Dg75 Posted April 22, 2025 Author Posted April 22, 2025 4 hours ago, jk1337 said: I might not be triggering a sleep event from sleeping? Sleep events have to be registered. On the PAF_PLayerAlias script - associated with PAF_MainQuest - registers Sleep events every load game So OnSleepStop event is dependent on the OnPlayerLoadGame event which is dependent on Pee and Fart start game enabled quests running as long as the PAF_MainQuest is running you should fine. If pee and fart works normal then its running, otherwise - reinstall paf and pfa on a clean save
Schatten517 Posted April 22, 2025 Posted April 22, 2025 Hello, I recently tried this MOD and encountered a strange issue: the MOD and its dependencies run perfectly every time I start a new save, but as my play time on this save increases, my in-game FPS gradually drops to lower than 20. I used a script latency detection tool and found it was caused by heavy script loads. Upon analyzing my save file with Resaver, I noticed the primary source of lag comes from the paf_playeraliasscript in PFA or PAF (since they all have a same script). Do you have any idea what might be causing this? Attached below is an image illustrating the problem.
Dg75 Posted April 23, 2025 Author Posted April 23, 2025 (edited) On 4/22/2025 at 12:55 PM, Schatten517 said: Hello, I recently tried this MOD and encountered a strange issue: the MOD and its dependencies run perfectly every time I start a new save, but as my play time on this save increases, my in-game FPS gradually drops to lower than 20. I used a script latency detection tool and found it was caused by heavy script loads. Upon analyzing my save file with Resaver, I noticed the primary source of lag comes from the paf_playeraliasscript in PFA or PAF (since they all have a same script). Do you have any idea what might be causing this? Attached below is an image illustrating the problem. normally when this happens its because their some error in the script flow. functions being called back to back - over and over and over . . especially when theirs odd wait loops mixed in with it - can really add to the stack . This what you have probably have would eventually dump and cdt, if it already hasn't. Things that can cause it: Their be many I just recently had an issue with simply knock- its mcm has option to turn on/off saving and retrieving data to external .jason files. This is so the mod remembers shit across load games and even different saves - Not good idea! Well its all fine and dandy if it works right. I disabled that option and it erased memory in the skse co save that nearly all mods use. All my hotkeys and mod events lost registrations and stopped working. I had to track each one and re register - some mods like caco I had to make my own fix patch to reset the damn thing, else I was getting stacks like what you got, but for other mods. Its really the mod event registrations, if they dump - their has got to be a way for them to re register if that mod depends on mod events - like caco. Well thats what caused for me, but who knows. Since it doesn't stack like that for everyone, It would be my guess that you are either missing some required file or have a bad conflict. You can try: disable Sex Talk and the Public sexing options in pfa mcm. This will shut down polling when in settlements. Turn down comment Manager by adding time conditions before comments try to process. Do this in the saytime option in CM's mcm or shut comments completely down just to see if it clears. - More than likely its tied into comments trying to be being processed if you are in a settlement location otherwise comments are relatively quiet. Try to pinpoint the locations it does it in, and what's currently happening in game! Next time you open resaver with something like this - look into the left column under active scripts - drop that down and look at all the ones that repeats- that are stacking out. Many times their will be clues with a function within the script that could help pinpoint the problem as in that script trying to run function and something is messing with it. Then we can snoop in that function and try understand whats not working. Its also helpful to take note what else is happening as it could be conflict related, You would see this in the Active scripts and maybe during runtime. Edited April 24, 2025 by Dg75
Dg75 Posted April 23, 2025 Author Posted April 23, 2025 (edited) On 4/14/2025 at 4:40 PM, OtherMoleva said: is there a way to make farts, but not poop in sl anal scenes? Added Anal and pussy queefs to sex talk. Just goes off Sl tags Anal or Vaginal , I wipped up some different sounds for them actual Animations playing may or may not match circumstance though. Anal or vagina tags can be a bit broad. but its a starting point. See new update 3.9.7 Edited April 23, 2025 by Dg75
