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Posted
1 hour ago, TakuyaKy said:

Tried this with Troubles of Heroine and it doesn't work I'm getting a notification top right with a text that says duplicate actor list: with my player character name.


I just tried it, and I couldn't recreate this. Where does this error occur?

Posted

A real shame that this doesn't work for SE users. This mod can definitely be a game changer and get a good amount of people to switch Ostim

Posted (edited)
5 hours ago, ZoluZz said:

 

It doesn't work, the screen goes black and it doesn't start

 

The black screen can take a while. Give it some time. If it fades to black, it means it's working.

If you like you can disable the black screen in the MCM.

Edited by Zibblychirp
Posted (edited)
4 hours ago, Redox1 said:

same issue when playing with one of shadowmans mod https://www.nexusmods.com/skyrimspecialedition/mods/97338?tab=files

 

I just created a new male nord character installed sexlab and initiated conversation and when it attempted switch from sexlab to ostim you get the message in the top right cornerScreenShot0.thumb.png.5838c44c27a660dae35ca16a63a58ac5.png

 

What other mods do you have enabled? I tried it with the mod you linked, and it worked.

Did you click install in the SexLab MCM and wait for it to finish?

ScreenShot1.thumb.png.a32dcd184d002d64e9392edb91e2afa6.png

Edited by Zibblychirp
Posted
6 hours ago, Zibblychirp said:

 

What other mods do you have enabled? I tried it with the mod you linked, and it worked.

Did you click install in the SexLab MCM and wait for it to finish?

ScreenShot1.thumb.png.a32dcd184d002d64e9392edb91e2afa6.png

 

Strange it works fine for me using another mod such as radiant prostitute it goes from sexlab to ostim no issues. I have attached my load order however I cannot imagine what in there could cause an issue

loadorder.txt

Posted

Would you mind to make a version that does NOT start creature animations.

 

So that Sexlab is still able to catch and start them? That would be nice. Thank you.-

 

I got Nemesis human and FNIS creature animations up and running, separated from each other. The only condition is, that OSTIM only runs huamn animatiomns, and Sexlab only start creature FNIS generated animations.

Posted
5 hours ago, orfanclub6 said:

Works on skyrim ver: 1.6.640 , Sexlab 1.65, skse 2_02_03


Thanks for the feedback.

 

 

23 minutes ago, Redox1 said:

 

Strange it works fine for me using another mod such as radiant prostitute it goes from sexlab to ostim no issues. I have attached my load order however I cannot imagine what in there could cause an issue

loadorder.txt 8.78 kB · 0 downloads



I can't download the load order.

 

 

11 minutes ago, mkess said:

Would you mind to make a version that does NOT start creature animations.

 

So that Sexlab is still able to catch and start them? That would be nice. Thank you.-

 

I got Nemesis human and FNIS creature animations up and running, separated from each other. The only condition is, that OSTIM only runs huamn animatiomns, and Sexlab only start creature FNIS generated animations.


Sure I'll look into it.

Posted (edited)
13 minutes ago, Zibblychirp said:


Thanks for the feedback.

 

 



I can't download the load order.

 

 


Sure I'll look into it.

Here ya go put it on pastebin :) https://pastebin.com/xh7eAcek ignore the out of place mods on the bottom was trying to solve the issue myself and disabled some mods and forgot to resort

Edited by Redox1
Posted
15 hours ago, GoSorry said:

A real shame that this doesn't work for SE users. This mod can definitely be a game changer and get a good amount of people to switch Ostim

I do agree. Many of us are still running few releases back as we do not trust the latest releases for a large set of mods.

 

I, for instance, I am running Sexlab and mods certified for 1.5.97. Would be so much of an effort to possibly make available for all of us?

Posted (edited)
1 hour ago, mkess said:

Would you mind to make a version that does NOT start creature animations.

 

So that Sexlab is still able to catch and start them? That would be nice. Thank you.-

 

I got Nemesis human and FNIS creature animations up and running, separated from each other. The only condition is, that OSTIM only runs huamn animatiomns, and Sexlab only start creature FNIS generated animations.


I updated the mod. It should work now.

 

1 hour ago, SkyrimOne said:

I do agree. Many of us are still running few releases back as we do not trust the latest releases for a large set of mods.

 

I, for instance, I am running Sexlab and mods certified for 1.5.97. Would be so much of an effort to possibly make available for all of us?

 

I can see what I can do at the weekend.

Edited by Zibblychirp
Posted (edited)
50 minutes ago, Redox1 said:

Here ya go put it on pastebin :) https://pastebin.com/xh7eAcek ignore the out of place mods on the bottom was trying to solve the issue myself and disabled some mods and forgot to resort


Thanks, I managed to reproduce the issue.

Edited by Zibblychirp
Posted
9 hours ago, Zibblychirp said:

 

The black screen can take a while. Give it some time. If it fades to black, it means it's working.

If you like you can disable the black screen in the MCM.

 

That happens when I use the mod (BEES) that Harry Smack Meat cited. Your mod needs a patch for 1.5.97 and SL v163

Posted (edited)
15 hours ago, Redox1 said:

same issue when playing with one of shadowmans mod https://www.nexusmods.com/skyrimspecialedition/mods/97338?tab=files

 

I just created a new male nord character installed sexlab and initiated conversation and when it attempted switch from sexlab to ostim you get the message in the top right cornerScreenShot0.thumb.png.5838c44c27a660dae35ca16a63a58ac5.png


I found the bug and fixed it in the new version. To get the new version running, you need to load a save without this mod or start a new game.

Edited by Zibblychirp
Posted
3 hours ago, Zibblychirp said:


I found the bug and fixed it in the new version. To get the new version running, you need to load a save without this mod or start a new game.

Thank you!

 

Working now for me :) 

Posted

So i take it that this is more interesting for peeps who use ostim but want to use certain slab mods that don't have a conversion ? 

Or those who want to use ostim animations instead of slab ?

Since it only changes the animations, that one other "bridge" mod would still be needed to patch for events 'n stuff i'm guessing.

Posted
7 hours ago, Bystander01 said:

So i take it that this is more interesting for peeps who use ostim but want to use certain slab mods that don't have a conversion ? 

Or those who want to use ostim animations instead of slab ?

Since it only changes the animations, that one other "bridge" mod would still be needed to patch for events 'n stuff i'm guessing.


No, the other mod is not needed.

Posted
2 hours ago, Zibblychirp said:


No, the other mod is not needed.

But then the information from slab mods wouldn't be transferred to ostim mods would it (things like arousal levels 'n stuff...)? Aside from the animation trigger I mean.

(I don't mean needed as in hard requirement, just might be needed to fully transfer slab to ostim, along with this mod).

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