FxD2 Posted March 21, 2024 Posted March 21, 2024 (edited) OSimpleDefeat - OStim Addon for Acheron View File Acheron based defeat mod with scenes provided by OStim Standalone. ESPFE. Description When fighting human enemies, you can be knocked down when you run out of HP (courtesy of Scrab's Acheron). You will then be processed by this mod. This mod now rolls several outcomes - events that can occur whilst you are knocked down, and a release event - how you will return to gameplay, rather than dying and reloading the save. The number of outcomes that can be rolled, the chance of another outcome and chances for each individual outcome/ release is fully configurable in the MCM. Surrender seems to be broken right now (v2.1.3). As of 2.1.3, there are only a few outcomes and release events. Any suggestions are welcome! Outcomes Robbed - enemies steal a random amount of gold from you. Assaulted - Requires OStim Standalone Releases None - you will stand up and return to combat after a "grace period" Slave auction - Requires Simple Slavery Plus Plus Bandit release event - Requires Death Alternative - Acheron edition Mods that change enemy AI, aggression, combat states and hostility are currently likely to cause a CTD when OStim attempts to create a scene. Disable such mods if a crash occurs, and if it still crashes, then report the issue. I have attempted to add some methods to keep the actors in the scene out of combat in v2.0.0, seems to work fine. Make sure to read through this whole page before reporting any issues. Also read through the Acheron and OStim Standalone pages to understand how the two mods work. Alternative outcomes and resolutions can be suggested and I may try to implement them. Hostile actors will only assault you if they fulfil all of the following conditions: They fulfil the criteria determined in the MCM. It is not recommended to enable both gender assaults, due to a lack of animations for OStim. By default no aggressors are enabled, you must change this before playing. They are not in a defeated state themselves. After all, a lack of blood in the body probably creates some difficulties... They are alive, obviously. This is based on the Actor.IsAlive() check Again, OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations or FunnyBizness Animations. Or you can roleplay fully surrendered for your immersion. Hard Requirements: Acheron SkyUI for the MCM menu Powerofthree's Papyrus Extender Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to get the corresponding version of Acheron as well. Soft Requirements: OStim Standalone - Optional toggle for auto mode and starting animations. Requires FunnyBizness Animations (they are the only animations tagged correctly) Simple Slavery Plus Plus - release to the Slave Auction. Death Alternative - Your Money or Your Life - release to DA's bandit quest. Remember to adjust the relative weighting accordingly in Acheron's MCM. Recommended: NotificationLog to track messages from this mod Enable papyrus logging if you want to report problems Read this whole page - especially the important notes section. Make sure that Consequences (and Acheron itself) are enabled in Acheron's MCM. If you use other Acheron defeat addons, remember to adjust the relative weighting accordingly. Files: Spoiler 1.0.0 - Initial release of the mod 1.0.1 - Increased scan radius and edited script 1.1.0 - Added MCM, options and surrender. 2.0.0 - Mod rework. Although largely a proof-of-concept and half a framework, all the required functions are present and more ideas can be quickly added. Requires a new save if updating from v1.1.0 or below. 2.0.1 - Adjusted surrender script. Does not seem to have fixed a possible previous error. 2.1.0 - Added DAYMOYL Bandit release. 2.1.1 - Fixed ESP. 2.1.2 - Rewritten MCM. Recommended version. Features: Full customization via MCM Spoiler Multiple assaulters supported (up to 4 aggressors) Spoiler Kill your assaulter to retrieve your gold. The assaulter is not tracked by a quest marker. Spoiler Male PC supported Spoiler Important notes: Spoiler Notifications When you are knocked down, check the notification "OSimpleDefeat loaded!" appears. This indicates that this mod is controlling your defeat now. If the notification "OStim failed to start scene!" appears, there are a few reasons this can be. Usually this is due to a lack of animations and/or not enough actors could be filtered through. Check your MCM settings to make sure you aren't thinning the number of enemies that can assault you My testing and observations: This was tested working for me, with both levelled and unique enemy bandits, on Skyrim AE 1.6.1170, OStim v7.3c and Acheron 1.4.4.5. This was tested working for me, with bandits on Skyrim AE 1.6.640, OStim Standalone v7.3c, Acheron 1.4.2.0 and Backported Extended ESL Support. Yes, I have two installs of Skyrim. No, I do not have a 1.5.97 version to test with. When the scene is ready, actors nearby can be optionally added to the scene. They should have been processed and made non-hostile, but I have not fully checked this feature. Also be aware that whilst the mod allows any combination of up to 5 actors, there are little to no MMMMF, MMMFF, MMFFF or MFFFF animations for OStim currently. I may try converting some one day. Adding actors will likely cause scenes to fail to start with "No starting animations found", and you will just be robbed and re-engaged in combat. Limits of OStim: This is for OStim Standalone only. I will