axtertxedow Posted May 7, 2025 Posted May 7, 2025 hi, so i use Slwidget but it can't detect your mod v4.1.1 and when taking a shower using BISR it still gets dirty.
Dg75 Posted May 8, 2025 Author Posted May 8, 2025 (edited) On 5/6/2025 at 10:14 PM, Kawabongahu said: what's the decryption key for the VmNxxIzY file? i can't find it anywhere. VmNxxIzY is the 3rd one down in the downloads, and is the link to mega for the voice pack -you should only need it now for PFA 4.0.0 and under. PFA 4.1 and up packs in in. Edited May 8, 2025 by Dg75
Dg75 Posted May 8, 2025 Author Posted May 8, 2025 (edited) 18 hours ago, axtertxedow said: hi, so i use Slwidget but it can't detect your mod v4.1.1 and when taking a shower using BISR it still gets dirty. I can only assume you carefully read the mod page requirements to install version 4.1.1 You should only install that version on a save file that has never before seen Pee and Fart and Paf Fixes and Addons.  Bisr will not be able to find PFA with 4.1.1 installed, as that version changed forms. So Bisr will need to update for that.  If you try and change PFA versions back to the version 4.0.0 (this before pfa changed forms) You will need to resort back to a save before  you Installed 4.1.1, or You will need to use a clean saver like fallrim tools or better yet start a new game. Otherwise it may break your save file. Edited May 8, 2025 by Dg75
Wabable Posted May 9, 2025 Posted May 9, 2025 Hello there, enjoying the mod but I have run into a small issue For some strange reason, it doesn't detect PNO, RND or Bathing In Skyrim at all. I am using the RND All In one, latest version of PNO and the Bathing In Skyrim Unofficial Conversion. I'm not sure what I could be doing wrong here but I've made sure to do this on a save that hasn't been touched by this mod or PNO at all and it still won't function.
Dg75 Posted May 10, 2025 Author Posted May 10, 2025 (edited) 20 hours ago, Wabable said: Hello there, enjoying the mod but I have run into a small issue For some strange reason, it doesn't detect PNO, RND or Bathing In Skyrim at all. I am using the RND All In one, latest version of PNO and the Bathing In Skyrim Unofficial Conversion. I'm not sure what I could be doing wrong here but I've made sure to do this on a save that hasn't been touched by this mod or PNO at all and it still won't function. What version Skyrim are you on ? When installing pno, make sure you did not install its pfa patch in the pno fomod.  I don't know about Rnad all in one. I just use the original Real Neads 2.3.6, and everything works fine. You can check in xedit: PFA looks for rnad via - DrinkWater = Game.GetFormFromFile(0x0000FB9F, "RealisticNeedsandDiseases.esp") As MagicEffect You'll have to look at your Rnad All In One in xedit, look through the mgef records at the form id's and try find an id that ends with - FB9F the first digits don't matter so much - just the lower bite - FB9F - Something tells me the All In one probably different though as its probably rendered light. In which case you'll the Id's will start with - FE , and only have three digits at the end. Wont work! If pfa cant see this it will set its Rnad to false and stop looking for shit and start looking for other things instead like sunhelm.  PFA looks for the other stuff you mention in a similar way every time you load the game. Users on earlier version 1.5.97 seem to have problems with OnPlayerLoadGame events! Edited May 10, 2025 by Dg75
Dg75 Posted May 10, 2025 Author Posted May 10, 2025 For anybody using the PFA AIO version - the Dooty Patch needs a global set. If its already touched your save game you'll have use console < Set PFA_PafFollowerDooty To 1 >Â without the <>Â Â will fix it right up! Â I uploaded a fix to the AIO collection on Mega - Same mega link in the downloads as PFA aio, but if its already been initialized to 0 on your save file it wont get to 1 unless you manually set it via console. If it hasn't seen your save file yet then it should be fine.
