Heinzelman Posted November 27, 2025 Author Posted November 27, 2025 34 minutes ago, deathmorph said: In the last quest, there's another marker outside of Good News. An entrance where I'm supposed to check things out. Is this another false marker like in Good News? Because I can't find anything there. Right after you mae a report to the mail delivery guy, right? Then you have to go inside the Good News Office and the marker should point to a target inside. Otherwise tell me what current stage is shown when you enter sqv LP_TheVigilant. 1
deathmorph Posted November 29, 2025 Posted November 29, 2025 I'm currently on the quest where I'm supposed to contact Northy. The marker on the map indicates an entrance right next to GN. Online clues suggest he's located near Prospect Hill. I stayed overnight in a house somewhere, and the quest changed from "find Northy" to "talk to Northy." Prospekt Hill only has one Platoon BoS, no Northy. I suspect I'm completely misguided again. Were you able to figure out why all my map markers were incorrect using my plugin list?
Heinzelman Posted November 29, 2025 Author Posted November 29, 2025 18 minutes ago, deathmorph said: I'm currently on the quest where I'm supposed to contact Northy. The marker on the map indicates an entrance right next to GN. Online clues suggest he's located near Prospect Hill. I stayed overnight in a house somewhere, and the quest changed from "find Northy" to "talk to Northy." Prospekt Hill only has one Platoon BoS, no Northy. I suspect I'm completely misguided again. Were you able to figure out why all my map markers were incorrect using my plugin list? I have no idea, whats going on with the markers in your playthrough. I think it's probably cursed 😱Maybe just a pathing issue with conflicting navmeshes or something like that. Northy is in the velvet bar in GN (the former warehouse next to KLEO). 1
Blood Drunk Blossom Posted December 14, 2025 Posted December 14, 2025 Hi! Just had a quick question, I know it's due to another mod that revamps goodsprings but for shot in the alley the neighbor hood watch guy doesn't appear at the spot ran around town thinking maybe it was just any of them radiant quest type. Either I'm dumb or the mod that revamps the town breaks it. Would you happen to know how to skip this part with console commands? Unsure if there is a way for me to search quest steps but yeah. thanks if you can help if not no biggie ❤️
Heinzelman Posted December 14, 2025 Author Posted December 14, 2025 (edited) 1 hour ago, Blood Drunk Blossom said: Hi! Just had a quick question, I know it's due to another mod that revamps goodsprings but for shot in the alley the neighbor hood watch guy doesn't appear at the spot ran around town thinking maybe it was just any of them radiant quest type. Either I'm dumb or the mod that revamps the town breaks it. Would you happen to know how to skip this part with console commands? Unsure if there is a way for me to search quest steps but yeah. thanks if you can help if not no biggie ❤️ So you heard the shots and picked the card but the marker is not pointing to a neighborhood watch NPC? Then do this: Spoiler First Check the current Stage: SQV LP_ShroudIntro It should be 120 (tell me if not), Check also if any other Refs are shown as 'NONE', while your at it. This might be important, because it is a long quest. Then SetStage LP_ShroudIntro 140 This skips the Dialog with the Watch PS: I think you played FONV too much Edited December 14, 2025 by Heinzelman
Blood Drunk Blossom Posted December 14, 2025 Posted December 14, 2025 (edited) LISTENNNNNN. I rarely play f4. so yes, I really play to much FONV. lol and yes the marker is just pointing at the ground. i tried TCL thinking he was underground perhapsbut... no look. let me try this now Edited December 14, 2025 by Blood Drunk Blossom
VaunWolfe Posted December 18, 2025 Posted December 18, 2025 Will the current version of this mod still work with the latest version of problems of survivor ?
Heinzelman Posted December 18, 2025 Author Posted December 18, 2025 2 hours ago, VaunWolfe said: Will the current version of this mod still work with the latest version of problems of survivor ? Yes. But there is one thing to consider. My mod comes with a different Silver shroud quest. The original Silver Shroud quest is blocked, which means, you cant fulfill the condition for the POS Nudella Quest. But there is a patch in the description of Little Pawn.
VaunWolfe Posted December 18, 2025 Posted December 18, 2025 Is that patch for the current pos? Because dosent it replace the esp for pos?
Heinzelman Posted December 18, 2025 Author Posted December 18, 2025 5 minutes ago, VaunWolfe said: Is that patch for the current pos? Because dosent it replace the esp for pos? You are right, sorry, i forgot that patch was made for 1.8.3 only. My mod offers a solution too. If you finished the last quest of my mod, you can craft a Maintenance Menu at the Chemlab, which has the option to unlock the vanilla quests. Then you can do the vanilla Silver Shroud quest which unlocks the POS Superheroes Are Not Born (Nudella) Quest. Oh and put my mod lower in the load order, otherwise there would be a minor conflict with some furniture in the Statehouse.
