the Always Nude rule is active So, if you have Always Bound & Always Nude active, the mod should strip and tie you when entering cities/towns and dress/untie you when leaving (if you have both of these turned on preferences). The other dress/undress for dangerous areas should still work the same. Let me know if you see any issues! Binding 0.1.09 preview 6.7z 1
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 6 hours ago, lovalter said: I have the lola arm cuffs (slot 59) Hopefully preview 6 will fix this!
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 8 hours ago, DonQuiWho said: For the type of mod we seem to be thinking of, Player 'Escape' OR 'Unwilling/unexpected transfer to another NPC' would maybe the the gold standard achievements amongst the possible endpoints. On that scorre, 'Deviously Enslaved Continued' had some sort of methodology to do capture, and transfers, but sadly, at least last time I tried it out, it was basically just too flaky to use in a serious game Whatever, it's all up to @Lazy Palm, as it's his/her mod and they need to make something that they really want, not what the demented dervishes scribbling in the Comments Thread might like 😄 DQW I know I am the one that is going to unlimited have to the build stuff, but this has turned into a bit of community development project. Everybody has been throwing out ideas that I have been using to improve the mod, so it seems only fair to use that feedback to steer the direction a bit also. And I really think the desire to build a more compelling experience getting into and out of the core game play will not negatively impact my original thought of playing enslaved for the duration. If you want to stay stuck, you can do it; if you want to try to escape/evade capture/be so defiant that you get sold/trick your follower into getting eaten by a dragon, that can be an option also. 2
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 (edited) 9 hours ago, DonQuiWho said: 'Well trained behaviour' etc is already covered by the likes of Lola etc - Lola is probably as robust a mod to be found on LL (as is, to give credit where credit is due, most of Hexbolt's stuff Yeah, Hex Bolt is the best. I created this mod that encroached into territory SLTR has been covering for years, and he could not have been any more supportive and helpful of the effort. It is really nice to have such positive influence who is interested in furthering development around LL. Edited September 21, 2024 by Lazy Palm 2
Lazy Palm Posted September 21, 2024 Author Posted September 21, 2024 (edited) 14 hours ago, Anunya said: PC goes to prison (and follower offers guards to "keep an eye on her" instead of putting her behind bars). I always liked the sprung from prison and will get thrown back if you don't comply idea 😀 Balbgruuf has instituted a tough on crime policy for all of the thievery that has been happening during the civil war. You accidentally filch something from the counter at Belethor's store because the Skyrim UI system is so hopelessly broken. Now you find yourself in jail under Dragonsreach for the next two game years. After weeks of staring at the bars and eating bread, this mysterious follower might buy your freedom, but what will be the price??? Edited September 21, 2024 by Lazy Palm 4
Glass Swan Posted September 21, 2024 Posted September 21, 2024 21 hours ago, Lazy Palm said: After reading all the comments though, I do see there is quite the pent up demand for solid capture, enslavement, then try to gain freedom and get slapped down game mechanic 😀 I am going to keep collecting input from anybody that wants to offer it, and see what I can put together. 20 hours ago, YellowBeard007 said: I also like this idea if the player is locked in a belt, tied and gagged (in harsh bondage) and forced to watch, then after the dom has sex (with the follower), the dom ties up and hoods the player, on the floor till mourning. Perhaps there might be a way to make the player more horney, and frustrated, when the dom locks her in a belt and punishes the player with no sex, the player getting more horney, and frustrated with having no sex till the dom lets her master-bate or has sex with her. Dom ties the player up and denies her sex, and the more her frustration rises the more likely she is to plead to be fucked. When she does, he doses her with a potion of Pleasure Enhancement, locks her into something like a pillory or Bitch Lesson 1 and lets a dozen people satisfy her request, which brings her a lot of pleasure while she's naked, helpless and exposed, making her enjoy slavery, and the more she's enjoying it the harder the roll to ask for