need to change the script call to support OStim NG or OStim for OSA, which I will not do unless heavily requested. Due to limitations by the OStim framework, there are a lack of aggressive animations. I have added more in 2.0.0 that should keep actors in an OStim scene out of combat for the whole scene. This is still largely untested, however. Other notes: Assault must be enabled in the MCM, it is not by default. Make sure to open and customise the MCM before playing. Don't use with OProstitution NG for OStim Standalone v1.01, as that mod is currently broken and on most scenes ending you will be tipped over 1 million septim and reputation will be lost. Unless you want that for some reason, that mod should not affect this in any way. I do not know how other mods may interact with this one. I personally use almost all OStim addons and noticed nothing unusual, but joint SL and OStim load orders or other OStim addons may cause unintentional effects. Let me know if you find any. I will admit to have done no testing with hostile creatures and NPCs, and this mod likely doesn't work with creatures in the vicinity. Please report any findings to the thread. This is literally my third non-patch mod ever, I have no idea how to use aliases and quests etc, so this whole mod is ran off a single script. This may become laggy on larger load orders, but it ran fine with 400 mods and all other OStim addons. Untested on my own full load order of 1800 plugins, however. I made this because there are no real alternative, as Yamete REDUX is janky to use and is the predecessor to Acheron anyway. This is made to essentially replace all other defeat mods for OStim Standalone and provide one for the most updated version. An eventual mod rebuild will take place to make this more "official", if you like. I am aware this mod has basically the same name as Normalnick's Simple Defeat. This mod is not an OStim conversion of their mod, and their mod does far more than this one. They have stated considerations in making an OStim version, and I will change the name of this mod upon request if necessary. I kind of want to release a whole series of "OSimple" mods, to add all the missing features from SexLab to OStim, such as drunk approach, harassment, and any others. Any feedback is welcome in the replies. Report any problems or niche cases I have not tested thoroughly enough for. All tests I have done were in Bleak Falls Barrow and a mysterious crypt (thanks a lot to MysticMalevolance for this addon, being able to test defeat instantly after character creation helped unbelievably), and in Embershard Mine. Translations: Spoiler Translations simply require the "OSimpleDefeat_LANGUAGE.txt" file in UTF16 LE BOM encoding. Refer to the MCM wiki for more details. The ESP also needs the messages translated - this will probably be changed at some point. No scripts need to be recompiled now, or distributed. Please message me if you release a translation, whether here or on the Nexus, so I can add a link here to your post. Chinese translation - Nexus Link Credits: Scrab for Acheron. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective. OStim community for OStim Standalone All of the following for the their mods, which this mod links to: Hexbolt8 for Simple Slavery Plus Plus BralorMarr and Scrab for Death Alternative and Acheron - Your Money or Your Life respectively All of the following for their script sources, which helped me work out how to write this script: Scrab for Yamete Kudasai Mister X for Simple Outcomes for Acheron Ponzipyramid for Practical Defeat Alex77r4 for Yamete REDUX Project OStim and Gerroth for ODefeat Reborn Support: I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something... I check each of my support threads often and offer support for all of my mods. I also check DMs on this site. If you would like to, consider supporting me (Kofi). Closing notes: The groundwork is now in place for easy/ quick expansion of outcomes and releases. More will be added over time. Want to reverse the roles, and dominate instead? Try OSimpleAssault, now with out of combat assaults. Submitter FxD2 Submitted 03/21/2024 Category Adult Mods Requires Acheron, po3 Papyrus Extender, SkyUI Regular Edition Compatible No Edited March 22, 2024 by FxD2 1
jfraser Posted March 21, 2024 Posted March 21, 2024 (edited) looks good. the obvious outcome to add is a link to Simple Slavery ++, so your captors can make some money by selling you. It's just a quick little modevent to make the connection, so it does not need to be a dependency. Edited March 21, 2024 by jfraser
FxD2 Posted March 21, 2024 Author Posted March 21, 2024 19 minutes ago, jfraser said: looks good. the obvious outcome to add is a link to Simple Slavery ++, so your captors can make some money by selling you. It's just a quick little modevent to make the connection, so it does not need to be a dependency. I did already consider adding it, but I didn't see much point currently. I would have to learn how to add a MCM first, so the outcomes can be customised as the player desires. Also SS++ looks to be simply a bridge to other player enslavement mods, none of which I believe have yet been converted to OStim/ Standalone. I will probably attempt to convert one first (unless one has been converted already), then add the SS++ event here. Unless you really want the auction scene into release sequence, then I could add the event. Just know that I am aware and will likely work on it!
