LDUSE Posted February 21, 2025 Posted February 21, 2025 For those of you having an issue with not being able to add an actor, I found a workaround for myself that hopefully works for you. All I had to do was make my character take a shit through the PAF menu. After that, actor adding worked. Why that's the case? No idea. Hopefully that helps y'all.
DestyBoi Posted February 21, 2025 Posted February 21, 2025 (edited) 21 hours ago, LDUSE said: For those of you having an issue with not being able to add an actor, I found a workaround for myself that hopefully works for you. All I had to do was make my character take a shit through the PAF menu. After that, actor adding worked. Why that's the case? No idea. Hopefully that helps y'all. I got it to add an actor by using the spell and then waiting abit, I would try do what you said but after an hour of playing I still cant make my character piss/shit, it just keeps saying does not need too...idk if it just takes this long or I broke something Edited February 21, 2025 by DestyBoi
Battlestar1965 Posted February 21, 2025 Posted February 21, 2025 Hi, I have another problem. On the debug page of the mod i get the message that "SunHelm", "Sunhelm Diseases" and "Bathing in Skyrim" are not detected. This might be the reason that the mod does not recognise the bottles from Sunhelm, i guess. I just installed the Bathing in Skyrim Renewed mod after having removed Dirt and Blood (and Cum).
DestyBoi Posted February 21, 2025 Posted February 21, 2025 9 hours ago, DestyBoi said: I got it to add an actor by using the spell and then waiting abit, I would try do what you said but after an hour of playing I still cant make my character piss/shit, it just keeps saying does not need too...idk if it just takes this long or I broke something OK...after 6 hours i got the mod to work. I had to use Nemesis and FNIS together to get it working, after I did that it seems to be working as intended.
Dg75 Posted February 22, 2025 Author Posted February 22, 2025 (edited) 9 hours ago, Battlestar1965 said: Hi, I have another problem. On the debug page of the mod i get the message that "SunHelm", "Sunhelm Diseases" and "Bathing in Skyrim" are not detected. This might be the reason that the mod does not recognise the bottles from Sunhelm, i guess. I just installed the Bathing in Skyrim Renewed mod after having removed Dirt and Blood (and Cum). The Bathing in Skyrim detection is for the original Bis. Bisr is a rework of it and has its own integration for PFA So pfa doesn't look for bisr. If you have sunhelm it should be detected. If anyone having issues with mods getting detected and if you are not on latest version of both pfa and Skyrim se 1170 then I cannot help you. Edited February 22, 2025 by Dg75
Dg75 Posted February 22, 2025 Author Posted February 22, 2025 (edited) 55 minutes ago, DestyBoi said: OK...after 6 hours i got the mod to work. I had to use Nemesis and FNIS together to get it working, after I did that it seems to be working as intended. Shit I though I fixed this issue(adding actors) in the new pfa 3.9.2 version. Did you download and install the update ? If you are on older version pfa it was looking om Comment manager script to verify a valid actor. If Comments were shut down or haven't slept to activate comments then that valid check probably fail. New 3.9.2 version don't look into comment script for that anymore so should have fixed the issue. Unless I got something else going here! Edited February 22, 2025 by Dg75
Battlestar1965 Posted February 22, 2025 Posted February 22, 2025 7 hours ago, Dg75 said: If anyone having issues with mods getting detected and if you are not on latest version of both pfa and Skyrim se 1170 then I cannot help you. Just to confirm....I'm on the latest versions of all
Dg75 Posted February 22, 2025 Author Posted February 22, 2025 (edited) 10 hours ago, Battlestar1965 said: Just to confirm....I'm on the latest versions of all Awesome! So you have installed Sunhem and its Diseases. PFA cannot see them. Hmm Do you by chance have RNad installed - if so PFA wont look at sunhelm, itl just use Rnad as they are relatively the same If not Rnad, then pfa looks for Sunhelm - looks for form MGEF's 0x00003F9C - I don't remember which it is probably an effect from drinking a sunhelm water or something similar. as I dont have it installed myself I cannot check that form - you can open xedit and check the last 4 numbers - 3f9c -it should be associated with one of Sunhelms magic effects. If you have flagged Sunhelm as esl or Light. The Id would have altered, and wouldn't be found, can be made to by altering the script check to look for the esl flagged id instead. or instead of 3f9c, would look for f9c. Or can be fixed by un flagging it light. If this not the case, then one I incorrectly coded the Id or your game on a PlayerLoadGame event is failing to fire or the game just got tired of looking for shit IDK. Edited February 22, 2025 by Dg75
