Jump to content

Recommended Posts

  • 2 weeks later...
Posted
On 4/22/2025 at 12:57 AM, MiyuShinonomiya said:

Since a lot of people are having trouble with this mod, I'd like to share my setup that I've got running on 1.6.640 using an older version of Acheron (1.4.4.6).

Acheron 1.4.4.6's MCM looks a decent bit different than the latest version's, so forgive any confusion as a result of this.

 

I use a hand-picked modlist of around 1200 mods running mostly stably, and I've finally got a setup with OSimpleDefeat that seems to work well without exploding often.

 

Animations are always working, and scenes almost never fail unless there are no valid actors. It seems to rarely brick (infinite bleedout), unless you get downed almost immediately after getting up again post-assault. This seems to be something really important to keep in mind when playing with this mod, unless I've misidentified the cause. You will still sometimes softlock with this, but it should be significantly rarer, and even moreso if we had a reliable Post-Assault event to depend on for getting us away from our attackers.

 

It's still so frustrating to see so many of these Defeat mods plagued by the exact same stuck in bleedout issue, though, we need a Debug menu to reset the mod's scripts.

 

Even though it is true that it's somewhat restrictive to what you can do with it for the sake of stability, this setup is so incredible when it works without breaking.

 

One day I really hope that we can find a way to hook this into Shadow of Skyrim, as I've been really enjoying it as my Death Alternative mod of choice. Currently, I just kill the player character after a scene using the console, and somehow Shadow of Skyrim just takes over just fine.

 

For clarification, Acheron handles a fake death state BEFORE the player actually dies, resulting in Shadow of Skyrim never actually firing off as its system occurs seemingly at the same time as dying. If we manually kill the player immediately after an OSimpleDefeat scene ends, Shadow of Skyrim takes over as if it were a Release Event without a hitch. I'd really like it if someone who knows how to edit scripts could get it to happen automatically after the "Stand Up and Fight" post-assault release event ends.

 

I'm hoping this helps people, because I'd really like to see more interest in this mod. With this setup, if I actually kill my character as the escape notification appears each time to activate Shadow of Skyrim, I have yet to softlock. Standing up normally and continuing to fight frequently locks.

 

Acheron

We don't do much to Acheron. The confusing part to me was always the fact that we have all these Outcomes but we actually only ever want to choose OSimpleDefeat:

  Reveal hidden contents

General

  • Turn it on, I don't know. Creatures aren't supported (yet) and Killmoves mess up systems like these. I rarely understand why they're on offer.
  • Not entirely related, but Gunslicer's bleedout animations are PERFECT for this setup.

Defeat

  • You're basically just making it so that only OSimpleDefeat can be triggered as a result of being downed.
  • The reduced Fallback Timer is reduced to 10 Seconds to save a little grief for times where the scene doesn't begin, but it should happen rarely.
  • Minimal interaction with NPC>NPC or Followers for stability.
  • For clarification (if you were as confused as I am trying to understand how this mod works together with Acheron), you cannot have both Acheron Events AND OSimpleDefeat events play out one after the other. Your Defeat begins with Acheron, funnels into OSimpleDefeat, and ends with a Release Event provided by OSimpleDefeat. I feel like this is the most limiting part of this mod.
  • Ignore my Strip Chance. That isn't important to the setup.

Events

  • We want OSimpleDefeat to be the only possibility. Remember, if any other Outcome from Acheron gets chosen, we cannot start a Defeat scene.
  Reveal hidden contents

0.thumb.png.07d50d94a2952446018ec57d89dfa6e4.png

1.thumb.png.b23b5156327a4a735d7b97d1609819c2.png

2.thumb.png.27b76033ab5e4390b9cb0ba0274ad7c6.png

 

 

OSimpleDefeat

This is where most people's setups usually run into issues, due to either incorrect scene requirements or missing anims (besides struggling with OStim's quirky Auto Mode that feels half-finished):

