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Posted
54 minutes ago, ltanderl said:

ok that means to be sure better to star a new run? because the answers are not that clear... and btw. the aaf bootloop thing is that real?

Yes, just start a new run.  

And yes it is. With aaf 1.0+ installed, you can test it by creating a empty folder named NAF, or even a blank file called naf, in your Fallout folder or Fallout4\Data folder, since it searches your root install folder and deeper, then fire the game up.

Posted (edited)
1 hour ago, ltanderl said:

ok that means to be sure better to star a new run? because the answers are not that clear... and btw. the aaf bootloop thing is that real?

It's true, AAF 1.0 did this on purpose.
For the reason you can check out what user dosfox said shortly before you this entry was posted.
When something like passing off someone else's working file as a direct impersonation with the intention of replacing the original work of that file is described as so easy and natural, AAF chooses to fight it.
Regardless of how NAF explains, dosfox's "good faith guidance" directly points out a fact: NAF needs AAF, needs the game to think AAF is there, and needs other LL mods to think AAF is there.
In general: this is called "hard requirement/pre-requirement".
NAF chooses: If I become you, it won't be so troublesome😉. So this is called infringement/stealing.🙄🤔
Oh, I've done the boring thing again.😅

Edited by kziitd
Posted
2 hours ago, ltanderl said:

.. and btw. the aaf bootloop thing is that real?

 

I believe @RAAMPEAK has encountered exactly that problem. There is definitely MALWARE in AAF v1.00+.  ☠️

Posted
1 hour ago, izzyknows said:

Yes, just start a new run.  

And yes it is. With aaf 1.0+ installed, you can test it by creating a empty folder named NAF, or even a blank file called naf, in your Fallout folder or Fallout4\Data folder, since it searches your root install folder and deeper, then fire the game up.

then thanks for the info... Thats just awful why the hell would a mod do something like that? Glad that i am away from it...

Posted
5 hours ago, kziitd said:

NAF needs AAF

Wrong thread dear.

NAF Bridge completely does away with AAF, it has to be removed before installing the bridge and NAF. Sooo... your aaf arguments are null and void. Which is actually a great thing!

And since the bridge is actually open source you can see it uses none of aaf's code.

Regardless of the political bs, it boils down to dogo intentionally is trying to cause the end user harm.

Posted
2 hours ago, izzyknows said:

Regardless of the political bs, it boils down to dogo intentionally is trying to cause the end user harm.


Ding ding ding!

It doesn't matter if its a DRM measure or malicious compliance issue. Look at other communities! When modders throw a hissy and start fucking with the end-user, the ONLY proper response is to dump them and replace their mods, at least until heads are removed from asses.

This situation fucking sucks as a user and player. I'm of half a mind to roll up my own experienced sleeves and offer my time and support to anyone who wants to collab on making the frameworks to completely replace all AAF mods so adapting existing AAF work doesn't need to be done.

Let's face it, the ecosystem is pretty scuffed and in need of revamp, anyways. You really just need to build the following core mods for NAF:

 

- Sex Support and matchup categorization.

- Fertility, Pregnancy, Life Cycle
- Slavery

Anyways, I popped in because I've been having trouble with the latest NAFicator, but I'm still going back and troubleshooting. Needless to say - since AAF broke everything and no one is working on any alternative builds of their supporting mods, modding and playing has been stagnant. The english instructions are a bit rough, but in short: I managed to follow instructions up to checking if NAFicator is building files so I can disable it, but it's not working.

Is it possible that Vortex Move Deployment is too problematic for this install? It doesn't seem to be so for other DLL mods.

Posted

I am using Naf now for +6 months. The old AAF directory I changed to AAF1 just in case. I copied all files (the ones ending with xml) from AAF to NAF directory. Thats all I did.

I never used Naficator. And with Naf its so easy to test all animations as its so damn fast ;). I have a few animations that dont work as they should but that was already so before i used NAF. Its not 100% but even if it was 80% I still use NAF without hesitation. If your AAF installation worked then NAF will work (50x faster).

 

In general the adult modding for Fallout is kinda dead compared to Skyrim. 

Posted (edited)
12 hours ago, kziitd said:

It's true, AAF 1.0 did this on purpose.
For the reason you can check out what user dosfox said shortly before you this entry was posted.
When something like passing off someone else's working file as a direct impersonation with the intention of replacing the original work of that file is described as so easy and natural, AAF chooses to fight it.
Regardless of how NAF explains, dosfox's "good faith guidance" directly points out a fact: NAF needs AAF, needs the game to think AAF is there, and needs other LL mods to think AAF is there.
In general: this is called "hard requirement/pre-requirement".
NAF chooses: If I become you, it won't be so troublesome😉. So this is called infringement/stealing.🙄🤔
Oh, I've done the boring thing again.😅

Make your own game and enjoy your great copyrights. Until Dago shows something other than his unquestionably honest word - talk about stealing anything is just a figment of your sick imagination.

