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PAF Fixes and Addons


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Posted (edited)
1 hour ago, Rick1910 said:

I've been trying to get bathing in skyrim to work and so far it doesn't want to shower or bathe at all. The thing is the dirtyness filter along with the debuffs are working and it detects PaF but no matter what I can't get the status check or any of the animations to trigger no matter what body of water i'm in. If anyone can help me that would be great or should I move on to older mods like Keep it clean?

are you using Bis renewed ? If so pfa does nothing for integration as that mod has supposedly integrated with pfa. 

by animations wont work, I suppose you mean Bis's cleaning animations ? Maybe a fnis or Nemesis issue ?

 

I personally use KIC along with my patch, and everything works.

Not to put out Bis renewed, its probably a better mod . I just haven't tried it yet.

Edited by Dg75
Posted

Okay I kind of figured it out so apparently the latest Bathing in Skyrim has issues with the original Pee and Fart Mod if it's loaded before PAF: the scripts animations and ini are overwritten by it. However if I load BiS after PAF the dirtyness doesn't apply and the animations that only work are the crouch and the character becomes clean

Posted (edited)
16 hours ago, alain31 said:

Hello,
Thanks for trying to make it work.
With the PAFNoPFA_ZakiDBCTextures script, it removes the texture from PAF, but it comes back right after the animation ends.

Oh heck. Yeah I forgot to reset DirtState to 0 - before calling ApplyDirtOverlay(actor. 0), else wont clean off. Sorry,

 here is same two - fixed

 

for anyone who use just original PAF without PFA - and using DBC. Try these if if the ones in the downloads don't work

PAFNoPFA_DBC_0_1_3.7zPAFNoPFA_ZakiDBCTextures.7z

Edited by Dg75
Posted

Thank you for your help and suggestions.  I seemed to have fixed my CTD issue with the Bathing in Skyrim Renewed and PFA/Private Needs Redone.  The culprit was a combination of me needing to clean house with some mods that were really redundant and load order problems.  My problem is that I have had mods that worked for me since 2014 and some just won't play well with newer mods.  I had a perfect setup for years and now I am lucky if I can go more than 2 hours without a CTD (especially after my character wakes up from bed) damn near instant CTD.  So, I averted one issue, but I am far from done with my CTD hellscape.   

Posted (edited)
7 hours ago, Dg75 said:

Oh heck. Yeah I forgot to reset DirtState to 0 - before calling ApplyDirtOverlay

It's really nice of you to take the time to make it work for the old version just for my request.
I'll try it; I'm sure it'll work this time :)

 

edit: It's works very well now.Thanks for the patch!

Edited by alain31
Posted (edited)
3 hours ago, nefer385 said:

Thank you for your help and suggestions.  I seemed to have fixed my CTD issue with the Bathing in Skyrim Renewed and PFA/Private Needs Redone.  The culprit was a combination of me needing to clean house with some mods that were really redundant and load order problems.  My problem is that I have had mods that worked for me since 2014 and some just won't play well with newer mods.  I had a perfect setup for years and now I am lucky if I can go more than 2 hours without a CTD (especially after my character wakes up from bed) damn near instant CTD.  So, I averted one issue, but I am far from done with my CTD hellscape.   

Most of the time a cdt happens and if its because of a mod. Its because that mod is trying to reference an in game object  -ObjectReference - that 

dont exist. The Game hates that! Generally its because of sloppy script work in a mod or its conflicts or missing resources or bad patchs

Good Luck!  anything I can help with you need but ask.

 

In your case I would recommend crash logger. Post your output per instructions to that mod page and ask for help in deciphering that 

garbled shit! 

Edited by Dg75
Posted

Hi! I have a few doubts...
I recently installed the latest update of PFA and also installed PNO (selected the PAF 4.0 patch in the FOMOD)

Should this mod overwrite PNO in Mod Organizer? Or what's the correct load order? For the piss mesh

Posted
1 hour ago, Bender3231 said:

Hi! I have a few doubts...
I recently installed the latest update of PFA and also installed PNO (selected the PAF 4.0 patch in the FOMOD)

Should this mod overwrite PNO in Mod Organizer? Or what's the correct load order? For the piss mesh

Do not use the PFA-PNO patch in PNO's fomod. it is obsolete! It will break PFA's inbuilt integration for pno and undo any previous version updates I made to pfa!

