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Cumshot

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Cumshot

 

v2.2

 

for Skyrim Classic and SE

 

 

 

 

A SexLab addon

 

by wpg97541 and Erstam

 

 

IMPORTANT - Development of Cumshot has ended. V2.2 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page.

 

 

See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body.

 

This mod catches events from SexLab or Flower Girls, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on.

 

Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those.

 

There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types.

 

In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor.

 

There are many more options in the MCM, just go there and read their descriptions.

 

 

Requirements (newer versions will work as well):

 

---------- Skyrim Classic ----------
SKSE 1.7.3
SkyUI 5.1
PapyrusUtil 3.3 (also included in SexLab)
NetImmerse Override 3.4.4  OR RaceMenu 3.4.5
SexLab Framework 1.62 (optional)

 

---------- Skyrim SE ----------
SKSE64 2.0.12
SkyUI 5.2SE
PapyrusUtil 3.6b (also included in SexLab)
RaceMenu 0.2.12 (for the NetImmerse Override part)
SexLab Framework SE 1.63 beta 5 (optional)
FlowerGirls SE 3.0.1 (optional)

 

 

 

Installation:

It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls).


Update notes:

If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear.


Ejaculation hotkey:

You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution.


Drop objects mode:

This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed.

 

SAM Morphs for RaceMenu:

Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead.

 

 

 

Changelog:

 

 

 

Pre-release 29 Oct 2013:
• Rewrote the SexLab integration code using hooks to make it compatible with current and future SexLab versions

 

Pre-release 30 Oct 2013:
• Cumshots are no longer visible for internal ejaculations, i.e. at the orgasm stage of animations tagged with the "Vaginal", "Anal", or "Oral" keywords
• The cumshot mesh now gets properly equipped on the player character while in tfc mode
• Created a .seq file to make sure the script starts for everyone
• Tweaked the cumshot .nif (SOS version) to make it align better with the schlong meshes

 

v1.0 (1 Nov 2013):
• Added support for transgender characters

 

v1.1 (7 Nov 2013)
• MCM menu with option to show cumshots in all animations, and to toggle transgender status
• Added support for 4uDIK male erect body, and provided three options for SOS
• Improved positioning of the cumshot mesh for different character weights
• Further tweaks to the cumshot meshes
• NMM installer

 

v1.2 (14 Nov 2013)
• (hopefully) fixed issue with cumshots never showing up for some users
• Ejaculation checks are now performed for every participant, rather than for the whole animation.
• Better "internal/external ejaculation" heuristics. Males in a position usually occupied by females get their cumshots displayed
• "Victims ejaculate" option in the MCM. Victims will never cum, unless you check that option.
• Debug messages, toggleable in the MCM.
• Don't process OnCrosshairRefChange for None objects
• Cumshot meshes use Slot 48 now ("Misc/FX"). Changes to the armor objects that should make NPCs more inclined to keep them equipped.

 

v1.3 (27 Nov 2013)
• Defined custom ejaculation rules for several specific animations
• Added a new page to the MCM menu where users can define ejaculation rules for all installed animations
• Partially fixed ejaculating NPCs fading out when positioned very close to the player
• Added another safety check for None objects in OnCrosshairRefChange

 

v1.3.1 (15 Dec 2013)
• Added option to rebuild and reset the animation list in the MCM
• Fixed yet another possible cause of Papyrus errors in OnCrosshairRefChange

 

v1.3.2 (7 Jan 2014)
• Made the OnCrosshairRefChange event thread-safe, hopefully fixing the REAL cause for log errors
• Bonus feature: NPC voices can be selected in the MCM menu

 

v1.3.3 (27 Jan 2014)
• Display cumshots for females who wear the SOS Equipable Schlong as a strapon
• Fixed case where cumshot wouldn't get removed after sex
• Trigger ejaculation hotkey (player only)

 

v1.4 (2 Mar 2014)
• No more install options - body and schlong types are detected automatically, or can be set in the MCM.
• INI tweak and changes to the cumshot meshes, greatly reducing the chance that NPCs fade out during orgasm, if not eliminating the glitch completely.
• MCM option to show or hide the final cum drip
• MCM option to set cumshot transparency
• New supported Schlongs: B3lisario UNP and Horsecock addons

 

v1.5 (5 Mar 2014)
• Compatible with SexLab Framework 1.4+

 

v1.4.1 / v1.5.1 (7 Mar 2014)
• Support for Carloss32 Canine and Lizard SOS addons
• v1.4.1: Removed a line of testing code that gave the player character a boner on loading a savegame
• v1.5.1: Fixed mod not reinitializing on subsequent game loads
• v1.5.1: Made the "Min orgasm distance" option actually do its job

