revanaurion Posted June 6, 2024 Posted June 6, 2024 18 hours ago, FxD2 said: Have you installed po3's Papyrus Extender (and all other requirements for that matter)? yep, already intsall all the requirement.
FxD2 Posted June 6, 2024 Author Posted June 6, 2024 4 hours ago, revanaurion said: yep, already intsall all the requirement. Was this on a new game?
revanaurion Posted June 7, 2024 Posted June 7, 2024 21 hours ago, FxD2 said: Was this on a new game? yeah. already in a new game
FxD2 Posted June 8, 2024 Author Posted June 8, 2024 On 6/7/2024 at 7:41 PM, revanaurion said: yeah. already in a new game Interesting. The mod failed to find any actors that could assault you, but also reports an unknown function regarding a function from po3's Papyrus Extender, which is why I asked about all the requirements. I'm not really sure otherwise if you have all the requirements and correctly set up the MCM, apart from maybe try a different group of bandits. Maybe its another mod you have installed that conflicts with this, or Acheron? 16 hours ago, horrowing said: OSimpleDefeat MCM is not showing pls help Have you got all the requirements? Was this on a new game? Maybe try using Jaxonz MCM Kicker to get it to appear faster.
horrowing Posted June 9, 2024 Posted June 9, 2024 5 hours ago, FxD2 said: Interesting. The mod failed to find any actors that could assault you, but also reports an unknown function regarding a function from po3's Papyrus Extender, which is why I asked about all the requirements. I'm not really sure otherwise if you have all the requirements and correctly set up the MCM, apart from maybe try a different group of bandits. Maybe its another mod you have installed that conflicts with this, or Acheron? Have you got all the requirements? Was this on a new game? Maybe try using Jaxonz MCM Kicker to get it to appear faster. Thank you its working now.
High5Ghost Posted June 10, 2024 Posted June 10, 2024 When a scene starts, the aggressive actor floats away while the animations are playing. This doesn't happen in other OStim scenes, did I do something wrong?
FxD2 Posted June 11, 2024 Author Posted June 11, 2024 On 6/9/2024 at 3:37 AM, horrowing said: Thank you its working now. MCM kicker fixed it? Just want to know for reference. 15 hours ago, High5Ghost said: When a scene starts, the aggressive actor floats away while the animations are playing. This doesn't happen in other OStim scenes, did I do something wrong? Yeah, that shouldn't be happening. By floating away, do you mean they can move around whilst being in the animation position, or are they flying away, similar to what Actor Limit Fix fixes? Send a modlist/ load order/ papyrus.0.log, there's probably an incompatibility somewhere.
horrowing Posted June 12, 2024 Posted June 12, 2024 On 6/11/2024 at 8:22 AM, FxD2 said: MCM kicker fixed it? Just want to know for reference. Yeah, that shouldn't be happening. By floating away, do you mean they can move around whilst being in the animation position, or are they flying away, similar to what Actor Limit Fix fixes? Send a modlist/ load order/ papyrus.0.log, there's probably an incompatibility somewhere. Yeah it was fixed by that mod 1
Insultedreference445 Posted June 14, 2024 Posted June 14, 2024 I installed the mod correctly, but the MCM is nothing but squares and I can't read it.
Tchack Posted June 15, 2024 Posted June 15, 2024 i cant test it but i try to do some modification for adding female assaulter (this require the Night Blooming Violet animation pack) the modification are at line 52 and the Starting animation tags 354-362 , 391-399 , 431-439 , 472-480 i cant create pex myself (full error) I let you review it if i dont do some shit and use if you want And the french translation (first one dont know how to use it) __SimpleDefeat.psc OSimpleDefeat_FRENCH.txt
FxD2 Posted June 16, 2024 Author Posted June 16, 2024 On 6/14/2024 at 3:56 AM, Insultedreference445 said: I installed the mod correctly, but the MCM is nothing but squares and I can't read it. What language is your game set to? I think it's likely cause I only added an OSimpleDefeat_ENGLISH.txt. I'll add the rest in a quick update. 11 hours ago, Tchack said: i cant test it but i try to do some modification for adding female assaulter (this require the Night Blooming Violet animation pack) the modification are at line 52 and the Starting animation tags 354-362 , 391-399 , 431-439 , 472-480 i cant create pex myself (full error) I let you review it if i dont do some shit and use if you want And the french translation (first one dont know how to use it) __SimpleDefeat.psc 18.89 kB · 0 downloads OSimpleDefeat_FRENCH.txt 6.7 kB · 0 downloads To compile it you need the source files for all the requirements for this mod respectively (in the Source > Scripts folder). I'll add your contributions to the next mini-update, thanks very much for them! 1
Insultedreference445 Posted June 17, 2024 Posted June 17, 2024 On 6/15/2024 at 5:52 PM, FxD2 said: What language is your game set to? I think it's likely cause I only added an OSimpleDefeat_ENGLISH.txt. I'll add the rest in a quick update. To compile it you need the source files for all the requirements for this mod respectively (in the Source > Scripts folder). I'll add your contributions to the next mini-update, thanks very much for them! My fault. I mixed up this version with the Chinese version on Nexus.
