Blacker114 Posted May 31, 2025 Posted May 31, 2025 On 5/28/2025 at 2:36 AM, Dg75 said: ha! looks like you have same issues as @alphafr and @Ysfggboi. See their posts above and on last page. I don't think it ever got resolved. heres is something they may have not tried- make a clean save of any thing paf and pfa. Either by fully starting a new game or by resaver if not a new game then resaver tool (fallrimTools) is required - -uninstall all pfa and paf related mods. Load your save - it will bark at you. -open console < setstage SKI_ConfigManagerInstance 1 > this should force update skyui to fully remove the absent mods mcm's. - Make a hard save - exit and use resave to clean the savefile. -reinstall PFA AIO, and any patches you use. - with the AIO you should not be installing the original PAF 4.0 -load the clean save. and try again. wait many minuts: If paf mcm fails to load - then maybe try setstage SKI_ConfigManagerInstance 1 again and see if loads. Or if clicking New Game and actually starting new. It should have worked. When you say "made a new save" how did you make a new save ? I used Resaver again,and now my PC in the save witch be cleaned peed well,this have happened a few days ago too,and at that time the problems appeared again next day.So I will check my game tomorrow,hope it's actually solved this time.
Dg75 Posted May 31, 2025 Author Posted May 31, 2025 (edited) 1 hour ago, Blacker114 said: I used Resaver again,and now my PC in the save witch be cleaned peed well,this have happened a few days ago too,and at that time the problems appeared again next day.So I will check my game tomorrow,hope it's actually solved this time. The issue you stated isn't related to the above post you refenced as those two couldn't get paf mcm to startup. Keybinds didn't work for them(among everything else) As far as I know you had swapped back to pfa 4.0 after the initial clean save correct ? Note: their be no difference in functionality to apply pee between the PFA 40 and AIO editions -same exact thing. I am uncertain if cleaning the save file again would do anything to fix your issue- incorrect pee being applied. As the mod doesn't store any memory or reference to your pc's gender. It simply checks it on the fly, If sitting(either gender) apply female pee, if leek accident and wearing something down their - apply female(pee) - either gender. to imitate leek down leg or at least that theirs clothing their to block the pressure. Otherwise: if male apply male pee nif, else apply female pee nif(can check against sos or tng and apply male pee instead - mcm mod %chance) I am going to If I can find one - hire a male follower to tag along as a paf tracked actor, and I will watch him pee and see if he reproduce error. this can test mod functionality as pc/npc use same function to equip peepee - but It cannot test anything specifically referencing the Player like player gender or stuck in furn state. . we shall see. Edited May 31, 2025 by Dg75
Blacker114 Posted June 1, 2025 Posted June 1, 2025 8 hours ago, Dg75 said: The issue you stated isn't related to the above post you refenced as those two couldn't get paf mcm to startup. Keybinds didn't work for them(among everything else) As far as I know you had swapped back to pfa 4.0 after the initial clean save correct ? Note: their be no difference in functionality to apply pee between the PFA 40 and AIO editions -same exact thing. I am uncertain if cleaning the save file again would do anything to fix your issue- incorrect pee being applied. As the mod doesn't store any memory or reference to your pc's gender. It simply checks it on the fly, If sitting(either gender) apply female pee, if leek accident and wearing something down their - apply female(pee) - either gender. to imitate leek down leg or at least that theirs clothing their to block the pressure. Otherwise: if male apply male pee nif, else apply female pee nif(can check against sos or tng and apply male pee instead - mcm mod %chance) I am going to If I can find one - hire a male follower to tag along as a paf tracked actor, and I will watch him pee and see if he reproduce error. this can test mod functionality as pc/npc use same function to equip peepee - but It cannot test anything specifically referencing the Player like player gender or stuck in furn state. . we shall see. I think gender is fine,because I did use a custom race, but I then used the original game race in a new save and the problem still here.However,I tried to make a new save again just now,and it have been fix,that's strange,How can cleaning up old saves affect the creation of new saves?This is not scientific at all, maybe my computer is really under an evil curse. Hopefully the problem is solved this time.
