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PAF Fixes and Addons


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Posted
8 hours ago, Dg75 said:

If using pfa, then you don't need to add anything other DD mod.  

Thank you! I will try going through and doing that and see if I can get it fixed. 

Posted
18 hours ago, Dg75 said:

odd. I dont use VR. I thought about trying it out, but I would probably get stuck in damn thing and go blind what with all floppin titties in my game.

I guess cross hairs function wouldn't work for VR as thats the normal way for non VR.  Let me know if more issues. 


Ended up finding out there was some kind of conflict between this and camping mods like Campsite and Campfire. Testing others to see how far it goes.

Posted
2 minutes ago, emilHand said:


Ended up finding out there was some kind of conflict between this and camping mods like Campsite and Campfire. Testing others to see how far it goes.

Let me know what you turn up! 

Posted
1 hour ago, Dg75 said:

Let me know what you turn up! 

 

Yeah so I don't really get it but all of these, assuming anything with a campfire (?) or maybe that's a coincidence...

https://www.nexusmods.com/skyrimspecialedition/mods/667
https://www.nexusmods.com/skyrimspecialedition/mods/22353
https://www.nexusmods.com/skyrimspecialedition/mods/17492

https://www.nexusmods.com/skyrimspecialedition/mods/2370

 

When starting a new game PAF itself doesn't seem to initialize but that's only when accompanied by PFA. If by some miracle the PAF MCM does show up and I'm able to configure, none of the actions actually do anything. Everything works just fine without any of the above installed. Strange.

Posted (edited)
3 hours ago, emilHand said:

 

Yeah so I don't really get it but all of these, assuming anything with a campfire (?) or maybe that's a coincidence...

https://www.nexusmods.com/skyrimspecialedition/mods/667
https://www.nexusmods.com/skyrimspecialedition/mods/22353
https://www.nexusmods.com/skyrimspecialedition/mods/17492

https://www.nexusmods.com/skyrimspecialedition/mods/2370

 

When starting a new game PAF itself doesn't seem to initialize but that's only when accompanied by PFA. If by some miracle the PAF MCM does show up and I'm able to configure, none of the actions actually do anything. Everything works just fine without any of the above installed. Strange.

Campfire loads its own papyrus utility. 

I think Sexlab loads its own papyrus utility. 

And I think their is nexus version of papyrus utility as well. 

 

I wonder if it has something to do with it ? Although neither pfa nor paf have anything to do with papyrus utility - that I'm aware of, but

if it did, that would be the connection.  May not necessarily be a campfire, pfa and paf, but a campfire, skyui thingy IDK ?

Edited by Dg75
Posted (edited)
19 minutes ago, Dg75 said:

Campfire loads its own papyrus utility. 

I think Sexlab loads its own papyrus utility. 

And I think their is nexus version of papyrus utility as well. 

 

I wonder if it has something to do with it ? Although neither pfa nor paf have anything to do with papyrus utility - that I'm aware of, but

if it did, that would be the connection.  May not necessarily be a campfire, pfa and paf, but a campfire, skyui thingy IDK ?

Hell I'm having my own issues. I got simply Knock installed, and about a week ago I disabled an mcm option for it to load/save to a jason file

immediately I lost all hotkey data, and all registered mod event data - Sucker blew my MCBR record of the SKSE co-save, been having alot of issues every

since, caco fuckin up, fertility mode stacking out, xpmse  . . Now sexlab screwed the pooch on Dragon animations with Horny Dragons of skyrim .

Wearable lanterns resets every time I load the game - it can no longer load data from utility

I've tryin my ass off to save this playthrough, but I'm starting to cave. I think this all Papyrus utility stuff that screwin up.

PFA and Paf still work flawlessly for me though!

Edited by Dg75
Posted
23 hours ago, Dg75 said:

If using pfa, then you don't need to add anything other DD mod.

Made some headway figured out my PAF install was part of the issue as the RC3 download version was the culprit of dd integration not working but know the addons is not working and paf is not showing in the mcm sigh. I am on Skyrim SE 1.6.1170 and all my mods should be on the right version now.  

Posted (edited)

Hi,

I’m having some troubles using some parameters of the mod.

How to make NPCs use bottles ?

I toggled many options (I think ?) are required (Needs toilets, Bottle negation, use bottle needs, PAF in bottles) and still nothing. I tried to play with the parameters as indicated (like disables needs if bottle needs is enabled) and nothing seems to change.