 

v1.5.2 (23 Apr 2014)
• Updated to work with SexLab 1.51
• Removed NPC voice selector since it has been added to the Framework itself

 

v1.6 beta 1 (9 Nov 2014)
• Added support for SAM
• Reduced the delay before equipping the cumshot when orgasm starts

 

v1.6 beta 2 (1 Dec 2014)
• Custom ejaculation rules can be defined for all actors in an animation (only the first three actors were supported before)
• Custom ejaculation rules are now stored in StorageUtil variables instead of tags
• Added ejaculation rule presets for new animations
• Women with female schlong addons can ejaculate now
• Shift + Trigger Ejaculation key makes NPCs ejaculate
• MCM slider option for cumshot delay
• Cumshot positions are adjusted through NetImmerse Override functions
• Body types, schlong addons, and position values are read from an external .json file
• (Expert feature) User-definable key to reload the .json file, for quick ingame testing when tweaking the values
• Pressing R properly unbinds the hotkeys in the MCM
• Extended MCM option where debug messages are written to: log, console, and ingame
• Changed events to SexLab 1.5 style

 

v1.6 (3 Dec 2014)
• Re-added SLCRegEventsScript.pex that was missing from the beta 2 archive

 

v1.7 (23 Aug 2015)
• Compatible with SexLab 1.6+
• Support for separate orgasms
• MCM page for ejaculation rules can handle more than 125 animations
• Added ejaculation rule presets for new animations in SexLab 1.6
• SOS: Support for specific schlong shapes per race that require a different cumshot position
• Added cumshot positions for Leito schlong addon
• Improved the shape of the final drip
• Removed minimum orgasm distance option
• some minor internal changes

 

v1.7.1 (27 Aug 2015)
• Three different modes for orgasm detection
• Fixed compatibility with SAM Recoded

 

v1.7.2 (12 Oct 2015)
• Fixed MCM when more than 128 animations are installed

 

v1.7.2 SE (12 Mar 2018)
• Resaved esp in CK
• Added support for Sexlab Separate Orgasm
• Fixed scripts for NiOverride detection and SOS Light plugin names
• Converted the cumshot nifs to SSE format

 

v1.7.3 (7 May 2018)
• Fixed cum not automatically cleaning up when using SexLab Separate Orgasm

 

v2.0 (14 Jan 2019)
• Large scale restructuring and refactoring of the mod
• Flower Girls support (SE only)
• Can be used without a sex framework installed
• New ejaculation mode: Particles
• New ejaculation mode: Drop objects
• New ejaculation mode: Spell projectiles
• Ejaculations are customizable globally and individually (depending on mode)
• Cum drain and recovery option
• Aroused integration

• SAM Light support
• Werewolf and Vampire Lord support
• More SOS schlongs added to the database
• Supports different types of equipable schlongs

 

v2.0.1 (16 Jan 2019)
• Fixed the "premature redressing syndrome" on ejaculating NPCs
• Flower Girls: refined orgasm stage handling

 

v2.0.2 (18 Jan 2019)
• Fixed NPCs redressing in SexLab scenes when ejaculating more than once

 

v2.0.3 (4 Feb 2019)
• Additional check for some SLATE tags to decide if an ejaculation will be visible
• Fixed a bug in the SexLab Animations subpage that showed invalid data when many animations are installed
• Raised limit of SexLab animations handled in the MCM to 750

 

v2.0.4 (20 Feb 2019)
• Fixed the SexLab animations menu bug in another spot that I overlooked
• Don't remove cumshots on NPCs by hotkey when in a SexLab animation
• Cumshot hotkeys are disabled while in menu mode

 

v2.0.5 (21 Feb 2019)
• Fixed cases of premature redressing in Flower Girls as well
• More fixes to hotkey ejaculation logic in SexLab animations

 

v2.1 (8 Apr 2019)
• Support for SOS addons that have non-standard faction FormIDs, and for merged addon esps
• Flower Girls: Proper handling of Advance Stage and End Animation hotkeys
• Fixed an issue where reading an actor's arousal value could delay ejaculation until the scene is over
• The correct Aroused version is used when both SexLab and FlowerGirls are installed
• Unified check whether to unequip or remove cumshots, and made it more precise
• Some minor optimizations in the Flower Girls scene handler

 

v2.2 (8 Jan 2020)

• Drop Objects mode: Made drops delete themselves if their 3D hasn't loaded after two seconds

• Always check if an actor's 3D is loaded before letting them emit a drop shower, spell, or tracer

• No longer use the proxy method for NPCs to launch drops and tracers in 1st person

• Aroused support: Added an optional setting to make hotkey ejaculation reduce arousal

• Added the latest database update.

