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PAF Fixes and Addons


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Posted
2 hours ago, tamai said:

 

yay i hope its not too big of a hassle 😊

Sorry! I tried! Theirs waaaaay too many source files needed, and they are scattered hither to !

easy to fix integration but I cannot compile it without all the source files.

If anyone has all the required source file to do it, it would be the creator of SL Widgets. 

I recommend requesting an update to that page. Tell m to just use PAF_MainQuest.GetApi() instead of GetFormFromFile 

as the GetApi should return the correct form via whichever version the user has.

Posted (edited)

I just installed the new PNO 1.5.1

It looks like pno added some stuff. For the PAF and PFA in the fomod to use an idle animation when have urge to pee

I dont think it will hurt to enable that option, but if using the PFA AIO version- it wont find Pee and Fart.esp as it was merged with Paf Faxes and Addons.esp 

So if using PFA 's AIO version it be best to leave that option off.  Seems it works all the same with AIO 

Either case the first option in the fomod for Pee and fart 4.0  - Same as before - DO Not Enable when using PFA! 

Edited by Dg75
Posted
3 hours ago, tamai said:

 

aww thanks for trying though Ill just send this message to them on the page if thats okay, hope they respond

Well ! I gave up on a quick fix. I will keep searching for all he stuff it needs to compile when I have time for it. 

Hopefully SlWidgets can update it though

Posted

Not sure why but I'm having the issue with PFA/PAF not allowing me to add actors, the MCMs load fine, SexLab is fine, CommentManager has a warning, which I haven't been able to fix, I have PAF v.4. with all the requirements, it just simply won't let me add actors, anything that I can provide to help troubleshoot?

Posted (edited)
5 hours ago, peefetishist said:

Not sure why but I'm having the issue with PFA/PAF not allowing me to add actors, the MCMs load fine, SexLab is fine, CommentManager has a warning, which I haven't been able to fix, I have PAF v.4. with all the requirements, it just simply won't let me add actors, anything that I can provide to help troubleshoot?

if the mcm is showing missing required file comment manager, is not good! 

If you are using the 4.0.0 version. Make sure you've downloaded the VmNxxIzY file from downloads. PFA_VoicePackMain - has needed Comment Manager

When you load the game if you get displayed message ("Fatal Error! Comment Manager version incompatible!") - then you you got the wrong one.

if using 4.1.1 AIO + then its included with PFA - but these version require clean save or New Game.

If you aren't getting a message, may indicate your Paf script not running or isn't getting OnPlayerLoadGame event.

Earlier Skyrim versions or VR that depend on BEES mod I cannot vouch if they will work! Many have reported issues here.

 

When adding actors via PAf's menu.  success or fail you should get some kind of message displayed to screen.

 What message is displaying ?

If you are not getting any message displayed indicates your PAF script isnt getting registered for Key up events(requires functional skse),

this happens in Paf's mcm when it loads. Also if using Skyrim VR - regular menu may not work, you may try the spell.

 

If you know for certain you have the the install correct, and haven't resolved. Then I recommend clean install. \

0. Go somewhere quiet! 

1. open paf's mcm - reset Pee and fart. leave everything  in a default state.

2. Disable Comments in Comment Manager mcm.

3. Make a New Save. Exit game.

4. Disable Mods: Pee and Fart, PFA_VoicePackMain, PFA_MaleVariants(if you have it), Paf Fixes and Addons. 

5. Load your game without these. Make a save - it will be a corrupt save.

6. Download Fallrim Tools if you haven't got it - watch the video on that page if new to it. 

7. Open this corrupt save in Fallrim tools - resaver.exe , and CLEAN that save file. All Undefined Elements, and Unattached Script instances.

8. Triple check you have correct Skse and SexLab  for your Game Version(imperative) 

9. Reinstall Mods( you now have a clean save - you may opt upgrade PFA to 4.1.1 - optional as it still may have drawback as other mods looking for PAF get broken)

    Just make sure you install all required mods. if using 4.1.1 AIO then you do not need Pee and Fart 4.0 or the CM or the VoicePacks. Otherwise install everything.

