BoboTo Posted May 11 Posted May 11 Hi, I am having an issue getting the questline to start? I have Nuka Ride installed, and when I went to Good Neighbor as a part of that quest, the Hancock intro thing (where he stabs a guy) happened, but I was not approached by a guard. I have gone back to Good Neighbor a few times since and it seems that I cannot get the quest to start. Is there a console command or an alternate method available to start the quest? Or is Nuka Ride totally incompatible?
katrina.balanchuk Posted May 11 Posted May 11 1 hour ago, BoboTo said: Hi, I am having an issue getting the questline to start? I have Nuka Ride installed, and when I went to Good Neighbor as a part of that quest, the Hancock intro thing (where he stabs a guy) happened, but I was not approached by a guard. I have gone back to Good Neighbor a few times since and it seems that I cannot get the quest to start. Is there a console command or an alternate method available to start the quest? Or is Nuka Ride totally incompatible? You have to witness Hancocks speech and then u will get approached. 1
BoboTo Posted May 11 Posted May 11 1 hour ago, katrina.balanchuk said: You have to witness Hancocks speech and then u will get approached. The speech happened, but I was not approached. Thats the issue and with the speech over no approach has happened on subsequent visits to good neighbor. Is there a way to reset his speech and make it happen again?
BoboTo Posted May 11 Posted May 11 1 minute ago, BoboTo said: The speech happened, but I was not approached. Thats the issue and with the speech over no approach has happened on subsequent visits to good neighbor. Is there a way to reset his speech and make it happen again? Oh, I'm dumb. Its a different speech that happens later.
Heinzelman Posted May 11 Author Posted May 11 5 minutes ago, BoboTo said: Oh, I'm dumb. Its a different speech that happens later. Yes, he has to hold his speech on the balcony. After this a Guard should approach your character.
BoboTo Posted May 12 Posted May 12 On 5/11/2026 at 10:40 AM, Heinzelman said: Yes, he has to hold his speech on the balcony. After this a Guard should approach your character. As a follow up. Which speech? I was just playing and when I went into good neighbor he did the "now i can be your companion speech" and I can now recruit him. No guard approach.
Heinzelman Posted May 13 Author Posted May 13 (edited) 8 hours ago, BoboTo said: As a follow up. Which speech? I was just playing and when I went into good neighbor he did the "now i can be your companion speech" and I can now recruit him. No guard approach. Oh yes, I forgot there are two speeches on the balcony. I meant the first one, where hancock makes fun of daisy dating marowski and talks about synths etc. Okay, so it seems you already finished the quest "The big Dig", right? This mod is designed for a fresh playthrough, but this should not stop you from still playing it. It may look unimmersive though. However it is important, that Hancock is not your current companion and he must be inside the statehouse. Then you can try to enter this in the console (it skips the guard scene): SetStage LP_Startup 50 Edited May 13 by Heinzelman
ghosthero7 Posted May 18 Posted May 18 I'm having an issue with Hancock getting stuck in a certain spot in Goodneighbor while showing the player around town during the second quest, "The Date". I tried using console commands to move him outside of the spot, but he just keeps walking straight back there and getting stuck again. Any idea how to solve this? For reference, I'm using the Storywealth collection and I assume it has something to do with a conflict involving the eXofied Goodneighbor mod, which modifies a lot about the town.
Heinzelman Posted May 18 Author Posted May 18 3 hours ago, ghosthero7 said: I'm having an issue with Hancock getting stuck in a certain spot in Goodneighbor while showing the player around town during the second quest, "The Date". I tried using console commands to move him outside of the spot, but he just keeps walking straight back there and getting stuck again. Any idea how to solve this? For reference, I'm using the Storywealth collection and I assume it has something to do with a conflict involving the eXofied Goodneighbor mod, which modifies a lot about the town. This is very likely a conflict with the pathing. But you are lucky that this part of my mod is very old and very simple. Put this in the console: SQV LP_DateHancock It should show something like 190 or 200 at "Current Stage". If he is stuck somewhere, just enter the next stage (with an increment of 10) like SetStage LP_DateHancock 210 (or 220 etc, it goes up to 280). But be careful and give him some time to finish his moves 1
Uthan The Perverse Posted May 24 Posted May 24 A dumb question, but when does Hancock's speech trigger? Is it random or do I need to do some quest before that? I have tried waiting as well as leaving and re-entering good neighbour. I created a new character for this mod but it's been a long time since I have played this game so don't remember the specifics.