Past that they do not conflict. If you plan on letting Paf and pfa track your needs then dont register pno in its mcm (optional)

PFA will use pno pee when peeing, and Pno will still apply cum effects when needed. 

On the other hand if you use pno tracking then you may want to turn off things in pee and fart and some pfa features may not work .

Or you could use them both ! Untested !

 

 

Posted
1 hour ago, Dg75 said:

Do not use the PFA-PNO patch in PNO's fomod. it is obsolete! It will break PFA's inbuilt integration for pno and undo any previous version updates I made to pfa!

Past that they do not conflict. If you plan on letting Paf and pfa track your needs then dont register pno in its mcm (optional)

PFA will use pno pee when peeing, and Pno will still apply cum effects when needed. 

On the other hand if you use pno tracking then you may want to turn off things in pee and fart and some pfa features may not work .

Or you could use them both ! Untested !

 

 

So, in the Fomod of PNO I should select None in the patch options. Got it
Yes, mi intention is to use the meshes of PNO in PFA.

Posted (edited)
2 hours ago, Bender3231 said:

So, in the Fomod of PNO I should select None in the patch options. Got it
Yes, mi intention is to use the meshes of PNO in PFA.

 

That is correct.

This is how I set up. after installing pno:

Open pno mcm, and make sure its not registered - leave it disabled.

Deselect any armor equips or idles it may have enabled - probably unnecessary but just to be sure. 

thats it.

 

Oh and in PFA's mcm I recommend to enable TO let PFA handle pno - optional 

 

 

Edited by Dg75
Posted
26 minutes ago, Dg75 said:

 

That is correct.

This is how I set up. after installing pno:

Open pno mcm, and make sure its not registered - leave it disabled.

Deselect any armor equips or idles it may have enabled - probably unnecessary but just to be sure. 

thats it.

 

Oh and in PFA's mcm I recommend to enable TO let PFA handle pno - optional 

 

 

Thanks a lot for your answers. And another question: Does it matter the load order? I'm with Mod Organizer and don't know which one should overwrite.

Posted
6 minutes ago, Bender3231 said:

Thanks a lot for your answers. And another question: Does it matter the load order? I'm with Mod Organizer and don't know which one should overwrite.

it shouldn't matter, but just to be safe you can load pfa after pno

 

Pfa will need to be installed and load after pee and fart as well

Posted

Hi! I'm back again.

Ok, I install and update all the mods in their respective order, setup PNO as you suggest and everything else.
The big issue that I got is that Sexlab isn't working anymore.

After Install and check PNO, sexlab doesn't recognize the animations.

Obviously, if I disable and load a previous save before the installation of PNO, sexlab works perfectly and everything works as intended, even Pee and Fart.

No matter how many tries and configs made in the mods (PFA, PAF and PNO) or how many times reinstall the mods, I can't fix this god damm issue.

I think, if I like to preserv the SL anims for my other mods (like The Circle of Lust for example), I have to uninstall PNO or load a previous save until get a solution or a fix for this problem.

Maybe is not posible to get the best of both worlds. the amazing PAF and the newest meshes of PNO without meeting with this kind of issues.

SL Issue.png

Posted (edited)
4 hours ago, Bender3231 said:

Hi! I'm back again.

Ok, I install and update all the mods in their respective order, setup PNO as you suggest and everything else.
The big issue that I got is that Sexlab isn't working anymore.

After Install and check PNO, sexlab doesn't recognize the animations.

Obviously, if I disable and load a previous save before the installation of PNO, sexlab works perfectly and everything works as intended, even Pee and Fart.

No matter how many tries and configs made in the mods (PFA, PAF and PNO) or how many times reinstall the mods, I can't fix this god damm issue.

I think, if I like to preserv the SL anims for my other mods (like The Circle of Lust for example), I have to uninstall PNO or load a previous save until get a solution or a fix for this problem.

