Supersayaman Posted February 17 Posted February 17 Hey there Panda! I know that this shouldn't be your job, but may you fix M.C.G? It doesn't register the animation end, so it doesn't change my lust/add cum or even reset themself alone to work again... Or can someone advice me another mod that does simlar thing as M.G.C that works with newer versions of NAF bridge? Thanks in advance people! Cheers! 1
Tseverin Posted February 18 Posted February 18 21 hours ago, Evi1Panda said: Sex Harassment works very well. Also with Pervert. We need your logs, not the logs of your conversations with Grok. See troubleshooting article. Okay, Here. When I next open my game, I will set Debug Level in NAF Bridge MCM is set to CONSOLE to obtain aaSUPF4SEDebugPrint.txt NAFicator.log NAF.log
Tseverin Posted February 18 Posted February 18 On 2/9/2026 at 9:01 PM, dosfox said: Before you reNAFicate, delete all the Panda....xml files and the 2 .bin files from the NAF folder ... Fuck. Thats what I forgot to do. Renaficating.
Tseverin Posted February 18 Posted February 18 17 minutes ago, Tseverin said: Okay, Here. When I next open my game, I will set Debug Level in NAF Bridge MCM is set to CONSOLE to obtain aaSUPF4SEDebugPrint.txt NAFicator.log 305 B · 0 downloads NAF.log 3.45 MB · 0 downloads update: fresh renafication. NAF.log NAFicator.log
Evi1Panda Posted February 18 Author Posted February 18 @Tseverin still there is no valid NAFicator log. Also I would like to see what is in your papyrus log (it is better to use console log, like in Dosfox's earlier) right after SH reject scene start.
dosfox Posted February 18 Posted February 18 (edited) 13 hours ago, Tseverin said: ... update: fresh renafication NAFicator.log 305 B · 1 download After NAFicating, you must copy the NAFicator.log file before you try to restart the game. As soon as you restart the game with bNaficatorEnable=0 the NAFicator.log file is reset, resulting in that little 305B file which has no data from the NAFication process. The proper log file should be some tens or hundreds of kilobytes. Edited February 18 by dosfox
dosfox Posted February 18 Posted February 18 Hey @Evi1Panda Is the latest version of NAFicator compatible with version 1.1.1 of NAFbridge? The reason for asking is that i'm starting a new game install to find out which version of NAFbridge was the last one that supported 1P animations generated by Autonomy v2.8. NAFbridge v1.1.1 definitely worked, but several versions later 1P scene support disappeared. The only scene generating mod i use now is Autonomy v2.8. Losing the 3P+ scenes with NAF is acceptable, but 1P animations are an essential part of my Autonomy universe. I did a lot of work editing positionData and equipmentSets for 1P animations and don't want to lose them. DarthRoman has also recently published some fantastic dildo-based 1P animations ideally suited to Autonomy. So regrettably i will be going back to the last version of NAFbridge that supported Autonomy v2.8 1P animations.
Supersayaman Posted February 18 Posted February 18 Hey guys, sorry to bother you so quickly again. The problem is, I'm having a problem with these specific mods on this site. The problem I've encountered is that when I start animations with NAF, they don't finish, so no com moister effects and/or com overlays are added. If I start animations with M.C.G., however, the animation finishes after the timer, but doesn't send the signal to add the aforementioned overlay effects or update the other effects added by this mod. Since the character is still considered to be in an AAF scene, the only way to reset the mod is to click "Reset All Cached Scenes" from the NAF Bridge MCM or select "Remove All AAF Keywords" from the M.C.G. Options menu. From the console, the only error I get is "A mod is attempting to use an unimplemented change.util function." Maybe the mod is no longer compatible? I have manually checked all the scripts for both mods, but I don't see any installation errors on my end.