jariabila Posted March 21, 2024 Posted March 21, 2024 (edited) Did a quick test and got crash after selecting actors. No crash log generated. Not running with SL only with last released ostim standalone. I can only provide acheron log. Btw tested on new game and at embershard mine. Disabled OProstitution NG for OStim Standalone. On a side not. Im running with modlist with over 1400 mod with combat and npc overhauls. But ostim standalone works fine. Acheron.log Did few more tests and always got crash with no crash log. Edited March 21, 2024 by jariabila
FxD2 Posted March 22, 2024 Author Posted March 22, 2024 (edited) 14 hours ago, jariabila said: Did a quick test and got crash after selecting actors. No crash log generated. Not running with SL only with last released ostim standalone. I can only provide acheron log. Btw tested on new game and at embershard mine. Disabled OProstitution NG for OStim Standalone. On a side not. Im running with modlist with over 1400 mod with combat and npc overhauls. But ostim standalone works fine. Acheron.log 1.77 kB · 1 download Did few more tests and always got crash with no crash log. I just did a quick test, ran through all of (Dungeons Revisited's) Embershard Mine, aggro'd all the bandits and started an MMMF scene successfully upon defeat (female player). It it likely another mod causing the crash. Could you send a list of all your mods, I'll see if I can find what could be causing the crashes - I think it is likely anything that edits enemy hostility/ AI behaviour/ combat state that overrides Acheron's pacify and vanilla friendly factions, as OStim will always either crash or fail upon starting a scene with hostile enemies. Edit: Try the modified version 1.0.1 instead. This version doesn't call EvaluatePackage() anymore, and an increased scan radius to try to ensure all NPCs are out of combat. Edited March 22, 2024 by FxD2
teazer1409 Posted March 22, 2024 Posted March 22, 2024 I've been waiting for a defeat mod for ostim sa for sooo long (and i think i'm not the only one).. Thank you so much dude!
KingstonPrince7 Posted March 22, 2024 Posted March 22, 2024 why don't you call your mod as "OSurrender"?
zergface Posted March 23, 2024 Posted March 23, 2024 (edited) This is very interesting, i hope this mod keeps development, sadly Ostim SA lacks content besides their hand holding animations and vanilla normie stuff which gets boring after like 3 uses. EDIT: Is it possible to make the mod force start use the baka animations, locking the other ones, since those are the only that are considered agressive? Edited March 23, 2024 by zergface 1
Corvo269 Posted March 23, 2024 Posted March 23, 2024 (edited) Almost all the female dominant animations of sexlab have been ported to Ostim SA, they're usually under the Dom category, they just aren't tagged Edited March 23, 2024 by Corvo269
boss920901 Posted March 23, 2024 Posted March 23, 2024 Hello buddy, thank you for this wonderful mod, I've been waiting for it for a long time - I'm not the only one! and I'm glad there's finally someone smart enough to do it. I have a suggestion. Can you make the scene after defeat start with a random animation instead of an "idle" state where the characters stand facing each other? This would somehow simulate the "extortion" performed by the NPC on the player's character. Thank you once again for your hard work and important contribution to the Ostim modding community!!!