10. Load the cleaned save. PAF, CM, and PFA should re-initialize like new. You should get Display messages upon loading.

 

 

Edited by Dg75
Posted (edited)

No matter what I do I cant get this to work. The reason I was led here was I wanted to upgrade to Bathing in Skyrim - Renewed vs the original and it didn't integrate with the original PAF, only this mod. Since installing:

 

1) I crash every other load of my save with my "Trainwreck" mod showing this as culprit.

2) PFA MCM Shows a warning for comment manager despite me using all requirements and turning on the comment manager in the MCM

3) Can no longer actually use the paf menu to relieve my character despite all the needs still seeming to work and triggering animations etc

4) PFA MCM showing Bathing in Skyrim not activated in the debug MCM despite this version being listed as what's needed for Bathing in Skyrim - Renewed integration.

 

I have used both versions 4.0 (with original mod) and the new 4.10 (and no original). Tried both on both old and new saves and results are always the same. Ive tried everything I can think of. Mod list is minimal (Just sexlabs stuff and graphics and body/physics stuff) and I have all reqs. Im so desperate. Losing my mind here trying everything I can think of to troubleshoot. It has to be related to the comment manager warning in the MCM. This is my last desperate hope for some tech support.

Edited by RecycleBin
Posted (edited)
2 hours ago, RecycleBin said:

No matter what I do I cant get this to work. The reason I was led here was I wanted to upgrade to Bathing in Skyrim - Renewed vs the original and it didn't integrate with the original PAF, only this mod. Since installing:

 

1) I crash every other load of my save with my "Trainwreck" mod showing this as culprit.

2) PFA MCM Shows a warning for comment manager despite me using all requirements and turning on the comment manager in the MCM

3) Can no longer actually use the paf menu to relieve my character despite all the needs still seeming to work and triggering animations etc

4) PFA MCM showing Bathing in Skyrim not activated in the debug MCM despite this version being listed as what's needed for Bathing in Skyrim - Renewed integration.

 

I have used both versions 4.0 (with original mod) and the new 4.10 (and no original). Tried both on both old and new saves and results are always the same. Ive tried everything I can think of. Mod list is minimal (Just sexlabs stuff and graphics and body/physics stuff) and I have all reqs. Im so desperate. Losing my mind here trying everything I can think of to troubleshoot. It has to be related to the comment manager warning in the MCM. This is my last desperate hope for some tech support.

See the above post. the one right above yours. And if you are wanting Bisr support, Im not sure if it has updated for Newest version of PFA, so you may want the 4.0

Edited by Dg75
Posted (edited)
19 hours ago, Dg75 said:

See the above post. the one right above yours. And if you are wanting Bisr support, Im not sure if it has updated for Newest version of PFA, so you may want the 4.0

Thanks for the reply! Your instructions above seemed tailored to using an old save. I am testing this with a new save and its all the same. I also Just did a clean install of everything and its the same. I wonder if its a mod conflict. The old PAF works fine in my LO but I cant upgrade to BISR with it. Do you think what ever is causing the comment manager issue is also causing the crashes and inability to actually go PAF?

Edited by RecycleBin
Posted (edited)
On 5/12/2025 at 7:23 AM, leSigh_86 said:

Using the TRX TNG futa addon, PaF is not detecting it as "male" - there was a fix that Orehomu did in his 1.4.3 update that did it, I did not get an answer as to how, other than the "SkinWithPenis" keyword wasn't it.  Your mod's detection appears to me as if it's looking for something equipped in slot 52, but that's not how TNG works.

Okay I'm looking into this. I didnt even know what a TNG was when you first posted this. So its an SOS male body replacer, but your question was about the

TRX Futa addon for it correct ?  And its not being detected.  Looking on TNG's page it appears it still take slot 52. I think it uses keyword "TNG_SkinWithPenis"

 

The custom list will not work as is, it only detects certain slots and not slot 52 because it assumes its its something else.

