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PAF Fixes and Addons


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Posted

This mod seems to have dirt tattoos that don't seem to work and my body turns blue every time I poop. It couldn't happen when I don't use PFA.

Posted (edited)
3 hours ago, godtwice said:

I've already installed PNO but PFA's MCM keeps telling me PNO not found, so i can never click that use PNO option

 

It was clickable when i screwed up these 3 mods, yeah right, i start a new game with 3 mods on and made some settings in Helgen, when unbound is complete i found out PAF was never shown in MCM, only PFA and PNP were there , so i Resaver my save, cleaned up all these 3 mod's trace, disabled PFA, restarted game, till PAF showed up , saved again and enabled PFA, and that's was the moment things got wrong 

 

Tried adjusting load order but no use

 

Reinstall PNO with/without PAF patch, no use

 

both PNO and PFA were latest in 2025/3/2

Do NOT use the the pfa Patch that comes with PNO. That will overwrite a script in pfa 

  this patch will break pfa and undo the function I made for pfa to find pno! 

 

Make sure you are on latest version pfa - just recently updated to 3.9.5

 

Do wait until you are outside helgen and Unbound is completed before installing mods. 

mods like Sexlab most definitely wont work otherwise

 

 

Edited by Dg75
Posted
6 hours ago, peegirl69 said:

Every time I sleep or load an area it set 20 poop in my inventor is there a way to fix that.

have you tried turning off PFA option for that in the mcm ?

Should be found under options or toilets. 

Posted (edited)
19 minutes ago, cjdxa said:

This mod seems to have dirt tattoos that don't seem to work and my body turns blue every time I poop. It couldn't happen when I don't use PFA.

Stop letting your pc eat blue snowcones

         ?

  what ?   Oh!

    PFA don't edit in any way slave tats or your body or the dirt textures. You are probably missing files or they are overwritten

    make sure you have Pee and fart 4.0 version - it comes with the textures 

    make sure you have Slave tats, and Stoties, and race menu 

    if you have zaz installed - paf4.0 should overwrite zaz

Edited by Dg75
Posted
9 hours ago, Dg75 said:

have you tried turning off PFA option for that in the mcm ?

Should be found under options or toilets. 

That worked thank you.

Posted (edited)
22 hours ago, Dg75 said:

Do NOT use the the pfa Patch that comes with PNO. That will overwrite a script in pfa 

  this patch will break pfa and undo the function I made for pfa to find pno! 

 

Make sure you are on latest version pfa - just recently updated to 3.9.5

 

Do wait until you are outside helgen and Unbound is completed before installing mods. 

mods like Sexlab most definitely wont work otherwise

 

 

It works! Thank you

Edited by godtwice
Posted
On 3/2/2025 at 10:18 PM, Dg75 said:

Stop letting your pc eat blue snowcones

         ?

  what ?   Oh!

    PFA don't edit in any way slave tats or your body or the dirt textures. You are probably missing files or they are overwritten

    make sure you have Pee and fart 4.0 version - it comes with the textures 

    make sure you have Slave tats, and Stoties, and race menu 

    if you have zaz installed - paf4.0 should overwrite zaz

Edited Sunday at 10:22 PM by Dg75

What mean to Stoties? I can't search out it in loverslab. Could you give me a link, please?

Posted

Are there any new requirements for VoicePack v3.9.0.7?

I was running PAF_fixes_and_Adoons-v3.6.3 along with PFA_VoicePack_Main-v3.2.2, everything was fine. I started a new game and decided to update some mods, so I downloaded the latest version (PAF_fixes_and_Adoons-v3.9.5 and PFA_VoicePack_Main-v3.9.0.7), but I can't get Comment Manager to start. If I start a game with the older version I was running, Comment Manager starts normally after the character sleeps for the first time.

Posted (edited)
5 hours ago, cartanamanga said:

Are there any new requirements for VoicePack v3.9.0.7?