freedom instead of asking to be tied up and used like that again. I don't know what the way out would be. Maybe she could get the Dom knocked down and herself gang-raped while he's incap'd enough times to satisfy frustration until the enjoyment score fades to zero, and thus consistently ask for freedom enough times to be granted it, or maybe she'd get him knocked down and then finish him off herself. Okay, so you're a bandit, barely eating enough to survive the outdoor life in Skyrim, expecting to be ended by Imperials, Stormcloaks, a bear, a Mudcrab Matron or a freaking DRAGON any day now, and you see some guy walking his slave girl through the snow. He's in full armour with a greatsword and she's naked apart from high-heeled shoes locked onto her wrists, so you figure if you can take him down you can have his gear, have his money and, best of all, have her for yourselves, right? So you all hit him at the same time, and it's a close call but down he goes, and what does she do? Picks up a rock the size of her own head, bashes the guy's brains out with it, then looks you right in the eye and starts conjuring up plasma beams. "As thanks," she says, "I'll give you twenty seconds to run for your lives." Is it time to go help with the rebuilding efforts on Vvardenfell or is it time to move to Sentinel and grow persimmon? 1
DonQuiWho Posted September 21, 2024 Posted September 21, 2024 1 hour ago, Glass Swan said: So you all hit him at the same time, and it's a close call but down he goes, and what does she do? Picks up a rock the size of her own head, bashes the guy's brains out with it, then looks you right in the eye and starts conjuring up plasma beams. "As thanks," she says, "I'll give you twenty seconds to run for your lives." Is it time to go help with the rebuilding efforts on Vvardenfell or is it time to move to Sentinel and grow persimmon? That got me thinking a bit, and you know what, I've played this for over 10 years and in that time, I have never ever played as a mage, or used 'magic' as a weapon system, other than where a quest requires some spell casting, like is needed to get into Winterhold College etc. I also have always banned all my followers from using magic, and if any have some residual casting skills, I dismiss them as they tend to make the game too easy. 😈 I'm sure that must colour my thinking quite a bit, as well as making it difficult at times to see where other people are coming from. Doubtless the reverse probably holds good too DQW
YellowBeard007 Posted September 21, 2024 Posted September 21, 2024 4 hours ago, Lazy Palm said: I know I am the one that is going to unlimited have to the build stuff, but this has turned into a bit of community development project. Everybody has been throwing out ideas that I have been using to improve the mod, so it seems only fair to use that feedback to steer the direction a bit also. And I really think the desire to build a more compelling experience getting into and out of the core game play will not negatively impact my original thought of playing enslaved for the duration. If you want to stay stuck, you can do it; if you want to try to escape/evade capture/be so defiant that you get sold/trick your follower into getting eaten by a dragon, that can be an option also. Speaking as a person that is clueless as to how to write code for a mod, I am both impressed by your mod binding, and the way people are giving great ideas. And that you Lazy Palm are so open and into, listening to the ideas and using them. I like that people like me can still play the game and use binding as a cool way to add bondage to the game, I really like the choice options in the MCM. And being able to still play the game. Thank you. 3
HiddenHari Posted September 23, 2024 Posted September 23, 2024 I have been playing a while with preview 6 and everything has been great! Got a few small suggestions for your consideration: The ask before eating rule, eat while sitting on ground rule, and the always gagged rule can come into conflict. When all three rules are activated, if I first ask to eat, I will then have to ask to remove the gag temporarily (the "I am very thirsty" line). But then the action button gets blocked ("there is nothing to do, try relax for a while" message) so I cannot sit on the ground😂. Maybe you can optimise the code for when multiple rules regarding eating are in effect~ I also wonder if it is possible to check if the follower is in the same cell with the player. Maybe the player can be exempt from infractions when the mistress is not there😏? Also this would provide some convenice for when getting sent to do errands from Submissive Lola.