Evi1Panda Posted February 18 Author Posted February 18 1 hour ago, dosfox said: Hey @Evi1Panda Is the latest version of NAFicator compatible with version 1.1.1 of NAFbridge? The reason for asking is that i'm starting a new game install to find out which version of NAFbridge was the last one that supported 1P animations generated by Autonomy v2.8. NAFbridge v1.1.1 definitely worked, but several versions later 1P scene support disappeared. The only scene generating mod i use now is Autonomy v2.8. Losing the 3P+ scenes with NAF is acceptable, but 1P animations are an essential part of my Autonomy universe. I did a lot of work editing positionData and equipmentSets for 1P animations and don't want to lose them. DarthRoman has also recently published some fantastic dildo-based 1P animations ideally suited to Autonomy. So regrettably i will be going back to the last version of NAFbridge that supported Autonomy v2.8 1P animations. Hi — sorry, I'm a bit confused: why would NAF Bridge or NAFicator not support certain animations? Could you be more specific about which animation(s) are being "not supported" (exact animation names or files)? Also please paste the relevant NAF Bridge / NAFicator log output showing errors or warnings about those animations. That information will make it possible to diagnose what's happening.
Evi1Panda Posted February 18 Author Posted February 18 1 hour ago, Supersayaman said: "A mod is attempting to use an unimplemented change.util function." Yes, it is probably means this mod will not work without patches.
Evi1Panda Posted February 18 Author Posted February 18 (edited) @Supersayaman I've been tried it quickly just now, tried QuicklySex dialogue option. It works fine. There was a scene with doctor Tsung, and some guys stricked near. Everything ended fine for all participants. Spoiler upd. Maybe you give fail scenario? I'll try... Edited February 18 by Evi1Panda 1
Supersayaman Posted February 19 Posted February 19 2 hours ago, Evi1Panda said: @Supersayaman I've been tried it quickly just now, tried QuicklySex dialogue option. It works fine. There was a scene with doctor Tsung, and some guys stricked near. Everything ended fine for all participants. Hide contents upd. Maybe you give fail scenario? I'll try... Thanks for the reply Panda! Sorry for the hell of posts that I have submitted earlier but its a lot of time that I'm not using a forum. What should I send? My savegame is well above 100mb and would not have sense to send it, Are there NAF logs or should i use papyrus? The problem is that that if I use NAF to start the sex anim that would be neverending and using stop scene won't allow the jizz effects from com moisterizer and cum overlays to be applied. While when using M.C.G the animation ends, but no jizz nor change of the sex effects needs aswell. Maybe I've got some problem with the animation end event keywords? I wonder what might be stopping jizz to be rightfully applied.
Evi1Panda Posted February 19 Author Posted February 19 3 hours ago, Supersayaman said: My savegame is well above 100mb and would not have sense to send it It seems like your save is dead. Try on new game.
Tseverin Posted February 19 Posted February 19 20 hours ago, Evi1Panda said: @Tseverin still there is no valid NAFicator log. Also I would like to see what is in your papyrus log (it is better to use console log, like in Dosfox's earlier) right after SH reject scene start. 13 hours ago, dosfox said: After NAFicating, you must copy the NAFicator.log file before you try to restart the game. As soon as you restart the game with bNaficatorEnable=0 the NAFicator.log file is reset, resulting in that little 305B file which has no data from the NAFication process. The proper log file should be some tens or hundreds of kilobytes. So, I messed up I guess. I never enabled logging with papyrus. That's been set. I realize at the very least there was something off about the Naficator.log. I do have this aaSUPF4SEDebugprint.txt. aaSUPF4SEDebugPrint.txt
dosfox Posted February 19 Posted February 19 On 1/3/2026 at 10:01 AM, Evi1Panda said: Quote NAFbridge is not allowing 1P animations called by Autonomy2.8. I would like to understand how you came to this conclusion. Have you seen specific reports of failures of this type of animation? Could it be that solo animations, which originally functioned as fallbacks (as far as I know, this is how it works in AE 3.1.5), have been reduced because there is less need for fallbacks? I raised this question with you in early January, and this was your reply. Your explanation sounds logical, but it is possible AE2.8 does not call animations in the same way that AE3.1.5 does, there were many experimental (and buggy) changes made in the AE3.0+ series. The fact is that with NAFbridge v1.1.1, AE2.8 was successfully generating frequent and concurrent 1P calls and NAFbridge was successfully processing them with very good performance. At some later point a change was made to NAFbridge which stopped that cooperative process working - of course no changes have been made to AE2.8. This is why i want to start a fresh game and document the point at which either AE2.8 stopped generating 1P calls or NAFbridge stopped processing them. It will probably take some time but i will report my findings and logs when i have them. In the meantime i would still like to know if latest version of NAFicator will work OK with those older versions of NAFbridge? Thank you Panda.
