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Posted
58 minutes ago, Talesien said:

This is still Skyrim, and there are still limits the game engine imposes (but then having someone on a leash in a fight or while moving over difficult terrain or in cramped spaces isn't very practical in real life either).

With sufficiently length this would work, follower follows you, and have you on leash. In theory. Works well for walking dog. ;)

 

Sadly in practice, I never managed follower to follow me in any sane distance for longer time, without unexplained stops and small walks, even sometime runs somewhere. (maybe navmesh from some mod(s), maybe AI limits, idk and i not investigate it further). Not even in Oldrim :)

Posted
1 hour ago, jouda1212 said:

With sufficiently length this would work, follower follows you, and have you on leash. In theory. Works well for walking dog. ;)

 

Sadly in practice, I never managed follower to follow me in any sane distance for longer time, without unexplained stops and small walks, even sometime runs somewhere. (maybe navmesh from some mod(s), maybe AI limits, idk and i not investigate it further). Not even in Oldrim :)

You obviously never tried to walk a dog on a (longish) leash while walking through a wood (through being the keyword here, as opposed to sticking to a nice clear path) ... "works well" isn't the term I would use to describe that experience. :P

You are right on the other points though.

Posted
2 hours ago, Burensc said:

Does this mod have outcomes for defeat or Simple slavery? Preferably to be sent to a bandit camp?

Binding has it's own defeat scenario as well as a SimpleSlavery outcome. That is targeted at friendly NPC's though. So it would be up to you to ensure the bandits well be friendly to you. Couple of options on the Nexus for that, problem is, most fail with some mod added bandits. The simple (and relatively safe, still might fail with some mods) solution would be to add the PC to the Bandit faction, that has of course the disadvantage to make guards (and most other NPC's) aggressive to you, so might not be what you are after.
So yes to your first question, no to the second, at least not out of the box and given the problems, not likely to come.

Posted

So I gave this a try recently, and while I like the concept, and there's a lot of cool stuff here, I also ran into some issues. Apologies if these are addressed elsewhere in the thread, but nearly 100 pages is a lot to go through.

 

First and foremost, as it softlocks the game, is that when certain events are initiated (e.g: bound for bed) the action button no longer opens the option menu, but gives prompts for that event. All well and good except if the event is initiated while you're posed, there's no way to clear that pose to continue the event, which softlocks the game.

 

Of lesser note:

  • I got the leash to work for Harsh Bondage, but the corresponding rule doesn't seem to do anything. I thought maybe it just needed an outfit refresh, but going through Harsh Bondage with a leash still ends up with it removed (and not reapplied) with the leash rule active.
  • Infractions for a given action seemed to only register once, which might be intentional, but violating the rule with impunity thereafter seems a little odd. On a related note, though not necessarily an issue per se, it feels odd that infractions don't really seem to have immediate consequences (I never observed bondage shift up ever actually doing anything)
  • I couldn't get the dance event to work properly, though this might just be an animation issue with OAR, the bedtime hogtie also tended to be overridden by my idle
  • the 'present hands for bondage' option doesn't seem to work, as whenever the prompt is active, the action key doesn't work, the menu only opens once failure is registered.
  • This one is a one-off, so I don't know if it'll be reproducible, but asking for a bondage level increase at level 2 somehow landed me back at level 2.

Overall very cool, and kudos for stepping up to fill the void of up-to-date mods of this type.

 

 

 

 

Posted
1 hour ago, Hidden62 said:

So I gave this a try recently, and while I like the concept, and there's a lot of cool stuff here, I also ran into some issues. Apologies if these are addressed elsewhere in the thread, but nearly 100 pages is a lot to go through.

 

First and foremost, as it softlocks the game, is that when certain events are initiated (e.g: bound for bed) the action button no longer opens the option menu, but gives prompts for that event. All well and good except if the event is initiated while you're posed, there's no way to clear that pose to continue the event, which softlocks the game.

