Dg75 Posted May 16, 2025 Author Posted May 16, 2025 (edited) 14 minutes ago, RecycleBin said: I caught this during initial download, and ya. I edited my post to reflect that I removed patches I dont need. No worries I was aware the Mega zip gave me a zip folder of mods, vs 1 mod. Do you think downloading them that way caused problems? Should I redownload each one individually? from Mega VS the compressed folder Well. Probably need to uninstall it from your mod manager so mo2 isnt tracking a Paf Fixes and Addons AIO_4.zip and then use 7zip on it - extract files - it pops all the inner 7zips out as the mods they are intended to be - install only what you need. Edit: I think Im just going to put the AIO patches in LL downloads, and keep one link for the main file. Be the least confusing. Edited May 16, 2025 by Dg75 1
RecycleBin Posted May 16, 2025 Posted May 16, 2025 13 minutes ago, Dg75 said: Well. Probably need to uninstall it from your mod manager so mo2 isnt tracking a Paf Fixes and Addons AIO_4.zip and then use 7zip on it - extract files - it pops all the inner 7zips out as the mods they are intended to be - install only what you need. Edit: I think Im just going to put the AIO patches in LL downloads, and keep one link for the main file. Be the least confusing. I was saying I didnt make this mistake. I installed everything correctly. Just went through process again to double check.
Dg75 Posted May 16, 2025 Author Posted May 16, 2025 22 minutes ago, RecycleBin said: I was saying I didnt make this mistake. I installed everything correctly. Just went through process again to double check. lol hell maybe it fixes things for you. Who knows. 1
RecycleBin Posted May 16, 2025 Posted May 16, 2025 (edited) 59 minutes ago, Dg75 said: lol hell maybe it fixes things for you. Who knows. Sadly no luck. I did get Resaver fixed tho and am going to make a new save, set everything up MCM wise, try to PAF a few times and then put the save in resaver and take a pic of the active scripts. I will post them here tomorrow. Anything else I should do before looking at the scripts? Edited May 16, 2025 by RecycleBin
peefetishist Posted May 16, 2025 Posted May 16, 2025 (edited) On 5/15/2025 at 3:15 AM, Dg75 said: if the mcm is showing missing required file comment manager, is not good! If you are using the 4.0.0 version. Make sure you've downloaded the VmNxxIzY file from downloads. PFA_VoicePackMain - has needed Comment Manager When you load the game if you get displayed message ("Fatal Error! Comment Manager version incompatible!") - then you you got the wrong one. if using 4.1.1 AIO + then its included with PFA - but these version require clean save or New Game. If you aren't getting a message, may indicate your Paf script not running or isn't getting OnPlayerLoadGame event. Earlier Skyrim versions or VR that depend on BEES mod I cannot vouch if they will work! Many have reported issues here. When adding actors via PAf's menu. success or fail you should get some kind of message displayed to screen. What message is displaying ? If you are not getting any message displayed indicates your PAF script isnt getting registered for Key up events(requires functional skse), this happens in Paf's mcm when it loads. Also if using Skyrim VR - regular menu may not work, you may try the spell. If you know for certain you have the the install correct, and haven't resolved. Then I recommend clean install. \ 0. Go somewhere quiet! 1. open paf's mcm - reset Pee and fart. leave everything in a default state. 2. Disable Comments in Comment Manager mcm. 3. Make a New Save. Exit game. 4. Disable Mods: Pee and Fart, PFA_VoicePackMain, PFA_MaleVariants(if you have it), Paf Fixes and Addons. 5. Load your game without these. Make a save - it will be a corrupt save. 6. Download Fallrim Tools if you haven't got it - watch the video on that page if new to it. 7. Open this corrupt save in Fallrim tools - resaver.exe , and CLEAN that save file. All Undefined Elements, and Unattached Script instances. 8. Triple check you have correct Skse and SexLab for your Game Version(imperative) 9. Reinstall Mods( you now have a clean save - you may opt upgrade PFA to 4.1.1 - optional as it still may have drawback as other mods looking for PAF get broken) Just make sure you install all required mods. if using 4.1.1 AIO then you do not need Pee and Fart 4.0 or the CM or the VoicePacks. Otherwise install everything. 10. Load the cleaned save. PAF, CM, and PFA should re-initialize like new. You should get Display messages upon loading. Comment Manager is definitely installed, I have the VoicePack_Main file installed, and Comment Manager is showing up in my plugins list and its MCM in game (but it still says warning in PFA debugging. I don't get any warning when loading up the game. Re the adding actors, I get a "no valid actor in your sight" message when trying to add one. I've also just noticed that the options don't seem to work on the menu, i.e. the menu you open up to add actors, the pee/poop options don't do anything, whereas the shortcut for it does. Edited May 16, 2025 by peefetishist
Dhar.mann Posted May 16, 2025 Posted May 16, 2025 I have a problem with kink options. Peeing works fine but not any kink (such as masturbate, pee in mouth, etc.). It says "you cannot do this right now", even though i'm not fighting, hiding and stuff, i'm just standing in Dawnguard tower. I tried every clicking on and off every option in both MCM Menus for PAF and PAF fixes and addons. I tried looking for the same problem here but just couldn't find anything.Help would be appreciated.