You've already been told both here and on nexus that there are no violations, but you're still going to run from topic to topic with your boo-boo-boo.

 

p.s. Dago has had plenty of time to claim his rights, if he hasn't, he either can't or won't do it. Stop inflaming yourself, the topic is long gone and no one is interested in it but you.

About the malware in Dago's code - questions of reasons are secondary here, the fact is that he decided and deliberately did it. How one treats it is a personal matter, attitude will not affect the fact.

Edited by Evi1Panda
Posted (edited)
On 5/13/2025 at 4:37 AM, kziitd said:

... dosfox's "good faith guidance" directly points out a fact: NAF needs AAF ...

 

That is not true!

 

It is not recommended, but several times i have installed NAF/NAFbridge and all my usual animation mods without having installed AAF at all. All NAFbridge needs is an empty AAF folder.

 

My "good faith guidance" is that it is useful for beginners to install NAFbridge over a working AAF install just to be sure animation mods are installed correctly, before UPGRADING to superior performance and reliability.

 

Edited by dosfox
Posted
1 hour ago, dosfox said:

That is not true!

She's Chinese and a LOT is lost in the translation. English>Chinese. Or it might be Freedom>Communism. LOL

 

Posted (edited)

Anyone else know how to fix standing in the same spot but no animation issue? It was working yesterday. I did delete some settlements which gives me the workshop error and also swapped out Boston AIO for PRP. 

 

EDIT: Looks like I got it working. I had moved all the animations to the NAF folder and deactivated the animation esp. Turned them back on and it seems I'm back in business.

Edited by Senkan
Posted (edited)

Use Naficator, don't move manually. If you have standing instead of animation issue that means you have xml, but have no this animation hkx. NAFicator check this and remove xml records with wrong pathes to hkx.

Edited by Evi1Panda
Posted

I'm trying to get NAF to work with Snapbeds. I downloaded NAF XML that is compatible. File Snapbeds_furnitureData.XML is in the NAF folder. I go into game and put down multiple beds and open NAF, pick participants, and there is no option to use any of the beds. I go into Item Explorer and search for snapbeds (and snap beds) and see nothing there or in the list. Could someone tell me what more I need to do or has anyone else gotten snapbeds to work.

 

 

Posted (edited)
4 hours ago, Senkan said:

I'm trying to get NAF to work with Snapbeds. ...

 

Install AAF XML FOMOD as you would any AAF mod, then RE-NAFicate your AAF folder. Snap beds and any other furniture mods you have installed will then be available. The only XML files in the NAF folder should be the ones that NAFicator puts there.

 

Edited by dosfox
Posted
45 minutes ago, dosfox said:

 

Install AAF XML FOMOD as you would any AAF mod, then RE-NAFicate your AAF folder. Snap beds and any other furniture mods you have installed will then be available. The only XML files in the NAF folder should be the ones that NAFicator puts there.

 

RE_NAFicating....

Posted
2 hours ago, dosfox said:

 

Install AAF XML FOMOD as you would any AAF mod, then RE-NAFicate your AAF folder. Snap beds and any other furniture mods you have installed will then be available. The only XML files in the NAF folder should be the ones that NAFicator puts there.

 

That didn't work. And after looking in the naficator furniture XMl file I can't find the beds I need...the wall mounted cots. I did get one of the double mattress beds to work but not the wall cots. After browsing the furniture file I don't see any wall mounted cots. I got happy for while. I need a lot of beds in a small area with ability to sleep and have fun in them. I informed the mod author. Maybe he can add them.

Posted (edited)
1 hour ago, Senkan said:

... I need a lot of beds in a small area with ability to sleep and have fun in them. ...

 

Sleeps 12, all SnapBeds. Haven't tried the wall cots though ...

 

Spoiler

SnapBeds_ScreenShot50.jpg.de919f288e224dd45e969885cc1ea50c.jpg

 

EDIT: Try deleting the .bin cache files in NAF folder before you next start the game. NAFbridge will generate new cache files when the game starts.  I am not sure if Re-NAFicating refreshes the caches. If it doesn't, you probably won't see the changes you just made.