 

Of lesser note:

  • I got the leash to work for Harsh Bondage, but the corresponding rule doesn't seem to do anything. I thought maybe it just needed an outfit refresh, but going through Harsh Bondage with a leash still ends up with it removed (and not reapplied) with the leash rule active.
  • Infractions for a given action seemed to only register once, which might be intentional, but violating the rule with impunity thereafter seems a little odd. On a related note, though not necessarily an issue per se, it feels odd that infractions don't really seem to have immediate consequences (I never observed bondage shift up ever actually doing anything)
  • I couldn't get the dance event to work properly, though this might just be an animation issue with OAR, the bedtime hogtie also tended to be overridden by my idle
  • the 'present hands for bondage' option doesn't seem to work, as whenever the prompt is active, the action key doesn't work, the menu only opens once failure is registered.
  • This one is a one-off, so I don't know if it'll be reproducible, but asking for a bondage level increase at level 2 somehow landed me back at level 2.

Overall very cool, and kudos for stepping up to fill the void of up-to-date mods of this type.

 

 

 

 

  • That softlock is a bug for sure, you will need to avoid it or use the safeword until LazyPalm can fix it. Thanks for reporting the issue.
  • Leash Rule should work in Whiterun and Riverwood, which are so far the only two places that are mapped out for it. We working on more, but it is time consuming, somewhat tedious work, not very high on the agenda to be honest, so will take some time until it works in all major cities and towns 
  • Infractions might need to be looked at. Will test. As for consequences, as you rack up infractions your bondage level will increase, so depending on your bondage set, you will find yourself more and more tightly bound until you do something about it.
  • Dancing was broken until 0.5.12, it should work now.
  • Hmm, will test the bondage level issue.
Posted
2 hours ago, Talesien said:
  • Leash Rule should work in Whiterun and Riverwood, which are so far the only two places that are mapped out for it. We working on more, but it is time consuming,

 

So I went to Whiterun and got the leash rule to work. Huzzah! The leash was then promptly removed by another rule, presumably the nudity one. I have to assume the leash item is tagged as clothing, or goes in a slot tagged as clothing.

 

It also seems like I just fundamentally misunderstood how bondage shift levels work, so that's all good.

 

Still need to test the dance in 0.5.12, but it looks like the present hands thing is missing from your list (I know that was a lot of stuff in the original post, so thought I'd mention it again in case it was missed)

Posted

How is the leash supposed to work?  I gave it a quick test with 0.5.10 in Whiterun and the dom just walked around doing NPC things with me attached, that is walk somewhere random and stop for a bit on repeat. Maybe it was NFF or something else on my end not configured right.

 

There are mods like Walk With Me that make your follower walk in formations that may solve a lot of the headaches of doing it all yourselves, but it's still beta and has a lot of its own problems ATM.

Posted (edited)
11 hours ago, Talesien said:
  • Infractions might need to be looked at. Will test. As for consequences, as you rack up infractions your bondage level will increase, so depending on your bondage set, you will find yourself more and more tightly bound until you do something about it.

I found another two problems with infraction:

1. Race condition: If you are kneeling in dialogue and then some event ran, i get a gag like i would stand instead.

2. Adventuring: something wrong was computed, even i got about 3000septims (limit 100), i got infraction with negative number of gold (i am sure i didnot buy anything or store gold)

 

Quote

How is the leash supposed to work?  I gave it a quick test with 0.5.10 in

Walk (in 5.10) was simply you are randomly walked over the city, for if i remember 6 or 8 POIs, and then ends.

Note previous discussion, leash was in 5.10 in very early state of development, corresponding .jsons needed to manually fixed etc. If you are interested in this part, try 5.11 instead, it works way better (now i have only 2 basic problems which are not caused by mod - missing some POIs needed for another mods, and "no way out" - there is Exit location outside Whiterun, but Dom was somehow stuck and never ever able to reach (maybe navmesh from another mod(s), idk yet, i have to sleep sometime too ;) )

Maybe suggestion - length of leash would be nice to be configurable from MCM. There is a workaround (edit and recompile bindc_eventslavery ;) ) but needs to leave game.