Dg75 Posted June 1, 2025 Author Posted June 1, 2025 (edited) 21 minutes ago, Blacker114 said: I think gender is fine,because I did use a custom race, but I then used the original game race in a new save and the problem still here.However,I tried to make a new save again just now,and it have been fix,that's strange,How can cleaning up old saves affect the creation of new saves?This is not scientific at all, maybe my computer is really under an evil curse. Hopefully the problem is solved this time. if it keeps doing it again and again, maybe something continually causing it, maybe some conflict Idk. have you tried turning Debug mode when it happens - their is a message that should print to screen that indicates a pee element, and gender related idle that played. Probably wont tell you what you already know though. I did get a male follower - the merc from Riften is in tow, and I've been watching him. So far so good, but maybe early to tell yet. Edited June 1, 2025 by Dg75
Blacker114 Posted June 1, 2025 Posted June 1, 2025 I'm really sorry, I meet a new problem. When sitting on the toilet or leaking, the urine effect does not change, it is still a parabola.
Dg75 Posted June 1, 2025 Author Posted June 1, 2025 (edited) 3 hours ago, Blacker114 said: I'm really sorry, I meet a new problem. When sitting on the toilet or leaking, the urine effect does not change, it is still a parabola. Really! Thats the first thing the equipTink function checks. If Leak or a_actor.GetSitState() == 3 , equips pee01 - it should be vertical pee. What version of PFA are you using ? please make sure nothing is overwritting the PAF_PLayerAiasScript . except make sure PFA overwrites PAF - if using pfa 4.0 or under. and make sure noting overwrites the pee nifs. your mod manager should tell you if you have any conflicting files. also I would check resaver open your save in resaver - note any pop up warnings - clean it if needed. then look to left pane - active scrips - click the drop down - look to see if you have any suspended scripts Edited June 1, 2025 by Dg75
VenusTrifecta Posted June 2, 2025 Posted June 2, 2025 (edited) I noticed that player/menu placed outhouses use DootY's curtain despite the models being separate and the PAF one having a door. Is there a way to remove the curtain so that only DootY placed outhouses use them and not player placed ones? Also, when using SOS Pubic Hair on my female character, it's treated like my character has a penis and applies the urine effect for males on to me. I'm assuming the script gets confused and thinks my character has a penis, and applies the effect as a result. Is there a way to fix this as well? Edited June 2, 2025 by VenusTrifecta
Blacker114 Posted June 2, 2025 Posted June 2, 2025 19 hours ago, Dg75 said: Really! Thats the first thing the equipTink function checks. If Leak or a_actor.GetSitState() == 3 , equips pee01 - it should be vertical pee. What version of PFA are you using ? please make sure nothing is overwritting the PAF_PLayerAiasScript . except make sure PFA overwrites PAF - if using pfa 4.0 or under. and make sure noting overwrites the pee nifs. your mod manager should tell you if you have any conflicting files. also I would check resaver open your save in resaver - note any pop up warnings - clean it if needed. then look to left pane - active scrips - click the drop down - look to see if you have any suspended scripts My version is 4.0.About men pees like female , I may have the answer: it seems that this problem occurs when PFA.esp is below PAF.esp. However, even so, when using the toilet and leaking, the urine is still parabolic.I didn't see any problems in resaver,and in MO2,there are only PAF,PFA,PFA voice and ZAZ have overwrites relationships.