Evi1Panda Posted February 19 Author Posted February 19 7 hours ago, Tseverin said: So, I messed up I guess. I never enabled logging with papyrus. That's been set. I realize at the very least there was something off about the Naficator.log. I do have this aaSUPF4SEDebugprint.txt. You need to enable logging in Console mode, then reproduce the error situation, and immediately after that send over the aaSUPF4SEDebugprint.txt file. Only then does it actually make any sense / will there be any point to it.
Evi1Panda Posted February 19 Author Posted February 19 (edited) 1 hour ago, dosfox said: In the meantime i would still like to know if latest version of NAFicator will work OK with those older versions of NAFbridge? Thank you Panda. I assume it should. NAFicator doesn't interact directly with NAF Bridge anyway — it just massages the XML into the expected format and fixes some of common errors / inconsistencies. Edited February 19 by Evi1Panda 1
Tseverin Posted February 20 Posted February 20 (edited) 16 hours ago, Evi1Panda said: You need to enable logging in Console mode, then reproduce the error situation, and immediately after that send over the aaSUPF4SEDebugprint.txt file. Only then does it actually make any sense / will there be any point to it. Debug level is set to Console in NAF Bridge in MCM, in order to achieve this, yes? I have done that. I then backed out of the game and that, what I shared here is the result. I will again try to reproduce the error and share here the results. I'm starting to get the sense you're getting pissy with me because I'm asking questions. I'm following instructions to the best of my understanding, but when people get nasty because I apparently don't understand something, I fucking draw the line. I'm 50 and I work my ass off as a mechanic and commute 110 miles a day. I get enough abuse at work and my daily life. I'm not looking for it here. I left skyrim modding because the asshole level was way too high for me. Fuck it. game plays. That's as good as it gets. Edited February 20 by Tseverin
Evi1Panda Posted February 20 Author Posted February 20 (edited) 3 hours ago, Tseverin said: Debug level is set to Console in NAF Bridge in MCM, in order to achieve this, yes? I have done that. I then backed out of the game and that, what I shared here is the result. I will again try to reproduce the error and share here the results. I'm starting to get the sense you're getting pissy with me because I'm asking questions. I'm following instructions to the best of my understanding, but when people get nasty because I apparently don't understand something, I fucking draw the line. I'm 50 and I work my ass off as a mechanic and commute 110 miles a day. I get enough abuse at work and my daily life. I'm not looking for it here. I left skyrim modding because the asshole level was way too high for me. Fuck it. game plays. That's as good as it gets. Dude, I don’t care how you feel, nobody owes you anything regardless of your backstory. No one is obligated to hold anyone’s hand. You sent a completely uninformative aaSUPF4SEDebugPrint.txt. I'm here just to look at your log and fix my error if there is one. What can I see here? [NAF Bridge] [INFO] Init: EquipmentUtils initialization complete [NAF Bridge] [INFO] Init: PowerArmorUtils initialization complete [NAF Bridge] [INFO] Init: OverlaysFramework initialization complete [NAF Bridge] [INFO] AAF MainQuestScript initialized, version 171 [NAF Bridge] [INFO] Init: FurnitureUtils initialization complete [NAF Bridge] [INFO] Init: BodymorphsFramework initialization complete [NAF Bridge] [INFO] Init: MfgUtils initialization complete If I start babying everyone, asking how they're doing, whether it was easy for them to figure it out, and so on — that's all I'll be doing. Sorry, but that's not what I'm interested in spending my time on. But dosfox is right: up to this point and after this point, I’ve had no personal grudges or complaints against anyone. There’s no need to look for hidden meanings — I just write what I think. Edited February 20 by Evi1Panda
Evi1Panda Posted February 20 Author Posted February 20 35 minutes ago, dosfox said: apps do not always correctly interpret the "mood" of the author. I’d actually suggest not focusing on mood at all. We all have our own goals and tasks here — let’s just work on achieving them. Everyone at their own level, but professionally. That way the result will be good for everyone. 1
