EgoBallistic Posted April 19, 2024 Author Posted April 19, 2024 2 hours ago, Elgate said: Sorry if I'm asking a stupid question, but is it a replacer for DD? From what I read, it is mostly a toolset for other mods to apply, but I didn't see another mod that applied these by default. Can I use it in place of DD or did I misunderstand? It's intended to be used in a similar way as DD. Mods that use it currently include AAF Violate, Commonwealth Slavers, Cursed DD Enchantings, Provocative Perks, DD Armorbench Unlocker. KFT also includes a compatibility plugin so that other mods that check whether DD is equipped will see KFT devices, such as Combat Strip Lite and Sex Attributes, although those mods won't equip KFT devices on you yet. 3
Beta The Slave Posted April 19, 2024 Posted April 19, 2024 So I noted a bit earlier that I had a strange bug. Stocking-01 keeps spawning on my character and auto equipping. I have no clue why, though. It isn't really affecting me right now but it did prevent me from using a piece of equipment from another mod and that was a whole kerfuffle.
izzyknows Posted April 20, 2024 Posted April 20, 2024 4 hours ago, Beta The Slave said: So I noted a bit earlier that I had a strange bug. Stocking-01 keeps spawning on my character and auto equipping. I have no clue why, though. It isn't really affecting me right now but it did prevent me from using a piece of equipment from another mod and that was a whole kerfuffle. Out of curiosity, are you running the Devious Devices community patch RC9? I'm not totally sure but the release version of KFT and RC9 seems to have not been playing nice for me. Every time DD would trigger it's scripts KFT would block it and cause a massive stack dump. As soon as I disabled KFT, DD started working properly. RC9 has a really odd acting equip script. 1
Rimworld Traveller Posted April 20, 2024 Posted April 20, 2024 47 minutes ago, izzyknows said: Out of curiosity, are you running the Devious Devices community patch RC9? I'm not totally sure but the release version of KFT and RC9 seems to have not been playing nice for me. Every time DD would trigger it's scripts KFT would block it and cause a massive stack dump. As soon as I disabled KFT, DD started working properly. RC9 has a really odd acting equip script. I had the same problem with a hood constantly reappearing and requipping and I was indeed using RC9 DD. 1
Beta The Slave Posted April 20, 2024 Posted April 20, 2024 2 hours ago, izzyknows said: Out of curiosity, are you running the Devious Devices community patch RC9? I'm not totally sure but the release version of KFT and RC9 seems to have not been playing nice for me. Every time DD would trigger it's scripts KFT would block it and cause a massive stack dump. As soon as I disabled KFT, DD started working properly. RC9 has a really odd acting equip script. I am. My solution, as jank as it is, was to just delete stocking-01 from the mod. As of 6 hours later it still works fine. My legs are just less sexy. Good to know what the culprit is though. Honestly RC9 is kind of a mess. Why do so many of the items have an inventory and render version? It makes it a pain to fix issues that arise if an item fails to unequip the render. 1
izzyknows Posted April 20, 2024 Posted April 20, 2024 10 hours ago, Beta The Slave said: Why do so many of the items have an inventory and render version? It makes it a pain to fix issues that arise if an item fails to unequip the render. Technically, dunno. But I will say, and you prolly already know, never use console commands to remove DD items that have restraint/struggle animations. There are scripts attached that don't get terminated correctly and will cause issues.