Bos0tot Posted April 23, 2025 Posted April 23, 2025 On 4/22/2025 at 5:03 AM, Dg75 said: Okay. The menu is only for the player or other pee and fart default stuff thats in it. The menu has nothing to do with NPC tracked or non tracked to use bottle. The only way to get your npc to use bottle is with your Left Shift + action key, and they must be in crosshairs. If you are on Skyrim vr - crosshairs dont work - I think. When it happens - Comment manger will pickup- Player will say a line - "Just use a bottle or something" - if comments disabled you wont hear it though. then Arousal level is checked on you npc target. in short, a snippit of the code: If PAF_Player.Get_Arousal(target) >= c ; if this target has greater than or equal to arousal than what you select in PFA's mcm - where c is user setting. ;Starts paf in bottle. else ; is this the message you get ? Debug.Notification(target.GetLeveledActorBase().GetName() + " doesn't need to go bad enough for this yet.") ; if arousal is less than threshold ;does not start paf in bottle endif ;end snipet You are not passing your arousal threshold you select in pfa mcm - "Jealous and Horny" option. This also requires Arousal mod - its not a hard requirement for PFA, but if PFA cannot find Arousal in your load order, it will always get -1 for your arousal! PFA does not require Aroused redux, but npc pee in bottle does, and anything else that checks arousal. if Aroused redux not found - that actor would have a -1 returned for their arousal - and would never pass. Check PFA debug page- last page it should list all mods pfa listens for and display weather its found or not. or maybe the npc just isnt horny enough to squirt in a bottle. Or turn it to zero- so they always pass! I'm getting ready for another update very soon(more than likely tomorrow) I will adjust the mcm slider so it can be turned down to -1, as this would allow a pass. for those that dont use Aroused redux. Hi, I wasn't using the Arousal mod so it was indeed skiping this check, it's working now ! Thank you ! 1
Schatten517 Posted April 24, 2025 Posted April 24, 2025 (edited) 19 hours ago, Dg75 said: normally when this happens its because their some error in the script flow. functions being called back to back - over and over and over . . especially when theirs odd wait loops mixed in with it - can really add to the stack . This what you have probably have would eventually dump and cdt, if it already hasn't. Things that can cause it: Their be many I just recently had an issue with simply knock- its mcm has option to turn on/off saving and retrieving data to external .jason files. This is so the mod remembers shit across load games and even different saves - Not good idea! Well its all fine and dandy if it works right. I disabled that option and it erased memory in the skse co save that nearly all mods use. All my hotkeys and mod events lost registrations and stopped working. I had to track each one and re register - some mods like caco I had to make my own fix patch to reset the damn thing, else I was getting stacks like what you got, but for other mods. Its really the mod event registrations, if they dump - their has got to be a way for them to re register if that mod depends on mod events - like caco. Well thats what caused for me, but who knows. Since it doesn't stack like that for everyone, It would be my guess that you are either missing some required file or have a bad conflict. You can try: disable Sex Talk and the Public sexing options in pfa mcm. This will shut down polling when in settlements. Turn down comment Manager by adding time conditions before comments try to process. Do this in the saytime option in CM's mcm or shut comments completely down just to see if it clears. - More than likely its tied into comments trying to be being processed if you are in a settlement location otherwise comments are relatively quiet. Try to pinpoint the locations it does it in, and what's currently happening in game! Next time you open resaver with something like this - look into the left column under active scripts - drop that down and look at all the ones that repeats- that are stacking out. Many times their will be clues with a function within the script that could help pinpoint the problem as in that script trying to run function and something is messing with it. Then we can snoop in that function and try understand whats not working. Its also helpful to take note what else is happening as it could be conflict related, You would see this in the Active scripts and maybe during runtime. Thank you for your reply! So I did further tests on this issue. After completely disabling the "Comment Manger" and SexTalk options in PFA (including all location-querying features), the problem persists. It appears to occur consistently after playing the save for long enough with PFA installed and on, regardless of location or what's currently happening. I've tried both installing