Heinzelman Posted May 24 Author Posted May 24 Just now, Uthan The Perverse said: A dumb question, but when does Hancock's speech trigger? Is it random or do I need to do some quest before that? I have tried waiting as well as leaving and re-entering good neighbour. I created a new character for this mod but it's been a long time since I have played this game so don't remember the specifics. This is usually how it goes: When you first enter Goodneighbor, the Finn scene begins. After that, Hancock goes to the Statehouse (and probably straight to the balcony). If you then enter another building, such as the Memory Den, and return to Goodneighbor, the speech on the balcony usually begins. Maybe try to enter and leave a building again, if that was too fast for the game
Uthan The Perverse Posted May 24 Posted May 24 Upon entering Goodneighbour for the first time, I gunned down Finn before Hancock could kill him. Does that matter? Also, I entered and left both the hotel and the memory den several times but the speech does not trigger, so I am unable to start this mod's content.
Heinzelman Posted May 24 Author Posted May 24 3 hours ago, Uthan The Perverse said: Upon entering Goodneighbour for the first time, I gunned down Finn before Hancock could kill him. Does that matter? Also, I entered and left both the hotel and the memory den several times but the speech does not trigger, so I am unable to start this mod's content. No it doesnt matter. I mean it is necessary to finish the greeting regarding finn after he is dead. My mod just waits for the 1st speech on the balcony to be hold. What is Hancock doing right now? Is he just standing on the balcony? If so, I would load an older save. I dont know if the speech can be triggered manually. I have to look into that but i am currently reinstalling my OS and then FO4 etc.
Uthan The Perverse Posted May 24 Posted May 24 1 hour ago, Heinzelman said: No it doesnt matter. I mean it is necessary to finish the greeting regarding finn after he is dead. My mod just waits for the 1st speech on the balcony to be hold. What is Hancock doing right now? Is he just standing on the balcony? If so, I would load an older save. I dont know if the speech can be triggered manually. I have to look into that but i am currently reinstalling my OS and then FO4 etc. TBH IDK where he is but he's definitely not on the balcony. After I killed Finn, I got the usual greeting from Hancock followed by Fahrenheit's "Little Pawn" comment. Then they both stood there for a while then Hancock went into the statehouse building and I've never seen him since, I think he's still inside but I haven't really explored the building much. I did make a manual save outside Goodneighbour before triggering the confrontation with Finn, so I'll try reloading that and see if things will be different.
Heinzelman Posted May 25 Author Posted May 25 (edited) 8 hours ago, Uthan The Perverse said: TBH IDK where he is but he's definitely not on the balcony. After I killed Finn, I got the usual greeting from Hancock followed by Fahrenheit's "Little Pawn" comment. Then they both stood there for a while then Hancock went into the statehouse building and I've never seen him since, I think he's still inside but I haven't really explored the building much. I did make a manual save outside Goodneighbour before triggering the confrontation with Finn, so I'll try reloading that and see if things will be different. Okay, please let me know if it works. Otherwise, if the speech doesnt trigger AND as long hancock is just hanging out inside his room in the statehouse (this is important), you could skip the startscene of my mod by entering this in the console: SetStage LP_Startup 50 Edited May 25 by Heinzelman
Uthan The Perverse Posted May 25 Posted May 25 It worked now. Not sure if its related but I didn't kill Finn this time and let things play out as normal. Then I went to Hancock's room and accidentally went onto the balcony and he was standing there calling everyone for a speech. I jumped down and waited for the speech to finish and was approached by a triggerman. I guess alls well for now. Thanks anyway. 1
diddlydee2 Posted June 10 Posted June 10 Hi, Im having an issue with the quest LP_Warehouse. Ive got no quest marker to aim for but remembered Hancock mentioned heading to Dugout inn, so I put on the suit and glasses, enter the inn and nothing happens, no one new is there and there is still no quest marker. According to console commands Im currently at stage 20 and the door to the quest target doesnt exist... any idea what Im doing/have done wrong please?
Heinzelman Posted June 10 Author Posted June 10 22 minutes ago, diddlydee2 said: Hi, Im having an issue with the quest LP_Warehouse. Ive got no quest marker to aim for but remembered Hancock mentioned heading to Dugout inn, so I put on the suit and glasses, enter the inn and nothing happens, no one new is there and there is still no quest marker. According to console commands Im currently at stage 20 and the door to the quest target doesnt exist... any idea what Im doing/have done wrong please? Hello! I am currently not on my regular device, so i cant look at the mod. Do you mean stage 120, because you shouldnt be on 20? After Hancock sent you to the dugout inn you would normally be sent to that inn and would meet some mercenaries at room 3. However, no quest marker is a bad sign. It may be the case the quest didnt initialise correctly. See if you find the mercs at room 3 in the dugout inn. If not or if you cant talk to them, maybe reload a save before the quest started.