I'll be uploading a fix soon

Edited by Dg75
Posted (edited)
3 hours ago, RecycleBin said:

Thanks for the reply! Your instructions above seemed tailored to using an old save. I am testing this with an existing save and its all the same. I also Just did a clean install of everything and its the same. I wonder if its a mod conflict. The old PAF works fine in my LO but I cant upgrade to BISR with it. Do you think what ever is causing the comment manager issue is also causing the crashes and inability to actually go PAF?

Lack of valid CM wont cause crash. Or it shouldn't it just shuts shit down thats related to Comment script and comments if not found. 

  unless its simply not installed at all. then itl crash on load. as its a master file.

1. When crashing, does it crash when doing something similar each time or is it just random after some amount time(and probably a similar amount of time).

    Load the save file up in Resaver - Falrim tools. Look on left pane and drop down the Active scripts - Do you see a lot of suspended shit. if so what are they.

    this could be from other culprit causing papyrus to get all funky - its normally the needle in the haystack, but I bet the culprit is listed their none the less.

    Crashing probably from missing required files or Bad installs. Go back over what mods you have and double check you got all required files

   and correct skse and sexlab for your Game version. What Game version are you using ? If older version are using the BEES mod ?

 

2. Comment Manger is checked every time you load the game and sets a global var true or false. When loading the mcm, mcm looks at var, if false = screwed!

    are you getting this when loading a game.   ("Fatal Error! Comment Manager version incompatible!")

    if so its because the version is older than allowable. It needs Comment Manager 3.0 +

    So if using the 4.0 version make sure you got the Latest PFA_VoicePackMain file its the VmNxxIzY in my downloads.

    If Cm fails and you do not get any message when loading the game - maybe you are failing to receive OnPlayerLoadGame events. - Check skyrim install!

 

3. Inability to Paf - as you are getting a message displayed to screen, if so what is the exact message. This can help detect whats wrong, also 

   try enable Debug mode, but if fails to find comment manager it may not let that opt be enabled since its CM script that handles it.

   SexLab gets referenced when Player or npc goes paf, if SexLab not found or SexLab has the actor in current sex, it wont paf.

   Are other functions from the menu working like add toilet, add actor ?

 

4. By default PFA only listens for Original Bis. BISR listens for pfa, but maybe not the newer version 4.1 + ,you'll have to check that mod page for that.

   If you have BISR and pfa mcm says not found, its because it looks for Bis not BisR so don't worry about that.

 

 

Edited by Dg75
Posted (edited)
19 hours ago, tamai said:

 

I wish I could help but I just wanted to say I have been using BISR and PAF fixes and addons with no issues so far, comment manager is packaged with PAF fixes and addons are you sure you're not using the comment manager from its own mod page? Because you shouldnt use that one, also the latest version has Pee and fart original was merged into PAF so you shouldnt have them both installed

 

Thanks for the feedback I am using the AIO version w/o the original PAF and I am not using comment manager from its mod page, just the one for this mod. I do have Ordinator - Perks of Skyrim installed. Maybe thats the conflict?

 

17 hours ago, Dg75 said:

Lack of valid CM wont cause crash. Or it shouldn't it just shuts shit down thats related to Comment script and comments if not found. 

  unless its simply not installed at all. then itl crash on load. as its a master file.

1. When crashing, does it crash when doing something similar each time or is it just random after some amount time(and probably a similar amount of time).

    Load the save file up in Resaver - Falrim tools. Look on left pane and drop down the Active scripts - Do you see a lot of suspended shit. if so what are they.

    this could be from other culprit causing papyrus to get all funky - its normally the needle in the haystack, but I bet the culprit is listed their none the less.

    Crashing probably from missing required files or Bad installs. Go back over what mods you have and double check you got all required files

   and correct skse and sexlab for your Game version. What Game version are you using ? If older version are using the BEES mod ?

 

2. Comment Manger is checked every time you load the game and sets a global var true or false. When loading the mcm, mcm looks at var, if false = screwed!

    are you getting this when loading a game.   ("Fatal Error! Comment Manager version incompatible!")

    if so its because the version is older than allowable. It needs Comment Manager 3.0 +

    So if using the 4.0 version make sure you got the Latest PFA_VoicePackMain file its the VmNxxIzY in my downloads.