PFA and its dependencies on an existing save, and creating a new save after installing PFA - the issue manifests in both scenarios. However, through Resaver analysis, I discovered more potentially information might be helpful: all these suspended scripts seem to originate from the same event - OnMagicEffectApply - and are related to the ::BYOH LocTypeHomestead_var variable within them. However, I've already disabled all location-detection functions in PFA, making it unclear what's triggering this. The correlation between these scripts and the homestead location type variable remains puzzling. Additionally, regarding the affected plugin mentioned in the screenshot—OSLAroused.esp—I don’t really think it's a meaningful lead. Among these thousands of error instances, numerous other plugins are listed as "affected" in similar contexts. Edited April 24, 2025 by Schatten517
BeefyJackal Posted April 24, 2025 Posted April 24, 2025 Okay, with this mod, I've always had trouble intalling. Sometimes it shows up in MCM, sometimes not. Sometime PAF is missing sometime PFA. Finally got it working, but now my game CTD's when loading in. Crashlogger shows stuff like this Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A3C32F70 SkyrimSE.exe+1422F70 mov eax, [rdi+0x28] [PAF_MCMQuest (93000D62)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias PlayerAlias on quest PAF_MCMQuest (93000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 File: "PeeAndFart.esp" Flags: 0x00400008 kInitialized EditorID: "PAF_MCMQuest" FormID: 0x93000D62 FormType: Quest (77) R14 0x13C31FC920 (void*) R15 0x1 (size_t) [1] I can't read this, but I can only see PAF being brought up.
Schatten517 Posted April 24, 2025 Posted April 24, 2025 (edited) 1 hour ago, Dg75 said: OnMagicEffectApply. PAF_Player script uses this event to detect certain effects being applied to Player, and is filtered so it only process the effects its looking for. The effects PAF_Player listen for are associated with eating and drinking and updating paf pressure state accordingly. But despite the filter, any Magic effect from the game or any mod you have in your load order will still tick the event. If its not a Listened for effect then it basically bounces off and does nothing. Still If you have a mod that persistently cast an effect over and over over . . It appears the BYOH_LocTypeVariable_var is a script variable associated with a magic effect from "some spell" from OSLAroused - could be a lead. Further from the name sake - BYOH - is build your own home and associated with DLC Hearthfires. But it doesn't necessarily mean its from HearthFires it just something OSL named its MagicEffect variable - that may have something to do with Home. Osl may not even be a culprit, but just a mod thats being effected from this. You definitely getting some spell cast on your player continuously over and over again - so much its more than papyrus engine can handle and it indicates something is wrong. This spell is trying to accomplish something and obviously fails and try's again and again and . . Maybe ! More than likely is an effect from osl araused, but still need to pinpoint it. You can try this if you want, but it requires the latest update - PFA vers 3.9.9 as this a copy of the PAF_PlayerAliasScript I placed a debug.Notication to display the effect name inside the OnMagicEffect event before any filters to see first hand the effect name thats applying over and over, So as to identify the mod and exact spell effect. Use mod manager to install this just for the test, then uninstall it. I wouldn't recommend leaving it in or keeping it. In game watch your on screen notifications, You will see many effects apply especially right after loading. Dont worry so much about these. Wait for it calm down then watch and see if you get a same effect being applied over and over . . Note: some mods cast a lot of spell on player and may be normal so you are specifically looking for an oddball that's persistent. You would have to load a save when it first starts happening. PAF_PlayerEffectTest.7z 39.21 kB · 1 download or May be easier: to simply enable logging in papyrus in your ini file and see if that list any clues to which mod and effect it is. Thank you for your help! It turns out that most of magic effects that apply over and over are from the OSL and Sexual Fame Framework. Does PFA have any compatibility issues with these two mods, or could this be caused by an incorrect load order? Edited April 24, 2025 by Schatten517