I tried to use the menu too (Hotket à More options à Fill bottles) on anyone under my crosshair (tracked or not) and it’s always taking my character for the action. Also, in the description of Paf in bottles option, it's talking about a "menu pee in bottle" and I can't seem to find where it is (if it's still used) so I couldn't test with that.

I can’t figure where I’m doing a mistake in my settings.

 

I'm using the 3.9.6.7 version of this mod and Skyrim SSE V1.5.97.

If you have any advices, thank you in advance !

Edited by Bos0tot
Posted (edited)
5 hours ago, domy said:

Made some headway figured out my PAF install was part of the issue as the RC3 download version was the culprit of dd integration not working but know the addons is not working and paf is not showing in the mcm sigh. I am on Skyrim SE 1.6.1170 and all my mods should be on the right version now.  

if is not showing in the mcm. sky ui hasn't updated to load it. Not sure why some have issues loading mcms

their is a console command to force skyui to update and rebuild menus  <  setstage ski_configmanagerinstance 1 >  without the <> 

Although you shouldn't have to. Sky ui sometimes can be slow to update. 

 

Other things to try: Clean your save file with resaver- ghost scripts if any mods you had removed, maybe slow it down. IDK 

Ensure skse is properly installed - its a manual install but you still need to point your mod manager to skse luancher.

Ensure skse launcher is added to your mod manager and start the game from their. Never use the default skyrim launcher or steam launcher

ALWAYS launch skse through your mod manager

Edited by Dg75
Posted (edited)
1 hour ago, Bos0tot said:

Hi,

 

I’m having some troubles using some parameters of the mod.

 

How to make NPCs use bottles ?

 

I toggled many options (I think ?) are required (Needs toilets, Bottle negation, use bottle needs, PAF in bottles) and still nothing. I tried to play with the parameters as indicated (like disables needs if bottle needs is enabled) and nothing seems to change.

 

I tried to use the menu too (Hotket à More options à Fill bottles) on anyone under my crosshair (tracked or not) and it’s always taking my character for the action. Also, in the description of Paf in bottles option, it's talking about a "menu pee in bottle" and I can't seem to find where it is (if it's still used) so I couldn't test with that.

 

I can’t figure where I’m doing a mistake in my settings.

 

 

I'm using the 3.9.6.7 version of this mod.

If you have any advices, thank you in advance !

 

In PFA mcm their is an option to use Force accident, or shit I dont remember what I named it. But it lets you choose a left shift or right shift keyboard key

you have to choose one or the other, its meant to be used along with paf's action key as the shift must pressed and held when tapping the action key.

if you have npc in crosshair it cause inquiry for them to just use a bottle - they may refuse.  via pfa's arousal threshold

If no crosshairs - this will cause Player character to force accident on self - so make sure you got m in crosshairs.

the shift is not a register hot key, its just modifier key pfa will listen for when action key is pressed. 

 

I think their also an option that needs toilet must be enabled as the npc must be a follower and currently nagging you for a toilet.

This optional, can be set up so any npc anywhere under your crosshairs will suffice.

Edited by Dg75
Posted (edited)
19 hours ago, Dg75 said:

In PFA mcm their is an option to use Force accident, or shit I dont remember what I named it. But it lets you choose a left shift or right shift keyboard key

you have to choose one or the other, its meant to be used along with paf's action key as the shift must pressed and held when tapping the action key.

if you have npc in crosshair it cause inquiry for them to just use a bottle - they may refuse.  via pfa's arousal threshold

If no crosshairs - this will cause Player character to force accident on self - so make sure you got m in crosshairs.

the shift is not a register hot key, its just modifier key pfa will listen for when action key is pressed. 

 

I think their also an option that needs toilet must be enabled as the npc must be a follower and currently nagging you for a toilet.

This optional, can be set up so any npc anywhere under your crosshairs will suffice.

Hi,

 

Thanks for your reply.

 

I tried using as you suggested the shift + action key to trigger a scene and that didn't work (even if I waited the very last moment, they're just leaking).

 

Does it need any mod or modules other than this one in order to work ? I couldn't find the arousal parameter in order to test without having the "XXXX doesn't need to go that bad for this".