Dg75 Posted May 16, 2025 Author Posted May 16, 2025 (edited) 7 hours ago, peefetishist said: I don't get any warning when loading up the game. Re the adding actors, I get a "no valid actor in your sight" message when trying What PFA version are you using ? What Game version of skyrim are you using ? When adding actors in menu: if target && PAF_Player.IsValidActorMini(target) ; only two things that can fail you adding actors. Where target is crosshair target \ PAF_NPCQuest.AddActor(target) ; and IsValidActorMini is to verify this actor is an npc, not child, not dead, not a Manakin else ; and not sexlab actice(having sex) DisplayMessage("There was no valid actor in your sight") ; if this is message you get when then either you dont have crosshair target or not valid! endif if you know you have a crosshair target, and know the target is an npc(has keyword NPC) and not a child, and not dead, Not a manakin Then it only leaves SexLab has that target in sex. The check looks like this, < !SexLab.IsActorActive(target) > the ! in front means NOT. if sexlab has the target in sex it will fail. Probably need a functional and enabled SexLab installed. Or PAF_Player.IsValidActorMini(target) ; PAF_Player is PlayerAlias script from PFA. this PAF_Main calling to PAF_Player for the return IsValidActorMini(target) if Your PAF_Main cannot see PAF_Player or the Function IsValidActorMini doesn't exist on PAF_Player - like if its being over written. then shit wont work. Mind you, PAF_Player also has the OnPlayerLoadGame event that checks version of Comment Manager, if it cant run that event for some reason or Comment Manager is lesser than allowable 3.0.0 then Comment Manger shuts down for PFA. Their is no other reason why PFA would fail Comment Manager unless the PAF_PLayerAliasScript cannot function at all. The Alias is attached to PAF_MainQuest. its a start game enabled quest. -Make sure PAF_PlayerAliasScript isn't being overwritten. Make sure nothing overwrites PFA. unless its my patch from my downloads -is their some reason why sexlab would treat your target as being current in sex ? Are you using P+ ? or is something overwriting or conflicting with sexlab ? - you are getting a message "There was no valid actor in your sight" - tells me the OnKeyUp event did run, and you do have skse, but failed conditions. Edited May 16, 2025 by Dg75
Dg75 Posted May 16, 2025 Author Posted May 16, 2025 (edited) 3 hours ago, Dhar.mann said: I have a problem with kink options. Peeing works fine but not any kink (such as masturbate, pee in mouth, etc.). It says "you cannot do this right now", even though i'm not fighting, hiding and stuff, i'm just standing in Dawnguard tower. I tried every clicking on and off every option in both MCM Menus for PAF and PAF fixes and addons. I tried looking for the same problem here but just couldn't find anything.Help would be appreciated. Lots of conditions for this, 1. cant be currently already paffing as it would set script vars to true or busy 2. Must be enabled in Paf's mcm. - Pee(sex) or Poop(sex), first page - right pane 3. PFA has added conditions if enabled - if poop sex, and constipated will fail, but may pass if also a pee kink, but just for peeing. 4. The actor cannot be wearing Blocking DD, turning off PFA's Use DD option may negate this check. 5. Actor in question will need to have a pressure state or actually need to pee or poop 6. PFA added condition (optional) - PFA sexing page - right pane - first option for kink - "Follower Kink State" Your pressure state must be > than this value. (7, and 8 pertain to kink sex with partner) 7. You have to use the paf menu to set a Victim first, then when you use menu to paf kink that victim is used as participant. - this is the set NPC toilet option 8. This set victim must be 3dloaded and and within reasonable distance. 8. Sexlab will need to validate the all Actors involved 9. Valid sexlab animations must be found. PFA has an option to unlock specific animations so more may become available - Untested. the way its written in script, it appears that even if its a masturbation kink, a victim still must be set or it fails. the four things it checks are - 1. pressure state, 2. if poop and constipated, 3. pressure state is > than PFA value ("Follower Kink State") 4. if has victim set if this cannot pass, you get a message "You cannot do this right now" Or if it passes then the script goes on to run the function - which checks everything else, and if it fails you get same message "You cannot do this right now" lol confusing right ! hope it helps Edited May 16, 2025 by Dg75 1