Dg75 Posted June 2, 2025 Author Posted June 2, 2025 (edited) 20 hours ago, VenusTrifecta said: I noticed that player/menu placed outhouses use DootY's curtain despite the models being separate and the PAF one having a door. Is there a way to remove the curtain so that only DootY placed outhouses use them and not player placed ones? Also, when using SOS Pubic Hair on my female character, it's treated like my character has a penis and applies the urine effect for males on to me. I'm assuming the script gets confused and thinks my character has a penis, and applies the effect as a result. Is there a way to fix this as well? sos pubic hair has the sos keyword and pfa will mistakenly treat it as sos addon schlong. Disabling SOS tracking in pfa's mcm - worn page right pane 1st option should fix it for you, but wont have futa detection either. If you wanting both I will need to add support for the pubes so pfa knows the difference. although I dont see how you can equip both at same time as both use up slot 52 As for the curtain on the outhouses. Not sure what can be done, I'll have to look into it. Both dooty house and paf's added houses share the same resource - Stroti Outdoor toilet resource. Dooty mod adds the curtain to the model, and PAF adds a door. Not sure why the curtain shows on pafs placed outhouses. I'll have to snoop into Dooty mod and see how it adds the curtain. Edited June 3, 2025 by Dg75
Dg75 Posted June 2, 2025 Author Posted June 2, 2025 (edited) 12 hours ago, Blacker114 said: My version is 4.0.About men pees like female , I may have the answer: it seems that this problem occurs when PFA.esp is below PAF.esp. However, even so, when using the toilet and leaking, the urine is still parabolic.I didn't see any problems in resaver,and in MO2,there are only PAF,PFA,PFA voice and ZAZ have overwrites relationships. PFA.esp needs to load after Paf.esp in the 4.0 version. You also must install PFA after you have installed PAF. PFA edited paf's esp and changed what nifs are applied - but PFA's script PAF_MainQuestScript must overwrite PAF's PAF_MainQuestScript to accommodate those changes otherwise stuff wont work. PFA overwrites several of PAf's scripts - PFA must overwrite them. I personally use Vortex and have to rule PFA to win. If using Mo2 - Make sure PFA overwrites. And make sure you dont have old PFA versions lingering about. Mo2 dont use the directories like vortex does- but if you got any old script in skyrim directory for paf it may be winning over pfa Only patches made for pfa should overwrite pfa. Nothing else! Edited June 2, 2025 by Dg75
VenusTrifecta Posted June 3, 2025 Posted June 3, 2025 7 hours ago, Dg75 said: sos pubic hair has the sos keyword and pfa will mistakenly treat it as sos addon schlong. Disabling SOS tracking in pfa's mcm - worn page right pane 1st option should fix it for you, but wont have futa detection either. If you wanting both I will need to add support for the pubes so pfa knows the difference. although I dont see how you can equip both at same time as both use up slot 52 As for the curtain on the outhouses. Not sure what can be done, I'll have to look into it. Both dooty house and paf's added houses share the same resource - Stroti Outdoor toilet resource. Dooty mod adds the curtain to the model, and PAF adds a door. Not sure why the curtain shows on pafs placed outhouses. I'll have to snoop into Dooty mod and see how it adds the curtain. That's fine, I don't use futa/intersex characters in my current save. Just to add more context to the DootY issues I'm having, I do have your patch overwriting and have tried in a separate save to let DootY overwrite; both still have the curtain and door issues mentioned in my original post. I'm hypothesizing the game is getting confused and has decided to make an amalgam of the two models when spawning the outhouse through the menu.