I was running PAF_fixes_and_Adoons-v3.6.3 along with PFA_VoicePack_Main-v3.2.2, everything was fine. I started a new game and decided to update some mods, so I downloaded the latest version (PAF_fixes_and_Adoons-v3.9.5 and PFA_VoicePack_Main-v3.9.0.7), but I can't get Comment Manager to start. If I start a game with the older version I was running, Comment Manager starts normally after the character sleeps for the first time.

no new requirements.  Should work the same, you got to sleep first to get it to start. 

What it say in the mcm last page Hard dependencies ?

also make sure you turn on comments in cm's mcm - so it start it their. maybe pfa's cant start if cm quest aint running. if so may you have to 

save then re load. 

Edited by Dg75
Posted
20 hours ago, Dg75 said:

What it say in the mcm last page Hard dependencies ?

In the dependencies MCM there is the warning: Comments not found.

 

 

20 hours ago, Dg75 said:

What it say in the mcm last page Hard dependencies ?

also make sure you turn on comments in cm's mcm - so it start it their. maybe pfa's cant start if cm quest aint running. if so may you have to 

save then re load. 

I tried saving and reloading before and after sleeping, I tried spending a few days in the game, I tested with optional mods (dooty, malevariants, additionalfartsounds). I verified the integrity of the Skyrim files. I created a new profile in MO2 and loaded only the PFA and dependencies (and the dependencies of the dependencies, of course). I deleted the Nemesis files and ran it again, I tested the PFA_3.9.4 version that is still in the files. I also tried starting a new game with PFA_3.6.3 and updating after everything was running fine with the old version, but the two most recent versions do not work after updating.

In the case of PFA_3.9.4 and 3.9.5, sometimes when I start a new game the PFA MCM does not appear, when the MCM menu appears the PFA and Comments does not start after sleeping.

 

But the PFA_3.6.3 version starts normally after the character sleeps, I don't even need to activate the Comment Manager in MCM. Other mods that I updated to recent versions (BiSR, for example) are also working normally. Since no one else had a similar problem, it must be something on my side. I'm going to start my new gameplay with the PFA_3.6.3 version, if I can find out what's preventing the new versions from running I'll let you know. Thank you very much for your help.

Posted (edited)
21 minutes ago, cartanamanga said:

In the dependencies MCM there is the warning: Comments not found.

 

 

I tried saving and reloading before and after sleeping, I tried spending a few days in the game, I tested with optional mods (dooty, malevariants, additionalfartsounds). I verified the integrity of the Skyrim files. I created a new profile in MO2 and loaded only the PFA and dependencies (and the dependencies of the dependencies, of course). I deleted the Nemesis files and ran it again, I tested the PFA_3.9.4 version that is still in the files. I also tried starting a new game with PFA_3.6.3 and updating after everything was running fine with the old version, but the two most recent versions do not work after updating.

In the case of PFA_3.9.4 and 3.9.5, sometimes when I start a new game the PFA MCM does not appear, when the MCM menu appears the PFA and Comments does not start after sleeping.

 

But the PFA_3.6.3 version starts normally after the character sleeps, I don't even need to activate the Comment Manager in MCM. Other mods that I updated to recent versions (BiSR, for example) are also working normally. Since no one else had a similar problem, it must be something on my side. I'm going to start my new gameplay with the PFA_3.6.3 version, if I can find out what's preventing the new versions from running I'll let you know. Thank you very much for your help.

Hmm! I'll need to test it and see if I can reproduce it. Although it may appear you are having issues with skyui acceping or loading pfa's mcm on new game.

PFA 3.9.4 + altered its mcm and added an OnConfigInit(), and a OnConfigOpen() functions  -these are sky functions when it loads it.

the OnConfigInit is whats used first time loading, then OnConfigOpen hence after . if I understand it correctly. Been working fine on existing saves so 

OnConfigOpen is working, but haven't tested on new game and the OnConfigInit - its an OnInit and like any Oninit if trying to load in helgen before UnBound

may break. IDK ? 

PFA will only fail CM if it was under 3.0 as earlier versions wouldn't be compatible. Or your game fails to register PFA for sleep event

Unlikely - So maybe something I did wrong.