Dg75 Posted May 16, 2025 Author Posted May 16, 2025 (edited) Well it appears my last update 4.1.2 added a a proximity detection for npc pathing to a toilet. I was getting some npc getting their, but just standing next to it when their package is supposed to make them sit, and remain sitting. Dont know why, maybe package conflicts. So 4.1.2 added a proximity detection The proximity detection I added isnt right as I tried to use a move to function if they were close enough so as make them sit. This was messing with Follower npc as they wouldn't remain sitting if they were already sit state - kept standing and wound up having accident on self instead. its the move to I added, its got to go.. its breaking the package or at least causing a slow re-evaluation of instruction. Fixing - removing the Move To and having the proximity detection to only check if actor is stuck and cannot get sit state and cause early termination of pathing, which force accident if not sit state. But better than just having them stand next to a vacant toilet for long period of time. I will need to test this, and if I can live with it, i'll update soon. Just want to post it in case anyone else getting strange behavior with followers getting sit state on a toilet. Edited May 16, 2025 by Dg75
peefetishist Posted May 17, 2025 Posted May 17, 2025 19 hours ago, Dg75 said: What PFA version are you using ? What Game version of skyrim are you using ? When adding actors in menu: if target && PAF_Player.IsValidActorMini(target) ; only two things that can fail you adding actors. Where target is crosshair target \ PAF_NPCQuest.AddActor(target) ; and IsValidActorMini is to verify this actor is an npc, not child, not dead, not a Manakin else ; and not sexlab actice(having sex) DisplayMessage("There was no valid actor in your sight") ; if this is message you get when then either you dont have crosshair target or not valid! endif if you know you have a crosshair target, and know the target is an npc(has keyword NPC) and not a child, and not dead, Not a manakin Then it only leaves SexLab has that target in sex. The check looks like this, < !SexLab.IsActorActive(target) > the ! in front means NOT. if sexlab has the target in sex it will fail. Probably need a functional and enabled SexLab installed. Or PAF_Player.IsValidActorMini(target) ; PAF_Player is PlayerAlias script from PFA. this PAF_Main calling to PAF_Player for the return IsValidActorMini(target) if Your PAF_Main cannot see PAF_Player or the Function IsValidActorMini doesn't exist on PAF_Player - like if its being over written. then shit wont work. Mind you, PAF_Player also has the OnPlayerLoadGame event that checks version of Comment Manager, if it cant run that event for some reason or Comment Manager is lesser than allowable 3.0.0 then Comment Manger shuts down for PFA. Their is no other reason why PFA would fail Comment Manager unless the PAF_PLayerAliasScript cannot function at all. The Alias is attached to PAF_MainQuest. its a start game enabled quest. -Make sure PAF_PlayerAliasScript isn't being overwritten. Make sure nothing overwrites PFA. unless its my patch from my downloads -is their some reason why sexlab would treat your target as being current in sex ? Are you using P+ ? or is something overwriting or conflicting with sexlab ? - you are getting a message "There was no valid actor in your sight" - tells me the OnKeyUp event did run, and you do have skse, but failed conditions. Hey, so I wanted to remove as many variables as possible so just removed everything related to this mod and did a fresh re-install. Now using the new version of PFA, Skyrim AE, with all the requirements. In-game, PAF and PFA load, Comment Manager loads, started a fresh save, everything shows up in MCM, however the debugging section of PFA still has a warning for Comment Manager. The text in the PAF menu doesn't load, so the top section is blank, and the add actor option still doesn't work. Using the pee/poop options via the menu works though. I don't use any other sex-related mods, just this one, so not sure if anything else would be conflicting.