Heinzelman Posted December 19, 2025 Author Posted December 19, 2025 (edited) Hey folks, I need your help for a quick test. I managed to remove the unnecessary Master AAFThemes.esl, without breaking the mod anymore. I am sure, its fine now, but before i get too excited, i would like to know if everything loads fine in your game too. No need to try this on an existing LittlePawn Playthrough or test the quests or something. Just start a new game. A quick confirmation if FO4 loads a new game or any save (or not) would be fine. LittlePawn225Exp.7z Edited December 19, 2025 by Heinzelman
jaam Posted December 19, 2025 Posted December 19, 2025 The "load in F4" part looks ok for me. (In my test build with the last version of the game ) 1
Heinzelman Posted December 19, 2025 Author Posted December 19, 2025 50 minutes ago, jaam said: The "load in F4" part looks ok for me. (In my test build with the last version of the game ) Thank you very much
mk1234s Posted December 27, 2025 Posted December 27, 2025 (edited) Hi, I'd like to express my gratitude for your work. I think the story of "Little Pawn" fits very well into the world. Thank you for your work. For the "Collector" quest, I went to Bella's apartment and discovered flickering buildings, so I had to move the mod above PRP in the load order, which led to the following conflicts: - boxes and a lamp appeared in the apartment - Hancock's bed is inactive and overlaps the vanilla bed PRP support will be implemented? Edited December 27, 2025 by mk1234s
Heinzelman Posted December 27, 2025 Author Posted December 27, 2025 37 minutes ago, mk1234s said: Hi, I'd like to express my gratitude for your work. I think the story of "Little Pawn" fits very well into the world. Thank you for your work. For the "Collector" quest, I went to Bella's apartment and discovered flickering buildings, so I had to move the mod above PRP in the load order, which led to the following conflicts: - boxes and a lamp appeared in the apartment - Hancock's bed is inactive and overlaps the vanilla bed PRP support will be implemented? Hello, thank you for your feedback. The interior in the state house May conflict, because my Mod disabled some things, like the broken bed for example. and mods which also do something there may carry the original records If loaded after my mod. I'm preparing a little Update which finally removes these conflicts. Regarding the broken apartments, i'll have a look. Normally my mod just adds a door there, which shouldnt affect PRP afaik. 1
mk1234s Posted January 2 Posted January 2 Hi, I received a quest from a synth girl: "Get (LP) a Gold Bar from the chest of drawers." The marker leads to the Boylston Club, but when I go through the door, the marker points to the exit, and the gold bar is nowhere to be found. Is there any way to reset the quest?
Heinzelman Posted January 2 Author Posted January 2 26 minutes ago, mk1234s said: Hi, I received a quest from a synth girl: "Get (LP) a Gold Bar from the chest of drawers." The marker leads to the Boylston Club, but when I go through the door, the marker points to the exit, and the gold bar is nowhere to be found. Is there any way to reset the quest? Hello, you can use the LP Helpmenu, a holotape which should be in your inventory in the MISC Section. It should be able to reset the target. 1
caqa Posted January 3 Posted January 3 (edited) Having fun playing through the mod. NOt done with it yet, but I ran into a few things. I have no idea how to do "have a meal at Daisy". There is a table at her place, I assume it has something to do with that. But no idea how to exactly use it. And the quest marker points to Daisy herself, but she doesn't seem to give any additional options. It would be nice if the warehouse doors and items weren't owned. I am using the karma mod, and just doing these 3 warehouses and picking up some much needed ammo, hugely tanked my karma. The doctor in the mall isn't "survival mode ready", and doesn't fit in with the doctor settings of the rest of the game. She doesn't remove the survival mode sicknesses. And her healing is far more expensive than other doctors. Normal doctors heal your hp, and remove sickness, for 14 caps. It's cheap like that to make sure players would spend some time going to a doctor, in stead of using heal items. Spending time to go to the doctor, and then pay 100 caps, just to heal your health is not really worth it. The text adventure scene with the killer (?) could do with an actual NPC standing behind you. Or else, just black screen it completely. I can suspend some disbelieve with animations and such. But just having a completely empty alley, that you can clearly see is empty, didn't really work for me. The mall could use some more decorating. It feels quite empty. And with such a small zone, you can stuff it full with fluff items. Edited January 3 by caqa