zergface Posted June 19, 2024 Posted June 19, 2024 Will there be an auto save and load settings options? Also any plans to implement the left for dead outcome or one where u spawn at the closest town or city inn?
FxD2 Posted June 20, 2024 Author Posted June 20, 2024 On 6/19/2024 at 1:58 AM, zergface said: Will there be an auto save and load settings options? Also any plans to implement the left for dead outcome or one where u spawn at the closest town or city inn? Maybe eventually for the settings loading. I still just recommend MCM Recorder. More outcomes and releases will be added soon, I'm a little busy with other projects right now.
nsfwacc1234 Posted June 20, 2024 Posted June 20, 2024 With all of the popups saying there is a lack of supported animations, are there any packs or sets that ARE properly supported?
FxD2 Posted June 20, 2024 Author Posted June 20, 2024 2 hours ago, nsfwacc1234 said: With all of the popups saying there is a lack of supported animations, are there any packs or sets that ARE properly supported? The warning was put in place as there is no way to tell which packs a user has installed. Some the mod may attempt to start 4P and 5P scenes, which require packs such as Anub's, Billyy's, FunnyBizness' and Psyche's. Without these, animations will typically tend to fail. These packs also don't contain any MMFFF or MMMFF animations anyways, so these combinations will always result in no animation (I believe anyway, but there are probably other combinations too). The pop-ups can be disabled in the Experimental page of the MCM.
zergface Posted June 20, 2024 Posted June 20, 2024 Dude i got this BIG BRAINED 500 iq move idea, have you seen that strees and fear mod from Jayserpa, might be possible to give the player strees and fear when you get defeated. It has so much potential for sex mods, specially the defeat ones, gimme fear so i can piss myself in horror. 1
FxD2 Posted June 21, 2024 Author Posted June 21, 2024 7 hours ago, zergface said: Dude i got this BIG BRAINED 500 iq move idea, have you seen that strees and fear mod from Jayserpa, might be possible to give the player strees and fear when you get defeated. It has so much potential for sex mods, specially the defeat ones, gimme fear so i can piss myself in horror. Oh yeah, that mod definitely needs incorporation. Another idea added to the list.... 1
doogzman Posted June 21, 2024 Posted June 21, 2024 you guyz know an opposite mod where you defeat an enemy and you make them slaves?
FxD2 Posted June 21, 2024 Author Posted June 21, 2024 3 minutes ago, doogzman said: you guyz know an opposite mod where you defeat an enemy and you make them slaves? Doesn't have a slavery function, but you can defeat and assault enemies with my other mod OSimpleAssault. 1
bjornironside2 Posted June 23, 2024 Posted June 23, 2024 I love Ostim as a framework but it is really lacking in the more "spicy" gameplay mods compared to SL. Thanks for the conversions! 1
lovalter Posted July 3, 2024 Posted July 3, 2024 I know this is a big ask, but how would you feel about adding a chance to get tied up in zaz/pama furnitures after getting defeated? I recently converted to ostim and I miss that feature of Naked Defeat a lot
PLatine756 Posted July 5, 2024 Posted July 5, 2024 Hi like many people, my game said ''Ostim failed to start scene''. When I am defeated by a human NPC. I have the defeat of acheron I suppose but then the ennemy go away with no animation. You can check my papyrus log, Papyrus.0.log
klozzo Posted July 5, 2024 Posted July 5, 2024 Which version of FunnyBiz should I use (the version ported to ostim)
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