Wabable Posted May 10, 2025 Posted May 10, 2025 46 minutes ago, Dg75 said: What version Skyrim are you on ? When installing pno, make sure you did not install its pfa patch in the pno fomod.  I don't know about Rnad all in one. I just use the original Real Neads 2.3.6, and everything works fine. You can check in xedit: PFA looks for rnad via - DrinkWater = Game.GetFormFromFile(0x0000FB9F, "RealisticNeedsandDiseases.esp") As MagicEffect You'll have to look at your Rnad All In One in xedit, look through the mgef records at the form id's and try find an id that ends with - FB9F the first digits don't matter so much - just the lower bite - FB9F - Something tells me the All In one probably different though as its probably rendered light. In which case you'll the Id's will start with - FE , and only have three digits at the end. Wont work! If pfa cant see this it will set its Rnad to false and stop looking for shit and start looking for other things instead like sunhelm.  PFA looks for the other stuff you mention in a similar way every time you load the game. Users on earlier version 1.5.97 seem to have problems with OnPlayerLoadGame events! Ah, looking into it I see the issue with RND. I'm using a completely different version than what you are by a different author. I'm switching versions and testing it on the clean save. As for PNO and Bathing In Skyrim, I don't have the patch installed from PNO. My current game version is 1.6.117, and I'm not using any creation club content aside from the given Fishing and Curios.
Wabable Posted May 10, 2025 Posted May 10, 2025 (edited) 1 hour ago, Wabable said: Ah, looking into it I see the issue with RND. I'm using a completely different version than what you are by a different author. I'm switching versions and testing it on the clean save. As for PNO and Bathing In Skyrim, I don't have the patch installed from PNO. My current game version is 1.6.117, and I'm not using any creation club content aside from the given Fishing and Curios. I've attempted using the version of Realistic Needs and Diseases that you are using and it still doesn't seem to work. I've reinstalled all three mods and still have yet to get them to detect each other. I don't really have any other mods that mess with food or drink values other than CACO, but I'm not sure if that could be the culprit or not. EDIT: I figured the problem out! Turns out my mod manager was marking it light by default! I unmarked everything from being light and it works like a charm! Now I can enjoy this mod to the fullest extent! Â Edited May 10, 2025 by Wabable 1
Dg75 Posted May 10, 2025 Author Posted May 10, 2025 51 minutes ago, Wabable said: I've attempted using the version of Realistic Needs and Diseases that you are using and it still doesn't seem to work. I've reinstalled all three mods and still have yet to get them to detect each other. I don't really have any other mods that mess with food or drink values other than CACO, but I'm not sure if that could be the culprit or not. EDIT: I figured the problem out! Turns out my mod manager was marking it light by default! I unmarked everything from being light and it works like a charm! Now I can enjoy this mod to the fullest extent!  I think PNO should be light, as that's the original way it was made, and pfa looks for that compressed id. So dont un-light that one. But if it all works then I guess your good.
Dg75 Posted May 10, 2025 Author Posted May 10, 2025 (edited) 2 hours ago, Dg75 said: For anybody using the PFA AIO version - the Dooty Patch needs a global set. If its already touched your save game you'll have use console < Set PFA_PafFollowerDooty To 1 > without the <>  will fix it right up!  I uploaded a fix to the AIO collection on Mega - Same mega link in the downloads as PFA aio, but if its already been initialized to 0 on your save file it wont get to 1 unless you manually set it via console. If it hasn't seen your save file yet then it should be fine. Also if anyone starts new game and tries to enable DDApply option in PFA mcm for the first time - You will have initialize DD first save - exit game then re load, all before pfa mcm will let you enable that option. I don't know why, I think its something to do with DD initializing itself. Edited May 10, 2025 by Dg75
Wabable Posted May 11, 2025 Posted May 11, 2025 Well, I've fixed one issue and another has arisen. I can get PAF to detect all of my other mods, however it simply refuses to operate as normal. I cannot use any of the menu binds and the value for the new day reaches negative value. I've adjusted my load order multiple times and I can either get the first issue to replicate or this new one. I'm not entirely sure what could be causing this.
