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Posted

As per Acheron version 1.5.1.1, followers can be defeated alongside you. Is there a possibility that this will be utilized by this mod? 

Posted

Been having issues when you get defeated several times in a row the pc gets stuck in bleedout and the menus cant be opened, the enemies just stand there and the game gets locked with no other interaction other than reloading and/or closing it, also getting failed to initialize ostim scenes at random, the message that gold was stolen still shows when you have 0 gold.

Posted
On 7/7/2024 at 2:06 PM, zergface said:

Been having issues when you get defeated several times in a row the pc gets stuck in bleedout and the menus cant be opened, the enemies just stand there and the game gets locked with no other interaction other than reloading and/or closing it, also getting failed to initialize ostim scenes at random, the message that gold was stolen still shows when you have 0 gold.

 

I get the same thing zergface. Only happens when the pc gets defeated too. On 2.1.1, going to update to see if issue persists.

  • 2 weeks later...
Posted

Do you have a plan to make the outcome compatible with skooma whore or situation where player is drugged by enemy? or do you have a plan to make a port of skooma whore to ostim?

  • 2 weeks later...
Posted

hello. I absolutely love the concept of this mod and it's super cool you're trying to pull it off.

Unfortunately it doesn't work for me at all. like I will get "defeated" but absolutely nothing will happen. like the NPC's that defeated me will just walk around me doing nothing while I was testing it with both a male and a female character. I tried to use the surrender button but all I got was a message saying OSTIM failed to load(I did see you mention that that function was broken at the moment). I downloaded anon's conversion to the funnybizz pack and most of the animations work just fine on a normal ostim sequence but nothing happens on defeat. 

I tried to mess around with the animations and load order but couldn't really do much. I would appreciate any and all assistance 

Posted
On 8/6/2024 at 7:48 PM, redhead1510 said:

hello. I absolutely love the concept of this mod and it's super cool you're trying to pull it off.

Unfortunately it doesn't work for me at all. like I will get "defeated" but absolutely nothing will happen. like the NPC's that defeated me will just walk around me doing nothing while I was testing it with both a male and a female character. I tried to use the surrender button but all I got was a message saying OSTIM failed to load(I did see you mention that that function was broken at the moment). I downloaded anon's conversion to the funnybizz pack and most of the animations work just fine on a normal ostim sequence but nothing happens on defeat. 

I tried to mess around with the animations and load order but couldn't really do much. I would appreciate any and all assistance 

Im in the same boat and have been unable to get it working 

 

Posted

Acheron was recently updated. Does anyone know if OSimpleDefeat needs to be updated to? 

 

I'm asking since I got several warnings when the mod started running on a defeat I experienced. The actors 3 (FMM)  simply stood still (similar to what happens when you don't run Nemesis) while the Female PC kept in bleedout State.

 

I have downloaded several recommended animation packs so I'm here scratching my head wondering what's going on 

  • 2 weeks later...
Posted

Hello, I'm trying to make my character assault the NPCs I defeat, however, the assault option is greyed out and cannot assault them, where can I change this?

  • 4 weeks later...
Posted

Anyone know why this just does not work with OStim Standalone? I tried using the experimental version posted and sadly it just always says that forced animation is not adviced because no animations are found, even when i turn off lock animation and such. And it always ends up saying that Scene failed to start!. Anyone know anything i could do?

  • 2 weeks later...
Posted

I've tried a few things to get this working a bit better, with some success:

 

1. I use Ostim Standalone auto-mode, so the only packs that will work for me are the official ones for Ostim on Nexus (Open Anim RE, Drago, Lovemaking, etc.). Billyy's, Anubs, etc. are not setup to run auto-mode by default

2. Turn off filter tags. I think this helps not restricting to find aggressive-only anims?

3. Only use Male Assaulters at 100% (as advised by mod). Check Male Assaulters box

4. Set One Aggressor to 40%, then upped the other aggressor counts to try and prompt more actors in scenes

 

 

My issues:

- Any 3p+ scene  locks up and doesn't play, actors stand idle until releasing the Ostim scene (hitting . key). I think Ostim might be starting the idle, but there's no 3p+ anim triggered to follow it

- Sometimes I'll go into defeat state but scene won't start (the warning message doesn't pop up) and i'll be stuck in that state until reloading save

 

Then, I tried adding the ported Funnybiz pack by Anon202269 and then switching the filter tag on. Similar outcome as using the offical packs, but 3p+ scenes lock up again. I think this works best if you stick to 1-2 actors as it easily finds anims for those scenes.

 

Regardless, big thanks to Fxd2 for the mod and the initiative they've taken to develop an Ostim compatible defeat mod!