Battlestar1965 Posted February 23, 2025 Posted February 23, 2025 13 hours ago, Dg75 said: Awesome! So you have installed Sunhem and its Diseases. PFA cannot see them. Hmm Do you by chance have RNad installed - if so PFA wont look at sunhelm, itl just use Rnad as they are relatively the same If not Rnad, then pfa looks for Sunhelm - looks for form MGEF's 0x00003F9C - I don't remember which it is probably an effect from drinking a sunhelm water or something similar. as I dont have it installed myself I cannot check that form - you can open xedit and check the last 4 numbers - 3f9c -it should be associated with one of Sunhelms magic effects. If you have flagged Sunhelm as esl or Light. The Id would have altered, and wouldn't be found, can be made to by altering the script check to look for the esl flagged id instead. or instead of 3f9c, would look for f9c. Or can be fixed by un flagging it light. If this not the case, then one I incorrectly coded the Id or your game on a PlayerLoadGame event is failing to fire or the game just got tired of looking for shit IDK. Good Morning. I don't have RNad (Realistic Needs and Diseases i guess...) installed. And neither Sunhelm (SunhelmSurvival.esp) or Sunhelm Diseases is flagged as ESL. I found the effect. In my setup It is "xx093F9C" "_SHWaterBottleEffect". This record is not overwritten by any other plugin. And the "PAF_PlayerAliasScript.pex" isn't overwritten by any other mod. I use version 3.1.4 of Sunhelm. I Think I will remove PAF and PFA and try a clean restart. Any advice on how to do the process of removing/deinstalling these two mods?
Dg75 Posted February 23, 2025 Author Posted February 23, 2025 (edited) 9 hours ago, Battlestar1965 said: Good Morning. I don't have RNad (Realistic Needs and Diseases i guess...) installed. And neither Sunhelm (SunhelmSurvival.esp) or Sunhelm Diseases is flagged as ESL. I found the effect. In my setup It is "xx093F9C" "_SHWaterBottleEffect". This record is not overwritten by any other plugin. And the "PAF_PlayerAliasScript.pex" isn't overwritten by any other mod. I use version 3.1.4 of Sunhelm. I Think I will remove PAF and PFA and try a clean restart. Any advice on how to do the process of removing/deinstalling these two mods? If you want to remove the mods be sure to reset Pee and farts's mcm as that will remove any placed toilets and undo stuff its done. and definitely have to run a clean saver. It's never recommended to do this ! do it in a quit place like when npc's are not seeing you and for pfa's sake probably not in a settlement - like a cave or something Or maybe wait till get this update: As it appears I may have incorrectly coded it. xx093F9C I got coded in the script - DrinkWater = Game.GetFormFromFile(0x00003F9C, "SunHelmSurvival.esp") As MagicEffect I pretty sure by looking at your above post its supposed to be: DrinkWater = Game.GetFormFromFile(0x00093F9C, "SunHelmSurvival.esp") As MagicEffect OOPs! I'll patch this in the upcoming update I'll still need to update a bottle detection for it though as the above forms would only look for effects. The custom bottle list is designated for object types Ingestible only. Sunhelms bottles are presumably Misc. types So may have wip something up JUST for sunhelm Edited February 23, 2025 by Dg75
Battlestar1965 Posted February 24, 2025 Posted February 24, 2025 13 hours ago, Dg75 said: If you want to remove the mods be sure to reset Pee and farts's mcm as that will remove any placed toilets and undo stuff its done. and definitely have to run a clean saver. It's never recommended to do this ! do it in a quit place like when npc's are not seeing you and for pfa's sake probably not in a settlement - like a cave or something Or maybe wait till get this update: As it appears I may have incorrectly coded it. xx093F9C I got coded in the script - DrinkWater = Game.GetFormFromFile(0x00003F9C, "SunHelmSurvival.esp") As MagicEffect I pretty sure by looking at your above post its supposed to be: DrinkWater = Game.GetFormFromFile(0x00093F9C, "SunHelmSurvival.esp") As MagicEffect OOPs! I'll patch this in the upcoming update I'll still need to update a bottle detection for it though as the above forms would only look for effects. The custom bottle list is designated for object types Ingestible only. Sunhelms bottles are presumably Misc. types So may have wip something up JUST for sunhelm Sounds good. I will wait for the update. Thank You!