Edited by jouda1212
Posted
10 hours ago, shrtjsrtj said:

How is the leash supposed to work?  I gave it a quick test with 0.5.10 in Whiterun and the dom just walked around doing NPC things with me attached, that is walk somewhere random and stop for a bit on repeat. Maybe it was NFF or something else on my end not configured right.

 

There are mods like Walk With Me that make your follower walk in formations that may solve a lot of the headaches of doing it all yourselves, but it's still beta and has a lot of its own problems ATM.

0.5.10 is outdated, Leash rule didn't work as intended in that one (wasn't even intended to be in). Try 0.5.12.
I'm aware of Walk with me ... but honestly I've my doubts it will ever be able to overcome all the shortcomming the game engine has in that regard. Though we gotten far, I still remember my first game, got Lydia as my housecarl, started to go to Riverwood and halfway there noted my cool new Housecarl isn't with me anymore, backtracked and found her valiantly running against a log not far from the Whiterun gate. :P

 

 

Posted
2 hours ago, jouda1212 said:

I found another two problems with infraction:

1. Race condition: If you are kneeling in dialogue and then some event ran, i get a gag like i would stand instead.

2. Adventuring: something wrong was computed, even i got about 3000septims (limit 100), i got infraction with negative number of gold (i am sure i didnot buy anything or store gold)

1.) Depends what exactly you referring to. If you open the Dialogue, then kneel, it won't register it, the state gets checked when you open the Dialogue, nothing that can be done there. I thought LazyPalm had blocked the action key while in a menu though, need to test once I find some time.
If that's not it a bit more detail would be useful in recreating the issue.

2.) Hmm, haven't used that in forever, sounds bugged indeed.

As for the hands for Bondage ... yeah sorry forgot about that, will need to test, never use that myself.

 

Posted
48 minutes ago, Talesien said:

As for the hands for Bondage ... yeah sorry forgot about that, will need to test, never use that myself.

I will do better bug report soon, just have to do real work first to feed not only my childrens, but hungry government and many other parasites too.  :(

Posted
17 hours ago, Hidden62 said:

So I gave this a try recently, and while I like the concept, and there's a lot of cool stuff here, I also ran into some issues. Apologies if these are addressed elsewhere in the thread, but nearly 100 pages is a lot to go through.

 

First and foremost, as it softlocks the game, is that when certain events are initiated (e.g: bound for bed) the action button no longer opens the option menu, but gives prompts for that event. All well and good except if the event is initiated while you're posed, there's no way to clear that pose to continue the event, which softlocks the game.

 

Of lesser note:

  • I got the leash to work for Harsh Bondage, but the corresponding rule doesn't seem to do anything. I thought maybe it just needed an outfit refresh, but going through Harsh Bondage with a leash still ends up with it removed (and not reapplied) with the leash rule active.
  • Infractions for a given action seemed to only register once, which might be intentional, but violating the rule with impunity thereafter seems a little odd. On a related note, though not necessarily an issue per se, it feels odd that infractions don't really seem to have immediate consequences (I never observed bondage shift up ever actually doing anything)
  • I couldn't get the dance event to work properly, though this might just be an animation issue with OAR, the bedtime hogtie also tended to be overridden by my idle
  • the 'present hands for bondage' option doesn't seem to work, as whenever the prompt is active, the action key doesn't work, the menu only opens once failure is registered.
  • This one is a one-off, so I don't know if it'll be reproducible, but asking for a bondage level increase at level 2 somehow landed me back at level 2.

Overall very cool, and kudos for stepping up to fill the void of up-to-date mods of this type.