    If Cm fails and you do not get any message when loading the game - maybe you are failing to receive OnPlayerLoadGame events. - Check skyrim install!

 

3. Inability to Paf - as you are getting a message displayed to screen, if so what is the exact message. This can help detect whats wrong, also 

   try enable Debug mode, but if fails to find comment manager it may not let that opt be enabled since its CM script that handles it.

   SexLab gets referenced when Player or npc goes paf, if SexLab not found or SexLab has the actor in current sex, it wont paf.

   Are other functions from the menu working like add toilet, add actor ?

 

4. By default PFA only listens for Original Bis. BISR listens for pfa, but maybe not the newer version 4.1 + ,you'll have to check that mod page for that.

   If you have BISR and pfa mcm says not found, its because it looks for Bis not BisR so don't worry about that.

 

 

 

Thanks for the reply

 

1) The game only ever crashes on loading a save (Not an old save mind you, one made from a new game with this load order). Trainwreck throws serval errors like this: 

 

"

"warning: Mismatched types assigning to variable named \"_menuParams\" - assigning None\nstack:\n\t[PAF_MCMQuest (FE0CE935)].paf_mcmquestscript.OnGameReload() - \"SKI_ConfigBase.psc\" Line ?\n\t[alias PlayerAlias on quest PAF_MCMQuest (FE0CE935)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - \"SKI_PlayerLoadGameAlias.psc\" Line ?"
    [RSP+18  ] 0xBC21FFED70       (char*) "warning: Mismatched types assigning to variable named \"_menuParams\" - assigning None\nstack:\n\t[PAF_MCMQuest (FE0CE935)].paf_mcmquestscript.OnGameReload() - \"SKI_ConfigBase.psc\" Line ?\n\t[alias PlayerAlias on quest PAF_MCMQuest (FE0CE935)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - \"SKI_PlayerLoadGameAlias.psc\" Line ?"
"

 

After several failed load attempts the game will eventually load my save and never crash again after it does (Until the next time I try to load a save that is). However I am still unable to PAF and comment manager still shows a warning.

 

2) I am not getting any such error and I am only using the version of comment manager included with this mod.

 

3) No message displayed to screen just that nothing happens at all. All other functions of the mod including pressure animations and communicating my needs to me are all working fine. I have SL and all requirements and other mods which use it are working fine.

 

SMALL EDIT: I access the PAF Menu through a controller hot key. The menu shows up on screen but that text at the top of the menu is missing (The text for selectable options is not missing) Selecting any menu option causes nothing to happen at all.

 

4) Thanks for the explanation!

 

I hope I answered everything. Let me know if I didnt. BTW I am making a new save every single time and ive also reinstalled everything a few times.

Im also using Ordinator - Perks of Skyrim. I saw someone mention it above so maybe thats the problem? That would suck though as it adds alot and would mean I have to go back to original PAF and BIS which id like to not have to. Im willing to try whatever you think would help. Let me know if I should post a full mod list. If so, whats the best way to give that? Thanks again!

 

EDIT: I am using the AIO version so I have comment manager just from that. I dont need voice pack as well, correct?

 

EDIT 2: This is currently all my PAF related mods in MO2:

Screenshot2025-05-15164908.png.9833b5de6b8540ff4fb20dcdaef7699b.png

 

I also tried this:

Screenshot2025-05-151649332.png.e00cde1b417af000919293f6b0ec0e24.png

 

With the second LO I am able to PAF but Comment manager issue and crashes are the same. I used a new save file for each. Strotis was also used in this second load order, just not pictured.

 

EDIT 3: Pardon my typo in "sounds". Missed that when naming it in MO2

 

EDIT 4: If this isnt enough for you to figure it out, then ill do the Resaver - Falrim tools step next. Let me know!

 

Thanks for everything!

Edited by RecycleBin
Posted (edited)
1 hour ago, RecycleBin said:

""warning: Mismatched types assigning to variable named \"_menuParams\" - assigning None\nstack:\n\t[PAF_MCMQuest

This look like an issue with Pee and farts's mcm. I didn't edit it at all, just copied it over to the AIO edition as is.

