Samhsay Posted February 26 Posted February 26 20 minutes ago, waiyan said: I used AAF and once had that erection problem. But, it was fixed after installing Ultimate AAF Patch. Now, I'm switching to NAF and every sex scene works but without erection for both human and creature. I think the penis meshes are there. How do I make them compatible with NAF? Any suggestions? By switching, I mean I just uninstalled AAF and Ultimate AAF patch and followed NAF installation guide. Are there other AAF mods I need to reinstall after NAF installation for them to recgonize NAF? U need looksmenu 1.6.20. Not 18
waiyan Posted February 26 Posted February 26 2 minutes ago, Samhsay said: U need looksmenu 1.6.20. Not 18 Yeah. My LooksMenu is 1.6.20 and every mod I have is for game version 1.10.163.
Andy14 Posted February 26 Posted February 26 8 minutes ago, waiyan said: Yeah. My LooksMenu is 1.6.20 and every mod I have is for game version 1.10.163. I have no idea what's wrong on your end. Everything should work out of the box. 1. Uninstall AAF Framework. 2. Install NAF. 3. Install NAF Bridge. 4. Install Naficator. 5. Adjust the Naficator INI file (paths for the AAF and NAF directories, and set bNaficatorEnable to 1). 6. Then start Fallout 4 and wait until Naficator reports that the XML files have been processed. Then exit Fallout 4 with Alt+F4 and set bNaficatorEnable back to 0. Don't start Fallout 4 yet. 7. Instead, save (or rename) the Naficator.log file in the Data\NAFicator directory. There you'll see which XML files were processed correctly and where there are problems. 1
waiyan Posted February 26 Posted February 26 (edited) 17 minutes ago, Andy14 said: I have no idea what's wrong on your end. Everything should work out of the box. 1. Uninstall AAF Framework. 2. Install NAF. 3. Install NAF Bridge. 4. Install Naficator. 5. Adjust the Naficator INI file (paths for the AAF and NAF directories, and set bNaficatorEnable to 1). 6. Then start Fallout 4 and wait until Naficator reports that the XML files have been processed. Then exit Fallout 4 with Alt+F4 and set bNaficatorEnable back to 0. Don't start Fallout 4 yet. 7. Instead, save (or rename) the Naficator.log file in the Data\NAFicator directory. There you'll see which XML files were processed correctly and where there are problems. Could you give me an example directory for AAF and NAF in step 5? Where might my AAF xmls be located? I use MO2 and I have no AAF folder in my fallout 4 Data folder. Edited February 26 by waiyan
Samhsay Posted February 26 Posted February 26 1 hour ago, waiyan said: I use MO2 You need default settings. XMLs will create in overwrite
Hehe678 Posted February 26 Posted February 26 (edited) @Evi1Pandadoes the idle animation for the frogtie equipment from the fetish toolset mod work with naf bridge because when equipped, the player is stuck in the frogtie idle animation when any animation is called by a mod. It works fine for the bounded hand or legs equipment and for npcs. Playing animation directly from naf is also fine. Edited March 4 by Hehe678
Dlinny_Lag Posted February 27 Posted February 27 On 2/24/2026 at 10:23 PM, waiyan said: Here are my xml files. I opened and read them. The texts inside are like yours in that three images. What do I do? PandaXML.rar 236.4 kB · 2 downloads I pretty sure that this archive does not contain all set of files located in your folder. It would be better if you will not hide information, if you want to get help. Send files privately, if you worry about sharing.
dosfox Posted March 3 Posted March 3 Hey @Evi1Panda Well, have spent a couple of weeks with a new game testing most versions of NAFbridge from 1.11 to 2.09 (except versions requiring AutonomySex as a master}, using Autonomy 2.8 to generate scenes. As you suggested, 1P animations are caused by a fallback situation. Autonomy2.8 always requests scenes with 2 actors, and if one of those actors is not available for any reason, AAF or NAFbridge (from v1.11 to v1.30) assigned a 1P animation to the remaining actor. From NAFbridge v1.35+, if one actor is unavailable NAFbridge just cancelled the entire scene. Thanks to your new MCM setting in v2.09 "Run scene even if not all actors ready" that situation is now fixed. ☺️ It would have been nice if the addition of that new control, and what it did, was mentioned in the Nexus changelog. Please can you explain what is the function of the morph update queue? At present the queue is more than 60 actors. Also, very few Autonomy2.8 scene calls are occurring. It seems that if actors are in that queue they are excluded from being called by Autonomy2.8 ? Here is a SUP log showing the situation. This log is for a 80 minute session. There were only 18 successful scenes from 33 scene calls (very slow compared to earlier versions). The site was Starlight - about 33 settler NPCs plus Settlement Visitors and a bunch of Minutemen, plenty of valid furniture. Bridge2.09_aaSUPF4SEDebugPrint.txt Is there still a possibility of a "Interrupt all active scenes" console command?
brookg0563 Posted April 1 Posted April 1 Also posted this in bugs on discord. I had problems with other mods in load order- decided to start a fresh save. NAF, NAF bridge, and naficator with aaf mods were working as intended and working very well. Going through and vetting my load order a handful of mods at a time, I get to NAF with all of its requirements, and with NAF checked in my load order (using MO2) and starting with F4se, the game ctds. I didn't have this problem before. Anybody know why? I had some issues prior to my last save, but I got through it somehow and I can't remember what I did or what the issues were.
Tseverin Posted April 2 Posted April 2 (edited) On 2/23/2026 at 4:43 AM, Evi1Panda said: Yes, man, sorry, I didn’t read everything completely. Think what you want, let’s stop communicating with you at this point. You just want me to waste some of my time on you, but I don't want to. This is all. We finished the conversation. We just don’t understand each other, communication doesn’t work, so there’s no need to torture each other. Regarding the fact that our dialogue did not work out - well, I’m sorry if there is any resentment left, I didn’t want to offend anyone, but I would like to answer as directly as possible: right now I don’t have time to deal with personal user care. And it's unlikely to appear soon. Moreover, there is no such desire. This is why I wrote all these rules and documentation - so that people would resolve their issues on their own as much as possible, bringing only real, repeatable and log-confirmed problems/errors that can be solved. I want to minimize communication, not expand it. To focus exclusively on modder's work, and not on users stories. I apologize. I shouldn't have lashed out. No resentment. One of the problems I had from the previous issues I posted in this thread was using Boston Device Helper. I got rid of that and everything concerning naf and loverslab worked great. Edited April 2 by Tseverin
Tseverin Posted April 2 Posted April 2 (edited) 8 hours ago, brookg0563 said: Also posted this in bugs on discord. I had problems with other mods in load order- decided to start a fresh save. NAF, NAF bridge, and naficator with aaf mods were working as intended and working very well. Going through and vetting my load order a handful of mods at a time, I get to NAF with all of its requirements, and with NAF checked in my load order (using MO2) and starting with F4se, the game ctds. I didn't have this problem before. Anybody know why? I had some issues prior to my last save, but I got through it somehow and I can't remember what I did or what the issues were. 6 hours ago, brookg0563 said: I am on old gen. I created this account at work because I didn't want to change my password on my pc. Edited April 2 by Tseverin
Tseverin Posted April 2 Posted April 2 (edited) I think I figured it out. For some reason, I have to put it at the bottom when I first reincorporate it back into my load order. I guess then I can change it's load order position after that. Edited April 2 by Tseverin 1
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