FxD2 Posted March 23, 2024 Author Posted March 23, 2024 23 hours ago, teazer1409 said: I've been waiting for a defeat mod for ostim sa for sooo long (and i think i'm not the only one).. Thank you so much dude! No worries, I was also waiting for one for a while, and then decided to do it myself. 21 hours ago, KingstonPrince7 said: why don't you call your mod as "OSurrender"? Currently, you don't exactly surrender to the opposition, but that would make the OStim scenes make a little more sense. I do plan on adding a surrender key option one day though, so maybe in a future update. 13 hours ago, zergface said: This is very interesting, i hope this mod keeps development, sadly Ostim SA lacks content besides their hand holding animations and vanilla normie stuff which gets boring after like 3 uses. EDIT: Is it possible to make the mod force start use the baka animations, locking the other ones, since those are the only that are considered agressive? 4 hours ago, Corvo269 said: Almost all the female dominant animations of sexlab have been ported to Ostim SA, they're usually under the Dom category, they just aren't tagged Yeah, the animations released are not tagged properly. I'm now back home with my dual PC setup, so I could look into taking the time to run through every animation stage and tagging everything properly. It's a lot of effort and lot of JSON files to go through, so don't expect it too soon. 2 hours ago, boss920901 said: Hello buddy, thank you for this wonderful mod, I've been waiting for it for a long time - I'm not the only one! and I'm glad there's finally someone smart enough to do it. I have a suggestion. Can you make the scene after defeat start with a random animation instead of an "idle" state where the characters stand facing each other? This would somehow simulate the "extortion" performed by the NPC on the player's character. Thank you once again for your hard work and important contribution to the Ostim modding community!!! If the ported animations are tagged properly, this should be quite easy, but it does depend on the animation tagging. I will look into it though. 2
overzenith Posted March 23, 2024 Posted March 23, 2024 Sometimes characters get stuck and can't attack after recovery?
FxD2 Posted March 23, 2024 Author Posted March 23, 2024 1 hour ago, overzenith said: Sometimes characters get stuck and can't attack after recovery? Is this after the OStim scene ends? This is likely the no control glitch after OStim (or SexLab scenes for that matter). Make sure to enable "Auto toggle fly cam" in OStim's settings, and make sure the OStim scene ends properly (should somewhat fade out when the actor's climax). If the scene is ended abruptly, make sure to try version 1.0.1.
zergface Posted March 23, 2024 Posted March 23, 2024 (edited) I tested it and the mod starts and triggers the Ostim animation select but still somewhat janky since it selects all actors around (MMMF etc) and since there are no animations for that it kinda does nothing, i asume since it has no options to chose wheter i want just 2 actor scenes or more it always picks every actor alive around (bandits), do you have plans to implement an mcm to configure this in the future? Edited March 23, 2024 by zergface
FxD2 Posted March 25, 2024 Author Posted March 25, 2024 On 3/23/2024 at 9:49 PM, zergface said: I tested it and the mod starts and triggers the Ostim animation select but still somewhat janky since it selects all actors around (MMMF etc) and since there are no animations for that it kinda does nothing, i asume since it has no options to chose wheter i want just 2 actor scenes or more it always picks every actor alive around (bandits), do you have plans to implement an mcm to configure this in the future? Absolutely. I have just made and released an MCM for my other mod (I'm learning slowly). There are large group animations available for OStim, look for OStimTools and Magink666's OStim conversions and make sure to download the group animations from their FOMODs. But yes, customisability is coming in the future. 1
jariabila Posted March 25, 2024 Posted March 25, 2024 On 3/22/2024 at 2:38 PM, FxD2 said: I just did a quick test, ran through all of (Dungeons Revisited's) Embershard Mine, aggro'd all the bandits and started an MMMF scene successfully upon defeat (female player). It it likely another mod causing the crash. Could you send a list of all your mods, I'll see if I can find what could be causing the crashes - I think it is likely anything that edits enemy hostility/ AI behaviour/ combat state that overrides Acheron's pacify and vanilla friendly factions, as OStim will always either crash or fail upon starting a scene with hostile enemies. Edit: Try the modified version 1.0.1 instead. This version doesn't call EvaluatePackage() anymore, and an increased scan radius to try to ensure all NPCs are out of combat. Yeah new version work flawless.
slizer40000 Posted March 26, 2024 Posted March 26, 2024 What do you think of OVanquish(ed) as a distinct name? Also, do you plan to add follower support? You see my waifus empathize with me on every level .
FxD2 Posted March 27, 2024 Author Posted March 27, 2024 On 3/25/2024 at 9:50 PM, jariabila said: Yeah new version work flawless. Glad to hear that, enjoy. On 3/26/2024 at 1:22 PM, slizer40000 said: What do you think of OVanquish(ed) as a distinct name? Also, do you plan to add follower support? You see my waifus empathize with me on every level . Might be a fitting name once more is added, right now not much really happens because its still "simple". As for followers, there are plans there, Acheron should allow for it quite easily, so one day it'll come out. Assuming you and your follower(s) are all female, there definitely are not enough (if any) MMFFF or MMMFF animations on OStim right now, so it'd have to be multiple nMF scenes rather than one big scene - tracking the completion of all these scenes and ensuring they all end at the same time could also be a challenge. I'll see what I can do though, so look forward to updates sometime. 1
leafoflegend Posted March 29, 2024 Posted March 29, 2024 I will admit I DO have mods affecting enemy AI, though the mod seems to work flawlessly until the defeat. At which point, it just states "the enemies seem distracted". No CTD or anything like that. Would love to sort that out.