Wabable Posted May 11, 2025 Posted May 11, 2025 1 hour ago, Wabable said: Well, I've fixed one issue and another has arisen. I can get PAF to detect all of my other mods, however it simply refuses to operate as normal. I cannot use any of the menu binds and the value for the new day reaches negative value. I've adjusted my load order multiple times and I can either get the first issue to replicate or this new one. I'm not entirely sure what could be causing this. Something I have noticed when this occurs is that when PAF operates, it doesn't seem to detect Comment Manager, however when everything is found it doesn't seem to function as intended. It might be the comment manage but I'm not sure, I never utilize it either way. Â
Dg75 Posted May 11, 2025 Author Posted May 11, 2025 (edited) 12 hours ago, Wabable said: I'm not entirely sure what could be causing this. Check your install. Do you have correct install of skse ? Does it match your game version ? Does your Sexlab have all okays on its debug page ? Does Sexlab and other mods function correctly ? What version of PFA did you install ?   Edited May 11, 2025 by Dg75
VergilDMX Posted May 11, 2025 Posted May 11, 2025 Hey, I just updated to the latest PFA version in a new game. I've been pairing up PAF with the mod SL Widgets which worked perfectly, but unfortunately, the widgets for PAF are not being displayed anymore since the Pee and fart.esp is not detected anymore. Do you think there is a way to make it work again with the newest version from PFA?
Wabable Posted May 11, 2025 Posted May 11, 2025 6 hours ago, Dg75 said: Check your install. Do you have correct install of skse ? Does it match your game version ? Does your Sexlab have all okays on its debug page ? Does Sexlab and other mods function correctly ? What version of PFA did you install ?   SKSE Matches my Game version, Sexlab is perfectly functional, and I'm using the latest version up currently with 4.1.1 for PFA. SexLab's check goes through just fine, and all other mod requiring SKSE are still functional, so it's a bit hard to narrow down an exact cause. The only real indicator I could have is when I looked for errors in SSEEdit I found a big red mark in Comment Manager. It might just be conflicting with these mods but again there's not much information I can truly garner here from this alone.
Dg75 Posted May 12, 2025 Author Posted May 12, 2025 (edited) 6 hours ago, VergilDMX said: Hey, I just updated to the latest PFA version in a new game. I've been pairing up PAF with the mod SL Widgets which worked perfectly, but unfortunately, the widgets for PAF are not being displayed anymore since the Pee and fart.esp is not detected anymore. Do you think there is a way to make it work again with the newest version from PFA? Yeah! its possible, but the widget mods script would need to edited and recompiled to see PFA/paf compressed form. so basically it would need an update. I can try download it if I can find it and see if I make it work, maybe I can put up a patch Edited May 12, 2025 by Dg75 1
Dg75 Posted May 12, 2025 Author Posted May 12, 2025 (edited) 3 hours ago, Wabable said: SKSE Matches my Game version, Sexlab is perfectly functional, and I'm using the latest version up currently with 4.1.1 for PFA. SexLab's check goes through just fine, and all other mod requiring SKSE are still functional, so it's a bit hard to narrow down an exact cause. The only real indicator I could have is when I looked for errors in SSEEdit I found a big red mark in Comment Manager. It might just be conflicting with these mods but again there's not much information I can truly garner here from this alone. Na that looks like worldspace objects, almost all mods conflict their in some way. besides comment manager wouldn't keep Skyui from updating and loading Dominator mcm. Something may be screwing with SkyUi ? Maybe try gen a seq for dominator - shouldn't need one because it isn't start Game Enabled dialogue , but try if you want fck who knows! in xedit right click on Dominator- go to I think Advanced or extra options - find generate SEQ and click it. Try in game again see if Dom loads Make sure you havn't flagged Comment Manager to be light! You update Dominator to the 4.1.0 AIO v to be used PFA AIO correct ?  You mention value for new day is negative, and the Pee and fart keybind - action key isn't working. Is Pee and Fart mcm loading ? Negative value for new day is a sign Player Alias script isn't updating as time passes. Or you aren't receiving game events or PFA never initialized when installed. You would have gotten notifications at the time of install - "Paf Fixes and Addons Initialized" . . Make sure nothing is overwriting PAF_PlayerAliasScript.  - Still this wouldn't keep SkyUi from loading Dominator MCM ? If noting else remove Dominator load the game without it - hard save - exit - open resaver - clean the save - install Dom and try again.  Edited May 12, 2025 by Dg75