Dg75 Posted April 24, 2025 Author Posted April 24, 2025 (edited) 57 minutes ago, Schatten517 said: Thank you for your help! It turns out that most of magic effects that apply over and over are from the OSL and Sexual Fame Framework. Does PFA have any compatibility issues with these two mods, or could this be caused by an incorrect load order? Their shouldn't be compatibility issues. If its OSL Aroused - its probably associated with a constant update of arousal via some means of adding a magic effect - just a guess You could try to disable any debuffs OSLAroused may apply if such an option exists. Its something in osl related to spells . I personally just use Sexlab Aroused sse loose - 29.7. I have no issues! In any case its not usual for spells to constantly re cast endlessly - this indicates something else may be screwing with osl or any other mod It does reek like a conflict of some kind. You could try to ask on OSL support and point your post here - maybe the creator of OSL can shed some light on this. Edited April 24, 2025 by Dg75 1
Dg75 Posted April 24, 2025 Author Posted April 24, 2025 1 hour ago, BeefyJackal said: Okay, with this mod, I've always had trouble intalling. Sometimes it shows up in MCM, sometimes not. Sometime PAF is missing sometime PFA. Finally got it working, but now my game CTD's when loading in. Crashlogger shows stuff like this Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A3C32F70 SkyrimSE.exe+1422F70 mov eax, [rdi+0x28] [PAF_MCMQuest (93000D62)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias PlayerAlias on quest PAF_MCMQuest (93000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 File: "PeeAndFart.esp" Flags: 0x00400008 kInitialized EditorID: "PAF_MCMQuest" FormID: 0x93000D62 FormType: Quest (77) R14 0x13C31FC920 (void*) R15 0x1 (size_t) [1] I can't read this, but I can only see PAF being brought up. Do you have all required files ? You should have: 0. all prerequisites, such as Sexlab, Skyui, Skse . . 1. Pee and fart 4.0 - rc3 , and all its req's Racemenu or Ni overide equivalent, stroties outdoor toilet resources, and SlaveTats 2. PFA_VoicePack_Main 3.9.4 - its a link to mega and found pfa downloads. 3. Paf Fixes and addons 3.9.9 crashing on load normally intel's a missing masterfile If you are not on updated skyrim latest version, even with bees mod, many users have indicated problems. So I recommend to Update Skyrim if you haven't already.
axtertxedow Posted April 25, 2025 Posted April 25, 2025 Hi, is your mod conflict with Menu Maid 2? and here's for crash log crash-2025-04-25-02-19-35.log
Dg75 Posted April 25, 2025 Author Posted April 25, 2025 14 hours ago, axtertxedow said: is your mod conflict with Menu Maid 2? and here's for crash log I don't use menu maid myself, but doubt its a conflict. the above record you posted is PFA's mcm, so their's any kind of conflict their you may look at sky ui. What were you doing in game when it crashed ?
TheButtlord Posted April 25, 2025 Posted April 25, 2025 WTF IS PFA_VoicePack_Main and where do I even find it????? WHY does it have Comment Manager as a required ESP and where tf do I find it??? The names of the files DEFINITELY don't help. Also, is it so hard to link the original PAF which is a REQUIREMENT mod since it's a pain in the ass to find literally anything on this website? I didn't think it was possible to be this anti convenience holy hell. 2
axtertxedow Posted April 25, 2025 Posted April 25, 2025 2 hours ago, Dg75 said: I don't use menu maid myself, but doubt its a conflict. the above record you posted is PFA's mcm, so their's any kind of conflict their you may look at sky ui. What were you doing in game when it crashed ? After create character and my game ctd so i delete menu maid 2. oh and when i clean save with Resaver there is missing member data like this
Dg75 Posted April 26, 2025 Author Posted April 26, 2025 (edited) 7 hours ago, TheButtlord said: WTF IS PFA_VoicePack_Main and where do I even find it????? WHY does it have Comment Manager as a required ESP and where tf do I find it??? The names of the files DEFINITELY don't help. Also, is it so hard to link the original PAF which is a REQUIREMENT mod since it's a pain in the ass to find literally anything on this website? I didn't think it was possible to be this anti convenience holy hell. maybe help if you took the time to read the mod page! PFA_VoicePackMain is VmNxxIzY file in pfa down loads. its a link to mega. Searching for mods on LL: Sometimes its easier to just type a mod your looking for into your web browser Edited April 26, 2025 by Dg75
zergface Posted April 26, 2025 Posted April 26, 2025 20 hours ago, TheButtlord said: WTF IS PFA_VoicePack_Main and where do I even find it????? WHY does it have Comment Manager as a required ESP and where tf do I find it??? The names of the files DEFINITELY don't help. Also, is it so hard to link the original PAF which is a REQUIREMENT mod since it's a pain in the ass to find literally anything on this website? I didn't think it was possible to be this anti convenience holy hell. Reading is not that hard, but i agree this website is basically that landfill people drop dead sex mods no other website wants, most things are either hard to find, outdated or so buggy you might catch stds.