Evi1Panda Posted February 20 Author Posted February 20 @Tseverin I saw this in your papyrus log and uploaded an update for API yesterday: [02/18/2026 - 10:25:11PM] error: [FSP:FSPMainQuest <FSPMainQuest (FE052F9A)>] cannot register for aaf:aaf_api_OnAAFReady events, because it cannot handle them stack: [FSPMainQuest (FE052F9A)].FSP:FSPMainQuest.RegisterForCustomEvent() - "<native>" Line ? [FSPMainQuest (FE052F9A)].FSP:FSPMainQuest.initAAF() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\FSP\FSPMainQuest.psc" Line 163 [FSPMainQuest (FE052F9A)].FSP:FSPMainQuest.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\FSP\FSPMainQuest.psc" Line 124 But you also has bad warning inside your log. The FPSH part may not work correctly due to the fact that it did not receive the OnAAFReady event, but the rest is not very good. This can be either unnoticeable or interrupt the execution of some scripts and even possibly hang up the entire Papyrus queue. [02/18/2026 - 10:25:11PM] warning: Assigning None to a non-object variable named "::temp0" stack: [AIM_AddItemExternalEventRegisterQuest (FE019009)].AIM_AddItemExternalEventRegister.registerAllExternalEvent() - "D:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AIM_AddItemExternalEventRegister.psc" Line 14 [AIM_AddItemExternalEventRegisterQuest (FE019009)].AIM_AddItemExternalEventRegister.::remote_Actor_OnPlayerLoadGame() - "D:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AIM_AddItemExternalEventRegister.psc" Line 20 [02/18/2026 - 10:25:11PM] error: Cannot register for an event from a None object stack: [AAM_Collar (A20A03F5)].AAM:AAM_Collar.RegisterForRemoteEvent() - "<native>" Line ? [AAM_Collar (A20A03F5)].AAM:AAM_Collar.LoadFPSH() - "AAM\AAM_Collar.psc" Line 392 [AAM_Collar (A20A03F5)].AAM:AAM_Collar.Startup() - "AAM\AAM_Collar.psc" Line 185 [AAM_Collar (A20A03F5)].AAM:AAM_Collar.::remote_Actor_OnPlayerLoadGame() - "AAM\AAM_Collar.psc" Line 147 [02/18/2026 - 10:25:13PM] warning: Assigning None to a non-object variable named "::temp64" stack: [AAM_Main (A2000800)].AAM:AAM_Main.MCMUpdate() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Main.psc" Line 220 [AAM_Main (A2000800)].AAM:AAM_Main.Startup() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Main.psc" Line 160 [AAM_Main (A2000800)].AAM:AAM_Main.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Main.psc" Line 53 [02/18/2026 - 10:25:13PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:13PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:14PM] error: Cannot call IsRunning() on a None object, aborting function call stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 Spoiler [02/18/2026 - 10:25:14PM] warning: Assigning None to a non-object variable named "::temp79" stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 [02/18/2026 - 10:25:21PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:21PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:25PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:25PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:28PM] error: Cannot call IsRunning() on a None object, aborting function call stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 [02/18/2026 - 10:25:28PM] warning: Assigning None to a non-object variable named "::temp79" stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 [02/18/2026 - 10:25:29PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:29PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23
Exanimalus Posted February 22 Posted February 22 On 2/17/2026 at 11:12 PM, Supersayaman said: Hey there Panda! I know that this shouldn't be your job, but may you fix M.C.G? It doesn't register the animation end, so it doesn't change my lust/add cum or even reset themself alone to work again... Or can someone advice me another mod that does simlar thing as M.G.C that works with newer versions of NAF bridge? Thanks in advance people! Cheers! Same problem here, I like to use M.C.G more than SexAttributes and SexEmUp without Naficating the XML's the scene goes to black and correctly sets up the Orgasm info, Arousal drop etc, but as soon as I use NAFicator the scenes abruptly stop and not add all the ending stuff like cum overlays, orgasm info etc. I would use SexEmUp as a backup for now if it didn't tell me that no AAFMainQuest is active lmao.