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 (edited) 57 minutes ago, peefetishist said: Hey, so I wanted to remove as many variables as possible What Game version of skyrim are you using ? never mind I see you posted AE above. I suppose you got all newest versions something is either conflicting with your skyui or for some reason your skyui hates pee and fart. what you mean the paf mcm loads, but The text in the PAF menu doesn't load - is all blank ? What the fist page ? blank ? Are you using mo2 ? Edited May 17, 2025 by Dg75
peefetishist Posted May 17, 2025 Posted May 17, 2025 (edited) 8 minutes ago, Dg75 said: What Game version of skyrim are you using ? never mind I see you posted AE above. I suppose you got all newest versions something is either conflicting with your skyui or for some reason your skyui hates pee and fart. what you the paf mcm loads, but The text in the PAF menu doesn't load - is all blank ? What the fist page ? blank ? Nah so outside of PFA debugging saying the Comment Manager warning, everything loads correctly, except for the menu from PAF to add actors, the one that has the pee/fart, pee, poop, add actors, etc. that menu usually has text up the top like a regular dialog box, using normal PAF it has text, but with PFA there's no text, in addition to the add actors option not working. Apart from that, PAF normally lets me add actors (as in the version without the addons/fixes), so appears it would be something with PFA that is not allowing me to do so. Edited May 17, 2025 by peefetishist
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 (edited) 4 minutes ago, peefetishist said: Nah so outside of PFA debugging saying the Comment Manager warning, everything loads correctly, except for the menu from PAF to add actors, the one that has the pee/fart, pee, poop, add actors, etc. that menu usually has text up the top like a regular dialog box, using normal PAF it has text, but with PFA there's no text, in addition to the add actors option not working. Apart from that, PAF normally lets me add actors (as in the version without the addons/fixes), so appears it would be something with PFA that is not allowing me to do so. oh I see, you are talking about the paf menu not the mcm menu. Thats just message box from vanilla debug script. What text does it supposed to say ? Edited May 17, 2025 by Dg75
peefetishist Posted May 17, 2025 Posted May 17, 2025 6 minutes ago, Dg75 said: oh I see, you are talking about the paf menu not the mcm menu. Thats just message box from vanilla debug script. What text does it supposed to say ? Hahaha I'm not 100% sure to be honest, just something along the lines of what do you want to do, etc. - the MCM menu works fine as far as I can tell, its just the paf menu that seems to be broken, not sure if the text not working and the adding actors not working are related/due to the same thing.
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 1 minute ago, peefetishist said: Hahaha I'm not 100% sure to be honest, just something along the lines of what do you want to do, etc. - the MCM menu works fine as far as I can tell, its just the paf menu that seems to be broken, not sure if the text not working and the adding actors not working are related/due to the same thing. Okay! I just loaded my game up and used the hotkey to launch paf menu, Mine is missing text up top as well. I probably forgot to create paf message thats suppose to load their. Do not concern over it as its unrelated to any functionality. Hell I didnt notice it until you mentioned it. It will get fixed. Will debugs turn on for you in PFA mcm ?
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 5 minutes ago, Dg75 said: Okay! I just loaded my game up and used the hotkey to launch paf menu, Mine is missing text up top as well. I probably forgot to create paf message thats suppose to load their. Do not concern over it as its unrelated to any functionality. Hell I didnt notice it until you mentioned it. It will get fixed. Will debugs turn on for you in PFA mcm ? i can wip a quick debug, if you want to install it. It'l over write the PafAliasscript and try to diagnose your specific problem, and maybe get some where
peefetishist Posted May 17, 2025 Posted May 17, 2025 11 minutes ago, Dg75 said: Okay! I just loaded my game up and used the hotkey to launch paf menu, Mine is missing text up top as well. I probably forgot to create paf message thats suppose to load their. Do not concern over it as its unrelated to any functionality. Hell I didnt notice it until you mentioned it. It will get fixed. Will debugs turn on for you in PFA mcm ? 3 minutes ago, Dg75 said: i can wip a quick debug, if you want to install it. It'l over write the PafAliasscript and try to diagnose your specific problem, and maybe get some where Hahaha yea its definitely not a massive issue by any means - happy to update to try and debug further
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 1 minute ago, peefetishist said: debug further allright give me a few, im working on it.