Dg75 Posted February 24, 2025 Author Posted February 24, 2025 (edited) 10 minutes ago, Battlestar1965 said: Sounds good. I will wait for the update. Thank You! I've completed the update and added some pno options, fixed sunhelm stuff, added additional empty bottle support for misc types fixed broken follower on pafs slot 3 - wsnt playing poop sounds - I forgot to and func call Play in it. add a poop sound suppresser to prevent runn-on sound effects. I just got to test it out probably tomorrow or rather later today lol its 1:30 in the morning here if all is well I'll put it up. Edited February 24, 2025 by Dg75 2
Killa4lif3 Posted February 24, 2025 Posted February 24, 2025 I've noticed my character suddenly unable to strip when trying to pee or fart. With pfa 3.9.2 version it says Sexlab is properly installed. I even tried resetting and reinstalling sexlab and still no stripping occurs. I'm not sure what the culprit is. I never experienced this problem with pervious versions of the mod. Any help would be appreciated.
Dg75 Posted February 24, 2025 Author Posted February 24, 2025 (edited) 2 hours ago, Killa4lif3 said: I've noticed my character suddenly unable to strip when trying to pee or fart. With pfa 3.9.2 version it says Sexlab is properly installed. I even tried resetting and reinstalling sexlab and still no stripping occurs. I'm not sure what the culprit is. I never experienced this problem with pervious versions of the mod. Any help would be appreciated. I would assume you have stripping enabled in paf's mcm. This if gotten disabled would prevent stripping other then that, it go by your strip item settings in pee and fart and sexlabs's stripping function edit; if you have pee and farts limited stipping enabled it goes off pee and farts strip slots, otherwise it goes off sexlabs strip slots. The strip slots are what you choose to strip in their mcm's Does it do it any time PC trys to go. Try using different functions, like menu - use bottle, pee, or poop vs the action key accidents should not strip else its not an accident.. try to pin point if its a particular function as they are ran separately in the scripts. Edited February 24, 2025 by Dg75
VergilDMX Posted February 25, 2025 Posted February 25, 2025 (edited) I see this mod is compatible with some survival mods, would it be possible to make it compatible with iNeed - Food Water and Sleep - Continued as well in order to make it work with the features "Have a snack" and "Have a drink"? Edited February 25, 2025 by Revanx91
Battlestar1965 Posted February 25, 2025 Posted February 25, 2025 (edited) On 2/24/2025 at 8:33 AM, Dg75 said: I've completed the update and added some pno options, fixed sunhelm stuff, added additional empty bottle support for misc types fixed broken follower on pafs slot 3 - wsnt playing poop sounds - I forgot to and func call Play in it. add a poop sound suppresser to prevent runn-on sound effects. I just got to test it out probably tomorrow or rather later today lol its 1:30 in the morning here if all is well I'll put it up. Good News. Since Your latest update both Sunhelm and Sunhelm Diseases are detected....Thank You !! . . (Couple of Minutes later....) Still, the bottle detection part is not working on Sunhelm Bottles. I have "Empty Mead Bottles" in m Inventory, they are not detected. Holding one of them in the hand gives the "Invalid Object Type" message in the MCM. The bottle has the base formID xx0AD49E (_SHEmptyMeadMisc) in my game . (Another couple of minutes later.....) Ups, just re-read one of your comments, where you already mentioned, that Misc Type objects are not working for the bottle detection. No problem....just using your work around again.... Edited February 25, 2025 by Battlestar1965
Unbeknownst Posted February 25, 2025 Posted February 25, 2025 I seem to have everything working except that followers will still just go wherever, even in a town/settlement or in front of the Jarl. I'm also not getting any of the voice or dialogue at all.
