Delite Posted September 15, 2024 Posted September 15, 2024 It would be nice to see this mod's concept expanded into something larger. Instead of bounty hunters, there could be bandit slaver groups that ambush the character and send her to a slave auction, using the mod called Simple Slavery. Â There is a mod with a similar concept, but due to a large number of bugs, it is completely unplayable: Â
johnhamm Posted September 16, 2024 Posted September 16, 2024 17 hours ago, Delite said: It would be nice to see this mod's concept expanded into something larger. Instead of bounty hunters, there could be bandit slaver groups that ambush the character and send her to a slave auction, using the mod called Simple Slavery. Â There is a mod with a similar concept, but due to a large number of bugs, it is completely unplayable: Â Â Yea SL Kidnapped is broken as hell. For what you want there is a mod called slavers of skyrim that might fit your purposes. It's currently being remade though and I can't recommend the old version of it due to jank so you would have to wait
johnhamm Posted September 16, 2024 Posted September 16, 2024 I'm trying to get the execution to work but I'm having trouble. They bring out the follower and give the speech, but the follower just sits there and none of the orcs move. No one moves and no animation plays while they're talking. Afterward it fades to black and goes to prison, but the follower actually IS dead. Not decapitated, but dead. Any idea why? No issues with the mod otherwise
Guest Posted September 18, 2024 Posted September 18, 2024 Requesting a clarification please. I plan to add the prison mod and the orc bounty hunter mod. I can't let my follower die so I will avoid the deadly furniture mod. Hope this is correct. Outcomes from being captured are direct to jail or taken to the orc camp. If player is caught trying to escape the orc camp, not sure what happens without the deadly furniture mod. "nasty things". If sex or whipping, no need to respond. Using Naked defeat which the main page suggests will work.   I would like to add the deadly options if not for the follower death chance. The player dying options may conflict with Naked Defeat as it has many variable but only testing would probably reveal that and that is on my end.   I guess the only real question is this. If I have the deadly furniture, is it possible to set it to prevent my follower from dying? I thought deadly furniture was used for more than death events when used with this mod and wanted to experience them. If that's not correct, I have answered my overall concern and will not add the deadly furniture. I've read everything but I am still a little confused. Thank you.
johnhamm Posted September 19, 2024 Posted September 19, 2024 8 hours ago, TFor2 said: Requesting a clarification please. I plan to add the prison mod and the orc bounty hunter mod. I can't let my follower die so I will avoid the deadly furniture mod. Hope this is correct. Outcomes from being captured are direct to jail or taken to the orc camp. If player is caught trying to escape the orc camp, not sure what happens without the deadly furniture mod. "nasty things". If sex or whipping, no need to respond. Using Naked defeat which the main page suggests will work.   I would like to add the deadly options if not for the follower death chance. The player dying options may conflict with Naked Defeat as it has many variable but only testing would probably reveal that and that is on my end.   I guess the only real question is this. If I have the deadly furniture, is it possible to set it to prevent my follower from dying? I thought deadly furniture was used for more than death events when used with this mod and wanted to experience them. If that's not correct, I have answered my overall concern and will not add the deadly furniture. I've read everything but I am still a little confused. Thank you.  There's a slider where you can set the probability of what happens when you get caught escaping, so you can set follower death to 0%, though there are only two possible outcomes. If you escape and don't escape with your followers they will die though once you sleep to recover, which I discovered yesterday
Guest Posted September 21, 2024 Posted September 21, 2024 (edited) On 9/18/2024 at 11:10 PM, johnhamm said:  There's a slider where you can set the probability of what happens when you get caught escaping, so you can set follower death to 0%, though there are only two possible outcomes. If you escape and don't escape with your followers they will die though once you sleep to recover, which I discovered yesterday Serana or Remiel are my only concerns. Surely Serana can't die but maybe a mod added follower like Remi. I'll think about it some more.  🥰 Edited September 21, 2024 by TFor2
Pamatronic Posted September 30, 2024 Author Posted September 30, 2024 On 9/19/2024 at 6:10 AM, johnhamm said: If you escape and don't escape with your followers they will die though once you sleep to recover, which I discovered yesterday Not neccesarily. They have a chance to survive. You can collect them afterwards if they were lucky enough.  On 9/21/2024 at 9:01 PM, TFor2 said: Serana or Remiel are my only concerns. Surely Serana can't die but maybe a mod added follower like Remi. I'll think about it some more.  🥰 The mod has a failsafe to prevent essential actors from getting killed.
Guest Posted October 2, 2024 Posted October 2, 2024 On 9/30/2024 at 1:11 PM, Pamatronic said: Not neccesarily. They have a chance to survive. You can collect them afterwards if they were lucky enough.  The mod has a failsafe to prevent essential actors from getting killed. I did it. 😊  Haven't been this scared starting a new game in a while. Extra panties on hand in case of issues. (hah) It is exciting though. Coupled with your other mods I added, my game is about to change. The excitement, anxiety, and anticipation alone make them worth adding to my game. Stay sweet and thank you. 🤗
Nickolkiin Posted October 12, 2024 Posted October 12, 2024 I Love the concept; except I play as a male character and don't want to see my PC being raped by 3-4 orcs. Is your captured outcomes dependent on the gender of your character?  Also I would love to see a compatibility with these to mods. and: Acheron - The Market at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) or something like them. Have the Player's male PC go to jail and have to free themselves (escape, wait, pay bounty) while the player's NPC waifus are subject to the orcs torcher as they are escorted to a slavers market.Â
Pamatronic Posted October 18, 2024 Author Posted October 18, 2024 On 10/12/2024 at 6:59 PM, ntmcadams said: Is your captured outcomes dependent on the gender of your character? No. Mod is designed with Female Player/Followers in mind. Will still work for males, but wont sound right.
