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Posted

If you escape the camp after being captured by the orcs without retrieving your gear, you will find a note containing a clue about where the gear was transported.
What happens if there are multiple possible destinations?
Is the destination chosen at random from the candidates, or is there a specific priority order?
If it is random, is there any way to verify the actual destination?

Posted
On 7/8/2026 at 3:48 PM, Revis-Linker said:

If you escape the camp after being captured by the orcs without retrieving your gear, you will find a note containing a clue about where the gear was transported.
What happens if there are multiple possible destinations?
Is the destination chosen at random from the candidates, or is there a specific priority order?
If it is random, is there any way to verify the actual destination?

Its in the Hold where you have the highest bounty at the moment of your escape

Posted
On 6/22/2026 at 7:52 PM, Horus_04 said:

So if I don't use other mods and disable the leathal ones, is the only outcome for a failed escape being bound to that pole again?

As of now, yes.
But if you install my other mod PaSo, you can enable lethal outcomes, have your character or a follower get fingered, and still continue the game afterwards

Posted
9 hours ago, Pamatronic said:

Its in the Hold where you have the highest bounty at the moment of your escape

Sorry, let me explain in a bit more detail.
There are cases where the destination cannot be determined because multiple candidates exist—specifically, when there is a tie for the "hold with the highest bounty" at the moment the destination is being selected (for example, if the maximum bounty is 1,000 in multiple holds, or if the bounty is 0 across all holds—such as when a raid can still occur despite no bounties having been generated under MCM settings).
I wanted to know whether the destination is chosen randomly from among these candidates in such situations, and if so, whether there is any way to identify which destination was ultimately selected.

Posted (edited)
11 hours ago, Revis-Linker said:

Sorry, let me explain in a bit more detail.
There are cases where the destination cannot be determined because multiple candidates exist—specifically, when there is a tie for the "hold with the highest bounty" at the moment the destination is being selected (for example, if the maximum bounty is 1,000 in multiple holds, or if the bounty is 0 across all holds—such as when a raid can still occur despite no bounties having been generated under MCM settings).
I wanted to know whether the destination is chosen randomly from among these candidates in such situations, and if so, whether there is any way to identify which destination was ultimately selected.

I see. in case of ties, it uses a priority list. (Not an active decision from me, more a sonsequence on how i implemented the findHighestBounty function.)
list goes like this.

(highest priority)
Whiterun
Haafingar
Eastmarch
The Rift
Hjaalmarch
The Pale
Falkreath
The Reach
Winterhold
(Lowest Priority)

There is a property called "CrimeFactions" on the Quest "OBH_OutcomeEventHandler" which holds the relevant values. Order can be changed if you need to.
 

Edited by Pamatronic
Posted
On 7/10/2026 at 9:29 PM, Pamatronic said:

I see. in case of ties, it uses a priority list. (Not an active decision from me, more a sonsequence on how i implemented the findHighestBounty function.)
list goes like this.

(highest priority)
Whiterun
Haafingar
Eastmarch
The Rift
Hjaalmarch
The Pale
Falkreath
The Reach
Winterhold
(Lowest Priority)

There is a property called "CrimeFactions" on the Quest "OBH_OutcomeEventHandler" which holds the relevant values. Order can be changed if you need to.
 

Thanks!
Next time I get kidnapped by orcs on a false charge, I'll try looking in Whiterun first.
That is, of course, if I fail to retrieve my gear.

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