Edited by Dg75
Posted
3 hours ago, cartanamanga said:

But the PFA_3.6.3 version starts normally after the character sleeps, I don't even need to activate the Comment Manager in MCM. Other mods that I updated to recent versions (BiSR, for example) are also working normally. Since no one else had a similar problem, it must be something on my side. I'm going to start my new gameplay with the PFA_3.6.3 version, if I can find out what's preventing the new versions from running I'll let you know. Thank you very much for your help.

I just tested this on a new game. Everything loaded up fine for me.

 

I waited until after made it to Riverwood. Then hard save. - Installed Sexlab. Loaded the games and initialized it. Saved the game. Then Exit 

Installed all together - Pee and Fart 4.0, PFA, PFAVoicePackMain, - loaded the game. Activated paf, cm, and as much as could pfa of course comments weren't

found because I haven't slept yet. So I slept, and it immediately initialized. 

 

Only other things I can think of are:

Do you have correct SKSE for skyrim ?

If older 1130 game are you using Backsported or whatever the hell its called 

Posted
18 hours ago, Dg75 said:

I waited until after made it to Riverwood. Then hard save. - Installed Sexlab. Loaded the games and initialized it. Saved the game. Then Exit 

Installed all together - Pee and Fart 4.0, PFA, PFAVoicePackMain, - loaded the game. Activated paf, cm, and as much as could pfa of course comments weren't

found because I haven't slept yet. So I slept, and it immediately initialized. 

The game version is 1.6.1170 and SKSE 2.2.6. I redownloaded SKSE just to be sure.

 

I tested this procedure today, I went to Riverwood and made a hard save, then I enabled Sexlab and saved, then I enabled the rest. I also tried activating PAF 4.0 first, making a hard save and only then enabling PFA 3.9.5/Comments, but I had the same result. In this test I always restarted the game to do a "clean load".

 

I suspect that I'm missing some necessary file on my PC, but since the other mods seem to be working I can't figure out where to start looking. Tomorrow I'll start my new gameplay with my modlilst, if another mod starts behaving strangely I might have a clue. If I find an answer I'll let you know. Thanks a lot for your help.

Posted (edited)
31 minutes ago, cartanamanga said:

The game version is 1.6.1170 and SKSE 2.2.6. I redownloaded SKSE just to be sure.

 

I tested this procedure today, I went to Riverwood and made a hard save, then I enabled Sexlab and saved, then I enabled the rest. I also tried activating PAF 4.0 first, making a hard save and only then enabling PFA 3.9.5/Comments, but I had the same result. In this test I always restarted the game to do a "clean load".

 

I suspect that I'm missing some necessary file on my PC, but since the other mods seem to be working I can't figure out where to start looking. Tomorrow I'll start my new gameplay with my modlilst, if another mod starts behaving strangely I might have a clue. If I find an answer I'll let you know. Thanks a lot for your help.

well if vs 3.6.3 initializes and 3.9 don't 

The only difference that would effect you is 3.9 + has completely altered its mcm layout and adds pages. To do this pfa added those sky functions

mentioned in previous posts.  I don't know why it would effect just you though and not let it initialize. Very strange! Please ensure you use 

SkyUI 5.2 for se or at least that what I use. And note if anything is patching it or altering it in someway.

Edited by Dg75
Posted
On 3/2/2025 at 10:18 PM, Dg75 said:

Stop letting your pc eat blue snowcones

         ?

  what ?   Oh!

    PFA don't edit in any way slave tats or your body or the dirt textures. You are probably missing files or they are overwritten

    make sure you have Pee and fart 4.0 version - it comes with the textures 

    make sure you have Slave tats, and Stoties, and race menu 

    if you have zaz installed - paf4.0 should overwrite zaz

I finally figured out how it happened. I just use the SlaveTatsNG, and after forbidding that mod this bug disappeared.

Posted
12 minutes ago, cjdxa said:

I finally figured out how it happened. I just use the SlaveTatsNG, and after forbidding that mod this bug disappeared.

kool. I wonder why SlaveTats NG wont work with it.

Posted

Just to double check, is it possible to just use this for the fixes, and tweaks to the original mod, and other mod awareness? I don't really have any interest in the comment/sex asepcts of it. Are they able to be disabled?