 

Posted (edited)
23 hours ago, drocke896 said:

I've tried a few things to get this working a bit better, with some success:

 

1. I use Ostim Standalone auto-mode, so the only packs that will work for me are the official ones for Ostim on Nexus (Open Anim RE, Drago, Lovemaking, etc.). Billyy's, Anubs, etc. are not setup to run auto-mode by default

2. Turn off filter tags. I think this helps not restricting to find aggressive-only anims?

3. Only use Male Assaulters at 100% (as advised by mod). Check Male Assaulters box

4. Set One Aggressor to 40%, then upped the other aggressor counts to try and prompt more actors in scenes

 

 

My issues:

- Any 3p+ scene  locks up and doesn't play, actors stand idle until releasing the Ostim scene (hitting . key). I think Ostim might be starting the idle, but there's no 3p+ anim triggered to follow it

- Sometimes I'll go into defeat state but scene won't start (the warning message doesn't pop up) and i'll be stuck in that state until reloading save

 

Then, I tried adding the ported Funnybiz pack by Anon202269 and then switching the filter tag on. Similar outcome as using the offical packs, but 3p+ scenes lock up again. I think this works best if you stick to 1-2 actors as it easily finds anims for those scenes.

 

Regardless, big thanks to Fxd2 for the mod and the initiative they've taken to develop an Ostim compatible defeat mod!

 

 

Hello, thanks for summoning me here. yes, i like this mod, it's very useful and doesn't have latent scripts like previous or similar versions. it respects my conversion packages. this one in particular i need to divide into 2, in addition to adding more tags. i've been away improving programs and other things. i'll be back soon with more packages, including the improvement of this package divided into two: a petite version and a normal one, so we just need to wait.

 

I've been more active on Nexus due to the update of my program that supported Pandora + ZAZ, but now I'm supporting the series of converting creatures to be compatible with Ostim animations. I'll leave the links. The human animations are compatible with creatures, and it's up to me to do the conversion from LE to SE, as well as turning them into ESP FE. In addition, I'm working on transferring the creatures with other skins. I've been quite busy.

 

https://next.nexusmods.com/profile/John1995ac/mods

 

https://next.nexusmods.com/profile/daubuoibuoi/mods

 

 

image.thumb.png.92ad5549f472fadb932156fb6c2348d7.png

 

I haven't tested yet if DEFET works with these mods, but it should, since the creatures are now affected by everything that affects humans, while maintaining their characteristics. It also includes the possibility of giving them spells and special attacks. It really has a lot of potential, which is why I decided to support it while working on other projects.

 

image.thumb.png.bda9e2835944e752c512e07be1f1663e.png

 

I know I've been delayed, but I also play a lot of Skyrim and want everything to turn out well, in addition to starting with my own animation packages. I'll come back here with refined packages and more.

 

image.thumb.jpeg.f8d002401ead628ef7609b6ddc497f83.jpeg

 

Edited by anon202269
Posted
3 hours ago, anon202269 said:

 

Hello, thanks for summoning me here. yes, i like this mod, it's very useful and doesn't have latent scripts like previous or similar versions. it respects my conversion packages. this one in particular i need to divide into 2, in addition to adding more tags. i've been away improving programs and other things. i'll be back soon with more packages, including the improvement of this package divided into two: a petite version and a normal one, so we just need to wait.

 

I've been more active on Nexus due to the update of my program that supported Pandora + ZAZ, but now I'm supporting the series of converting creatures to be compatible with Ostim animations. I'll leave the links. The human animations are compatible with creatures, and it's up to me to do the conversion from LE to SE, as well as turning them into ESP FE. In addition, I'm working on transferring the creatures with other skins. I've been quite busy.

 

https://next.nexusmods.com/profile/John1995ac/mods

 

image.thumb.png.92ad5549f472fadb932156fb6c2348d7.png

 

I haven't tested yet if DEFET works with these mods, but it should, since the creatures are now affected by everything that affects humans, while maintaining their characteristics. It also includes the possibility of giving them spells and special attacks. It really has a lot of potential, which is why I decided to support it while working on other projects.

 

image.thumb.png.bda9e2835944e752c512e07be1f1663e.png

 

I know I've been delayed, but I also play a lot of Skyrim and want everything to turn out well, in addition to starting with my own animation packages. I'll come back here with refined packages and more.

 

image.thumb.jpeg.f8d002401ead628ef7609b6ddc497f83.jpeg

 

I had no idea linking your mod would summon you here 😬

 

I just came across the Falmer humanoid mod the other day so very interested to see how you're expanding on that and into the other creatures. PSBoss has some great female creature replacers, is this work with that in mind or a new design? Regardless, hyped for more Ostim immersion!