  Reveal hidden contents

Configuration

  • Outcomes are set to 1 to prevent the script having to loop back into itself, which I believe to be the main cause of infinite bleedout. One is enough.
  • Make sure your Assault Chance rates match what animations you have. The scene will throw a Failed To Start error if there are no valid Aggressors/Animations according to your configurations of both OSimpleDefeat AND OStim Standalone.
  • Surrendering doesn't work, so don't bother with it.
  • Any number of Aggressors will work, but it might fail to start a scene if you do not have any MMMF animations when it tries to start one.
  • As long as you've set up OStim Standalone correctly, you can safely disable Player Control and let the Aggressors choose randomly.
    • Remember that many animation packs made for Ostim have Auto-Mode disabled by default in their animation JSON files.
      Look for: "noRandomSelection": true which prevents that animation from being selected by Auto-Mode.
    • The option "Use Animation Tags?" restricts valid animations to those marked with Aggressive, Forced, and Babo. If you are simply testing the mod, DO NOT enable this option. Many animations are tagged wrong or inconsistently, and there is a high chance having this selected will result in your scenes failing to activate due to OStim not coming with any animations that have these tags.
  • There are a few good versions of Anubs/Billyys that do in fact work with the Tag System floating around, contrary to popular belief, making the typically inadvised Tag System actually not a bad choice. I'd suggest looking around a good bit, it's out there, but it's probably better that I don't haphazardly distribute links.
    • Speaking of the Tag System, we could really use a way to specify our OWN tags we'd like to use. I peeked into the Source folder and found the tags that are actually being used and it's oddly restrictive to do it this way with no way to customize it on the user-end.

Outcomes

  • Assault is all we're here for, set Rob Chance to 0 to avoid getting no animation by RNG.
  • Stand Up and Fight is the only Release that I've been able to run stably without some weird thing happening.
  • 0 Grace Period will allow the NPCs to immediately resume their normal behaviour, and I find it helps prevent them from acting strangely when combat resumes.
    • A VERY short Grace Period of 2-3 might work even better. This is especially good for if mages tend to knock you down instantly during your standing animation with magic, which would cause a softlock. This is just enough time to stand up, and ensure NPCs return to normal quickly to try and retain stability.
  • Avoid getting downed while still standing up or immediately after getting up at all costs, as this I feel is the most common source of soft-locking. I've managed to chain a few scenes one after the other with no issues this way.
  • If you're on the ground again after getting up, there's a chance it's just an animation glitch and you can jump to get out of this fake bleedout state.

Experimental

  • I have the Warnings disabled because sometimes it'll throw you the warning about starting animations, but it doesn't matter here.
  Reveal hidden contents

3.thumb.png.aae5c67ca1879351bb21f8847afd4205.png

4.thumb.png.67e783037dd59266d9e0429d1d9181de.png

5.thumb.png.68cd5551bb98ee2e858ed71839971adc.png

 

 

OStim Standalone

We're only really interested in two sections of OStim Standalone when being particular with using OSimpleDefeat:

  Reveal hidden contents

Auto Control

  • We're only here for the Auto Control and Excitement tabs, the rest is up to your preference.
  • I use Auto Mode, and let the NPCs decide everything for Defeat, but you can still leave it off for manual control if you wanted to.
  • You can still control scenes that are run with Auto Mode, provided you didn't disable player controls in OSimpleDefeat.
  • OStim's navigation AI is terrible for custom animation sets, I haven't been successful with it. Turn off "Limit to Navigation Distance" for this reason. Fade out will help give a sense of time passing between switching poses, but I know not everyone likes it.
    • It IS possible to enable the Navigation Distance limit and have it automatically navigate, but it's not entirely reliable and neither does it do all that good a job either. Still, it's an option.
    • If you want to do that, my testing shows that setting the distance limit to 5 is the sweet spot for getting it to work and not jumping everywhere.
  • The Anim Duration min and max values decide randomly between those values when it'll switch automatically.
  • I have both Foreplay and Pullout set to 0 because I don't want either of those things, but I also never really noticed them doing anything.
  •  