 

Same for the option, it's toggled, NPCs are follower and yet to use anything (even pee thing, even tho I'm not sure how that's supposed to work).

 

Might I be better off resetting every parameters to default using the buttons or I shouldn't ?

Edited by Bos0tot
Posted (edited)
5 hours ago, Bos0tot said:

Hi,

 

Thanks for your reply.

 

I tried using as you suggested the shift + action key to trigger a scene and that didn't work (even if I waited the very last moment, they're just leaking).

 

Does it need any mod or modules other than this one in order to work ? I couldn't find the arousal parameter in order to test without having the "XXXX doesn't need to go that bad for this".

 

Same for the option, it's toggled, NPCs are follower and yet to use anything (even pee thing, even tho I'm not sure how that's supposed to work).

 

Might I be better off resetting every parameters to default using the buttons or I shouldn't ?

Just use a bottle does work. I just used myself here recently.  Look on the third option down on "Paffing options" page.

You have to set your modifier key, can only be set to Left shift, or Right Shift. If its not set it would say "Disabled" in which case it wont work.

Also, look to 4th option down on Toilets page. "Use Bottle needs" - this option negates the needs toilet requirement for use bottle

if its disabled, then Use bottle will only work for tracked followers, and they would have to be nagging you to go to a toilet. Needs toilet option

is the 4th option down on Actors page. You can have both enabled, but at least one of them must be enabled for it to work.

 

The arousal condition is "Jealous and Horny" and found on Sexing page 2nd option down. If set to zero they always pass.

if the above mentioned "Use Bottle needs" is enabled, I think it bypasses this check.

 

pee things only for non follower npc's as normally pee and fart don't track non tracked actors. 

PFA just randomly picks two npc actores from time to time and gives them random needs. If pee things are enabled

it just gives them somewhere to go, if they couldn't path to a tiolet.

 

I'm currently in the process of localizing the mcm - sets it up so it can be easily translated for those that use different 

language skyrim.  I'll try and clean up hard to understand instructions - its the hardest thing to do!

Edited by Dg75
Posted
On 4/19/2025 at 10:50 PM, Dg75 said:

Hell I'm having my own issues. I got simply Knock installed, and about a week ago I disabled an mcm option for it to load/save to a jason file

immediately I lost all hotkey data, and all registered mod event data - Sucker blew my MCBR record of the SKSE co-save, been having alot of issues every

since, caco fuckin up, fertility mode stacking out, xpmse  . . Now sexlab screwed the pooch on Dragon animations with Horny Dragons of skyrim .

Wearable lanterns resets every time I load the game - it can no longer load data from utility

I've tryin my ass off to save this playthrough, but I'm starting to cave. I think this all Papyrus utility stuff that screwin up.

PFA and Paf still work flawlessly for me though!

 

Turns out I'm an idiot...well kinda. I had to manually set campfire to a late load order and everything is now functioning normally together. 

Posted (edited)
8 hours ago, Dg75 said:

Just use a bottle does work. I just used myself here recently.  Look on the third option down on "Paffing options" page.

You have to set your modifier key, can only be set to Left shift, or Right Shift. If its not set it would say "Disabled" in which case it wont work.

Also, look to 4th option down on Toilets page. "Use Bottle needs" - this option negates the needs toilet requirement for use bottle

if its disabled, then Use bottle will only work for tracked followers, and they would have to be nagging you to go to a toilet. Needs toilet option

is the 4th option down on Actors page. You can have both enabled, but at least one of them must be enabled for it to work.

 

The arousal condition is "Jealous and Horny" and found on Sexing page 2nd option down. If set to zero they always pass.

if the above mentioned "Use Bottle needs" is enabled, I think it bypasses this check.

 

pee things only for non follower npc's as normally pee and fart don't track non tracked actors. 

PFA just randomly picks two npc actores from time to time and gives them random needs. If pee things are enabled

it just gives them somewhere to go, if they couldn't path to a tiolet.

 

I'm currently in the process of localizing the mcm - sets it up so it can be easily translated for those that use different 

language skyrim.  I'll try and clean up hard to understand instructions - its the hardest thing to do!

 

Hi,

 

My modifier key is setup to default left shift and when I'm pressing it with action button (which is B by default for me), it's supposed to trigger something (if I recall correctly of what you're saying) but the NPC always answer "XXXX doesn't need to go that bad enough for this yet". I tried on follower, tracked actor with a 3P state, random NPC and still nothing.