Dg75 Posted June 3, 2025 Author Posted June 3, 2025 (edited) 1 hour ago, VenusTrifecta said: That's fine, I don't use futa/intersex characters in my current save. Just to add more context to the DootY issues I'm having, I do have your patch overwriting and have tried in a separate save to let DootY overwrite; both still have the curtain and door issues mentioned in my original post. I'm hypothesizing the game is getting confused and has decided to make an amalgam of the two models when spawning the outhouse through the menu. I just looked into it. As stated above Both mods -PAF and Dooty use the OutDoorToilet Nif from Stroti's - except Dooty overwrites the niff - adding the curtain So placed toilets with PAF will use that nif thus the added curtain. Solution - Make Dooty's version of the Nif a standalone so it don't overwrite the original Stroti nif(witch by default has no door or curtain) then paf will use the original and paf will add its own door. (without the curtain) To do this I'll need to update PFA_Dooty patch AIO to make Dooty rename its nifs to something unique so it don't overwrite the original. this Should fix it. But will need be tested to make sure it dont break dooty houses. In the meantime: if wanting to remove curtains all outhouses try: re-copy the original nifs from stroti back over. - SkyrimSpecialEdition\Data\Meshes\Stroti\Outdoor Toilet - but you will loose all accessories Dooty adds to the toilets like the candle, tp, ect.. and you wont have a door at all. Note I'm uncertain as the implications it may have on current save by altering the nifs on persistent refs. I dont think it will hurt, just not sure if the game will load the edit. And I went ahead and added support for Pubes - Keyword "SOSPubicHairs" so pfa will no the difference in pubes and schlongs. this will be in next AIO update soon. Although they use same slot - maybe theirs a mod or somehow one could use both at least pfa will accommodate. Edit: Done! I'll test it in game tomorrow after I get some sleep. Edited June 3, 2025 by Dg75 1
Blacker114 Posted June 3, 2025 Posted June 3, 2025 18 hours ago, Dg75 said: 在 4.0 版本中,PFA.esp 需要在 Paf.esp 之後載入。 安裝 PAF 後也必須安裝 PFA。 PFA 編輯了 paf 的 esp 並更改了所應用的 nif - 但 PFA 的腳本 PAF_MainQuestScript 必須覆蓋 PAF 的 PAF_MainQuestScript 以適應 否則,這些變更將無法正常運作。 PFA 覆蓋了 PAf 的幾個腳本——PFA 必須覆蓋它們。 我個人使用 Vortex,必須使用 PFA 才能獲勝。如果使用 Mo2 - 確保 PFA 能夠覆蓋。並確保沒有殘留舊版本的 PFA。 Mo2 不像 Vortex 那樣使用目錄 - 但是如果你在 Skyrim 目錄中有 paf 的任何舊腳本,它可能會勝過 pfa 只有針對 pfa 製作的補丁才能覆蓋 pfa。其他補丁都不能覆蓋! 18 hours ago, Dg75 said: PFA.esp needs to load after Paf.esp in the 4.0 version. You also must install PFA after you have installed PAF. PFA edited paf's esp and changed what nifs are applied - but PFA's script PAF_MainQuestScript must overwrite PAF's PAF_MainQuestScript to accommodate those changes otherwise stuff wont work. PFA overwrites several of PAf's scripts - PFA must overwrite them. I personally use Vortex and have to rule PFA to win. If using Mo2 - Make sure PFA overwrites. And make sure you dont have old PFA versions lingering about. Mo2 dont use the directories like vortex does- but if you got any old script in skyrim directory for paf it may be winning over pfa Only patches made for pfa should overwrite pfa. Nothing else! It seems that in MO2, the esp above is the one that is loaded first, so I think even if this makes peeing normal, it is still wrong. If so, the question seems to be back to the first question, why do men have women peeing.Maybe I should study how to check and adjust script overrides in MO2,I will try,thank you.
Blacker114 Posted June 3, 2025 Posted June 3, 2025 18 hours ago, Dg75 said: PFA.esp needs to load after Paf.esp in the 4.0 version. You also must install PFA after you have installed PAF. PFA edited paf's esp and changed what nifs are applied - but PFA's script PAF_MainQuestScript must overwrite PAF's PAF_MainQuestScript to accommodate those changes otherwise stuff wont work. PFA overwrites several of PAf's scripts - PFA must overwrite them. I personally use Vortex and have to rule PFA to win. If using Mo2 - Make sure PFA overwrites. And make sure you dont have old PFA versions lingering about. Mo2 dont use the directories like vortex does- but if you got any old script in skyrim directory for paf it may be winning over pfa Only patches made for pfa should overwrite pfa. Nothing else! It seems that in MO2, the esp above is the one that is loaded first, so I think even if this makes peeing normal, it is still wrong. If so, the question seems to be back to the first question, why do men have women peeing.Maybe I should study how to check and adjust script overrides in MO2,I will try,thank you.