• Support for special races or characters that have their penis included with their body

• SexLab: MCM option to save custom ejaculation rules to a file

• Made the Reload Adjustments key work again with recent Mod Organizer 2 versions

 

 

 

Credits:

 

wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration
Erstam - Scripting, SexLab integration, additions and tweaks
Expired6978 - Netimmerse Override SKSE plugin
Verodor - German translation


  • Submitter
  • Submitted
    11/04/2013
  • Category
  • Requires
    SKSE, SkyUI, PapyrusUtil, NetImmerse Override
  • Special Edition Compatible
    Yes

 

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Works well thus far. I know this is a very early released mod but I was wondering, do you plan to have it that a male reciever of a sexual act will also shoot his load if the act is anal? (since if the attacker or consensual partner is hitting the prostate well enough, regardless of the emotion of the victem/sexual partner, it will cause arousal and eventually ejaculation in most normal cases, medical/chemical issues not being counted.)

 

Was unsure how to phrase that but prob got close enough.

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Works well thus far. I know this is a very early released mod but I was wondering, do you plan to have it that a male reciever of a sexual act will also shoot his load if the act is anal? (since if the attacker or consensual partner is hitting the prostate well enough, regardless of the emotion of the victem/sexual partner, it will cause arousal and eventually ejaculation in most normal cases, medical/chemical issues not being counted.)

 

Was unsure how to phrase that but prob got close enough.

 

Unfortunately there's no general way to detect if one or more male participants have their dick in the air at orgasm stage. The mod doesn't display cumshots if the animation is tagged with the "vaginal", "anal", or "oral" keyword, but that's for the whole animation, not for individual actors. Maybe I'll add an option to not suppress cumshots at all, I'm doing a MCM config menu anyway.

 

 

I didn't work for me sadly, maybe because I use SOS "Lite" version?

 

It should work with SOS Lite. Have you installed the correct cumshot mesh, and have you tried animations like masturbation, handjob, or boobjob?

 

i get the effects the moment i equip the item on the npc or pc  not on their climax stage...  something wrong?

 

You don't need to equip the meshes, the mod should automatically do that at climax stage.

 

----------------------

 

Right now I'm reworking the transgender toggle mechanism. It will be much easier. No more console commands, you can do it via a MCM menu. There's an option for the player, and one for the NPC currently under the crosshair.

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If you are doing an MCM could you add the option to allow the cumshot for those animations as well (oral, anal, vaginal) or somehow to pick wich animations it is allowed? I know this is going to be shitloads of work though. The reason why I am proposing it is because although some animations are taged as oral for example, the actor does ejaculate on the face or tits.

 

Regarding installing this mod, If you are using NMM, it does not give you any options when you add or activate it. You muct make the mod file manually and add it. 

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Planned features for the next updates:

 

v1.1:

  • MCM config menu with the option to show cumshots for all animations (global switch), and toggle transgender status for the player and the NPC under the crosshair - Done.
  • Rough adjustment of the cumshot mesh for all popular male body replacers with a static erect penis. Besides Favored Soul, there's 4udik, are there more? Sundracon doesn't have an erect version, or does it?
  • Writing a NMM installer

 

v1.2:

  • MCM page to toggle ejaculations for individual animations
  • Adjusting the cumshot precisely for all meshes and schlong types to work for the full weight range (0-100). This will take a lot of time, or might not even work out at all. We'll see...

 

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Works well thus far. I know this is a very early released mod but I was wondering, do you plan to have it that a male reciever of a sexual act will also shoot his load if the act is anal?

 

That would be epic.

 

Estram, rather than detecting whether or not the penis is flaccid/erect, couldn't you leave the "Enable Transgender" item in the inventory (or via keyword?) and have it check that against the positions of the participants... then enable/disable the cumshot effect based on if the TG matching criteria is in the 1 (giver) or 2 (reciever) position? For male on male sex, a simple gender check for male should do the trick. I haven't played around with any male-on-male sex scenarios (nor am I likely to), but doesn't sexlab automatically make both participants erect, even in the case of non-consentual sex? If not, is there a tag-word for rape/consentual that could be checked so that it turns off cumshot for 2nd position if non-consentual?