Heinzelman Posted June 12 Author Posted June 12 On 4/3/2026 at 7:06 AM, Heinzelman said: Hello, That's hard to say. The rework itself is almost finished. I hope to have everything else done before july. But I can't really say for sure, it might take longer. It feels a bit strange to quote myself, but I need to do it from somewhere. I’ve decided to put all my FO4 projects on hold. At least for the foreseeable future. I want to thank everyone who gave me the motivation to get started and sparked ideas, and everyone who helped me understand the CK, AAF, and so on. I also want to thank the people who created patches and voice packs for my mods. Man, I still can’t believe this happened. Most of the time on LL, I was just a user downloading stuff. The idea that I’d upload my own mod was almost unbelievable to me, but that someone would create something to improve that mod? I felt so honored. Thank you @AnonLove19, @KinataHoru, and of course @JB., whose fantastic mod made me start at all. Also thanks to @kziitd and @lee3310 for their help with AAF. Thanks to @katrina.balanchuk who inspried LP2.0 by a lot. And all the not mentioned ones who helped and motivated me too. It’s been a cool journey, and I’m sure we’ll meet again. Probably in TES6 or FO5. 9
savantladylilith Posted June 13 Posted June 13 3 hours ago, Heinzelman said: It feels a bit strange to quote myself, but I need to do it from somewhere. I’ve decided to put all my FO4 projects on hold. At least for the foreseeable future. I want to thank everyone who gave me the motivation to get started and sparked ideas, and everyone who helped me understand the CK, AAF, and so on. I also want to thank the people who created patches and voice packs for my mods. Man, I still can’t believe this happened. Most of the time on LL, I was just a user downloading stuff. The idea that I’d upload my own mod was almost unbelievable to me, but that someone would create something to improve that mod? I felt so honored. Thank you @AnonLove19, @KinataHoru, and of course @JB., whose fantastic mod made me start at all. Also thanks to @kziitd and @lee3310 for their help with AAF. Thanks to @katrina.balanchuk who inspried LP2.0 by a lot. And all the not mentioned ones who helped and motivated me too. It’s been a cool journey, and I’m sure we’ll meet again. Probably in TES6 or FO5. While I'm genuinely so sad to hear that two mods I love may not continue, I'm so grateful to have gotten to try them out and enjoy them at all, and appreciate the hard work you put into them to get them to where they are! I'm sure if you're still at least playing FO4 and on message boards I'll see you around JB's boards from time to time, but if not and we don't see you again on here, then I just want to say thank you again and may life bring you the best it has to offer 🖤 2
PippinTom Posted June 13 Posted June 13 4 hours ago, Heinzelman said: I need to do it from somewhere. I’ve decided to put all my FO4 projects on hold. At least for the foreseeable future. Fuck. Thank you for your contribution - it has been noticed, by me for sure. 2
Slorm Posted June 13 Posted June 13 @Heinzelman Thank you so much for all the work you've done on these mods 2
JB. Posted June 13 Posted June 13 (edited) @Heinzelman I'm sorry to read this 😫 We're losing a great quest maker; You are one of the few who shares the sweat and blood required to undertake this. I hope things get better and you can come back and continue your projects. Edited June 13 by JB. 3
judge007 Posted June 13 Posted June 13 @Heinzelman Thank you for your efforts, your mods are very welcome, as mods with an actual plot are rare. Enjoy your time off! 1
katrina.balanchuk Posted June 15 Posted June 15 (edited) On 6/12/2026 at 5:04 PM, Heinzelman said: It feels a bit strange to quote myself, but I need to do it from somewhere. I’ve decided to put all my FO4 projects on hold. At least for the foreseeable future. I want to thank everyone who gave me the motivation to get started and sparked ideas, and everyone who helped me understand the CK, AAF, and so on. I also want to thank the people who created patches and voice packs for my mods. Man, I still can’t believe this happened. Most of the time on LL, I was just a user downloading stuff. The idea that I’d upload my own mod was almost unbelievable to me, but that someone would create something to improve that mod? I felt so honored. Thank you @AnonLove19, @KinataHoru, and of course @JB., whose fantastic mod made me start at all. Also thanks to @kziitd and @lee3310 for their help with AAF. Thanks to @katrina.balanchuk who inspried LP2.0 by a lot. And all the not mentioned ones who helped and motivated me too. It’s been a cool journey, and I’m sure we’ll meet again. Probably in TES6 or FO5. Sorry to see you go. Thank you for all our hard work! 🫡 Edited June 15 by katrina.balanchuk 1
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