Dg75 Posted June 3, 2025 Author Posted June 3, 2025 (edited) 1 hour ago, Blacker114 said: It seems that in MO2, the esp above is the one that is loaded first, so I think even if this makes peeing normal, it is still wrong. If so, the question seems to be back to the first question, why do men have women peeing.Maybe I should study how to check and adjust script overrides in MO2,I will try,thank you. I have been testing with a male follower in tow. Everything seems to be working fine for him. I can suggest, that maybe you test it similar - get a male follower and add him to paf tracking and see if he reproduce same error your PC gets. The NPC and PC both equip pee from same functions in script. The only difference would be how the game returns a gender check or a sit state between the different references. Edited June 3, 2025 by Dg75
peefetishist Posted June 4, 2025 Posted June 4, 2025 Just following up on some of my old posts, I purchased the AE upgrade for the game today and updated to the newest version, I've been keeping up to date in the meantime and none of the other versions worked. The new version works in some ways, comment manager still gives a warning, the PAF options menu pops up now, when I first installed it the options did work, but after experiencing a crash, it stopped working. The menu still pops up, but none of the options do anything. Using the spells to control the mod, the animations begin but then the game freezes. Not sure if there is anything I can provide that might help troubleshoot, if you think it might be an incompatibility with a mod I already have, I'm not sure. But in some ways it seems that the updates are on the right track to fixing things, or this might just be an outlier,
Dg75 Posted June 4, 2025 Author Posted June 4, 2025 (edited) 3 hours ago, peefetishist said: Just following up on some of my old posts, I purchased the AE upgrade for the game today and updated to the newest version, I've been keeping up to date in the meantime and none of the other versions worked. The new version works in some ways, comment manager still gives a warning, the PAF options menu pops up now, when I first installed it the options did work, but after experiencing a crash, it stopped working. The menu still pops up, but none of the options do anything. Using the spells to control the mod, the animations begin but then the game freezes. Not sure if there is anything I can provide that might help troubleshoot, if you think it might be an incompatibility with a mod I already have, I'm not sure. But in some ways it seems that the updates are on the right track to fixing things, or this might just be an outlier, I cannot reproduce any of your issues. Their is no such thing it works in some ways ! Either is does or it does not! If you have the latest AE - loose the Bees mod ! it could be screwing with something. All you can do is verify you have all the required files correctly installed for the version of pfa you use. Verify your mod manager is installing files to the correct directory. I know with vortex , I can just simply snoop the Skyrim directory and inspect the files that will get loaded when game gets launched. if it was in question I would compare it to whats in the mod archive. these are what the term loose files mean - Their are ini lines under [Archive} same as fo4 - bInvalidateOlderFiles=1 sResourceDataDirsFinal= make sure it reads like this. I'm not a mo2 user so not real sure how it handles things, but from I heard is somewhat different. I do remember reading on pee and fart page, that mo2 users were having troubles getting it to install correctly. I tried to help them and posted a re-packed rc3 version, that should have fixed it - and left it their in the paf's posts - may be several pages back now, I don't rightly remember what the issue was now, was something to do with data folder being packed into an extra folder - vortex would install it, but mo2 didn't like it - not even real sure if it was an issue. - more strange phenomena ! but this is only relevant if installing pee and fart, and with pfa aio you should NOT be installing pee and fart. Are you using the latest AIO edition ? Edited June 4, 2025 by Dg75
Dg75 Posted June 4, 2025 Author Posted June 4, 2025 (edited) 14 hours ago, peefetishist said: but after experiencing a crash, it stopped working. The menu still pops up, but none of the options do anything. Using the spells to control the mod, the animations begin but then the game freezes. sounds like your papyrus engine is being fed more than it can chew. Some script heavy mods or bad edits can really screw the pooch! You should be using Engine Fixes, along with po3's tweaks and fixes. Your system specs and graphics card, and Virtual memory play intricate role here as well. - Huge cell edits to high end textures can really impact shit. Recommend running - Dyndolod - it can really be useful in rooting out errors and bad/dirty mods. If you think it may be a bad mod or a conflict - lol you'll have to cypher through your own needles in that haystack . PFA as it is, is a script heavy mod ! But many systems can be shut off to minimize impact. If you think this may be issue try shutting systems down like comments, and tracking system for know better reason than test base mod functionality. Edited June 5, 2025 by Dg75