Only one esp - Paf Fixes and addons, but its loading both mcm's for PFA and PAF - It would have too big to combine the mcm's 

 

Whats happening I believe- not 100% on this, a _menuParams (not found on Paf mcm - I think its SKYUI variable of which pfa mcm fills on load) 

SkyUi isn't taking to it ! Reason unkown- A Guess would be the save file is corrupt, or SKY UI already has a Pee and Fart mcm and shit dont match.

Whatever it be, its the culprit and breaking things for you. 

You claim that you use a New Game save - Is this a complete New Game - as in you disables all mods - run the intro quest Unbound, and only after

Unbound completes - then install stuff like SexLab - and other Prerequisites - Save - Install a few save  . . . 

How are you doing this ! It don't seem to me your save is as clean as you claim ! But I could be wrong !

 

If you haven't yet. Try the resaver.

In fact if was me - I would purge the load-  all mods - Go to steam - Verify all game files - clean the dlc's 

Start new game - without any mods! Play the intro - wait until riverwood then go somewhere quit. Save and exit.

Start with pre-requisites a few at time. Only after all mods are loaded, save and run dyndolod - can help detect error too

Edited by Dg75
Posted (edited)
2 hours ago, Dg75 said:

This look like an issue with Pee and farts's mcm. I didn't edit it at all, just copied it over to the AIO edition as is.

Only one esp - Paf Fixes and addons, but its loading both mcm's for PFA and PAF - It would have too big to combine the mcm's 

 

Whats happening I believe- not 100% on this, a _menuParams (not found on Paf mcm - I think its SKYUI variable of which pfa mcm fills on load) 

SkyUi isn't taking to it ! Reason unkown- A Guess would be the save file is corrupt, or SKY UI already has a Pee and Fart mcm and shit dont match.

Whatever it be, its the culprit and breaking things for you. 

You claim that you use a New Game save - Is this a complete New Game - as in you disables all mods - run the intro quest Unbound, and only after

Unbound completes - then install stuff like SexLab - and other Prerequisites - Save - Install a few save  . . . 

How are you doing this ! It don't seem to me your save is as clean as you claim ! But I could be wrong !

 

If you haven't yet. Try the resaver.

In fact if was me - I would purge the load-  all mods - Go to steam - Verify all game files - clean the dlc's 

Start new game - without any mods! Play the intro - wait until riverwood then go somewhere quit. Save and exit.

Start with pre-requisites a few at time. Only after all mods are loaded, save and run dyndolod - can help detect error too

 

 

OUTDATED PART OF MY POST (SEE EDITS): Im confused because you keep saying the save file is not clean but I am starting an entirely new save file every single time I test this. Im going through the entire setup steps and everything. I use alternate start live another life and have used SL and related mods for over a decade with everything enabled from the start and never had an issue. I just always wait in the alternate start cell until everything starts up and initializes then I wait a few in game days, enable all mods like SL that have an MCM start function. Am I misunderstanding. Sorry if I am. I have verified file integrity and everything. I wipe my entire LO often. I just recently reinstalled Skyrim  SE from scratch and began adding all my mods slowly through MO2. I test extensively after adding every mod and only once introducing PFA do issues begin. I tried to use resaver but it seems a recent java update broke it? thats what people are saying. I cant get the .exe to start.

 

EDIT: I reread your post and I guess I was a bit confused. I should disable all my mods in MO2 and run vanilla Skyrim? Wont that mess with my enb and stuff? do I use skse?. Maybe it would be easier to just wipe my Skyrim install from steam and reinstall it. leaving my MO2 load order as is. Where do you think this junk data thats breaking future saves is being stored? In the skyrim install directory? You arnt suggesting I delete all my MO2 mods are you? Can they stay installed and just unchecked? I could just boot skyrim se through steam and have the same effect as a vanilla playthrough right? (Minus my enb files and SSE engine fixes or whatever that also needs a manual install).

 

EDIT 2: Giving it more thought....would this work? :

 

1) Uninstall Skyrim SE through steam leaving all of MO2 entirely untouched and intact with all my mods installed and checked.

