Revis-Linker Posted July 8 Posted July 8 If you escape the camp after being captured by the orcs without retrieving your gear, you will find a note containing a clue about where the gear was transported. What happens if there are multiple possible destinations? Is the destination chosen at random from the candidates, or is there a specific priority order? If it is random, is there any way to verify the actual destination?
Pamatronic Posted July 9 Author Posted July 9 On 7/8/2026 at 3:48 PM, Revis-Linker said: If you escape the camp after being captured by the orcs without retrieving your gear, you will find a note containing a clue about where the gear was transported. What happens if there are multiple possible destinations? Is the destination chosen at random from the candidates, or is there a specific priority order? If it is random, is there any way to verify the actual destination? Its in the Hold where you have the highest bounty at the moment of your escape
Pamatronic Posted July 9 Author Posted July 9 On 6/22/2026 at 7:52 PM, Horus_04 said: So if I don't use other mods and disable the leathal ones, is the only outcome for a failed escape being bound to that pole again? As of now, yes. But if you install my other mod PaSo, you can enable lethal outcomes, have your character or a follower get fingered, and still continue the game afterwards
Revis-Linker Posted July 10 Posted July 10 9 hours ago, Pamatronic said: Its in the Hold where you have the highest bounty at the moment of your escape Sorry, let me explain in a bit more detail. There are cases where the destination cannot be determined because multiple candidates exist—specifically, when there is a tie for the "hold with the highest bounty" at the moment the destination is being selected (for example, if the maximum bounty is 1,000 in multiple holds, or if the bounty is 0 across all holds—such as when a raid can still occur despite no bounties having been generated under MCM settings). I wanted to know whether the destination is chosen randomly from among these candidates in such situations, and if so, whether there is any way to identify which destination was ultimately selected.
Pamatronic Posted July 10 Author Posted July 10 (edited) 11 hours ago, Revis-Linker said: Sorry, let me explain in a bit more detail. There are cases where the destination cannot be determined because multiple candidates exist—specifically, when there is a tie for the "hold with the highest bounty" at the moment the destination is being selected (for example, if the maximum bounty is 1,000 in multiple holds, or if the bounty is 0 across all holds—such as when a raid can still occur despite no bounties having been generated under MCM settings). I wanted to know whether the destination is chosen randomly from among these candidates in such situations, and if so, whether there is any way to identify which destination was ultimately selected. I see. in case of ties, it uses a priority list. (Not an active decision from me, more a sonsequence on how i implemented the findHighestBounty function.) list goes like this. (highest priority) Whiterun Haafingar Eastmarch The Rift Hjaalmarch The Pale Falkreath The Reach Winterhold (Lowest Priority) There is a property called "CrimeFactions" on the Quest "OBH_OutcomeEventHandler" which holds the relevant values. Order can be changed if you need to. Edited July 10 by Pamatronic
Revis-Linker Posted July 11 Posted July 11 On 7/10/2026 at 9:29 PM, Pamatronic said: I see. in case of ties, it uses a priority list. (Not an active decision from me, more a sonsequence on how i implemented the findHighestBounty function.) list goes like this. (highest priority) Whiterun Haafingar Eastmarch The Rift Hjaalmarch The Pale Falkreath The Reach Winterhold (Lowest Priority) There is a property called "CrimeFactions" on the Quest "OBH_OutcomeEventHandler" which holds the relevant values. Order can be changed if you need to. Thanks! Next time I get kidnapped by orcs on a false charge, I'll try looking in Whiterun first. That is, of course, if I fail to retrieve my gear.
Horus_04 Posted July 12 Posted July 12 On 7/9/2026 at 4:40 PM, Pamatronic said: As of now, yes. But if you install my other mod PaSo, you can enable lethal outcomes, have your character or a follower get fingered, and still continue the game afterwards Thanks for the reply, which one is PaSo? Can't find any mod on your side that fits that abbreviation.
Pamatronic Posted July 18 Author Posted July 18 On 7/12/2026 at 8:32 PM, Horus_04 said: Thanks for the reply, which one is PaSo? Can't find any mod on your side that fits that abbreviation.
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