peefetishist Posted June 5, 2025 Posted June 5, 2025 15 hours ago, Dg75 said: sounds like your papyrus engine is being fed more than it can chew. Some script heavy mods or bad edits can really screw the pooch! You should be using Engine Fixes, along with po3's tweaks and fixes. Your system specs and graphics card, and Virtual memory play intricate role here as well. - Huge cell edits to high end textures can really impact shit. Recommend running - Dyndolod - it can really be useful in rooting out errors and bad/dirty mods. If you think it may be a bad mod or a conflict - lol you'll have to cypher through your own needles in that haystack . PFA as it is, is a script heavy mod ! But many systems can be shut off to minimize impact. If you think this may be issue try shutting systems down like comments, and tracking system for know better reason than test base mod functionality. I have a pretty beefy pc, RTX 4080 16gb VRAM, i7-13700, 64gb of RAM. I also use vortex so based on what you're saying it shouldn't be an issue with my install. I have po3's tweaks and engine fixes. I have been continually updating as you released new versions, started with the AIO on a new save and have been updating it whenever you've released a new version, this newest version has given me some functionality, needs increasing, the notifications when your bladder is full, etc, but the control menu doesn't do anything and the spells freeze the game.
Dg75 Posted June 5, 2025 Author Posted June 5, 2025 (edited) 8 hours ago, peefetishist said: I have a pretty beefy pc, RTX 4080 16gb VRAM, i7-13700, 64gb of RAM. I also use vortex so based on what you're saying it shouldn't be an issue with my install. I have po3's tweaks and engine fixes. I have been continually updating as you released new versions, started with the AIO on a new save and have been updating it whenever you've released a new version, this newest version has given me some functionality, needs increasing, the notifications when your bladder is full, etc, but the control menu doesn't do anything and the spells freeze the game. Did you loose the Bees mod when you updated to AE ? Mind loosing it on an existing save - may have bad implications !!! but also may be screwing with things if left in - uncertain ! On PFA debug page. Under Hard dependency check. Their are three main checks. 1. CM version. - I suppose you are still getting a warning here ? What does it say when you hover your curser over it ? 2. Paf mcm version - What does it say ? 3. SexLab - and what does it say. In the initial Aio update I copied pafs spell scripts over I did make an edit though, to use property for PAF_MainQuest rather than the original GetApi() call that was on them. -same thing but properties are better and quicker . I just had to fill the pointers in the ck to point to PAF_MainQuest. even if I screwed that up it wouldn't cause freezup when using spells. they simply wouldn't have done anything. Ironically the spells push the same function as the menu does - On PAF_MainQuest - OnKeyUp() event. Its an event but the spells call on it like a function. The event hits when use menu - The registered keys in paf's mcm. but none the less the spells still get a handle on the registered keys and sends that through the parameters These keys still need to be registered in paf's mcm - in which wholly relies on a functional skse. this processes only happens if and when Pafs mcm loads into skyui or Skyui registers pafs mcm. in pafs case its OnInit() - only once when the mod is first installed and skyui initially picks up on it as new mod. or if you try to unset the keys - then reset them maybe make it re-register the keys. IDK .. Freezups generally happen from Papyrus engine being overwhelmed. Even on a high end pc skyrims papy engine can only handle so much. Some mods like have an enormous impact on papyrus engine. These you'll have to root out. Otherwise if used along with other script orientated mods like paf and pfa, will cause problems. SkyClimb is an example here as the supposed conflict with paf is probably nothing more than papyrus taking a huge shit! - Nothing against SkyClmb, probably is fine used as is. Edited June 5, 2025 by Dg75
Catastrophe8 Posted June 7, 2025 Posted June 7, 2025 Having trouble getting this mod to recognise my Bathing In Skyrim installation. I'm using the most up-to-date files but I can't get it to notice it. Is there something I can try?