2) Go to Skyrim directory and delete all remaining files

3) Wipe all files in documents/my games/skyrim se (Do I need to do this step? If I do can I backup my skyrim prefs.ini for easy ENB reinstall)

4) Reinstall skyrim Se through steam

5) Run skyrim se from steam and play for a bit (I cant even remember the last time Ive seen Skyrim in this state XD this will be the hardest part lol)

6) Reinstall enb and engine fix files to skyrim directory (and replace skyrim prefs.ini if applicable)

7) Boot Mo2 and Continue on as normal

 

would this work as a total clean install as MO2  only does anything when skyrim is booted through MO2. or do you think some junk data was store back into the MO2 mod installs in the MO2 directory? what if I just delete my entire Overwrite folder in MO2. would that work to skip all this stuff? lol

 

Thanks so much for taking your time to help me friend!

Edited by RecycleBin
Posted (edited)
17 minutes ago, RecycleBin said:

ava update broke it? thats what people are saying. I cant get the .exe to start.

It did. I reverted to older java, and it works, you can also open wherever you resaver.exe is installed and run the .bat

 

Yeah! I here you, i just cant think of else it be. 

Why does skyui hate your pee and fart, and not mine ?

note their others that have problems loading paf's mcm while it loads just fine for me. 

I cannot tell you why. Best I can do is snoop around and try and find that _menuParams variable, I think it may be hiding SKI_ConfigBase script 

IDK - whatever value PAF is trying to put onto that variable is incompatible type according to your log. - But why does it work for me and many others ?

This also may be different or variant files we have. like a difference between skyUi 5.1 and SkyUi 5.2  . .You are using 5.2 right ?

 

Edited by Dg75
Posted (edited)
48 minutes ago, Dg75 said:

It did. I reverted to older java, and it works, you can also open wherever you resaver.exe is installed and run the .bat

 

Yeah! I here you, i just cant think of else it be. 

Why does skyui hate your pee and fart, and not mine ?

note their others that have problems loading paf's mcm while it loads just fine for me. 

I cannot tell you why. Best I can do is snoop around and try and find that _menuParams variable, I think it may be hiding SKI_ConfigBase script 

IDK - whatever value PAF is trying to put onto that variable is incompatible type according to your log. - But why does it work for me and many others ?

This also may be different or variant files we have. like a difference between skyUi 5.1 and SkyUi 5.2  . .You are using 5.2 right ?

 

Thanks for reply. I made alot of edits to my last my post. Can you take a look at my edits and tell me what you think of my proposed idea. Cant thank you enough for your support. I just want to pick your brain a bit more. Im a little confused where the data you're worried about is being stored. Am I not getting a totally new instance of skyrim every time I start a new save? Are scripts left over somewhere (Besides in RAM, which is why I restart PC between tests), like the data folder or skyrim root folder? I really hope it couldn't be inside my MO2 mods. For what I gathered from our convo it seems like youre worried things are persisting between diff save files. But how could that be? Otherwise im so confused why I would uninstall all mods and play vanilla for a bit. Isnt the only thing Skyrim ever writes back to my hard drive a save file? Where could these junk scripts be living that persist between saves? At this point im just guessing its a mod conflict. Know of any big ones from your experience? Maybe Ordinator - Perks of Skyrim? 

Edited by RecycleBin
Posted
47 minutes ago, Dg75 said:

It did. I reverted to older java, and it works, you can also open wherever you resaver.exe is installed and run the .bat

 

Yeah! I here you, i just cant think of else it be. 

Why does skyui hate your pee and fart, and not mine ?

note their others that have problems loading paf's mcm while it loads just fine for me. 

I cannot tell you why. Best I can do is snoop around and try and find that _menuParams variable, I think it may be hiding SKI_ConfigBase script 

IDK - whatever value PAF is trying to put onto that variable is incompatible type according to your log. - But why does it work for me and many others ?

This also may be different or variant files we have. like a difference between skyUi 5.1 and SkyUi 5.2  . .You are using 5.2 right ?