Excitement

  • I have Male and Female excitement very high so that the animations end quickly and I can get back into playing. It's sort of a short "Game Over" screen for my setup.
  • "End Scene After Male Actor Orgasm" is what determines the automatic end of the scene, the length determined by the Excitement multipliers. I wish we could set the number of orgasms, but alas we cannot.
  Reveal hidden contents

6.thumb.png.e17093931f403dc8b181495e490944e4.png

7.thumb.png.f3c45549fcb1ebb48d14024cfbbe772a.png

Thanks for this guide. Would you also mind explaining how to install/implement the integration with simple slavery plus plus? The menu for osimpledefeat doesn't seem to recognize that I have it installed even though I have both available in the mod menu and can even visit the auction house in game and trigger it manually in game. 

Posted
2 hours ago, seanpna said:

Thanks for this guide. Would you also mind explaining how to install/implement the integration with simple slavery plus plus? The menu for osimpledefeat doesn't seem to recognize that I have it installed even though I have both available in the mod menu and can even visit the auction house in game and trigger it manually in game. 

I don't use Simple Slavery++ so unfortunately, I can't help with it. The mod author probably knows more about how it works, and integration seems a little janky.

 

From what I remember, I tried to get DAYMOYL (Death Alternative) integration working with mine at one point for the Outcomes integration with not much success. In order for OSimpleDefeat to actually notice it and add it to the menus, I needed to start a brand new game. Loading an existing save didn't work at all, if that helps at all.

  • 1 month later...
Posted

Feels like I'm the only person who plays a male character who occasionally wants to be the aggressor in these situations. Are there ANY mods besides the classic Defeat that allows the player to be the aggressor? 

Posted
50 minutes ago, Ralin Drakus said:

Feels like I'm the only person who plays a male character who occasionally wants to be the aggressor in these situations. Are there ANY mods besides the classic Defeat that allows the player to be the aggressor? 

Osurrender

  • 3 weeks later...
Posted

Still getting the ostim failed to start error when downed, gold theft works, but ostim is not starting, any help appreciated, also where's author's discord?

  • 2 weeks later...
Posted

The ostim scene does not work for me but the releases are working just fine, is there anyway to fix this? I am not getting a notification saying the scene failed to load it just immediately throws me back into combat after being knocked down.

Posted (edited)
On 5/16/2025 at 3:29 PM, assafgag said:

Could this be made to work with OCreatures?

 

Mod author had already mentioned that they do not like creature content. I highly doubt they will change their mind.

Edited by Chaliandra
Posted

So apparently i only manage to load scenes when i put Ostim in auto-mode......which sucks because that feature is beyond broken on my end..even on the latest version of ostimsa xD.
I installed ALL Funnybiz anim files  aswell to weed out missing anims etc using pandora...but i didnt see them even with tags feature on as mentioned in the mod desc.

Anyway, until auto-mode gets fixed somehow or i can start a manual scene ill probably keep it just for the "lying down instead of dying" part only. 

  • 4 weeks later...
Posted

September 7th, 2025 - 


I followed all the instructions for OSimple Defeat along with Archeron and I really have to say how disappointing this mod is. I have the correct alignment merges for json files, installed FunnyBiz, Anub, and Bakafactory. 

I go into scenes okay after being downed and the Auto-Feature in Ostim Standalone is crucial to make this mod work with OSimple Defeat. 

The alignments just never match. I tried going into enemy territory with new loads and many animations, but alignment always fails. I did check the animation tag box as it was suggested. At least the tags first work, but alignment is a real huge issue. 

IMG_6549.jpg

IMG_6550.jpg

IMG_6552.jpg

  • 3 weeks later...
Posted

I just can't seem to get this to work. I already have Ostim Standalone working perfectly so I just had to install Acheron, FunnyBiz animations (because they have 'the correct tags') and OSimpleDefeat but whenever I get defeated and a scene starts with two male agressors they just stand there and nothing happens. After a few seconds it just says Ostim Scene Failed to Start. I have Auto Mode enabled so if I'm not mistaken the scene should start and unfold without any input on my end. I already tested the animations by manually starting a MMF scene and using the search bar to manually select each MMF animation but I can't get it to work automatically. It seems I don't have the correct Ostim Standalone MCM settings but I can't figure out exactly which. I just want it to do everything automatically so I can sit back and watch the scenes unfold.