 

 

 

 

Mind posting a papyrus log, say of the go to bed problem? We've problems recreating that.

Posted (edited)
15 hours ago, Talesien said:

Mind posting a papyrus log, say of the go to bed problem? We've problems recreating that.

 

I don't think I was running logs at the time, so I'd have to try and recreate any issues you wanted logs for on my end as well. Assuming you're talking about the softlock though, it should be pretty easy to reproduce by posing, then waiting 'til around bedtime, at which point the Dom will eventually initiate the go to bed event with you still posed and there's the softlock.

 

Edit: Well, it's harder to reproduce than I thought. Maybe it simply isn't in 0.5.12 (I had this happen in 0.5.11). Further details: happened in the Bee and Barb (Riften) around Midnight while in the conversation or kneeling pose.

 

Edit 2: There we go. It requires the no beds rule (makes sense). Logging is being a problem child though (something about MO2 and the profiles it sets up I think)

Edited by Hidden62
Posted (edited)

Any ideas why the leash connecting the player's neck to the NPC's hand keeps breaking every 10-30 seconds? In other words, the NPC simply abandons it...

Maybe any setting in MCM menu the behavior where the "Master" constantly manually removes the rope from the slave's neck if the leash is attached by F1 menu?

Edited by SullenMan
Posted
6 hours ago, Hidden62 said:

 

I don't think I was running logs at the time, so I'd have to try and recreate any issues you wanted logs for on my end as well. Assuming you're talking about the softlock though, it should be pretty easy to reproduce by posing, then waiting 'til around bedtime, at which point the Dom will eventually initiate the go to bed event with you still posed and there's the softlock.

 

Edit: Well, it's harder to reproduce than I thought. Maybe it simply isn't in 0.5.12 (I had this happen in 0.5.11). Further details: happened in the Bee and Barb (Riften) around Midnight while in the conversation or kneeling pose.

 

Edit 2: There we go. It requires the no beds rule (makes sense). Logging is being a problem child though (something about MO2 and the profiles it sets up I think)

Shouldn't be a problem (I think?) MO2 can open the folders the files you need are in for you (assuming it's not an extension I installed? Don't think so, but wouldn't swear on it either).
 

Spoiler

Screenshot2026-09-24135516.png.0f59fd5230d49112393d6f5cc8be791e.png

 

Posted (edited)

Thanks for the mod.

What is meant by: bind_eventdairyPre - run

The action-key is not working enymore

That's the MilkMod integration, do you have MME installed? YES Did you trigger it via the Dialogue? NO Is your dom close? Try to get to him, if nothing happens, use the Safeword from the MCM. This is working

Edited by mymods
Answer
Posted
3 minutes ago, mymods said:

Thanks for the mod.

What is meant by: bind_eventdairyPre - run

The action-key is not working enymore

That's the MilkMod integration, do you have MME installed? Did you trigger it via the Dialogue? Is your dom close? Try to get to him, if nothing happens, use the Safeword from the MCM.

Posted
On 9/24/2026 at 8:01 AM, Talesien said:

Shouldn't be a problem (I think?) MO2 can open the folders the files you need are in for you (assuming it's not an extension I installed? Don't think so, but wouldn't swear on it either).

 

So while I have papyrus logging enabled in both my MO2 profile folder skyrim.ini and the one in MyGames, I'm still not getting logs, which is weird and frustrating, but I don't want to get too bogged down in chasing that particular weirdness.

 

Recreating the softlock, assuming its not more weirdness only on my end, should be relatively straightfoward:

  1. Have the No Beds rule active
  2. Pose
  3. Wait until bedtime, at which point the dom will initiate the bedtime event, which will key the Binding action key to kneeling by the bed, preventing you from using it to clear your current pose, thus softlocking the game

Honestly, I'm not sure there would even be anything to see in the papyrus log as, unless there's something in the scripts meant to prevent this issue, this isn't a script issue so much as a design issue.