Hardfliprus2 Posted April 20, 2024 Posted April 20, 2024 We really need CBBE version of this wonderful mod)) i myself have over 100 clothes and armor mods with morphs for CBBE, it would be a headache to change them all for this one, one more thing btw i build items in Bodyslide close to body i use myself but when i apply items they use default version of the files somehow? 2
vaultbait Posted April 20, 2024 Posted April 20, 2024 18 minutes ago, Hardfliprus2 said: We really need CBBE version of this wonderful mod It continues to amaze me how many people use CBBE but are incapable of (or disinterested in) making conversions to it. Large collections of CBBE-only clothing tend to get converted to FG within days, but the moment there's an FG-only mod it seems like every CBBE user comes crawling out of the woodwork to point out that there's no conversion available for them. Not picking on you, just that you probably won the 100th customer prize for pointing out the lack of an available CBBE conversion of this. As someone who was an early FG adopter, I learned quickly to make conversions of the CBBE-based clothing mods I wanted to be able to use, but maybe that same incentive doesn't flow in both directions. 4
badboy64 Posted April 20, 2024 Posted April 20, 2024 16 minutes ago, Hardfliprus2 said: We really need CBBE version of this wonderful mod)) i myself have over 100 clothes and armor mods with morphs for CBBE, it would be a headache to change them all for this one, one more thing btw i build items in Bodyslide close to body i use myself but when i apply items they use default version of the files somehow? I agree as I also have alot of CBBE(TWB) clothing mods which used over the years. 3
xtremeGoose Posted April 21, 2024 Posted April 21, 2024 (edited) 19 hours ago, vaultbait said: It continues to amaze me how many people use CBBE but are incapable of (or disinterested in) making conversions to it. Large collections of CBBE-only clothing tend to get converted to FG within days, but the moment there's an FG-only mod it seems like every CBBE user comes crawling out of the woodwork to point out that there's no conversion available for them. Not picking on you, just that you probably won the 100th customer prize for pointing out the lack of an available CBBE conversion of this. As someone who was an early FG adopter, I learned quickly to make conversions of the CBBE-based clothing mods I wanted to be able to use, but maybe that same incentive doesn't flow in both directions. The problem is a lot (read most) conversions are quick and dirty rather than very careful adjustments made by many of the original mod authors. You'll see all kinds of weird awkward morphs on a lot of FB body morphs of elements that really should only be restricted to translations, rotations and very restricted scaling, but instead they get skewed and scaled all over the place because the converter just hit conform to the reference body, did some expand brush, then called it a day. How many times have you seen a magazine or belt buckle get warped all over the place by a conversion? I've made good bodyslides where things that shouldn't scale or warp don't and it takes forever. Making a good bodyslide that looks just as good as the original base mesh is not easy. Even if you get someone who spends the time to make a proper bodyslide, it almost always doesn't include the very precise one offs that authors will make to achieve effects they just can't with bodyslides which are almost always in the original body they work with. Quite often that ends up being CBBE. So you're left with the choice between having good support for things like KFT and awkwardness in your clothing, or awkwardness with KFT and good clothing. Edited April 21, 2024 by xtremeGoose [typo]: two "and"s in a row 2
vaultbait Posted April 21, 2024 Posted April 21, 2024 3 minutes ago, xtremeGoose said: Even if you get someone who spends the time to make a proper bodyslide, it almost always doesn't include the very precise one offs that authors will make to achieve effects they just can't with bodyslides which are almost always in the original body they work with. Quite often that ends up being CBBE. So you're left with the choice between having good support for things like KFT and awkwardness in your clothing, or awkwardness with KFT And and good clothing. Great point, this shouldn't be taken lightly. Those of us using FG get first class visual support in KFT, unlike with a lot of other mods where FG is an afterthought at best. I should be celebrating this more, and hope we continue to see a trend of FG-first focus on new mods. 1
xtremeGoose Posted April 21, 2024 Posted April 21, 2024 3 minutes ago, vaultbait said: Great point, this shouldn't be taken lightly. Those of us using FG get first class visual support in KFT, unlike with a lot of other mods where FG is an afterthought at best. I should be celebrating this more, and hope we continue to see a trend of FG-first focus on new mods. It basically will never happen. The community is split and has been for ages and that will not change. There were too many contenders and not enough push for anyone to win. Things are a lot better on the Skyrim side these days.