Heinzelman Posted January 3 Author Posted January 3 3 hours ago, caqa said: Having fun playing through the mod. NOt done with it yet, but I ran into a few things. I have no idea how to do "have a meal at Daisy". There is a table at her place, I assume it has something to do with that. But no idea how to exactly use it. And the quest marker points to Daisy herself, but she doesn't seem to give any additional options. It would be nice if the warehouse doors and items weren't owned. I am using the karma mod, and just doing these 3 warehouses and picking up some much needed ammo, hugely tanked my karma. The doctor in the mall isn't "survival mode ready", and doesn't fit in with the doctor settings of the rest of the game. She doesn't remove the survival mode sicknesses. And her healing is far more expensive than other doctors. Normal doctors heal your hp, and remove sickness, for 14 caps. It's cheap like that to make sure players would spend some time going to a doctor, in stead of using heal items. Spending time to go to the doctor, and then pay 100 caps, just to heal your health is not really worth it. The text adventure scene with the killer (?) could do with an actual NPC standing behind you. Or else, just black screen it completely. I can suspend some disbelieve with animations and such. But just having a completely empty alley, that you can clearly see is empty, didn't really work for me. The mall could use some more decorating. It feels quite empty. And with such a small zone, you can stuff it full with fluff items. Thanks for your feedback! For the Meal you have to talk with Daisy (before going to the date in the third rail). It starts a little scene but is meant to be optional and only works before meeting Hancock in the third rail. It seems I forgot to stop the objective, if this isnt available anymore. The ambush scene originally had a working fade to black function: Spoiler Function AmbushDialogboxes() FadeBlack() DisablePlayerControls() Utility.Wait(0.5) Debug.MessageBox("Someone suddenly grabs..... ...but it stopped working at some point and I didn't find out why and gave up after a lot of hours trying to bring it back. In the meantime I learned a few more things so I'll write it down for a fresh investigation.
mk1234s Posted January 3 Posted January 3 Hi, I found holotapes that require age verification to play, but I can't do it through either the terminal or the Pip-Boy. How do I verify my age?
Heinzelman Posted January 3 Author Posted January 3 22 minutes ago, mk1234s said: Hi, I found holotapes that require age verification to play, but I can't do it through either the terminal or the Pip-Boy. How do I verify my age? That message is just a joke, these Holotapes have no real content. They are just collection items, you can give them to Fahrenheit. 20 minutes ago, mk1234s said: Will there be new content in the next update? Probably. The main focus at the moment is on improving existing stuff, which is already a major task. 1
Kain82 Posted January 6 Posted January 6 Just finished the mod. Great work the mod fits seamlessly with the world. I played with the Start Me Up Redux mod and they work perfectly together. I know there's only one lesbian animation I know of but I would have loved some same sex relations with Fahrenheit. As for your other mod Triggerwoman Reborn I am having trouble starting the mod. My character is at the bus stop near the C.I.T ruins but no one approaches. Is there only one bus stop near the ruins or more? 1
Heinzelman Posted January 6 Author Posted January 6 1 hour ago, Kain82 said: Just finished the mod. Great work the mod fits seamlessly with the world. I played with the Start Me Up Redux mod and they work perfectly together. I know there's only one lesbian animation I know of but I would have loved some same sex relations with Fahrenheit. As for your other mod Triggerwoman Reborn I am having trouble starting the mod. My character is at the bus stop near the C.I.T ruins but no one approaches. Is there only one bus stop near the ruins or more? Thank you for your kind words. The Triggerwoman starts at the bus stop as shown in the picture. A NPC named Jefferson should stand there (assuming the Institute still exists and you didnt join the Old Neighborhood already) : Spoiler If there is no one, check this in the console: Spoiler sqv TRW_MQ01_Intro and post a screen of the result. You could also try to force a restart: StopQuest TRW_MQ01_Intro StartQuest TRW_MQ01_Intro
Kain82 Posted January 6 Posted January 6 3 hours ago, Heinzelman said: Thank you for your kind words. The Triggerwoman starts at the bus stop as shown in the picture. A NPC named Jefferson should stand there (assuming the Institute still exists and you didnt join the Old Neighborhood already) : Hide contents If there is no one, check this in the console: Reveal hidden contents sqv TRW_MQ01_Intro and post a screen of the result. You could also try to force a restart: StopQuest TRW_MQ01_Intro StartQuest TRW_MQ01_Intro Thanks for the screenshot and help I was able to start the mod. Jefferson was in front of the bus stop. Thank you for your hard work. 1
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