 

I can't speak for every type of penis mod/body suit out there that I know you're trying to account for, but at least with SoS - Lite, the only time the penis is not erect is when there's something wrong with the sequence (or I used the controller ring shortcuts mid-coitus). Since flaccid penises don't typically "shoot" the way this mod is designed to accomodate - couldn't you just have a hotkey or MCM menu option to "turn off" both the erect state and cumshot effect for position 2?

 

In essence, just ignore the state of the penis (flaccid or erect) and focus on the conditions surrounding the sexual act and how sexlab treats those conditions to make a best determination (with an optional failsafe disable/enable switch via MCM or hotkey).

 

(or shit, ignore all that, and just save a bunch of time and have the effect option for #2 position set manually via a MCM/hotkey switch until you get around to ironing out the more important issues and getting the things done that you want to do. Yeah, it's not really seamless, but that can wait until later. I dunno about anyone else, but I'm used to a little prepwork before sex anyhow since she has to equip her dick each time, and unequip after if I don't want it hanging out of her fly all day. Such a minor inconvienience is not a big deal for what's being added to the mod)

 

 

Also, as a bit of an easter-egg/feature, would there be any way to detect when the bones cross a certain threshold - such as the camera position - and then apply an animated screen effect (similar to blood). Don't mention it in the release notes or anywhere in the readme. Let people find it on their own, so it's kind of funny when it first happens by accident, yet also adds a little something extra for those people into pov facials.

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Great mod. Works good so far. I like how it works in various positions with my player and with npcs too. They get some pretty good 'Peter North' like range sometimes too which is funny. One thing I have noticed though is after a npc does his thing, (not the player), he gradually disappears over a few seconds until he's totally gone for a second or 2 then reappears. It only happens to the npc and at the very end of the act. It's not gamebreaking or anything, he gets dressed and the game continues, just thought I'd mention it if its a mod glitch that someone else might be seeing or something stupid on my end. Anyways, still enjoying it. Thx

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One thing I have noticed though is after a npc does his thing, (not the player), he gradually disappears over a few seconds until he's totally gone for a second or 2 then reappears. It only happens to the npc and at the very end of the act. It's not gamebreaking or anything, he gets dressed and the game continues, just thought I'd mention it if its a mod glitch that someone else might be seeing or something stupid on my end.

 

Strange. You're the second user who reported this glitch. I've never seen this happen in my game, so I'm at a loss how to reproduce it. Looks like something is disabling and re-enabling the NPC. Maybe a conflict with another mod that does some sort of outfit management and reacts when the cumshot is force-equipped on the character?

 

   *   *   *

 

Working on adjusting the cumshot mesh for Favored Soul and 4uDIK. I didn't realize until now how drastic the difference is between weight 0 and 100 on the static body replacers, compared to SOS. That means that even for a rough fitting, I have to create pairs of _0 and _1 meshes, with the parent node translated for weight 50, and then the meshes themselves adjusted accordingly for both ends of the range. And since I have no reliable formula (there's scaling inside the animation involved), it's a lot of trial and error work.

 

In a nutshell, everything takes longer than planned. :P

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Hi Erstam. Thank you for the work on the excellent cumshot animation :)

 

With my setup, the application of the cumshot is not persistent after saving.

 

After loading the mod, the effect is applied on multiple occasions, male or transgender, follower or non-follower, solo or grouped without a problem.

 

Upon saving and then reloading the new save, the cumshot no longer activates. In the console, the nifmesh is not shown as equipped at the appropriate stage. All other aspects of the animations are performed correctly.

 

Exiting and re-entering the cell does not re-activate the cumshot.

 

I'm using Matchmaker to activate the animations. My loadorder is BOSS sorted, but with cumshot.esp last as it is not recognised at present.

 

The only event visible upon loading the save is the Reschlongification process: perhaps this is connected with the failure to activate the cumshot after reloading.

 

There are 3 errors reported in the Papyrus log, of this type:

 

Error: Cannot call HookActors() on a None object, aborting function call

[sOS_SetupQuest (61000D62)].sos_setupquest_script.SexLabStart() - "SOS_SetupQuest_Script.psc" Line 775

 

but the same errors appear before the save and after reloading and reanimating.

 

Any ideas you might have to explain this behaviour would be appreciated :)

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I dont see the effect either but from experience with mods that fail to activate after load, I think that this mod has to be moved higher up in the load order. Maybe even all the way up.

I will try try that at least.

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Version 1.1 is out!