izzyknows Posted April 21, 2024 Posted April 21, 2024 17 minutes ago, xtremeGoose said: It basically will never happen. The community is split and has been for ages and that will not change. There were too many contenders and not enough push for anyone to win. Things are a lot better on the Skyrim side these days. I think it also has a lot to with the actual mod author too. There are MA's that I refuse to support/use not because of their mods but their attitude/egos. 2
Perfidious.Peri Posted April 21, 2024 Posted April 21, 2024 Hiya everyone! I started watching the FO TV series which got me thinking "this is no where NEAR as kinky as I remember Fallout being, I should re-install it" and so I did, throwing mods at it of course. I discovered KZT and love how it looks in the photos - seriously, it's amazing. But in FO, at least in my FO, it's having an issue which I - in my near total ignorance of how all this works, seriously, use small words with me - think has to do with either the physics or the skeleton. When I'm put in any of the KZT gear my breasts, butt, and I think my belly seem to freeze at the exact spot they were in when the gear was added. I might be on the ground in a frog tie, but my boobs are stretched up to the position they were at when I was standing. I ran into something similar ages ago with DD gear, and found the fix which I think had to do with load order, but I can't find it and I've tried moving KZT up, down, all the way to the bottom, before DD, right after DD, all with no change. Either my recollection is wrong of the position has to be very specific. Here's my terribly unwholesome load order which is likely a mess above and beyond the KZT issue. Be kind, and remember, small words Thanks! 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 HUDFramework.esm 10 a XDI.esm 254 FE 0 BakaFramework.esm 254 FE 1 BodyTalk3-RaiderNormalsFix.esl 11 b AAF.esm 254 FE 2 CanarySaveFileMonitor.esl 254 FE 3 AAFThemes.esl 254 FE 4 Bememoth Separated Cart.esl 12 c SpringCleaning.esm 13 d TacticalReload.esm 254 FE 5 SimpleCheatMenu.esl 254 FE 6 HiPolyFacesCompanionPlugin.esl 14 e TortureDevices.esm 15 f Devious Devices.esm 16 10 KziitdFetishToolset.esm 17 11 SkimpyArmorKeywordResource.esm 254 FE 7 Flicker Fixer.esp 18 12 LooksMenu.esp 19 13 HiPolyFaces.esp 20 14 CBBE.esp 21 15 ZaZOut4.esp 22 16 AAF_GrayAnimations.esp 23 17 Farelle_Animations.esp 24 18 Vadermania[AAF_anims].esp 25 19 UltraInteriorLighting.esp 26 1a FO4_AnimationsByLeito.esp 27 1b AAF_CreaturePack01.esp 28 1c BetterModDescriptions.esp 29 1d Armorsmith Extended.esp 30 1e LooksMenu Customization Compendium.esp 254 FE 8 DiscreteFemaleSkeleton.esp 31 1f AAF_CreaturePack02DLC.esp 32 20 Atomic Lust.esp 33 21 Mutated Lust.esp 34 22 SavageCabbage_Animations.esp 254 FE 9 SnapdragonAnimations.esp 35 23 BraveAnims.esp 254 FE a BraveAnims_Fix.esp 36 24 Deathclaw_nude.esp 37 25 ErectionFix_SilverPerv.esp 38 26 UAP Moans.esp 39 27 Vioxsis_Strap-Ons.esp 254 FE b Zaz Particle Effects.esp 40 28 AAF_Violate.esp 254 FE c AAF_Violate_DLC_Patch.esp 254 FE d AAF_Violate_Feral_Animations.esp 41 29 Commonwealth Captives.esp 42 2a FPAttributes.esp 43 2b FPAttributesHUD.esp 44 2c spacefiddle_Follower-Stealth-Distance-Fixes.esp 254 FE e CROSS_CoA.esp 45 2d Synth Overhaul.esp 46 2e Synth Overhaul - No level requirements Patch.esp 47 2f FO4 No Pre Vis.esp 48 30 SuperMutantRedux.esp 