FxD2 Posted March 29, 2024 Author Posted March 29, 2024 (edited) 11 hours ago, leafoflegend said: I will admit I DO have mods affecting enemy AI, though the mod seems to work flawlessly until the defeat. At which point, it just states "the enemies seem distracted". No CTD or anything like that. Would love to sort that out. That's quite interesting. That would be because of the simple way aggressors are filtered in the mod - you can't be assaulted by the same gender enemies, and they need to have a morality of lower than 2. Levelled NPCs like bandits can be generated with moralities of 2 or 3 (somehow), so they won't assault you, even if they are of the opposite gender. There is an update coming to address this, however. Edit: Update out now. You can now customise who is able to assault you, this should help enable (or disable) more actors from assaulting you. Edited March 29, 2024 by FxD2
leafoflegend Posted April 4, 2024 Posted April 4, 2024 Thanks! I'll give it a go when I go back to playing with my female character.
HDMFanatic Posted April 8, 2024 Posted April 8, 2024 Hmm, I'm currently using Acheron with the Simple Rescue, Your Money Or Your Life and The Market add-ons alongside your OStim add-ons and for some reason I can't get any other event to trigger aside from this mod's events, even after checking Acheron's event likelihood page and increasing the other events' probabilities
EMBER1998 Posted April 9, 2024 Posted April 9, 2024 I do not understand what the problem is. When OSimpleDefeat is triggered and the OStim scene is launched, after a few seconds the scene is interrupted and the battle begins again, only the opponents are running around without weapons. As I understand it, OStim disables scenes with enemy characters, but how can I fix this?
FxD2 Posted April 12, 2024 Author Posted April 12, 2024 On 4/8/2024 at 2:46 AM, HDMFanatic said: Hmm, I'm currently using Acheron with the Simple Rescue, Your Money Or Your Life and The Market add-ons alongside your OStim add-ons and for some reason I can't get any other event to trigger aside from this mod's events, even after checking Acheron's event likelihood page and increasing the other events' probabilities I'm not sure why that would be, it should only be Acheron itself calling my quest and script to run, unless you are always surrendering in the combat. If you use the surrender option in this mod, it will always call the defeat quest, causing this mod's event to trigger every time. Perhaps try reinstalling Acheron, or check that the other events run without this mod installed first. On 4/9/2024 at 10:56 PM, EMBER1998 said: I do not understand what the problem is. When OSimpleDefeat is triggered and the OStim scene is launched, after a few seconds the scene is interrupted and the battle begins again, only the opponents are running around without weapons. As I understand it, OStim disables scenes with enemy characters, but how can I fix this? Do you have any mods installed that changes enemies' AI? Sounds like there is something causing them to check for hostility/ player presence and re-engaging in combat. This mod functions by temporarily adding the enemies to a faction that is friendly with the player for the duration of the scene. Seems like you may have a mod that is causing this to be overwritten, so the enemies engage in combat again, ending the scene.
terms Posted April 18, 2024 Posted April 18, 2024 Hi I don't use this mod yet as I'm still on YameteKudasai but I want to try this out at some point and see if it's better or worse. I'm not sure if you're looking for ideas for features to add but something I'd be interested in is equipped item degradation post defeat. I use a mod that reduces equipment temper from use, allowing it to break on occasion. I think it would very cool, in my play-through at least, if a consequence of defeat included a decrease in item temper for most/all equipped items as a meaningful gameplay penalty from defeat. And also to deter from immediately going back into combat post defeat at the risk of my equipped items being destroyed from combat from the other mod as a result of being having low temper. I think that other mod just uses SetItemHealthPercent or something. I haven't looked much into it. I don't know if I'll try to implement this on my own. I'd definitely try your mod if you included it but obviously I don't expect or insist you do this. But I think this would be interesting for my particular game and I thought I'd share it in case you think it would be an interesting feature to add to your mod.
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