 

Also I don't have any option in the action key to "use a bottle". The only thing I see is in the menu (K press by default) and fill bottles, but that option is only working for my character (crossair on someone or not). 

My action key (B) doesn't have any sort of menu displaying so when I combining it with the shift key, I only have the same answer or "doesn't need to go that bad" even if the NPC is asking / saying "XXXX needs to go to the toilet".

 

In toggled options, I tried to keep "Need toilet" enable and I stay in a city to get the "XXXX need to use the toilet" dialogue (which I assume is required to the shift + action to work). I toggled everything on Toilets page to be sure to miss nothing and toggled nothing for the jealous part of "Sexing" tab.

 

I can't figure what am I doing wrong here as I tried to follow your advices but still nothing other than my own character doing it.

 

Is there a way to trigger a NPC (anyone) to use a bottle WITHOUT any specific state required (no bladder pressure, no follower, no tracking, etc.) ? If there is, what's the combination of actions that I'm suppose to use (Menu key --> k / Modifier key + action button (shift + b), something else) ? I will reset my settings completely if this scenario is possible even if it's reset the P state of anyone (migth be worth a shot in case some of my settings are off for a reason).

 

Thanks again for the help !

Edited by Bos0tot
Posted (edited)
3 hours ago, Bos0tot said:

 

Hi,

 

My modifier key is setup to default left shift and when I'm pressing it with action button (which is B by default for me), it's supposed to trigger something (if I recall correctly of what you're saying) but the NPC always answer "XXXX doesn't need to go that bad enough for this yet". I tried on follower, tracked actor with a 3P state, random NPC and still nothing.

 

Also I don't have any option in the action key to "use a bottle". The only thing I see is in the menu (K press by default) and fill bottles, but that option is only working for my character (crossair on someone or not). 

My action key (B) doesn't have any sort of menu displaying so when I combining it with the shift key, I only have the same answer or "doesn't need to go that bad" even if the NPC is asking / saying "XXXX needs to go to the toilet".

 

In toggled options, I tried to keep "Need toilet" enable and I stay in a city to get the "XXXX need to use the toilet" dialogue (which I assume is required to the shift + action to work). I toggled everything on Toilets page to be sure to miss nothing and toggled nothing for the jealous part of "Sexing" tab.

 

I can't figure what am I doing wrong here as I tried to follow your advices but still nothing other than my own character doing it.

 

Is there a way to trigger a NPC (anyone) to use a bottle WITHOUT any specific state required (no bladder pressure, no follower, no tracking, etc.) ? If there is, what's the combination of actions that I'm suppose to use (Menu key --> k / Modifier key + action button (shift + b), something else) ? I will reset my settings completely if this scenario is possible even if it's reset the P state of anyone (migth be worth a shot in case some of my settings are off for a reason).

 

Thanks again for the help !

Okay. The menu is only for the player or other pee and fart default stuff thats in it. The menu has nothing to do with NPC tracked or non tracked to use bottle.

The only way to get your npc to use bottle is with your Left Shift + action key, and they must be in crosshairs. If you are on Skyrim vr - crosshairs dont work - I think.

 

When it happens - Comment manger will pickup- Player will say a line - "Just use a bottle or something"  - if comments disabled you wont hear it though.

then Arousal level is checked on you npc target. 

    in short, a snippit of the code:

 

If  PAF_Player.Get_Arousal(target) >= c     ; if this target has greater than or equal to arousal than what you select in PFA's mcm - where c is user setting.

    ;Starts paf in bottle.

else             ; is this the message you get ?

     Debug.Notification(target.GetLeveledActorBase().GetName() + " doesn't need to go bad enough for this yet.")   ; if arousal is less than threshold
        ;does not start paf in bottle 
endif

 

;end snipet

 

You are not passing your arousal threshold you select in pfa mcm - "Jealous and Horny"  option.

This also requires Arousal mod - its not a hard requirement for PFA, but if PFA cannot find Arousal in your load order, it will always get -1 for your arousal!

PFA does not require Aroused redux, but npc pee in bottle does, and anything else that checks arousal. 

if Aroused redux not found - that actor would have a -1 returned for their arousal -  and would never pass.

Check PFA debug page- last page it should list all mods pfa listens for and display weather its found or not.

  or 

maybe the npc just isnt horny enough to squirt in a bottle. Or turn it to zero- so they always pass!