Posted
6 hours ago, Deathmaw said:

Just to double check, is it possible to just use this for the fixes, and tweaks to the original mod, and other mod awareness? I don't really have any interest in the comment/sex asepcts of it. Are they able to be disabled?

it requires the PAF_VoicePackMain as a master file and the 4.0 version of pee and fart. The comments and tracking and sex stuff can be shut off in pfa's mcm.

Posted

Good Morning. I regulary check my save files in "Resaver" and this time i got the following messages:

 

"

Stack count

There are 4310 stacks and 4513 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time.

Frame count

<a href="script://paf_playeraliasscript">paf_playeraliasscript</a> occurs the most often as a stack frame (4274 occurrences)</p>

Frame count

<a href="script://paf_mainquestscript">paf_mainquestscript</a> occurs the second most often as a stack frame (144 occurrences)</p>

 

"

 

So, i don't know how problematic this is, or how to solve it. I just wanted to inform you.

Posted (edited)
11 hours ago, Battlestar1965 said:

Good Morning. I regulary check my save files in "Resaver" and this time i got the following messages:

 

"

Stack count

There are 4310 stacks and 4513 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time.

Frame count

<a href="script://paf_playeraliasscript">paf_playeraliasscript</a> occurs the most often as a stack frame (4274 occurrences)</p>

Frame count

<a href="script://paf_mainquestscript">paf_mainquestscript</a> occurs the second most often as a stack frame (144 occurrences)</p>

 

"

 

So, i don't know how problematic this is, or how to solve it. I just wanted to inform you.

Yeah looks like you got papyrus overload or some mod stoppering up the flow. Maybe from missing some requirement for a mod . 

Recommend playing the game some more and keep checking back in resaver and see if it clears is consistent or gets worse.

I would guess it has a lot to do with your current cell you are in. Especially if in a tracked settlements paf player alias calls a lot 

to comment script if nude or stinky  . .and the comment script does a have a small wait loop if itself is busy. In other words

if the process cannot flow it could stopper up.  You can try to disable comment, and pfa tracking to rule pfa out.. it could take 

a few seconds or a minuet to clear up in game.

Edited by Dg75
Posted
11 hours ago, Dg75 said:

Yeah looks like you got papyrus overload or some mod stoppering up the flow. Maybe from missing some requirement for a mod . 

Recommend playing the game some more and keep checking back in resaver and see if it clears is consistent or gets worse.

I would guess it has a lot to do with your current cell you are in. Especially if in a tracked settlements paf player alias calls a lot 

to comment script if nude or stinky  . .and the comment script does a have a small wait loop if itself is busy. In other words

if the process cannot flow it could stopper up.  You can try to disable comment, and pfa tracking to rule pfa out.. it could take 

a few seconds or a minuet to clear up in game.

 

😄 ...of course you are right. See... i have no idea about payrus, so i had no clue. Of course that specific save was done inside the Winking Skeever, during evening hours, and it was crowded (some mods adding NPC's to the game did their part as well.

Now, in a later save somewhere in the wilds, it's down to 56 stacks.

Posted
12 minutes ago, Battlestar1965 said:

 

😄 ...of course you are right. See... i have no idea about payrus, so i had no clue. Of course that specific save was done inside the Winking Skeever, during evening hours, and it was crowded (some mods adding NPC's to the game did their part as well.

Now, in a later save somewhere in the wilds, it's down to 56 stacks.

You can also slow things down a lot by adjusting the saytime modifier, I forget what I named it, i think its in CM mcm.

Posted
On 3/8/2025 at 1:52 PM, Dg75 said:

kool. I wonder why SlaveTats NG wont work with it.

The bug just was resulted in the old SlaveTats NG and irrespective of  your work. I fix the bug through uninstalling old NG and saving, than installing the latest NG.

Posted

I like the idea of Comment Manager, but the voices are very obviously older AI voices. Any chance we can get a newer voice with AI from the last year or so? I'd be willing to donate some cash to pay for the use of more professional sounding AI

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