254 FE f Behemoth No Cart.esp 254 FE 10 CROSS_InstituteExpeditionarySuit.esp 254 FE 11 CROSS_CourserStrigidae.esp 49 31 RaiderOverhaul.esp 50 32 3dscopes-replacer.esp 51 33 MoreBeards.esp 52 34 MoreHairstyles4Female.esp 53 35 MoreHairstyles4Male.esp 54 36 KSHairdos.esp 55 37 The Eyes Of Beauty.esp 56 38 TheEyesOfBeauty.esp 57 39 PD_LowerWeapon.esp 58 3a rxl_bp70_animations.esp 59 3b W.A.T.Minutemen.esp 60 3c SpringCleaningCompatibilityPatch.esp 61 3d BoundInPublic.esp 62 3e SettlementMenuManager.esp 63 3f SuperMutantRedux_ArmorSmithExtended.esp 64 40 SuperMutantRedux_VIS-G_Patch.esp 65 41 Quieter Settlements - Recommended Settings.esp 66 42 Realistic_conversations.esp 254 FE 12 Dank_ECO.esp 67 43 RealHandcuffs.esp 68 44 CavesOfTheCommonwealth.esp 254 FE 13 PenPos.esp 254 FE 14 Dank_ECO-INNR.esp 254 FE 15 Dank_ECO_DisablePlacedItems.esp 69 45 SalvageBeacons.esp 254 FE 16 Dank_ECO_DLCCoast.esp 254 FE 17 Dank_ECO_DLCNukaWorld.esp 254 FE 18 Dank_ECO_DLCRobot.esp 70 46 EnclaveX02.esp 71 47 LongerPowerLines3x.esp 72 48 tao_catsuit.esp 73 49 No Recoil V 0.3.esp 254 FE 19 tao_expanded.esp 254 FE 1a tao_expanded_armored.esp 74 4a TaosCatsuitSlot37_38.esp 75 4b Faster Terminal Displays (20x).esp 76 4c SkjAlert_All_DLC.esp 77 4d ScrapDeadThings.esp 78 4e SC_ExpandedScrapList.esp 79 4f Power Armor Movement Silence.esp 80 50 ThirdPersonFirstPersonAiming.esp 81 51 move that workbench!.esp 82 52 TheKite_VTS.esp 83 53 TheKite_VTS_Replacer.esp 254 FE 1b VTS SPID.esp 254 FE 1c ETRFC.esp 254 FE 1d FO4HHS_AAF.esp 84 54 HoloTime.esp 85 55 LegendaryModification.esp 86 56 LegendaryModification Enhanced.esp 87 57 PortableRecycler.esp 88 58 VendorCaps.esp 89 59 Kor_Highlight.esp 254 FE 1e Aigni_UltraWide.esp 90 5a New Calibers VIS Ammo Tags.esp 91 5b Idiot Slut.esp 92 5c RemoteExplosives.esp 93 5d TheKite_ScoopDigger.esp 94 5e TheKite_ScoopDiggerPiperReplacer.esp 95 5f JNFA.esp 96 60 VtawWardrobe5.esp 254 FE 1f RealHandcuffs_AWKCR_Compatibility.esp 97 61 DD_Enchantings.esp 254 FE 20 RealHandcuffs_DD_Compatibility.esp 254 FE 21 Devious Devices Face Morphs.esp 254 FE 22 DD_LegAnimOverride.esp 254 FE 23 DD_Bench_Unlock.esp 98 62 HAAS Automatron Replacer AE Edition.esp 99 63 HAAS Core Replacer AE Edition.esp 100 64 HAAS Far Harbor Replacer AE Edition.esp 101 65 HAAS Nuka World Replacer AE Edition.esp 102 66 FP_SexualHarassment.esp 103 67 dcc-bp-lol.esp KziitdFetishToolset_DD_Compatibility.esp 104 68 KziitdAnimationPoses.esp 254 FE 24 ProvocativePerks.esp 105 69 CK-MutationSerums.esp 106 6a StartMeUp.esp 107 6b StartMeUp VIS.esp 108 6c WorkshopRearranged.esp 109 6d BostonFPSFixAIO.esp 110 6e Spider Gwen Suit.esp
vaultbait Posted April 21, 2024 Posted April 21, 2024 3 hours ago, izzyknows said: I think it also has a lot to with the actual mod author too. There are MA's that I refuse to support/use not because of their mods but their attitude/egos. Creating support for multiple bodies is rather a lot of work though. I implement support for FG in my mods because it's what I use and I'm creating mods for myself that I share with the community. I welcome people who want to build alternative support for CBBE or TWB or whatever, I have nothing against them, I'm just not terribly interested in spending a lot of my own time working on support for mods I don't use. 3