 

 

Edited by dosfox
Posted (edited)
56 minutes ago, dosfox said:

 

Sleeps 12, all SnapBeds. Haven't tried the wall cots though ...

 

  Hide contents

SnapBeds_ScreenShot50.jpg.de919f288e224dd45e969885cc1ea50c.jpg

 

EDIT: Try deleting the .bin cache files in NAF folder before you next start the game. I am not sure if Re-NAFicating refreshes the caches. If it doesn't, you won't see the changes you just made.

 

 

I will try it. The reason I want the wall cots is so I can put other sex furniture in the room. I'm looking to put 30+ beds and sofas and showers and anything else that has different animations in a 3x3.5 square room. If I can't get the wall cots I'm going to have to house people in on another floor. 

 

Edit:  No luck. I looked in the SnapBed Furniture Data. XMl and compared that to the form IDs in Snapbed FOEdit and I don't see any of the wall cots there.

 

Edit2:  Got reply from mod maker saying there was too much clipping and floating bodies so the wall cots didn't make the cut. Damn. Maybe I can put the bunk beds up against the wall and the XML won't mind. 😁 Maybe I'll try to fix this myself. 

Edited by Senkan
Posted
26 minutes ago, Senkan said:

... I'm looking to put 30+ beds and sofas and showers and anything else ...

 

Having so many assets and NPCs in such a small space freaks the engine-AI of average settlers. If you are going to do that, set the "Skip Walk" setting to ON in NAFbridge MCM. Thankfully NAFbridge doesn't need smart NPCs.

 

(This area sleeps 39 NPCs comfortably ... )

Spoiler

40Beds_ScreenShot52.jpg.fe911a374473ba6e6075014f9e930ab0.jpg

Posted (edited)

Quick trick, DL Wabbajack, NAF only usable at Wabbajack (Depravity Build). Label NAF mods you need with [NoDelete], install MO2 Indexer, once [NoDelete 000.000] numbering completed, copy/paste to your personal MO build, or add to your favorite Wabbajack, "mods" directory. Once you have added in mods you wish to use rerun NAFicator, .... wait for release of NAF 2.0.

Edited by Mahuhu
Posted (edited)
8 hours ago, dosfox said:

 

Having so many assets and NPCs in such a small space freaks the engine-AI of average settlers. If you are going to do that, set the "Skip Walk" setting to ON in NAFbridge MCM. Thankfully NAFbridge doesn't need smart NPCs.

 

(This area sleeps 39 NPCs comfortably ... )

  Hide contents

40Beds_ScreenShot52.jpg.fe911a374473ba6e6075014f9e930ab0.jpg

This looks good and I always use skip walk but I want to have other things in this space. A couch, some diner booths, benches, chair, stool, shower, sink, toilet, round table, maybe a chaise couch and some items that super mutants use. Also I'll be using some Sims settlements 2 mods that have 3 beds to a 1x1 area.

 

I'm thinking of putting down a sleeping bag or small mattress on the floor and using one of the wall cots from Snapbeds over it and hope I can modify one of the lines in naf XMl to use it. There is a mod out there that has SS2 XML's. Maybe I can transfer a line in that to the Snapbeds XML. 

Edited by Senkan
Posted

If you don't find your furnuture records in NAFicator files, the most likely (95 out of 100) is that you have placed them incorrectly in the AAF folder
Another 4 out of 100 is that your files have incorrect formIDs and NAFicator is deleting them. I honestly don't remember if it should make a record about deletion in this case, that's why I leave 4% for this case, but most likely NAFicator would make a record in the comment when deleting with the reason.

And 1% is some kind of magic. I know you're tempted to say it's magic, but trust me - it's usually 95%.

Posted
16 hours ago, dosfox said:

 

Having so many assets and NPCs in such a small space freaks the engine-AI of average settlers. If you are going to do that, set the "Skip Walk" setting to ON in NAFbridge MCM. Thankfully NAFbridge doesn't need smart NPCs.

 

(This area sleeps 39 NPCs comfortably ... )

  Reveal hidden contents

40Beds_ScreenShot52.jpg.fe911a374473ba6e6075014f9e930ab0.jpg

I got with the modder who made the furniture XML. He gave me the data for the beds he didn't include in the mod since the animations didn't align. I messed with it some and if you use place everywhere you can put down and a military cot and then put a wall mounted military cot over it so the wall cot is at the bottom of the bed underneath. With this setup you can have 2 couples on the same bed. 

 

https://imgbox.com/t08rJcgX

Posted

The Slow Down Script debug option. I'm assuming that a zero settings means no slowdown and max setting (5) is the most slowdown.

 

Is this correct?

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