 

 

So sorry I missed your last question. I am using SkyUI 5.2

Posted (edited)
31 minutes ago, RecycleBin said:

Thanks for reply. I made alot of edits to my last my post. Can you take a look at my edits and tell me what you think of my proposed idea. Cant thank you enough for your support. I just want to pick your brain a bit more. Im a little confused where the data you're worried about is being stored. Am I not getting a totally new instance of skyrim every time I start a new save? Are scripts left over somewhere, like the data folder or skyrim root folder? I really hope it couldn't be inside my MO2 mods. For what I gathered from our convo it seems like youre worried things are persisting between diff save files. But how could that be? Otherwise im so confused why I would uninstall all mods and play vanilla for a bit. Isnt the only think Skyrim ever writes back to my hard drive a save file? Whe2re could these junk scripts be living that persist between saves? At this point im just guessing its a mod conflict. Know of any big ones from your experience? Maybe Ordinator - Perks of Skyrim? 

I use ordinator and have no issues. No I dont thin its a mod conflict, unless for some reason your Alt start decides to be problematic,

I dont use alt starts myself so not much help their.

 

No you don't have wipe skyrim off the face of you rig. It was only a "if it were me suggestion" and only meant as the scripted game play mods

like PFA, mods with quests that require oniit function to initialize - the onitis dont fire or fail to fire for some mods during or before the Intro Unbound completes

Alt start mods may be fine! IDK.  - obviously it would need to installed.  Other main req's like Skse, race menu, enbs,  po3's, and the fixes are all fine.

now this is for if just starting new game. If you use steam to validate files and steam finds bad files, it will re-install those files possibly overwrighting 

any loose files like skse or any other file you manually installed - you may have to manually re- install them after validating files. just to make sure they install last.

Mod manager handled mods should be fine. I personally use vortex, and use its purge function to eradicate loose shit before validating with steam

then re- deploy when done. Mo2 probably does similar stuff.

 

Basically its just a check to see if steam like your install or not. Its probably fine! 

 

You may want to visit this page though and read some common error with mcm, its interesting. Particularly errorcode 5, and 6

https://github.com/schlangster/skyui/wiki/SkyUI-Errors#ERR_SWF_VERSION

 

 

Edited by Dg75
Posted (edited)
10 minutes ago, Dg75 said:

I use ordinator and have no issues. No I dont thin its a mod conflict, unless for some reason your Alt start decides to be problematic,

I dont use alt starts myself so not much help their.

 

No you don't have wipe skyrim off the face of you rig. It was only a "if it were me suggestion" and only meant as the scripted game play mods

like PFA, mods with quests that require oniit function to initialize - the onitis dont fire or fail to fire for some mods during or before the Intro Unbound completes

Alt start mods may be fine! IDK.  - obviously it would need to installed.  Other main req's like Skse, race menu, enbs,  po3's, and the fixes are all fine.

now this is for if just starting new game. If you use steam to validate files and steam finds bad files, it will re-install those files possibly overwrighting 

any loose files like skse or any other file you manually installed - you may have to manually re- install them after validating files. just to make sure they install last.

Mod manager handled mods should be fine. I personally use vortex, and use its purge function to eradicate loose shit before validating with steam

then re- deploy when done. Mo2 probably does similar stuff.

 

Basically its just a check to see if steam like your install or not. Its probably fine! 

 

You may want to visit this page though and read some common error with mcm, its interesting.

https://github.com/schlangster/skyui/wiki/SkyUI-Errors#ERR_SWF_VERSION

 

 

 

Thanks for all your help. I'm at a loss on what to try next though. Could it be a plugin load order thing that MO2s built in loot function misplaces in the LO? At this point I'm just desperate to not have to go back to original PAF and BIS as I really like all the new features of both. As for my files, the only thing to actually worry about is corrupted Skyrim files from steam? Im not sure how that would have happened. This is a relatively fresh install (For Skyrim SE not for all my MO2 mods). Good to know I don't have to worry about all my MO2 mods. That would be an inconceivable labor to work through. Enough to make me want to just get into something else rn besides Skyrim modding XD. I also checked out your link but that particular scenario does not apply to me. Thanks though!