kziitd Posted April 21, 2024 Posted April 21, 2024 54 minutes ago, Perfidia.Hancroft said: Hiya everyone! I started watching the FO TV series which got me thinking "this is no where NEAR as kinky as I remember Fallout being, I should re-install it" and so I did, throwing mods at it of course. I discovered KZT and love how it looks in the photos - seriously, it's amazing. But in FO, at least in my FO, it's having an issue which I - in my near total ignorance of how all this works, seriously, use small words with me - think has to do with either the physics or the skeleton. When I'm put in any of the KZT gear my breasts, butt, and I think my belly seem to freeze at the exact spot they were in when the gear was added. I might be on the ground in a frog tie, but my boobs are stretched up to the position they were at when I was standing. I ran into something similar ages ago with DD gear, and found the fix which I think had to do with load order, but I can't find it and I've tried moving KZT up, down, all the way to the bottom, before DD, right after DD, all with no change. Either my recollection is wrong of the position has to be very specific. Here's my terribly unwholesome load order which is likely a mess above and beyond the KZT issue. Be kind, and remember, small words Thanks! 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 HUDFramework.esm 10 a XDI.esm 254 FE 0 BakaFramework.esm 254 FE 1 BodyTalk3-RaiderNormalsFix.esl 11 b AAF.esm 254 FE 2 CanarySaveFileMonitor.esl 254 FE 3 AAFThemes.esl 254 FE 4 Bememoth Separated Cart.esl 12 c SpringCleaning.esm 13 d TacticalReload.esm 254 FE 5 SimpleCheatMenu.esl 254 FE 6 HiPolyFacesCompanionPlugin.esl 14 e TortureDevices.esm 15 f Devious Devices.esm 16 10 KziitdFetishToolset.esm 17 11 SkimpyArmorKeywordResource.esm 254 FE 7 Flicker Fixer.esp 18 12 LooksMenu.esp 19 13 HiPolyFaces.esp 20 14 CBBE.esp 21 15 ZaZOut4.esp 22 16 AAF_GrayAnimations.esp 23 17 Farelle_Animations.esp 24 18 Vadermania[AAF_anims].esp 25 19 UltraInteriorLighting.esp 26 1a FO4_AnimationsByLeito.esp 27 1b AAF_CreaturePack01.esp 28 1c BetterModDescriptions.esp 29 1d Armorsmith Extended.esp 30 1e LooksMenu Customization Compendium.esp 254 FE 8 DiscreteFemaleSkeleton.esp 31 1f AAF_CreaturePack02DLC.esp 32 20 Atomic Lust.esp 33 21 Mutated Lust.esp 34 22 SavageCabbage_Animations.esp 254 FE 9 SnapdragonAnimations.esp 35 23 BraveAnims.esp 254 FE a BraveAnims_Fix.esp 36 24 Deathclaw_nude.esp 37 25 ErectionFix_SilverPerv.esp 38 26 UAP Moans.esp 39 27 Vioxsis_Strap-Ons.esp 254 FE b Zaz Particle Effects.esp 40 28 AAF_Violate.esp 254 FE c AAF_Violate_DLC_Patch.esp 254 FE d AAF_Violate_Feral_Animations.esp 41 29 Commonwealth Captives.esp 42 2a FPAttributes.esp 43 2b FPAttributesHUD.esp 44 2c spacefiddle_Follower-Stealth-Distance-Fixes.esp 254 FE e CROSS_CoA.esp 45 2d Synth Overhaul.esp 46 2e Synth Overhaul - No level requirements Patch.esp 47 2f FO4 No Pre Vis.esp 48 30 SuperMutantRedux.esp 254 FE f Behemoth No Cart.esp 254 FE 10 CROSS_InstituteExpeditionarySuit.esp 254 FE 11 CROSS_CourserStrigidae.esp 49 31 RaiderOverhaul.esp 50 32 3dscopes-replacer.esp 51 33 MoreBeards.esp 52 34 MoreHairstyles4Female.esp 53 35 MoreHairstyles4Male.esp 54 36 KSHairdos.esp 55 37 The Eyes Of Beauty.esp 56 38 TheEyesOfBeauty.esp 57 39 PD_LowerWeapon.esp 58 3a rxl_bp70_animations.esp 59 3b W.A.T.Minutemen.esp 60 3c SpringCleaningCompatibilityPatch.esp 61 3d BoundInPublic.esp 62 3e SettlementMenuManager.esp 63 3f SuperMutantRedux_ArmorSmithExtended.esp 