Wabable Posted May 12, 2025 Posted May 12, 2025 41 minutes ago, Dg75 said: Na that looks like worldspace objects, almost all mods conflict their in some way. besides comment manager wouldn't keep Skyui from updating and loading Dominator mcm. Something may be screwing with SkyUi ? Maybe try gen a seq for dominator - shouldn't need one because it isn't start Game Enabled dialogue , but try if you want fck who knows! in xedit right click on Dominator- go to I think Advanced or extra options - find generate SEQ and click it. Try in game again see if Dom loads Make sure you havn't flagged Comment Manager to be light! You update Dominator to the 4.1.0 AIO v to be used PFA AIO correct ?  You mention value for new day is negative, and the Pee and fart keybind - action key isn't working. Is Pee and Fart mcm loading ? Negative value for new day is a sign Player Alias script isn't updating as time passes. Or you aren't receiving game events or PFA never initialized when installed. You would have gotten notifications at the time of install - "Paf Fixes and Addons Initialized" . . Make sure nothing is overwriting PAF_PlayerAliasScript.  - Still this wouldn't keep SkyUi from loading Dominator MCM ? If noting else remove Dominator load the game without it - hard save - exit - open resaver - clean the save - install Dom and try again.  Strangely enough, nothing seems to be overwriting the Player Alias script as I can tell. However removing Ordinator seemed to completely make PAF Vanish aside from the standard menu. Now that you mention it, I don't see that notification at all, where it tells me the PAF Fixes and Addons Initialized. I think I might try reinstalling completely manually because something really isn't right here and I might have an idea. 1
VergilDMX Posted May 12, 2025 Posted May 12, 2025 4 hours ago, Dg75 said: Yeah! its possible, but the widget mods script would need to edited and recompiled to see PFA/paf compressed form. so basically it would need an update. I can try download it if I can find it and see if I make it work, maybe I can put up a patch  That would be great! This mod and SL Widgets are a great combo
Wabable Posted May 12, 2025 Posted May 12, 2025 (edited) 4 hours ago, Wabable said: Strangely enough, nothing seems to be overwriting the Player Alias script as I can tell. However removing Ordinator seemed to completely make PAF Vanish aside from the standard menu. Now that you mention it, I don't see that notification at all, where it tells me the PAF Fixes and Addons Initialized. I think I might try reinstalling completely manually because something really isn't right here and I might have an idea. After ceaseless tinkering, my issue has been resolved! I'm not exactly sure what the culprit was still, but after scouring my files and updating to the most recent PAF (did not realize there was an update to the AIO, mb lol) NEVERMIND: The Original Issue persists, not even changing Ordinator does anything to this and I'm not sure what could be changing my Player Alias quest or anything! I got PFA to initialize, the MCM menus are there, but the keybinds refuse to work and the mod doesn't function! I'm still trying to scour any of my mods to see what could be modifying it but I'm honestly at a loss right now, nothing seems to genuinely overwrite player alias or days passed. Â Edited May 12, 2025 by Wabable
leSigh_86 Posted May 12, 2025 Posted May 12, 2025 (edited) Using the TRX TNG futa addon, PaF is not detecting it as "male" - there was a fix that Orehomu did in his 1.4.3 update that did it, I did not get an answer as to how, other than the "SkinWithPenis" keyword wasn't it. Your mod's detection appears to me as if it's looking for something equipped in slot 52, but that's not how TNG works.  Also, uninstalling breaks the save. Edited May 13, 2025 by leSigh_86
Dg75 Posted May 13, 2025 Author Posted May 13, 2025 (edited) On 5/12/2025 at 7:23 AM, leSigh_86 said: Using the TRX TNG futa addon, PaF is not detecting it as "male" - there was a fix that Orehomu did in his 1.4.3 update that did it, I did not get an answer as to how, other than the "SkinWithPenis" keyword wasn't it. Your mod's detection appears to me as if it's looking for something equipped in slot 52, but that's not how TNG works.  Also, uninstalling breaks the save. have you tried to add the custom tng addon to the custom futa list in pfa mcm, on the worn page ? Even that may still specifically look at slot 52, I don't exactly remember how I coded it. Edited May 13, 2025 by Dg75
Dg75 Posted May 13, 2025 Author Posted May 13, 2025 On 5/12/2025 at 11:23 AM, tamai said: Looks like SLWidget compatibility was broken in the latest version :c Just downloaded it, I'll look to see if can patch it.Â
zergface Posted May 13, 2025 Posted May 13, 2025 Is it possible to let PAF use PNO animations instead of the original ones?
Dg75 Posted May 13, 2025 Author Posted May 13, 2025 7 minutes ago, zergface said: Is it possible to let PAF use PNO animations instead of the original ones? IDK. Try disable PAF and enable PNO
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