Dg75 Posted April 28, 2025 Author Posted April 28, 2025 (edited) 10 hours ago, tamai said: can you clarify here does that mean disable the ESP? does that mean do not enable mod in MCM? No don't disable the esp. Pfa needs it to use pno's pee. Pno has an mcm option to register. Its a master on/off for Pno. By leaving it unregistered, pno's tracking systems wont run, but Pfa will still use pno pee mesh. I have not tried it any other way. Not real sure if its necessary, but if using paf's tracking system, you probably wouldn't want pno's running. but heck maybe they both together, Idk. Maybe try to mix things up, like use pno tracking for player, and paf's follower tracking. . Although some features from pfa may stop. Edited April 28, 2025 by Dg75 1
Deathmaw Posted April 28, 2025 Posted April 28, 2025 Is there anyway to have any of the esps turned into esls? or are they over the record limit?
Dg75 Posted April 28, 2025 Author Posted April 28, 2025 8 hours ago, tamai said: I just didnt want to have another MCM menu if i could help it is why I ask but as long as its functions arent running outside of the mesh then thats okay with me since it does look much better. Yeah its kind of a bummer installing an entire mod just for one little thing. Pno's pee is actually a spell utilizing an Art effect that's embedded in its esp
Dg75 Posted April 28, 2025 Author Posted April 28, 2025 (edited) On 4/28/2025 at 11:59 AM, Deathmaw said: Is there anyway to have any of the esps turned into esls? or are they over the record limit? I seemingly cannot. I think Comment Manager is the culprit. Heck I just completed a stand alone SexTalk - haven't uploaded yet. Tried to mark it light as is by itself is very light, but because it requires Comment Manger xedit wont save it if its flagged light. I think its because Comment Manager adds a hidden cell - to spawn temp voice actors for quest dialogue reference's Comment Manager itself has a high record count, but I wouldn't think its over the limit. I'm not a pro on that and not sure what a work around would be, any info on this would be appreciated. Edited April 29, 2025 by Dg75
Deathmaw Posted April 28, 2025 Posted April 28, 2025 25 minutes ago, Dg75 said: I seemingly cannot. I think Comment Manager is the culprit. Heck I just completed a stand alone SexTalk - haven't uploaded yet. Tried to mark it light as is by itself is very light, but because it requires Comment Manger xedit wont save it if its flagged light. I think its because Comment Manager adds a hidden cell - to spawn temp voice actors for quest dialogue reference's Comment Manager itself has a high record count, but I wouldn't think its over the limit. I'm not a pro on that and not sure what a work around would be, any info on this would be appreciated. https://www.afkmods.com/index.php?/topic/5079-plugin-files-and-you-esmeslesp/ Has a good explanation on it. But basically as long as you have less than 2048 records in a plugin, and it generally stays away from cell edits you should be able to compress it down. So while the Comment manager may not be able to become an ESPFE/ESL, the other plugins should be able to.