64 40 SuperMutantRedux_VIS-G_Patch.esp 65 41 Quieter Settlements - Recommended Settings.esp 66 42 Realistic_conversations.esp 254 FE 12 Dank_ECO.esp 67 43 RealHandcuffs.esp 68 44 CavesOfTheCommonwealth.esp 254 FE 13 PenPos.esp 254 FE 14 Dank_ECO-INNR.esp 254 FE 15 Dank_ECO_DisablePlacedItems.esp 69 45 SalvageBeacons.esp 254 FE 16 Dank_ECO_DLCCoast.esp 254 FE 17 Dank_ECO_DLCNukaWorld.esp 254 FE 18 Dank_ECO_DLCRobot.esp 70 46 EnclaveX02.esp 71 47 LongerPowerLines3x.esp 72 48 tao_catsuit.esp 73 49 No Recoil V 0.3.esp 254 FE 19 tao_expanded.esp 254 FE 1a tao_expanded_armored.esp 74 4a TaosCatsuitSlot37_38.esp 75 4b Faster Terminal Displays (20x).esp 76 4c SkjAlert_All_DLC.esp 77 4d ScrapDeadThings.esp 78 4e SC_ExpandedScrapList.esp 79 4f Power Armor Movement Silence.esp 80 50 ThirdPersonFirstPersonAiming.esp 81 51 move that workbench!.esp 82 52 TheKite_VTS.esp 83 53 TheKite_VTS_Replacer.esp 254 FE 1b VTS SPID.esp 254 FE 1c ETRFC.esp 254 FE 1d FO4HHS_AAF.esp 84 54 HoloTime.esp 85 55 LegendaryModification.esp 86 56 LegendaryModification Enhanced.esp 87 57 PortableRecycler.esp 88 58 VendorCaps.esp 89 59 Kor_Highlight.esp 254 FE 1e Aigni_UltraWide.esp 90 5a New Calibers VIS Ammo Tags.esp 91 5b Idiot Slut.esp 92 5c RemoteExplosives.esp 93 5d TheKite_ScoopDigger.esp 94 5e TheKite_ScoopDiggerPiperReplacer.esp 95 5f JNFA.esp 96 60 VtawWardrobe5.esp 254 FE 1f RealHandcuffs_AWKCR_Compatibility.esp 97 61 DD_Enchantings.esp 254 FE 20 RealHandcuffs_DD_Compatibility.esp 254 FE 21 Devious Devices Face Morphs.esp 254 FE 22 DD_LegAnimOverride.esp 254 FE 23 DD_Bench_Unlock.esp 98 62 HAAS Automatron Replacer AE Edition.esp 99 63 HAAS Core Replacer AE Edition.esp 100 64 HAAS Far Harbor Replacer AE Edition.esp 101 65 HAAS Nuka World Replacer AE Edition.esp 102 66 FP_SexualHarassment.esp 103 67 dcc-bp-lol.esp KziitdFetishToolset_DD_Compatibility.esp 104 68 KziitdAnimationPoses.esp 254 FE 24 ProvocativePerks.esp 105 69 CK-MutationSerums.esp 106 6a StartMeUp.esp 107 6b StartMeUp VIS.esp 108 6c WorkshopRearranged.esp 109 6d BostonFPSFixAIO.esp 110 6e Spider Gwen Suit.esp 4
izzyknows Posted April 22, 2024 Posted April 22, 2024 16 hours ago, vaultbait said: Creating support for multiple bodies is rather a lot of work though. I implement support for FG in my mods because it's what I use and I'm creating mods for myself that I share with the community. I welcome people who want to build alternative support for CBBE or TWB or whatever, I have nothing against them, I'm just not terribly interested in spending a lot of my own time working on support for mods I don't use. It is a large waste of time and not all that fun, trying to add compatibility/support for mods you don't normally use. And fun begin the operative word. Personally, I find 0 fun messing with outfits. I'd rather just wait for those who enjoy that stuff to do it, or do without. LOL 4
numba8 Posted April 23, 2024 Posted April 23, 2024 Hey there! Sorry for that silly question, but I'm having trouble getting any blinding effects to work. No matter which blindfold I equip, nothing regarding the view changes. I didn't see any requirements listed regarding that, nor do I have an extensive modlist up. KFT is at the bottom of LO. I do get some visual effects from drugs etc, so it couldn't be anything ENB or Reshade related, but with this one, unfortunately nothing Anyone any ideas?