Dg75 Posted February 25, 2025 Author Posted February 25, 2025 (edited) 6 hours ago, Revanx91 said: I see this mod is compatible with some survival mods, would it be possible to make it compatible with iNeed - Food Water and Sleep - Continued as well in order to make it work with the features "Have a snack" and "Have a drink"? Anything using the vanilla keyword VendorItemFood will increase both bowl and bladder pressure - assuming you have it enabled in pfa mcm If a Modded food or water don't have that keyword - use xedit and add it. Most if not all survival mods add some kind of food or water, but they also use that keyword in which case they should get detected. If you want beverage's to only increase bladder and not bowl - then add PFA's Keyword PFA_FluidFood to just the addon beverage's as this will tell pfa the difference in food or beverage or bowls or bladder. Super easy to do. Load PFA and whatever mods you to add support to in xedit Copy as override the modded addons food record to patch You probably want Ingestibles or ALCH to a new esp(flag it esl - optional) name your patch right click your new patch in the left column - select add masters - select Paf fixes and addons to add as master. Copy PFA's keyword PAFluidFood and attatch it to the addon beverages in your patch in the Keyword row. Controle + s to save it. CLose xedit - easy peasy! Edited February 25, 2025 by Dg75 1
Dg75 Posted February 25, 2025 Author Posted February 25, 2025 (edited) 7 hours ago, Battlestar1965 said: Good News. Since Your latest update both Sunhelm and Sunhelm Diseases are detected....Thank You !! . . (Couple of Minutes later....) Still, the bottle detection part is not working on Sunhelm Bottles. I have "Empty Mead Bottles" in m Inventory, they are not detected. Holding one of them in the hand gives the "Invalid Object Type" message in the MCM. The bottle has the base formID xx0AD49E (_SHEmptyMeadMisc) in my game . (Another couple of minutes later.....) Ups, just re-read one of your comments, where you already mentioned, that Misc Type objects are not working for the bottle detection. No problem....just using your work around again.... I did update the mcm option to detect Misc type as well as potion type to be added to seperate custom bottle lists. So holding the sunhelm empty bottle and opening the mcm - toilets add bottle should have worked! Pleas confirm the sunhelm bottle is located within your Misc tab. and in xedit its form should be listed in the Misc section. Edit: I goofed. Its the way I coded it its always going to return invalid no matter what! I shall fix it. Edit: okay its fixed, and I personally intalled sunhelm to test it - Will have to wait for an update though, hate to have upload a new pfa just for few lousy empty bottles! So give some more shit to fix so as I can call it an update and . . Edited February 25, 2025 by Dg75
Dg75 Posted February 25, 2025 Author Posted February 25, 2025 (edited) 3 hours ago, Unbeknownst said: I seem to have everything working except that followers will still just go wherever, even in a town/settlement or in front of the Jarl. I'm also not getting any of the voice or dialogue at all. Do you have PFA_VoicePackMain installed ? Please make sure you have slept at least once - this will initialize Comments quest - if the Cm is shut down The Needs toilet option- followers nagging PC for a toilet probably wont work as its dependent on commentary. Also make sure Comments and a player voice is selected within CM mcm page. You will get nigh immediate commentary once waking from sleep and cm has been initialized - impossible to miss! Also you can check in PFA mcm - Debug options and note the required fields all say Good. Edited February 25, 2025 by Dg75
Killa4lif3 Posted February 25, 2025 Posted February 25, 2025 On 2/24/2025 at 5:32 PM, Dg75 said: I would assume you have stripping enabled in paf's mcm. This if gotten disabled would prevent stripping other then that, it go by your strip item settings in pee and fart and sexlabs's stripping function edit; if you have pee and farts limited stipping enabled it goes off pee and farts strip slots, otherwise it goes off sexlabs strip slots. The strip slots are what you choose to strip in their mcm's Does it do it any time PC trys to go. Try using different functions, like menu - use bottle, pee, or poop vs the action key accidents should not strip else its not an accident.. try to pin point if its a particular function as they are ran separately in the scripts. I managed to figure out what was wrong. It was that particular save that was messed up. I tried it on a different save and all functions were normal.