Dg75 Posted April 28, 2025 Author Posted April 28, 2025 (edited) On 4/28/2025 at 2:07 PM, Deathmaw said: https://www.afkmods.com/index.php?/topic/5079-plugin-files-and-you-esmeslesp/ Has a good explanation on it. But basically as long as you have less than 2048 records in a plugin, and it generally stays away from cell edits you should be able to compress it down. So while the Comment manager may not be able to become an ESPFE/ESL, the other plugins should be able to. Okay. I at least figured out what I was doing wrong with Stand Alone sex talk. Its now successfully marked light What I did wrong: I started it esl flagged in xedit, created all records except its quest as quest are much easier to build in the ck. Supposedly the ck was creating un-compacted forms for the quest because after saving it with its quests, then loading back up in xedit, is when xedit got errors - invalid object for light module. So first I tried to fix it in xedit- Unmarked it light, saved, reloaded, Compacted all files, then re- marked it light with esl But those quest got numbered funky - FE0000001 - didnt look right so: So I started from scratch flagged esl, this time I created all records in xedit including quests, which all got compacted from the get go . Then loaded ck, and finished filling in quest data and props and what nots. Saved Loaded back xedit and No errors. So in theory, I think I was doing the same thing with PFA. So maybe the id's just need properly compacted. To do this would probably require a clean save!!! Maybe - I think it may only effect any mod that would be referencing pfa - like my other mods Domination and COBW, Mods like BISR that listen for pfa. I will have try and see. If I succeed I'll make it light on the next release, but it may break other mods/patch's listening for pfa, and a clean save because the data in the save file may get broken. Edited April 29, 2025 by Dg75 1
Blacker114 Posted April 29, 2025 Posted April 29, 2025 I installed PAF,and my character has no animation when peeing, I checked and downloaded sexlabframework, then I enter the game,found that no matter what the bladder state is, when I press N,it always says I don't need to pee. I heard PFA can fix this problems, but after installing it,PAF just doesn't work anymore, it's like I never installed the mod. What am I doing wrong?my English is poor so my word may be Impolite,sorry for this.
emilHand Posted April 29, 2025 Posted April 29, 2025 (edited) On 4/22/2025 at 1:40 AM, Dg75 said: If you are on older game version like 1.5.97 - a lot people have had issues with it. I cannot vouch for it. When Beth made AE update - it broke a lot of Papyrus functions for 1.5.97. The Bees mod is supposed to fix, but maybe it don't fix everything You are probably getting funk with the OnPlayerLoadGame event - and its essential for pfa to run correctly. I can only recommend to update. - royal pain in the ass! but if I did it - so can you Back again to continue to try and troubleshoot and I think what you stated here is ultimately my issue, PFA just refuses to initialize. Nothing I can do about it since VR is stuck on an older version. Do you maintain older versions of PFA? Would it require an older version of Comment Manager as well? It worked in VR up until a point and I'm really not sure which version that was. Sorry if its a hassle. Edited April 29, 2025 by emilHand
Dg75 Posted April 29, 2025 Author Posted April 29, 2025 (edited) 7 hours ago, Blacker114 said: I installed PAF,and my character has no animation when peeing, I checked and downloaded sexlabframework, then I enter the game,found that no matter what the bladder state is, when I press N,it always says I don't need to pee. I heard PFA can fix this problems, but after installing it,PAF just doesn't work anymore, it's like I never installed the mod. What am I doing wrong?my English is poor so my word may be Impolite,sorry for this. Be sure and activate Sexalab framework in its mcm , and make sure you got all "okays" on sexlab debug page. make sure you have Pee and Fart 4.0 rc3 installed . - NOT THE RC2 make sure PFA installs and loads after. Its probably because your pc is failing condition checks - is animating. Turn on pfa's debug mode when suspected issues are happening, maybe it'll give a clue as to which condition is failing and why. Edited April 29, 2025 by Dg75
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