Dg75 Posted June 7, 2025 Author Posted June 7, 2025 (edited) 2 hours ago, Catastrophe8 said: Having trouble getting this mod to recognise my Bathing In Skyrim installation. I'm using the most up-to-date files but I can't get it to notice it. Is there something I can try? Are you using Bathing in Skyrim Renewed, its a replacer for the original Bis. If so - even though Bisr has integration with pfa, pfa doesnt look for Bisr, it only looks for the old Bis as it handles integration differently with it. So if you have Bisr installed, pfa paf smears should get cleaned up when bathing with bisr soaps, but pfa mcm debug page may say it doesn't find Bis. I'll need to update the mcm to recognize the difference for bis and bisr. But despite this, functionality should be fine. although I cannot personally test it as I use KIC and my patch. So any feed back is appreciated. lol is that confusing ! Edited June 7, 2025 by Dg75
Dg75 Posted June 7, 2025 Author Posted June 7, 2025 I'll be wanting to update again, I have fixed Paf's Outhouse doors will auto open and close for player and npc - tested and works great. I fixed and reworked DootyBreak so propper undressing, and added npc path to front of toilet house first before trying to path to sit - this may help with stupid npc getting hung up on furniture and not walking around it. Fixed a few other DootyBreak features. If anybody got anything else that needs addressed, now would be a great time to bring it up!
Catastrophe8 Posted June 7, 2025 Posted June 7, 2025 25 minutes ago, Dg75 said: Are you using Bathing in Skyrim Renewed, its a replacer for the original Bis. If so - even though Bisr has integration with pfa, pfa doesnt look for Bisr, it only looks for the old Bis as it handles integration differently with it. So if you have Bisr installed, pfa paf smears should get cleaned up when bathing with bisr soaps, but pfa mcm debug page may say it doesn't find Bis. I'll need to update the mcm to recognize the difference for bis and bisr. But despite this, functionality should be fine. although I cannot personally test it as I use KIC and my patch. So any feed back is appreciated. lol is that confusing ! Ah thank you for the information! I thought I'd just messed up my load order bigly. I'll leave a comment once I've played a little with BISR (its the version I have yes). 1
ghost181 Posted June 9, 2025 Posted June 9, 2025 I'm not sure of this would help anyone else having issues with getting PFA to load properly but for me at least "papyrus tweaks" is more like a hard requirement. I had to have disabled it in Vortex by mistake because according to Nexus i had Downloaded it over 2years ago. Anyway, without it PFA and PAF would refuse to initialize properly. I had issues like the PAF hotkey menu not working or if it was working being unable to do anything with it like adding actors. There was also a lack of actual stat tracking along with missing spells. The MCM was there though. It's just the items in the menu didn't really do anything. PFA also had trouble seeing "comment manager". It was about a 50/50 chance it'd see it. It was the same thing even in the AIO versions of the mod. I tried rolling back to several non-AIO versions, even the ones that I knew worked before on my old playthroughs. The only difference is that PAF would work just fine by itself until i install PFA. I then ended up getting the same issues that I got with the AIO versions.
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