VergilDMX Posted February 26, 2025 Posted February 26, 2025 (edited) 13 hours ago, Dg75 said: Anything using the vanilla keyword VendorItemFood will increase both bowl and bladder pressure - assuming you have it enabled in pfa mcm If a Modded food or water don't have that keyword - use xedit and add it. Most if not all survival mods add some kind of food or water, but they also use that keyword in which case they should get detected. If you want beverage's to only increase bladder and not bowl - then add PFA's Keyword PFA_FluidFood to just the addon beverage's as this will tell pfa the difference in food or beverage or bowls or bladder. Super easy to do. Load PFA and whatever mods you to add support to in xedit Copy as override the modded addons food record to patch You probably want Ingestibles or ALCH to a new esp(flag it esl - optional) name your patch right click your new patch in the left column - select add masters - select Paf fixes and addons to add as master. Copy PFA's keyword PAFluidFood and attatch it to the addon beverages in your patch in the Keyword row. Controle + s to save it. CLose xedit - easy peasy! Thanks for the guide! My point was more related to the kink stuff (watersports/scat) from PAF for satisfying the thirst/hunger instead of filling up the bladder/bowels needs tho 😅 But now I just came up with an idea inspired by the mod "CumSwallowNeedsAddon". With this mod, every time you play an oral sex animation and the NPC orgasms, you get a prompt letting you know that the NPC is about to cum and it gives you the options of "spit" or "swallow". If you choose the swallow option, this will trigger a swallowing sound and it will satisfy the hunger/thirst in case of male cum and only thirst in case of female cum. This listens to survival mods like iNeed, Sunhelm, etc, so the gauges of these mods are filled up. At the same time, this increases the cum addiction need. So, the idea is basically to implement a similiar system when you choose "Kink -> Have a snack/Have a drink" in the PAF menu, and during the animation, when the peeing/pooping action starts, trigger a prompt letting you know that the NPC started peeing/pooping in your mouth, and you have to choose between spitting or swallowing. Choosing the "Swallow" option, satisfies the thirst or hunger according if the NPC is peeing or pooping. The addiction system is another thing, but it would be amazing to see this implemented in future updates. Great work with this mod! Edited February 26, 2025 by VergilDMX
The Blacksmith Posted March 1, 2025 Posted March 1, 2025 (edited) Can anyone make a UBE version? Edited March 1, 2025 by The Blacksmith
peegirl69 Posted March 2, 2025 Posted March 2, 2025 Every time I sleep or load an area it set 20 poop in my inventor is there a way to fix that.
godtwice Posted March 2, 2025 Posted March 2, 2025 I've already installed PNO but PFA's MCM keeps telling me PNO not found, so i can never click that use PNO option It was clickable when i screwed up these 3 mods, yeah right, i start a new game with 3 mods on and made some settings in Helgen, when unbound is complete i found out PAF was never shown in MCM, only PFA and PNP were there , so i Resaver my save, cleaned up all these 3 mod's trace, disabled PFA, restarted game, till PAF showed up , saved again and enabled PFA, and that's was the moment things got wrong Tried adjusting load order but no use Reinstall PNO with/without PAF patch, no use both PNO and PFA were latest in 2025/3/2
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