Evi1Panda Posted February 22 Author Posted February 22 1 hour ago, Exanimalus said: Same problem here, I like to use M.C.G more than SexAttributes and SexEmUp without Naficating the XML's the scene goes to black and correctly sets up the Orgasm info, Arousal drop etc, but as soon as I use NAFicator the scenes abruptly stop and not add all the ending stuff like cum overlays, orgasm info etc. I would use SexEmUp as a backup for now if it didn't tell me that no AAFMainQuest is active lmao. Sorry, I’ll answer the same thing: there are no logs - there’s nothing to do here on my part. I tested it myself - it works for me. The problem is in the environment, so need logs.
Tseverin Posted February 22 Posted February 22 (edited) On 2/20/2026 at 12:25 AM, Evi1Panda said: Dude, I don’t care how you feel, nobody owes you anything regardless of your backstory. No one is obligated to hold anyone’s hand. This is just fucking silly. Virtue signal much? All I said was I want to make effort to understand and fix this but I just don't have the time or the consciousness (without falling asleep trying to delve to into this). I was hoping to appeal to your good senses and maybe elaborate what it is that I need to do. I'm not getting the results in doing the things you're telling me to do as if they were that simple. I have to admit I was very sleepy yet eager to find a solution to my problem. You're as emotional as anyone else and saying things that are not accurate. On 2/20/2026 at 12:25 AM, Evi1Panda said: I'm here just to look at your log and fix my error if there is one. What can I see here? [NAF Bridge] [INFO] Init: EquipmentUtils initialization complete [NAF Bridge] [INFO] Init: PowerArmorUtils initialization complete [NAF Bridge] [INFO] Init: OverlaysFramework initialization complete [NAF Bridge] [INFO] AAF MainQuestScript initialized, version 171 [NAF Bridge] [INFO] Init: FurnitureUtils initialization complete [NAF Bridge] [INFO] Init: BodymorphsFramework initialization complete [NAF Bridge] [INFO] Init: MfgUtils initialization complete This is the direct result of following your instructions to a 'T'. On 2/20/2026 at 12:25 AM, Evi1Panda said: If I start babying everyone, asking how they're doing, whether it was easy for them to figure it out, and so on — that's all I'll be doing. Sorry, but that's not what I'm interested in spending my time on. More silly bullshit. Do you really think you need you to say that? Maybe. I don't know who you spend your time talking to, but that is not what is going here. Not once did I claim I was owed anything. Haha, It's not even a little appropriate for you say that. So now, thank you for stepping out of all that and helping me look into this. On 2/20/2026 at 1:22 AM, Evi1Panda said: @Tseverin I saw this in your papyrus log and uploaded an update for API yesterday: [02/18/2026 - 10:25:11PM] error: [FSP:FSPMainQuest <FSPMainQuest (FE052F9A)>] cannot register for aaf:aaf_api_OnAAFReady events, because it cannot handle them stack: [FSPMainQuest (FE052F9A)].FSP:FSPMainQuest.RegisterForCustomEvent() - "<native>" Line ? [FSPMainQuest (FE052F9A)].FSP:FSPMainQuest.initAAF() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\FSP\FSPMainQuest.psc" Line 163 [FSPMainQuest (FE052F9A)].FSP:FSPMainQuest.