- Update notes -
Due to script changes, you have to make a clean save if you have used an earlier version of this mod, otherwise it will not work at all. Deactivate "SexLab Cumshot.esp", start Skyrim, load your savegame, wait a few seconds and save again. Then exit the game, and activate the plugin.



These are the changes, explained in detail:

• MCM menu:

You can choose to show cumshots for all animations (global switch). Useful if the mod thinks the ejaculation is "inside", judging by animation tags, but it actually isn't, or for male-on-male action.

Toggle transgender status for the player and the NPC under the crosshair. No more console clunkiness, a vast improvement over the previous version.

• Added support for 4uDIK male erect body, and provided three options for SOS:

In addition to 4uDIK and Favored Soul, you can install cumshot meshes that fit the Average Schlong by Smurf, or the Regular and Muscular Schlongs by VectorPlexus (glans position is identical for those two). The third SOS option is a "compromise" and will roughly fit all three Schlong types, though not perfectly.

• Improved positioning of the cumshot mesh for different character weights:

Morphing between _0 and _1 meshes did not work with the animated cumshot. Now the script automatically equips one of five different meshes, based on the actor's body weight. This works pretty well, you won't notice any drastic misalignment.

• Further tweaks to the cumshot meshes:

For SOS, shortened the tail end of the final spurt (in NifSkope, duh...) since it tends to poke through the underside of the penis mesh. For the static bodies, lined up the spurts more closely to avoid similar problems.

• NMM installer:

You wanted it, you get it! :)
 

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I dont see the effect either but from experience with mods that fail to activate after load, I think that this mod has to be moved higher up in the load order. Maybe even all the way up.

I will try try that at least.

 

For everyone who doesn't see any effect: update to the new v1.1 (IMPORTANT: make a clean save, as explained in the description). If it still doesn't seem to work - does its MCM menu register? If yes, activate the option "Always show ejaculations". Please report if it fixes the issue.

 

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Greetings, 

 

For installation, should I do as I did previously. Repack the common files with the SOS compatible meshes and pack it back up into a zip file then load it into my NMM? Or should I just put the whole of it in there?

 

Thank you!!

 

-C

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Greetings, 

 

For installation, should I do as I did previously. Repack the common files with the SOS compatible meshes and pack it back up into a zip file then load it into my NMM? Or should I just put the whole of it in there?

 

Thank you!!

 

-C

 

The easiest way is to use the new NMM installer in v1.1 (with NMM or Mod Organizer). If you're using Wrye Bash, tick the Common Files and one of the penis mesh options. If you're installing manually, yes, you have to copy both the contents of the folder "00 common files" and one of the other folders to your Data files. Just make sure that the five cumshot nifs end up in data\meshes\Cumshot\ .

 

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I dont see the effect either but from experience with mods that fail to activate after load, I think that this mod has to be moved higher up in the load order. Maybe even all the way up.

I will try try that at least.

 

For everyone who doesn't see any effect: update to the new v1.1 (IMPORTANT: make a clean save, as explained in the description). If it still doesn't seem to work - does its MCM menu register? If yes, activate the option "Always show ejaculations". Please report if it fixes the issue.

 

 

 

I had the same problem, found a conflict with the squirt mod apparently they refuse to play nice together, as far as load order being an issue, I have run mine at the bottom and the middle with no problems. I would look towards a mod conflict

 

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Thanks to Erstam for the update and azmodan for the comment. I put cumshot above the SOS addon esps and below other SexLab plugins (incl squirt) and everything works fine.

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so how does it work besides the one time animation when equipping the cumshot from the inventory and it only animates one time and have to deselect then select the cumshot again to start the cumshot animation or by opening then closing the race menu also triggers the animation. How does it work with sex lab? 

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so how does it work besides the one time animation when equipping the cumshot from the inventory and it only animates one time and have to deselect then select the cumshot again to start the cumshot animation or by opening then closing the race menu also triggers the animation. How does it work with sex lab? 

 

You don't need to equip or unequip the cumshot manually. It will automatically be added and equipped on the appropriate actor(s) during a SexLab animation at the start of the orgasm stage, play once, and get removed when the animation ends.

 

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so how does it work besides the one time animation when equipping the cumshot from the inventory and it only animates one time and have to deselect then select the cumshot again to start the cumshot animation or by opening then closing the race menu also triggers the animation. How does it work with sex lab? 

 

You don't need to equip or unequip the cumshot manually. It will automatically be added and equipped on the appropriate actor(s) during a SexLab animation at the start of the orgasm stage, play once, and get removed when the animation ends.

 

 

RIGHT!! But unfortunately for me it doesn't happen even when i turned on the trans gender option..

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