HiddenHari Posted September 23, 2024 Posted September 23, 2024 Another few small things I was hoping you will consider to put on the roadmap: - allowing vanilla sleeping during camping and sleeping at home (for needs mod etc.) - more selections for bondage device, harness ballgag, straitjackets, boxbinders, petsuits, and more please~😋 - some poses' animation can clip when bound (which wouldn't be a problem for straitjackets because arms just get invsible XD) Please work on anything you want to first! I am just happy to see your mod evolves! 1
HiddenHari Posted September 23, 2024 Posted September 23, 2024 Not really related to this mod, but does anyone else also get a lag on facial expression refreshing? Sometimes my character's mouth stays close or opened when the gag gets equipped/removed. Clicking on the gag in inventory, or resetting dynamic armor variants fixes it. I have Mfg fix & MfgFix NG btw. I think I have always seen this issue since back in the DD v4 days, but now it is a tiny bit more annoying as DD NG is much more responsive and mods like Binding can equip and unequip gags frequently. I think sometimes the expression change check was done right before the gag gets put on/off. Sometimes my character's long opened mouth gets closed when the gag is put back on lol 😂
Lazy Palm Posted September 23, 2024 Author Posted September 23, 2024 12 hours ago, HiddenHari said: I have been playing a while with preview 6 and everything has been great! Got a few small suggestions for your consideration: The ask before eating rule, eat while sitting on ground rule, and the always gagged rule can come into conflict. When all three rules are activated, if I first ask to eat, I will then have to ask to remove the gag temporarily (the "I am very thirsty" line). But then the action button gets blocked ("there is nothing to do, try relax for a while" message) so I cannot sit on the ground😂. Maybe you can optimise the code for when multiple rules regarding eating are in effect~ I also wonder if it is possible to check if the follower is in the same cell with the player. Maybe the player can be exempt from infractions when the mistress is not there😏? Also this would provide some convenice for when getting sent to do errands from Submissive Lola. Yeah, I knew the gag stuff was going to clash. Thanks for reminding me exactly where it would have an issue! I will 100% do a distance check or something (same cell might be tricky outdoors) with the dom for rules/events and try to get that in the next update. Great point. Might be fun to get questioned if you followed the rules anyway when you return. 1
Lazy Palm Posted September 23, 2024 Author Posted September 23, 2024 12 hours ago, HiddenHari said: - allowing vanilla sleeping during camping and sleeping at home (for needs mod etc.) My plan was to have an mcm setting that moved you from furniture into a sleeping mat and back when you are done sleeping for needs. So you are in an owned bed. 12 hours ago, HiddenHari said: more selections for bondage device, harness ballgag, straitjackets, boxbinders, petsuits, and more please~😋 Will add to the to-do list! 12 hours ago, HiddenHari said: some poses' animation can clip when bound (which wouldn't be a problem for straitjackets because arms just get invsible XD) Yeah, Zaz only has armbinder animations for the super wide one it supports. I am forcing myself to learn to animate so I can build a bunch animations, but that is a longer term project 😀 1
Lazy Palm Posted September 23, 2024 Author Posted September 23, 2024 12 hours ago, HiddenHari said: Binding can equip and unequip gags frequently. I will see If there is a way to hide gags in DD versus unequipping. Honestly I had not even considered it yet. Chasing too many random ideas with this thing 😀 1
Tetras66 Posted September 23, 2024 Posted September 23, 2024 (edited) On 9/21/2024 at 7:54 PM, Lazy Palm said: I always liked the sprung from prison and will get thrown back if you don't comply idea 😀 Balbgruuf has instituted a tough on crime policy for all of the thievery that has been happening during the civil war. You accidentally filch something from the counter at Belethor's store because the Skyrim UI system is so hopelessly broken. Now you find yourself in jail under Dragonsreach for the next two game years. After weeks of staring at the bars and eating bread, this mysterious follower might buy your freedom, but what will be the price??? Did you see the criminal and traitor events in Joyful followers? There's a Lola extension mod (Coffee) with integration with SS too (for a sleep event). I always liked the idea of the follower getting the player into trouble "accidentally on purpose" or leaving them somewhere for awhile 😄 Edit: This little mod Prime made had a fun ending too (sort of related concept): Edited September 23, 2024 by Tetras66 2
lovalter Posted September 23, 2024 Posted September 23, 2024 9 hours ago, Lazy Palm said: Yeah, Zaz only has armbinder animations for the super wide one it supports. I am forcing myself to learn to animate so I can build a bunch animations, but that is a longer term project 😀 Check out PAR, game changing mod that makes all animations and poses compatible with all devices https://discord.com/channels/1132395152758018159/1274447340891275356
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