  • 3 weeks later...
Posted
On 7/10/2025 at 8:04 AM, Ralin Drakus said:

Feels like I'm the only person who plays a male character who occasionally wants to be the aggressor in these situations. Are there ANY mods besides the classic Defeat that allows the player to be the aggressor? 

Same boat as you my friend... literally everything made for female player characters it seems

  • 1 month later...
Posted
10 hours ago, thenightmareoflight said:

it works for me as of now although it does act buggy sometimes, if anybody knows anything are there any alternatives that are ostim compatible and creature compatible as well?

Mark of Arkay has an Ocreatures patch on LL so you could try that one as well

Posted
14 hours ago, Douie said:

Mark of Arkay has an Ocreatures patch on LL so you could try that one as well

Sorry to bother you, and I guess I'm in the wrong thread for this but did you ever get a issue where assault doesn't happen and it just skips to ghost form or whatever it's called? I set the rape chance to 100% in the MCM yet it doesn't seem to really influence anything. This happens with humans as well so idk. 

Posted
On 12/13/2025 at 4:14 PM, thenightmareoflight said:

Yes, it should work fine. 

i tested it and it works thanks :D 

(also in the beginning i was getting defeated on purpose because i also have odrain so i was basically succ-ing the enemies to death XD )

  • 2 weeks later...
Posted
On 12/5/2025 at 2:45 PM, Douie said:

Mark of Arkay has an Ocreatures patch on LL so you could try that one as well

Do you have link to the page for the Ocreature patch? I'm having difficulties navigating in loverslab. 

Pleaes and thank you

Posted
On 9/29/2025 at 2:16 PM, JerichoRedman said:

I just can't seem to get this to work. I already have Ostim Standalone working perfectly so I just had to install Acheron, FunnyBiz animations (because they have 'the correct tags') and OSimpleDefeat but whenever I get defeated and a scene starts with two male agressors they just stand there and nothing happens. After a few seconds it just says Ostim Scene Failed to Start. I have Auto Mode enabled so if I'm not mistaken the scene should start and unfold without any input on my end. I already tested the animations by manually starting a MMF scene and using the search bar to manually select each MMF animation but I can't get it to work automatically. It seems I don't have the correct Ostim Standalone MCM settings but I can't figure out exactly which. I just want it to do everything automatically so I can sit back and watch the scenes unfold.

Hey did you ever figure this out? I'm having the same issue.

Posted

I've had this problem where I have psycheanimation and FunnyBiz OSTIM installed and Ostim SA correctly, Acheron correctly(both tested extensively before OSD was installed). But whenever I enable auto-mode through OSimpleDefeat (and through Ostim SA because I read it needs to be on), it throws a warning saying "Auto-mode is not recommended. Continue?", I hit Yes and I get to choose the grouping (MF, MFF, MFFF), and it does'nt do anything, just says OSimpleDefeat (or Ostim, i can't remember) failed to load, and I just recover from the bleedout. Any ideas what could be doing this? I thought these animations packs "had the correct tags".

Posted

After the defeat, the scene starts and ends smoothly, but the battle does not resume after that.

 

It is composed of AE1.6117, Acheron1.7, Ostim SA7.3.5d, and OsimpleDefeat2.1.3. Stand up is 100, grace period is 0.

 

Does anyone have similar symptoms? What's the problem?

Posted

Hi, I really need help. When I'm defeated, nothing happens. I just get a "loading" notification and then another "ignored" notification. Basically, when I'm defeated, nothing happens; no animation plays. I don't understand. I've already looked at the Acheron and osimpledefeat MCMs, since I have all the requirements and several ostim animations, as well as the Baka animations. Maybe I need to load the animations like in SLAL? I don't know...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...