Maybe is not posible to get the best of both worlds. the amazing PAF and the newest meshes of PNO without meeting with this kind of issues.

SL Issue.png

Alright I'm a little confused. So you are trying to test pno animations in sexlab and sexlab fails it correct ? 

As far as I know Sexlab doesn't play those. Idles like pee and fart and pno or privet needs dont use sexlab to play idle, these are just zaz idles

but instead just call on game to PlayIdle(thisIdle).  I believe for sexlab animations to play through sexlab they need to be loaded and registered into sexlab. 

and made to do that with the proper data files. Paf scripts and pno scripts should handle the PlayIdle bit when its suppose to. Paf and pno really only

use or require sexlab for secondary like functiions like dressing and undressing and actor validation. 

Past that sexlab dont have much to do with  Pno or pfa or paf.

 

If your sexlab is completely broken as it dont play anything, make sure you didnt install it before you left helgen - wait until after the intro quest

completes. Also check sexlab's last mcm page make sure you got all okays on dependency check .

 

Any idle or sexlab animation alike needs and requires a proper animation patcher like Fnis or nemesis or pandora . .

theirs quit a few of them now, my opinion one is just as good as the other as they all have their own kickbacks. 

and you have to run the tool through your mod manager to generate the behavior files. Otherwise animations wont work!

Edited by Dg75
Posted (edited)

My character keeps getting randomly stuck while this mod is active. Using command "epc" gets her unstuck, but then it happens again.

Edited by Zukzukarr
Posted (edited)
On 4/4/2025 at 7:43 AM, Zukzukarr said:

My character keeps getting randomly stuck while this mod is active. Using command "epc" gets her unstuck, but then it happens again.

epc is Enable Player Controls.  Pee and fart disables controls for the idle to play 

then re-enables them when the idle is done.

I do not have any such issues, so it leads me to believe maybe you have a mod conflict.

When does it happen, what idle is playing, Kink sex ? Paffing ? if paffing is it accident ?, peeing only ? 

 

Over on the Pee and fart page. @Geralt5 has posted a confirmed conflict with sky climb - disables pc controls when taking a dump ?

I do not use Sky Climb. So If anyone else has any intel on this. Do Share!

Edited by Dg75
Posted (edited)

Yes, I do use Skyclimb. Bummer, wish I could have both. 

 

It happens randomly btw. While character walks and jumps etc.

Edited by Zukzukarr
Posted (edited)
18 hours ago, Zukzukarr said:

Yes, I do use Skyclimb. Bummer, wish I could have both. 

 

It happens randomly btw. While character walks and jumps etc.

Oh! so it doesn't just happen when taking a paf. 

if happens randomly like that when walking or jumping - and it randomly locks PC controls only when used along side Pee and Fart.

Then its not an idle issue,  I though maybe a node issue when placing poop at the PC TailBone Node - somehow cause SkyClimb to 

to think pc is climbing or something. But happening randomly when not actually taking a paf would seemingly rule that out.

Very Strange! When PC isn't paffing, Pee and fart dont do much of anything except to check if PC needs to take a paf.

 

Im a thinkin their's a third party factor like slave tats or ni overide as those and sexlab are the only other scripts Paf deals with

outside paf's own script. Its got to be something related to global function - like nodes getting updated .. 

Edited by Dg75
Posted
On 4/7/2025 at 7:50 AM, Dg75 said:

Oh! so it doesn't just happen when taking a paf. 

if happens randomly like that when walking or jumping - and it randomly locks PC controls only when used along side Pee and Fart.

Then its not an idle issue,  I though maybe a node issue when placing poop at the PC TailBone Node - somehow cause SkyClimb to 

to think pc is climbing or something. But happening randomly when not actually taking a paf would seemingly rule that out.

Very Strange! When PC isn't paffing, Pee and fart dont do much of anything except to check if PC needs to take a paf.

 

Im a thinkin their's a third party factor like slave tats or ni overide as those and sexlab are the only other scripts Paf deals with

outside paf's own script. Its got to be something related to global function - like nodes getting updated .. 