I'm getting ready for another update very soon(more than likely tomorrow)

I will adjust the mcm slider so it can be turned down to -1, as this would allow a pass. for 

those that dont use Aroused redux.

 

Edited by Dg75
Posted (edited)
On 4/20/2025 at 8:07 AM, Dg75 said:

if is not showing in the mcm. sky ui hasn't updated to load 

Tried all the above steps was able to get paf to show in mcm but same issue of no dd integration showing along with being unable to assign actors started happening again. I do have dd integration and adding actors works when pfa is disabled. Do I need to update to AE and update my mods to work? 

Edited by domy
Posted (edited)

Hey, just want to say thanks for making this mod. 

 

Unfortunately I cannot get PFA or CM to initialize after sleeping in a new game. I've tried going through doors, and sleeping multiple times. I tried messing with the load order but that didn't help much either. Changing the load order resulted in either the PFA MCM menu disappearing, PAF itself not working, or both. PAF going I went and checked the hard dependencies after installing and I keep seeing that Comment Manager gives a warning saying it's not found. Even though I have the main voice pack installed as well. I'm also using the most current version of skyrim and skse. I'm positive I installed the mods & dependencies correctly too. I'm on a fresh install too with very few mods. PAF works fine as it is, but PFA and CM don't seem to be working much at all besides showing up in the MCM. I'm honestly not sure what could be causing this. If you have any ideas on how to fix this or what could the problem be, I'd greatly appreciate it!

Edited by jk1337
Posted
1 hour ago, domy said:

Tried all the above steps was able to get paf to show in mcm but same issue of no dd integration showing along with being unable to assign actors started happening again. I do have dd integration and adding actors works when pfa is disabled. Do I need to update to AE and update my mods to work? 

If you are on older game version like 1.5.97 - a lot people have had issues with it. 

I cannot vouch for it. When Beth made AE update - it broke a lot of Papyrus functions for 1.5.97. The Bees mod is supposed to fix, but maybe it don't fix everything

You are probably getting funk with the OnPlayerLoadGame event - and its essential for pfa to run correctly.

I can only recommend to update. - royal pain in the ass! but if I did it - so can you 

Posted (edited)
1 hour ago, jk1337 said:

Hey, just want to say thanks for making this mod. 

 

Unfortunately I cannot get PFA or CM to initialize after sleeping in a new game. I've tried going through doors, and sleeping multiple times. I tried messing with the load order but that didn't help much either. Changing the load order resulted in either the PFA MCM menu disappearing, PAF itself not working, or both. PAF going I went and checked the hard dependencies after installing and I keep seeing that Comment Manager gives a warning saying it's not found. Even though I have the main voice pack installed as well. I'm also using the most current version of skyrim and skse. I'm positive I installed the mods & dependencies correctly too. I'm on a fresh install too with very few mods. PAF works fine as it is, but PFA and CM don't seem to be working much at all besides showing up in the MCM. I'm honestly not sure what could be causing this. If you have any ideas on how to fix this or what could the problem be, I'd greatly appreciate it!

Until a sleep event happens: CommentManger check in pfa mcm may get invalid. - may be normal . . 

when sleep event happens weather pass or fail - PFA still initializes, and you should get notification

           ("Paf Fixes and Addons initialized!")

 

Use the console to check. Comment Manager version 

Open console and type < GetGlobalValue PFA_PafComments >   ; without the <> 

if its zero its unfound.  It's probably zero, because thats why PFA is failing it.

then check again for this,  <GetGlobalValue DAG_BWVersion>   ; without the <>  this is the version of Comment Manager you have

PFA: every time when you load the game will check if DAG_BWVersion global is greater than 3, if its not it set PFA_PafComments global to zero and tells

the rest of pfa that you dont have valid comment manager.