izzyknows Posted April 23, 2024 Posted April 23, 2024 16 minutes ago, numba8 said: Anyone any ideas? I believe you need to turn on Depth of field in the game settings. 1
Valykry Posted April 23, 2024 Posted April 23, 2024 Might I make a suggestion? Perhaps you should separate the frogtie leg portion from the rest of the outfit? It would allow for mixing and matching. It would require a new animation for characters with the legs bound but arms free, but would open up many possibilities I think.
guliguliradish Posted April 23, 2024 Posted April 23, 2024 On 3/30/2024 at 3:35 PM, EgoBallistic said: That's a cool idea. I really like your screenshots BTW. KFT already includes a version of this system. Some items, such as the stockings, have two different meshes. They are implemented as Object Modifications. When the item is applied, it checks whether the wearer has certain keywords equipped. If they do, it uses mesh A, if not it uses mesh B. This is to allow, for example, stockings to change shape between a standing version and a frogtie version. It shouldn't be very difficult to modify this system to implement your idea. As you say, the hard work would be in creating the meshes. Hi ego, do you still remember the skyrim pictures I and I posted? In fact, I made 84 nifs for FO4 and entered them into ESP within two days. In addition, 56 nifs were abandoned by me due to dissatisfaction (because I prefer ropes, I only made all rope versions for five sets of clothing: rope,ropefrog,ropebb,ropebbfrog). I don't think making nif is difficult. (Of course, due to copyright reasons, I am unable to publicly publish these nifs at present, but I have tried my best to negotiate with the authors.) In the future, I will try to negotiate with other authors and also make my own clothing for publication. But no matter what, I really crave for an automatic replacement script to appear. Will you become a "tooth fairy" who helps people fulfill their wishes? 2
EgoBallistic Posted April 23, 2024 Author Posted April 23, 2024 2 hours ago, guliguliradish said: In fact, I made 84 nifs for FO4 and entered them into ESP within two days. In addition, 56 nifs were abandoned by me due to dissatisfaction (because I prefer ropes, I only made all rope versions for five sets of clothing: rope,ropefrog,ropebb,ropebbfrog). I don't think making nif is difficult. (Of course, due to copyright reasons, I am unable to publicly publish these nifs at present, but I have tried my best to negotiate with the authors.) In the future, I will try to negotiate with other authors and also make my own clothing for publication. But no matter what, I really crave for an automatic replacement script to appear. Will you become a "tooth fairy" who helps people fulfill their wishes? That is very impressive work. It wouldn't be difficult to add a new device type to KFT that automatically applies the correct visuals based on the clothing the actor is wearing. Like I said before, the stockings in KFT already work in a similar fashion; this would expand on the concept. Let's discuss further on Discord. Check your invites
LockReload Posted April 24, 2024 Posted April 24, 2024 hi, forgive me if these are silly questions, but, i see some mention that these various restraints unequip other equipment/clothing, is this true? could an npc use an armbinding while still wearing their outfit? second, when you say speech is muffled, is that only the player, or is npc speech muffled as well? this looks good, im excited to begin using it! 1
SW8877 Posted April 24, 2024 Posted April 24, 2024 1 hour ago, LockReload said: hi, forgive me if these are silly questions, but, i see some mention that these various restraints unequip other equipment/clothing, is this true? could an npc use an armbinding while still wearing their outfit? second, when you say speech is muffled, is that only the player, or is npc speech muffled as well? this looks good, im excited to begin using it! NPC speech is also muffled. They will make muffled noises on their own and if you interact with them (tested this first on Piper to stop the non stop conversation when you hit a milestone in the relationship). I do hope that there is a way to keep clothing on while restrained in the future, or at least as another user is suggesting, have alternate clothes where the clothes are undone. The ability to have at least some restraints on while clothed would be neat, especially with how I like to use it for more immersive prisoner gameplay. If I knew how to do it I would attempt it myself, but I lack knowledge in modding the game.
guliguliradish Posted April 24, 2024 Posted April 24, 2024 5 hours ago, EgoBallistic said: That is very impressive work. It wouldn't be difficult to add a new device type to KFT that automatically applies the correct visuals based on the clothing the actor is wearing. Like I said before, the stockings in KFT already work in a similar fashion; this would expand on the concept. Let's discuss further on Discord. Check your invites This is my honor, thank you Ego! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now