HannoJojo Posted May 17, 2025 Posted May 17, 2025 Would it be possible to add a tag filter option on the SL animations that can be started by Pee and Fart? Like an optional input to specify an additional tag? Naked Defeat has optional Golden Shower animations, which were even (auto)converted to SLP+ already, which I'd like to use (I added a tag "GoldenShower" to it myself). Unfortunately the GetAnimationsByType function used doesn't care about this and the array is limited. So in my case I got (supposedly) suited animations installed, but can't set them on the MCM because they aren't stored in the array to show the animation list. Potentially it could be done like this (though its obviously up to you): First check for tags if the string isn't empty. Then check if the array of animations isn't empty. If it has at least 1 item, then you can just show this in the list, if its still empty then the default ByType list will be used instead. This might help finding the animation one is looking for but doesn't completely rely on the tags to get a selection. Or do you have an idea how I could select the animation in question with the current system? Thank you in advance. (On a side-note, both functions are marked as deprecated in SLP+, so if you want to improve its support for it, there apparently is a different method implemented for these, though I understand that SLP+ isn't really the standard yet and it currently still works anyway.)
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 (edited) 51 minutes ago, HannoJojo said: Would it be possible to add a tag filter option on the SL animations that can be started by Pee and Fart? Like an optional input to specify an additional tag? Never done anything like it before. I'd have to do some research on how to, and this is getting into paf's mcm - things a frickin mess. if you ask me it needs rewritten from ground up- but probably not good on a save file. I'll look into it - no guarantees! I normally like to use tags when finding anims, I think Paf by default only use few specific animations so it sets them up by type. Adding an input to the mcm option is interesting. As I stated above - this would be a first. I suppose it consists of typing a string or tag name and build your own list of possibilities. lol just figure how to make it work Edited May 17, 2025 by Dg75
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 (edited) LOL ! Im surprised no one has noticed, hell I just started new and played all the way to High hrothgar and just noticed. The pfa tracking system is only half assisnit ! Part of it dont work because I miss flagged the cell tracker marker - me forgot - mark it as marker. I dont why but the game wont send event to a static if aint got the marker flag. This nothing game breaking, just certain things like pooperscooper and blunder few other things will fail. I have it fixed, but running with a bit to test it. Be updating soon. Edited May 17, 2025 by Dg75 1
HannoJojo Posted May 17, 2025 Posted May 17, 2025 22 minutes ago, Dg75 said: Never done anything like it before. I'd have to do some research on how to, and this is getting into paf's mcm - things a frickin mess. if you ask me it needs rewritten from ground up- but probably not good on a save file. I'll look into it - no guarantees! I normally like to use tags when finding anims, I think Paf by default only use few specific animations so it sets them up by type. Adding an input to the mcm option is interesting. As I stated above - this would be a first. I suppose it consists of typing a string or tag name and build your own list of possibilities. lol just figure how to make it work I wish I'd be able to help you out there, but I relied on MCM Helper whenever I wanted to add a MCM menu, since it seemed the easiest method. Perhaps this might be an idea here if you intend to rewrite it, however MCM Helper is still SE/AE only, so its not an option if LE compatibility should remain. As for the option itself: Yes, either a simple string input, that just uses what the user enters there to look for animations (e.g. typos = no results) or a predefined list (kind of like the one that opens for the animation selection) would both work. First one would be more flexible imo, but also more prone to (user) issues. Alternatively: You keep the MCM option as it is, but put a function in between, where the user can choose to enter a string / select an item, before the animation list is shown based on the "logic" in my previous post. That way the MCM itself wouldn't have to be edited that much, as you'd just call another (wrapper) function first.
Dg75 Posted May 17, 2025 Author Posted May 17, 2025 (edited) 6 minutes ago, HannoJojo said: That way the MCM itself wouldn't have to be edited that much, as you'd just call another (wrapper) function first. very possible - its a matter of paf mess I nerd to sypher through. I'll definitely look into it when time. Already getting ideas on how - Thanks for the idea ! Edited May 17, 2025 by Dg75
alphafr Posted May 17, 2025 Posted May 17, 2025 (edited) I have no magic effect and the keybind for status check doesn't work, all MCM menu show up properly though All part of the ongoing issue? Edited May 17, 2025 by alphafr
KnightxPawn Posted May 17, 2025 Posted May 17, 2025 I just picked up the AIO, and the reqs I didn't have already. I'm thinking of adding it to a list that I've been slowing adding survival type mods to. In reading through several pages of the posts here I didn't see if, when adding this to an existing list, you need to rebuild the animations. The list I'm running uses Pandora, which I've never used. If so, I'll do some reading on it and see if I can add it without screwing up the existing animations. Thanks!
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