 ; initialized gets true when slept - an OnsleepStop event runs this same code the first time you sleep, then thereafter it runs it on PlayerLoadGame event

 

    if  Initialized   ; first sleep would have set this to true
        if  PFAComments.DAG_BWVersion.GetValue() >= CMVers                        ; CMVers  is script variable set at 3.0 by default
            if  PFAComments.DAG_BWVersion.GetValue() > CMVers
                CMVers = PFAComments.DAG_BWVersion.GetValue()
                Create_MaleVariant(True)
            else
                Create_MaleVariant()
            endif
            PFA_PafComments.SetValue(1)
            Arousal = Game.GetFormFromFile(0x0003FC36, "SexLabAroused.esm") As Faction  ;for sextalk feature
            Sla = Game.GetFormFromFile(0x0004290F, "SexLabAroused.esm") As slaFrameworkScr
            PFAComments.Set_FutaArmor(SOSKW, Futa)
        else
            ;Debug.Notification("Comment Manager not found!")                            ; you are probably getting this. except the notification is silenced.
            PFA_PafComments.SetValue(0)
            Arousal = None
            Sla = None
        endif

 

if GetGlobalValue DAG_BWVersion console check is less than 3 or not found. Then Download PFA_VoicePackMain from PFA downloads again - its link to mega.

Do not use the Comment Manager on LL

 

If its not this. Then one either you didnt get a Sleep event or maybe some weird conflict. 

Edited by Dg75
Posted
32 minutes ago, Dg75 said:

Use the console to check. Comment Manager version 

Open console and type < GetGlobalValue PFA_PafComments >   ; without the <> 

if its zero its unfound.  It's probably zero, because thats why PFA is failing it.

then check again for this,  <GetGlobalValue DAG_BWVersion>   ; without the <>  this is the version of Comment Manager you have

PFA: every time when you load the game will check if DAG_BWVersion global is greater than 3, if its not it set PFA_PafComments global to zero and tells

the rest of pfa that you dont have valid comment manager.

 ; initialized gets true when slept - an OnsleepStop event runs this same code the first time you sleep, then thereafter it runs it on PlayerLoadGame event

 

    if  Initialized   ; first sleep would have set this to true
        if  PFAComments.DAG_BWVersion.GetValue() >= CMVers                        ; CMVers  is script variable set at 3.0 by default
            if  PFAComments.DAG_BWVersion.GetValue() > CMVers
                CMVers = PFAComments.DAG_BWVersion.GetValue()
                Create_MaleVariant(True)
            else
                Create_MaleVariant()
            endif
            PFA_PafComments.SetValue(1)
            Arousal = Game.GetFormFromFile(0x0003FC36, "SexLabAroused.esm") As Faction  ;for sextalk feature
            Sla = Game.GetFormFromFile(0x0004290F, "SexLabAroused.esm") As slaFrameworkScr
            PFAComments.Set_FutaArmor(SOSKW, Futa)
        else
            ;Debug.Notification("Comment Manager not found!")                            ; you are probably getting this.
            PFA_PafComments.SetValue(0)
            Arousal = None
            Sla = None
        endif

 

if GetGlobalValue DAG_BWVersion console check is less than 3 or not found. Then Download PFA_VoicePackMain from PFA downloads again - its link to mega.

Do not use the Comment Manager on LL

 

If its not this. Then one either you didnt get a Sleep event or maybe some weird conflict. 

 

Thanks for the quick reply. 

 

I checked with the console, 

 

< GetGlobalValue PFA_PafComments > is 0 

<  GetGlobalValue DAG_BWVersion  > is 3.9 

 

I reinstalled PFA_VoicePackMain just in case, but still getting the same issue. Sleeping still isn't activating PFA or CM. I might not be triggering a sleep event from sleeping? And I'm not sure what could cause a conflict as only this mod and its dependencies are what I have installed along with 3BBB and SOS. Maybe creation club content? Since I do have AE. I'll continue to mess around with the other mods I have installed to see if anything changes. 

 

 

Posted (edited)
3 hours ago, jk1337 said:

 

Thanks for the quick reply. 

 

I checked with the console, 

 

< GetGlobalValue PFA_PafComments > is 0 

<  GetGlobalValue DAG_BWVersion  > is 3.9 

 

I reinstalled PFA_VoicePackMain just in case, but still getting the same issue. Sleeping still isn't activating PFA or CM. I might not be triggering a sleep event from sleeping? And I'm not sure what could cause a conflict as only this mod and its dependencies are what I have installed along with 3BBB and SOS. Maybe creation club content? Since I do have AE. I'll continue to mess around with the other mods I have installed to see if anything changes. 

 

 

Well I have Ae as well. So that's not your culprit.  as far as load order just make sure PFA both installs and loads after PAF. 

