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Posted
18 hours ago, FxD2 said:

Have you installed po3's Papyrus Extender (and all other requirements for that matter)?

yep, already intsall all the requirement.

Posted
4 hours ago, revanaurion said:

yep, already intsall all the requirement.

Was this on a new game?

Posted
On 6/7/2024 at 7:41 PM, revanaurion said:

yeah. already in a new game

Interesting. The mod failed to find any actors that could assault you, but also reports an unknown function regarding a function from po3's Papyrus Extender, which is why I asked about all the requirements. I'm not really sure otherwise if you have all the requirements and correctly set up the MCM, apart from maybe try a different group of bandits. Maybe its another mod you have installed that conflicts with this, or Acheron?

 

16 hours ago, horrowing said:

OSimpleDefeat MCM is not showing pls help

Have you got all the requirements? Was this on a new game? Maybe try using Jaxonz MCM Kicker to get it to appear faster.

 

Posted
5 hours ago, FxD2 said:

Interesting. The mod failed to find any actors that could assault you, but also reports an unknown function regarding a function from po3's Papyrus Extender, which is why I asked about all the requirements. I'm not really sure otherwise if you have all the requirements and correctly set up the MCM, apart from maybe try a different group of bandits. Maybe its another mod you have installed that conflicts with this, or Acheron?

 

Have you got all the requirements? Was this on a new game? Maybe try using Jaxonz MCM Kicker to get it to appear faster.

 

Thank you its working now.

Posted

When a scene starts, the aggressive actor floats away while the animations are playing. This doesn't happen in other OStim scenes, did I do something wrong?

Posted
On 6/9/2024 at 3:37 AM, horrowing said:

Thank you its working now.

MCM kicker fixed it? Just want to know for reference.

 

15 hours ago, High5Ghost said:

When a scene starts, the aggressive actor floats away while the animations are playing. This doesn't happen in other OStim scenes, did I do something wrong?

Yeah, that shouldn't be happening. By floating away, do you mean they can move around whilst being in the animation position, or are they flying away, similar to what Actor Limit Fix fixes?

 

Send a modlist/ load order/ papyrus.0.log, there's probably an incompatibility somewhere.

Posted
On 6/11/2024 at 8:22 AM, FxD2 said:

MCM kicker fixed it? Just want to know for reference.

 

Yeah, that shouldn't be happening. By floating away, do you mean they can move around whilst being in the animation position, or are they flying away, similar to what Actor Limit Fix fixes?

 

Send a modlist/ load order/ papyrus.0.log, there's probably an incompatibility somewhere.

Yeah it was fixed by that mod

Posted

i cant test it but i try to do some modification for adding female assaulter (this require the Night Blooming Violet animation pack) 

the modification are at line 52 and the Starting animation tags 354-362 , 391-399 , 431-439 , 472-480 

i cant create pex myself (full error) I let you review it if i dont do some shit and use if you want 

 

And the french translation (first one dont know how to use it) 

__SimpleDefeat.psc OSimpleDefeat_FRENCH.txt

Posted
On 6/14/2024 at 3:56 AM, Insultedreference445 said:

I installed the mod correctly, but the MCM is nothing but squares and I can't read it.

 

What language is your game set to? I think it's likely cause I only added an OSimpleDefeat_ENGLISH.txt. I'll add the rest in a quick update.

 

11 hours ago, Tchack said:

i cant test it but i try to do some modification for adding female assaulter (this require the Night Blooming Violet animation pack) 

the modification are at line 52 and the Starting animation tags 354-362 , 391-399 , 431-439 , 472-480 

i cant create pex myself (full error) I let you review it if i dont do some shit and use if you want 

 

And the french translation (first one dont know how to use it) 

__SimpleDefeat.psc 18.89 kB · 0 downloads OSimpleDefeat_FRENCH.txt 6.7 kB · 0 downloads

To compile it you need the source files for all the requirements for this mod respectively (in the Source > Scripts folder). I'll add your contributions to the next mini-update, thanks very much for them!

 

Posted
On 6/15/2024 at 5:52 PM, FxD2 said:

 

What language is your game set to? I think it's likely cause I only added an OSimpleDefeat_ENGLISH.txt. I'll add the rest in a quick update.

 

To compile it you need the source files for all the requirements for this mod respectively (in the Source > Scripts folder). I'll add your contributions to the next mini-update, thanks very much for them!

 

My fault. I mixed up this version with the Chinese version on Nexus.

Posted

Will there be an auto save and load settings options? Also any plans to implement the left for dead outcome or one where u spawn at the closest town or city inn?

Posted
On 6/19/2024 at 1:58 AM, zergface said:

Will there be an auto save and load settings options? Also any plans to implement the left for dead outcome or one where u spawn at the closest town or city inn?

Maybe eventually for the settings loading. I still just recommend MCM Recorder.

 

More outcomes and releases will be added soon, I'm a little busy with other projects right now.

Posted
2 hours ago, nsfwacc1234 said:

With all of the popups saying there is a lack of supported animations, are there any packs or sets that ARE properly supported?

The warning was put in place as there is no way to tell which packs a user has installed. Some the mod may attempt to start 4P and 5P scenes, which require packs such as Anub's, Billyy's, FunnyBizness' and Psyche's. Without these, animations will typically tend to fail. These packs also don't contain any MMFFF or MMMFF animations anyways, so these combinations will always result in no animation (I believe anyway, but there are probably other combinations too).

 

The pop-ups can be disabled in the Experimental page of the MCM.

Posted

Dude i got this BIG BRAINED 500 iq move idea, have you seen that strees and fear mod from Jayserpa, might be possible to give the player strees and fear when you get defeated. It has so much potential for sex mods, specially the defeat ones, gimme fear so i can piss myself in horror.

Posted
7 hours ago, zergface said:

Dude i got this BIG BRAINED 500 iq move idea, have you seen that strees and fear mod from Jayserpa, might be possible to give the player strees and fear when you get defeated. It has so much potential for sex mods, specially the defeat ones, gimme fear so i can piss myself in horror.

Oh yeah, that mod definitely needs incorporation. Another idea added to the list....

Posted
3 minutes ago, doogzman said:

you guyz know an opposite mod where you defeat an enemy and you make them slaves?

Doesn't have a slavery function, but you can defeat and assault enemies with my other mod OSimpleAssault.

  • 2 weeks later...
Posted

I know this is a big ask, but how would you feel about adding a chance to get tied up in zaz/pama furnitures after getting defeated? I recently converted to ostim and I miss that feature of Naked Defeat a lot

Posted

Hi like many people, my game said ''Ostim failed to start scene''. When I am defeated by a human NPC. I have the defeat of acheron I suppose but then the ennemy go away with no animation. 

You can check my papyrus log, 

Papyrus.0.log

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