I've tested it again and sorry it's not random, it's the exact same problem @Geralt5 mentioned. Hope it's a fixable one!

Spoiler

"Can confirm the control issues with SkyClimb. Particularly using the Poop function, every consecutive interaction with SkyClimb ledges takes away controls from the player. Tried it on a fresh install, Skyclimb works as intended, use Pee option - everything works normally. However use Poop, or Pee and Poop and the control issues begin. My guess, it's something with giving back controls after the poop function. "

 

Posted
17 hours ago, Zukzukarr said:

I've tested it again and sorry it's not random, it's the exact same problem @Geralt5 mentioned. Hope it's a fixable one!

  Hide contents

"Can confirm the control issues with SkyClimb. Particularly using the Poop function, every consecutive interaction with SkyClimb ledges takes away controls from the player. Tried it on a fresh install, Skyclimb works as intended, use Pee option - everything works normally. However use Poop, or Pee and Poop and the control issues begin. My guess, it's something with giving back controls after the poop function. "

 

I havnt installed sky climb yet. I will, and i'll run some tests. 

I know for certain when pee and fart updates slave tats during or just before poop idle completes, paf has controls 

disabled for the animation, slave tats when updated toggles pc controls for whatever reason, and winds up re-enabling PC controls before paf idle completes

so the paf script has to disable the controls again just until the idle completes- at this time pc is normally wiping or just getting ready to  .. 

It can get screwy here if their was third party mod also trying to toggle pc controls. For the life of me I cannot imagine why SkyClimb would 

have anything to do with it, but obviously it does. I would Imagine SkyClimb packs a .dll and hard codes some internal stuff in skyrim 

and some papyrus function is screwing with it.

But i'll install it and run some tests and we will see.

Posted (edited)
11 hours ago, Dg75 said:

I've tested it again and sorry it's not random, it's the exact same problem @Geralt5 mentioned. Hope it's a fixable one!

Try disable dirt in pee and fart as this will prevent paf scripts from updating slavetat  - ApplyDirtOverlay function 

 Try disable debuffs - related to poop. this on update every 4 secs applies spells 

 Try disable cleaning animations

 Try to disable scaleing - ni override 

Need to pinpoint what exactly is bugging out sky climb screwing with player controls as it cannot be just the poop function

- possible culprit In the poop function:

  - an object reference poop being spawned and placed at particular node - Tail Bone Node 

  - Dirt state incrementing which invokes Slave tats - update - toggles PC controls .  Also cause stamina drops via debuff spell 

  - enter idle clean idle - Use toilet paper - also invokes Slave tats to update 

  - Scale Belly if enabled invokes NiOverride functions SetBodyMorph, and UpdateModelWeight

  - an Idle plays related to when poop ends. PlayerREF.PlayIdle(PAF_IdleReset) - this only forces any idle playing to stop. 

       and is same as Zaz's ForceIdleStop() . IDK, maybe its screws with skyclimb idle - if Skyclimb depends on idle running

 

Edited by Dg75
Posted
On 4/14/2025 at 4:40 PM, OtherMoleva said:

is there a way to make farts, but not poop in sl anal scenes?

sure their is. 

just a function call PAF_MainQuest.Fart() 

have to be in some tracking script that tacks when having sex like Sextalk, and when getting analized, call PAF_MainQuest.Fart() 

or if you want paf's default fart sounds call PAF_MainQuest.PlayPoopSound(PlayerRef)

Posted (edited)

Hello, not sure with what version this occurred but I am no longer able to add actors to PAF in VR, appears to also have stopped initializing on sleep which I know there was some trouble with before. I do know it was working sometime prior to the reorginzation of the MCM menu. Would you perhaps be willing to look into it or to share older versions that I might try?

 

Edit: I found version 3.0.7 here in the discussion (I know that was many updates ago) and that appears to be working so I think that perhaps rules out the possibilities of conflicts with my other mods.

Edit2: Disregard. I started having trouble with the old version too so I went back to the current version and found that I had to use the specific add actor power instead of through the paf menu power.

Edited by emilHand
more info

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