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Posted
On 10/17/2025 at 7:27 AM, JimothySmithy said:

Same boat as you my friend... literally everything made for female player characters it seems

 

On 7/10/2025 at 1:04 AM, Ralin Drakus said:

Feels like I'm the only person who plays a male character who occasionally wants to be the aggressor in these situations. Are there ANY mods besides the classic Defeat that allows the player to be the aggressor? 

 

This mod's author made one to allow player-on-NPC assaults here: 

 

  • 3 weeks later...
Posted

Hi
Every time I get defeated, I just get the message: 'Looks like they are leaving me alone. Better run for it'. No scene starts, and the enemies just walk away. I have all requirements and my MCM is configured correctly. Have bakafactory and funnybiz animations. Game version 1.6.1170 Any ideas what's blocking the scenes? 

Posted

I'm having the same issues as others where the characters just stand there and I get a notification that says Ostim scene failed to start before the mod kicks in and send me to the robbed outcome. Ostim SA works perfectly fine and I have the animations installed. Is there a way to set it so that it just starts an ostim scene and not worry about tags? 

  • 2 weeks later...
Posted

Hope the thread isn't dead. I have the same issue as the two above me. I'm wondering if the current version of OSimpleDefeat doesn't work with the current version of OStim Standalone and Acheron.

Posted

Same thing happens to me,

Some people say it's linked to lacking of "tagged" animations, but in my case that shouldn't be an issue.

IA said it was linked to OSimpleDefeat trying to connect to OStim SA by referring to a "Quest" name that should be running on the background; the script in OSD might be trying to hook to some parameter/variable whose name has changed from OStim side.

 

I am afraid we are not getting any answers unless original creator @FxD2 has some time to support us noobies here.

  • 2 weeks later...
Posted

Update as of 03-05-2026 | OSimple Defeat and ODefeat STILL does not work with Ostim Standalone. I still get the message 'no animations found,' even though I installed Funnybizness Animation Pack and Bakafactory for Ostim SA. Sigh. 

Posted

My best guess is that animations don't start if the animation the mod chooses doesn't match the number of participants. I tried setting the available aggressors to 1 at 100%, and 0% for 2,3 and 4, and it now plays animations more than it fails, since most of the animations are meant for one male and one female. I still get the occasional failures, but I'm pretty sure it's because it's trying to select an animation that calls for more participants. In other words, I believe this mod just needs an animation filtering system that checks the number of participants before selecting an animation.

  • 2 weeks later...
Posted

I'm using a mod collection that uses Shadow of Skyrim as its alternative death thing. Would it be possible for me to change settings of shadow of skyrim in order for it to not conflict with Acheron so that I can use this mod?

Posted
11 hours ago, DaBorglarsDreeb said:

I'm using a mod collection that uses Shadow of Skyrim as its alternative death thing. Would it be possible for me to change settings of shadow of skyrim in order for it to not conflict with Acheron so that I can use this mod?

No clue.
I just made my character "essential", using "xEdit". Works fine, although I occasionally have to use the "resethealth" console command, whenever this mod or "Acheron" doesn't stop my HP from dropping to zero.

  • 1 month later...
  • 1 month later...

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