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\FSP\FSPMainQuest.psc" Line 124 But you also has bad warning inside your log. The FPSH part may not work correctly due to the fact that it did not receive the OnAAFReady event, but the rest is not very good. This can be either unnoticeable or interrupt the execution of some scripts and even possibly hang up the entire Papyrus queue. [02/18/2026 - 10:25:11PM] warning: Assigning None to a non-object variable named "::temp0" stack: [AIM_AddItemExternalEventRegisterQuest (FE019009)].AIM_AddItemExternalEventRegister.registerAllExternalEvent() - "D:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AIM_AddItemExternalEventRegister.psc" Line 14 [AIM_AddItemExternalEventRegisterQuest (FE019009)].AIM_AddItemExternalEventRegister.::remote_Actor_OnPlayerLoadGame() - "D:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AIM_AddItemExternalEventRegister.psc" Line 20 [02/18/2026 - 10:25:11PM] error: Cannot register for an event from a None object stack: [AAM_Collar (A20A03F5)].AAM:AAM_Collar.RegisterForRemoteEvent() - "<native>" Line ? [AAM_Collar (A20A03F5)].AAM:AAM_Collar.LoadFPSH() - "AAM\AAM_Collar.psc" Line 392 [AAM_Collar (A20A03F5)].AAM:AAM_Collar.Startup() - "AAM\AAM_Collar.psc" Line 185 [AAM_Collar (A20A03F5)].AAM:AAM_Collar.::remote_Actor_OnPlayerLoadGame() - "AAM\AAM_Collar.psc" Line 147 [02/18/2026 - 10:25:13PM] warning: Assigning None to a non-object variable named "::temp64" stack: [AAM_Main (A2000800)].AAM:AAM_Main.MCMUpdate() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Main.psc" Line 220 [AAM_Main (A2000800)].AAM:AAM_Main.Startup() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Main.psc" Line 160 [AAM_Main (A2000800)].AAM:AAM_Main.::remote_Actor_OnPlayerLoadGame() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Main.psc" Line 53 [02/18/2026 - 10:25:13PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:13PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:14PM] error: Cannot call IsRunning() on a None object, aborting function call stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 Hide contents [02/18/2026 - 10:25:14PM] warning: Assigning None to a non-object variable named "::temp79" stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 [02/18/2026 - 10:25:21PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:21PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:25PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:25PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:28PM] error: Cannot call IsRunning() on a None object, aborting function call stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 [02/18/2026 - 10:25:28PM] warning: Assigning None to a non-object variable named "::temp79" stack: [FPSH_Player (A0000F99)].FPSH:FPSH_Main.isQuestRunning() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 585 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.getCommentChance() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 149 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 67 [FPSH_CommentController (A006DCDC)].FPSH:FPSH_CommentController.OnTimer() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_CommentController.psc" Line 51 [02/18/2026 - 10:25:29PM] error: Cannot call GetValue() on a None object, aborting function call stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 [02/18/2026 - 10:25:29PM] warning: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRefAlias on quest Raknar_Futanari_Quest (BC007A2E)].Raknar:Raknar_Futanari_Watcher.OnTimer() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Raknar\Raknar_Futanari_Watcher.psc" Line 23 I don't know anything about coding or papyrus. I wish I knew what this means. I will make an effort to, though. If you could tell me what it is I need to change, I will do so. This is just a fucking game. I'm not trying to be at odds with someone 10,000 miles away over it. This is suppose to be fun and for an adult, a get away from our silly daily bullshit. Edited February 22 by Tseverin
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