Posted
4 hours ago, Hidden62 said:

 

So while I have papyrus logging enabled in both my MO2 profile folder skyrim.ini and the one in MyGames, I'm still not getting logs, which is weird and frustrating, but I don't want to get too bogged down in chasing that particular weirdness.

 

Recreating the softlock, assuming its not more weirdness only on my end, should be relatively straightfoward:

  1. Have the No Beds rule active
  2. Pose
  3. Wait until bedtime, at which point the dom will initiate the bedtime event, which will key the Binding action key to kneeling by the bed, preventing you from using it to clear your current pose, thus softlocking the game

Honestly, I'm not sure there would even be anything to see in the papyrus log as, unless there's something in the scripts meant to prevent this issue, this isn't a script issue so much as a design issue.

Ok, that triggered by timer is the missing piece. So far we assumed you posed to go to sleep, and that should not ever get you stuck. There are guardrails against that.
That's also pretty unlucky timing ... or you spend a lot of time posed. Anyway, with that info we will hopefully be able to recreate the issue, thanks.

Posted (edited)
8 hours ago, un1isted09 said:

Is the updated version working 161170? I can confirm devious devices is working but I'm not actually getting anything put onto my character.

Both LazyPalm and me are using 1.6.1170, so yes it's working with that version. Which preset did you chose in the FOMOD? If you ticked "none", the Bondage Outfit listing and all settings are empty/default, so nothing much is happening until you set them yourself and create the necessary bondage outfits. Perhaps re-install and chose one of the options with a full preset. Even with the bondage outfits set you either need a dom or need to tick magic bondage for anything to happen.

Edited by Talesien
Posted
9 hours ago, Talesien said:

Both LazyPalm and me are using 1.6.1170, so yes it's working with that version. Which preset did you chose in the FOMOD? If you ticked "none", the Bondage Outfit listing and all settings are empty/default, so nothing much is happening until you set them yourself and create the necessary bondage outfits. Perhaps re-install and chose one of the options with a full preset. Even with the bondage outfits set you either need a dom or need to tick magic bondage for anything to happen.

I assume are talking about the Default Bondage Material? I had chose metal in the FOMOD. I had a Dom and tried the magic before but nothing had been put onto me. 

Posted
2 hours ago, un1isted09 said:

I assume are talking about the Default Bondage Material? I had chose metal in the FOMOD. I had a Dom and tried the magic before but nothing had been put onto me. 

That's odd, can you post a Screenshoot of your Status Info, Debug Mod and Mod Status pages, please? (Don't forget to put them in a spoiler.)
I assume there were no pop-ups informing you about a missing requirement?
 

Posted

Can I please humbly ask for MCM option, to completely disable "Your party is under attack" dialogue (or, at least skip this dialogue unless with a heavy bondage, or answer like "No, and don't ask again")?
It can be sometime pretty annoying (at least in 5.11), and calling Safeword dialogue (from Adventuring at least) does not helps too.

As I see in bindc_EventQuest, test for Adventuring was removed, but probably applies to other event quests too

Spoiler


function EnteredCombat()
    if dom == none
        dom = StorageUtil.GetFormValue(none, "bindc_dom") as Actor
    endif
    ;bindc_Util.WriteInformation("entered combat - adventure check: " + StorageUtil.GetIntValue(dom, "bindc_adventure_running", 0))
    ;if StorageUtil.GetIntValue(dom, "bindc_adventure_running", 0) == 0
        if StorageUtil.GetIntValue(sub, "bindc_in_furniture", 0) > 0 || StorageUtil.GetIntValue(sub, "bindc_player_bound", 0) == 1
            if SkyMessage.Show("Your party is under attack. Should you be freed?", "Yes", "No, " + GetDomTitle() + " will proctect me") == "Yes"
                bindc_Main.gSafeword()
            endif
        endif
    ;endif
endfunction

 

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