 

Also, in regards to my earlier issues (for anyone reading this with similar issue), I came across a comment made by FxD2 that may of solved my 3p+ anims not starting. I had the anims, Ostim just didn't have them in the hub until I turned on unrestricted navigation.

 

And I think the infinite downed-in-defeat state might be coming from triggering overlapping defeats before the grace period is up? It's just like "hey we're still friendly so are gonna leave you alone".

 

For Defeat, still playing around with options and anims to see what's working (maybe most people already got this figured, just not me 😄)

 

Posted
44 minutes ago, drocke896 said:

I had no idea linking your mod would summon you here 😬

 

I just came across the Falmer humanoid mod the other day so very interested to see how you're expanding on that and into the other creatures. PSBoss has some great female creature replacers, is this work with that in mind or a new design? Regardless, hyped for more Ostim immersion!

 

Also, in regards to my earlier issues (for anyone reading this with similar issue), I came across a comment made by FxD2 that may of solved my 3p+ anims not starting. I had the anims, Ostim just didn't have them in the hub until I turned on unrestricted navigation.

 

And I think the infinite downed-in-defeat state might be coming from triggering overlapping defeats before the grace period is up? It's just like "hey we're still friendly so are gonna leave you alone".

 

For Defeat, still playing around with options and anims to see what's working (maybe most people already got this figured, just not me 😄)

 

 

 

Hello again, regarding PSBoss, I have to make a complete model based on the existing one. I want to extract the skeleton, export the NIF, give a human skeleton to the head, body, hands, and feet, and separate the effects for each transformation. It’s a lengthy but possible task, which is why it takes me so long. Also, I just tested this mod, I think it’s this one, and it works. The creatures just caught a skeleton.

 

image.thumb.png.9713f63e04118f09de03c8846d269779.png

 

Could you mention the creator of the mod so that it works with the modified creature mods as well, so he can add it to the description? This way, all human animations from Ostim and Sexlab are applicable to the creatures.

 

image.thumb.png.0fcbfb9a1be546cc56b2f0474c34f2a4.png

 

Regarding the other question, I can’t help much; I usually kill my enemies very quickly and rarely use the assault, but I have it installed just in case I use it at some point. I will add more tags to solve the issues with nudity, actions, sounds, and its usage for animations with more than two participants in my packages.

 

  • 2 weeks later...
  • 4 weeks later...
Posted (edited)

So I have a odd issue that I havent seen answered here.

Running OsimpleDefeat and Simple Slavery ++, WHenever an NPC is defeated I have the option to Capture them,

how do I use said captures? Cause my Inventory of Captures is "Full" cant capture anymore actors and I havent seen anything like Gaining money or enslaving them.

For Simple Slavery ++ I have Dark Arena for Ostim as my Slavery mod.

EDIT: Nvm found it, addon via the Acheron The market mod that I completely overlooked :D

Edited by Oyabun-Kyuubi
  • 1 month later...
Posted

Can you assault enemies yourself? The mod works, but I would also like to leave people in a defeated state myself. The only way I can do that is through OSimpleAssault, but it doesn't work on enemies.

  • 2 weeks later...
Posted

Adding another entry for the "Ostim Scene Failed to Start" issue. I have the FunnyBizz OstimSA conversion installed, and it works fine on normal Ostim scenes. Males are enabled and assault is enabled. The theft of gold works just fine. Also, inconsistent but the second defeat with the same enemy (within a short time) often results in getting softlocked into the defeat state indefinitely. I'll keep looking at it and try to figure out how to pull the logs, but I just wanted to throw more behind it being an issue for multiple people.

Posted

Update: Im an idiot. I misunderstood the morality setting and had it backwards set to zero. So ofc it wasn't working since everyone was excluded. Id recommend those with the issue check that setting as well, and make sure its above 0 (preferably 4 for testing).

Posted

When the scene actually starts (because it doesn't happen that often, I can't figure out why), I keep crashing when the OStim scene ends; the crash log is inconclusive.

Posted

Same issue with Trunix above, when i get defeated, the scene starts and the log says that "ostim defeat loaded", then i get to choose if i want to add another actor and then the furniture if there is any around then gets to the ostim scene between my characters and the enemies. After a while the scene commences, it suddenly ends like it got interrupted mid scene and then would, most of the times, crash to desktop. Also while it says "ostim defeat loaded" after a short while, it would say ostim defeat failed to start while the scene is going on, i guess this is where the crash would happen because of the contradictory happenings.

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