Which version of Pee and Fart do you have ? make sure you have the 4.0 RC3, not the RC2 

Does everything else work in the pee and fart. Add actors add toilets, Player pressure state builds normally ? 

Are you using a sleep mod like GoToBed ?   this mod is fine, I use it, but sleep/wait functions are can get screwy - make sure your sleeping not waiting.

Edited by Dg75
Posted
4 hours ago, jk1337 said:

I might not be triggering a sleep event from sleeping?

Sleep events have to be registered. On the PAF_PLayerAlias script - associated with PAF_MainQuest - registers Sleep events every load game

So OnSleepStop event is dependent on the  OnPlayerLoadGame event which is dependent on Pee and Fart start game enabled quests running

as long as the PAF_MainQuest is running you should fine.  If pee and fart works normal then its running, otherwise - reinstall paf and pfa on a clean save

Posted

Hello, I recently tried this MOD and encountered a strange issue: the MOD and its dependencies run perfectly every time I start a new save, but as my play time on this save increases, my in-game FPS gradually drops to lower than 20. I used a script latency detection tool and found it was caused by heavy script loads. Upon analyzing my save file with Resaver, I noticed the primary source of lag comes from the paf_playeraliasscript in PFA or PAF (since they all have a same script). Do you have any idea what might be causing this? Attached below is an image illustrating the problem.

image.png.a94d1e1d0bed0a1e5081528692339197.png

Posted (edited)
On 4/22/2025 at 12:55 PM, Schatten517 said:

Hello, I recently tried this MOD and encountered a strange issue: the MOD and its dependencies run perfectly every time I start a new save, but as my play time on this save increases, my in-game FPS gradually drops to lower than 20. I used a script latency detection tool and found it was caused by heavy script loads. Upon analyzing my save file with Resaver, I noticed the primary source of lag comes from the paf_playeraliasscript in PFA or PAF (since they all have a same script). Do you have any idea what might be causing this? Attached below is an image illustrating the problem.

image.png.a94d1e1d0bed0a1e5081528692339197.png

normally when this happens its because their some error in the script flow. functions being called back to back - over and over and over . . 

especially when theirs odd wait loops mixed in with it - can really add to the stack . This what you have probably have

would eventually dump and cdt, if it already hasn't. 

 

Things that can cause it: Their be many

I just recently had an issue with simply knock-  its mcm has option to turn on/off saving and retrieving data to external

.jason files. This is so the mod remembers shit across load games and even different saves - Not good idea!

Well its all fine and dandy if it works right. I disabled that option and it erased memory in the skse co save

that nearly all mods use. All my hotkeys and mod events lost registrations and stopped working. I had to track each one 

and re register - some mods like caco I had to make my own fix patch to reset the damn thing, else I was getting stacks like what

you got, but for other mods. Its really the mod event registrations, if they dump - their has got to be a way for them to re register

if that mod depends on mod events - like caco.  Well thats what caused for me, but who knows.

 

Since it doesn't stack like that for everyone, It would be my guess that you are either missing some required file or have a bad conflict. 

You can try: 

disable Sex Talk and the Public sexing options in pfa mcm. This will shut down polling when in settlements.

Turn down comment Manager by adding time conditions before comments try to process. Do this in the saytime option in CM's mcm

or shut comments completely down just to see if it clears. - More than likely its tied into comments trying to be being processed if you 

are in a settlement location otherwise comments are relatively quiet. 

Try to pinpoint the locations it does it in, and what's currently happening in game! 

 

Next time you open resaver with something like this - look into the left column under active scripts - drop that down and

look at all the ones that repeats-  that are stacking out. Many times their will be clues with a function within the script that could help pinpoint 

the problem as in that script trying to run function and something is messing with it. Then we can snoop in that function and try understand 

whats not working. Its also helpful to take note what else is happening

as it could be conflict related, You would see this in the Active scripts and maybe during runtime.

 

Edited by Dg75
Posted (edited)
On 4/14/2025 at 4:40 PM, OtherMoleva said:

is there a way to make farts, but not poop in sl anal scenes?

Added Anal and pussy queefs to sex talk. 

Just goes off Sl tags Anal or Vaginal , I wipped up some different sounds for them

actual Animations playing may or may not match circumstance though. Anal or vagina tags can be a bit broad.

but its a starting point.

See new update 3.9.7

Edited by Dg75

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