Edited by RecycleBin
Posted (edited)
6 minutes ago, RecycleBin said:

 

Thanks for all your help. I'm at a loss on what to try next though. Could it be a plugin load order thing that MO2s built in loot function misplaces in the LO? At this point I'm just desperate to not have to go back to original PAF and BIS as I really like all the new features of both. As for my files, the only thing to actually worry about is corrupted Skyrim files from steam? Im not sure how that would have happened. This is a relatively fresh install (For Skyrim SE not for all my MO2 mods). Good to know I don't have to worry about all my MO2 mods. That would be an inconceivable labor to work through. Enough to make me want to just get into something else rn besides Skyrim modding XD

Well validating the files in steam wont hurt, little extra leg work for you thaough as you may need to re clean all the dlc. and the cc - theirs alot dirty cc.

and me personally I would re install skse afterword's (maybe not necessary)

Edited by Dg75
Posted
8 minutes ago, tamai said:

 The latest version of Resaver doesn't work with the latest Java update

 

A fix that worked for me 

  1. Click start menu type regedit and open
  2. navigated to: HKEY_CURRENT_USER\SOFTWARE\JavaSoft\Prefs\resaver
  3. right click widow "edit" -> "new" -> "string value" and type: settings.javafx
  4. then double click it and where it says ValueData type: false

Then it will work after

 

Thanks... Ill check this out if we think running this tool still has value for me.

Posted
25 minutes ago, tamai said:

 The latest version of Resaver doesn't work with the latest Java update

 

A fix that worked for me 

  1. Click start menu type regedit and open
  2. navigated to: HKEY_CURRENT_USER\SOFTWARE\JavaSoft\Prefs\resaver
  3. right click widow "edit" -> "new" -> "string value" and type: settings.javafx
  4. then double click it and where it says ValueData type: false

Then it will work after

When you download the main file for Pfa AIo from mege, is it downloading all the patches with it all zipped up into one file ?

Posted (edited)
7 minutes ago, Dg75 said:

When you download the main file for Pfa AIo from mege, is it downloading all the patches with it all zipped up into one file ?

 

I checked my plugin load order and yeah. I get comment manager, male variants, and of course the main esp, all from the AIO installer. I also got a buncha patches for mods I dont use so I deleted those. In addition to that I use the Additional sounds pack and the 4k textures. As well as the Strotis resource. Gonna try to run resaver now and hope is offers some useful insight

Edited by RecycleBin
Posted (edited)
9 minutes ago, RecycleBin said:

 

I checked my plugin load order and yeah. I get comment manager, male variants, and of course the main esp, all from the AIO installer

I just downloaded to check it, I got a Paf Fixes and Addons AIO_4.zip    - with everything including Dooty patch, and PFAKIC patch , , 

This when clicking the Download icon at the top. If right click and selectStandard download it just down loads what you select, or if selected zip

it downloads all the patches with it into a .zip - Not intended !

lil concerned because if someone install it like that as a mod, not knowing whats in in it. If they didnt have the Dooty mod or KIC it would be missing masters

for the those optional patches.

 

Its because it all shares the same folder and one common link.  I guess I need to make an individual link for each one. If weren't confusing enough as is.

Edited by Dg75
Posted (edited)
4 minutes ago, Dg75 said:

I just downloaded to check it, I got a Paf Fixes and Addons AIO_4.zip    - with everything including Dooty patch, and PFAKIC patch , , 

This when clicking the Download icon at the top. If right click and selectStandard download it just down loads what you select, or if selected zip

it downloads all the patches with it into a .zip - Not intended !

lil concerned because if someone install it like that as a mod, not knowing whats in in it. If they didnt have the Dooty mod or KIC it would be missing masters

for the those optional patches.

 

I caught this during initial download, and ya. I edited my post to reflect that I removed patches I dont need. No worries I was aware the Mega zip gave me a zip folder of mods, vs 1 mod. Do you think downloading them that way caused problems? Should I redownload each one individually from Mega VS the compressed folder?

Edited by RecycleBin

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