guliguliradish Posted October 18, 2024 Posted October 18, 2024 what direction will "Orkish Bounty Hunters" update next? I love it. And I think that "orcs" can also be hired by "bandits". Perhaps there should also be a "bandit bounty hunter" because dragonborn also kill countless "bandits" on their adventures. Therefore, the character should also be chased by bandits and then captured by them to a "underground prison". In short, this is a very excellent mod, and I am looking forward to its new version in the future 1
phobos33 Posted October 22, 2024 Posted October 22, 2024 you made an amazing mod, can you make one that has Redguards bounty hunters? kind of like the one in vanilla game where those Alik'r dudes hunt down Saadia?
cockroach666 Posted October 22, 2024 Posted October 22, 2024 my character gets taken to camp, gear removed, as normal, but she's not tied to the pole; she just stands in front of it. i have zaz installed, but still no pole-tying. is there something i'm doing wrong?
recentcabbage Posted November 16, 2024 Posted November 16, 2024 What is the dependency of this mod? It seems not in the description
Pamatronic Posted November 16, 2024 Author Posted November 16, 2024 11 hours ago, recentcabbage said: What is the dependency of this mod? It seems not in the description Doesn't have any Hard dependencies except the base game. 1
RandomPopcorn Posted December 23, 2024 Posted December 23, 2024 There's a weird issue I'm having now. After being ambushed and sent to the camp, if I wait, then prison alternative should handle the rest right? But There are no pop up message boxes as usual from PA. I also can't move inside the cage. Strangely I can get armed (keyboard R) and attack(LMB, RMB). If I activate the bedsheet and serve my time, I got teleported to somewhere in skyrim after loading scene and I still can't move.  If in the camp I click attempt to escape, my PC just stand under the pole and I sill can't move. Still able to arm and attack.  Do you have idea what might be causing it or where in sseedit can I find the conflict?  Thank you in advance!Â
Pamatronic Posted December 24, 2024 Author Posted December 24, 2024 On 12/23/2024 at 1:17 AM, RandomPopcorn said: There's a weird issue I'm having now. After being ambushed and sent to the camp, if I wait, then prison alternative should handle the rest right? But There are no pop up message boxes as usual from PA. I also can't move inside the cage. Strangely I can get armed (keyboard R) and attack(LMB, RMB). If I activate the bedsheet and serve my time, I got teleported to somewhere in skyrim after loading scene and I still can't move. The orks can send you to jail, yes, but this works for vanilla and PA jail. What you describe here sounds like PA isn't installed or active.
Nymra Posted March 17, 2025 Posted March 17, 2025 I read the description but I somehow dont see how this is compatible with Defeat mods? I like the idea alot, but at what point could a defeat mod hook into? If the PC is defated BEFORE the poison is 100%?   Â
Pamatronic Posted March 17, 2025 Author Posted March 17, 2025 32 minutes ago, Nymra said: I read the description but I somehow dont see how this is compatible with Defeat mods? I like the idea alot, but at what point could a defeat mod hook into? If the PC is defated BEFORE the poison is 100%? "Poison" in this case here is just a script variable with a little on screen widget. It is not connected to stamina, health, or any other Value which would be used by conventional defeat mods. Â
birdotron Posted March 27, 2025 Posted March 27, 2025 (edited) hello 2 people have reported this before but they were lazy, and made no effort to explain the issue in detail with potential mods that may be conflicting nor troubleshoot by attempting to fix said bug themselves i have the issue where when i get captured i can not do anything and i am stuck on the pole in the camp and the orks are just standing  there doing nothing, ( pic below) at first i thought it was an issue with v1 but i just installed v4 made a fresh save (completely new, wiped all saves due to other mods breaking). still doesn't work. i have fuz ro do'h installed.  This happened twice, the first time was organically the second time i simulated a camp scenario after reloading the save before being sent to the camp (had to close Skyrim due to not being able to load saves when in camps) first time being in camp, second time being caught by the orks (first time they threw me in jail) It also happened when i had v 0.1.0 installed but sometimes they'd go to bed.  Was it a fluke or does this happen consistently? Happened twice once organically the other from a forced camp simulation, i'll try for a third time organically and see what happens when i had v 0.1.0 installed it was consistent, everytime i would get stuck, or they'd not say anything and just be walking around the camp and sleeping waking up sleeping etc) looking at the discord, i'll try using the help OBH resetquest commands and see if that fixes it. i have been to jail twice (whiterun & morthal) had a bounty in both those (now cleared) & a current bounty in windhelm (punched a racist) EDIT FOR ADDITION INFO: Are you using a mod which can potetially mess with UI os messageboxes? only ui mods i have are sky Ui & ui extension (this one) https://www.nexusmods.com/skyrimspecialedition/mods/17561  I will note that all your other mods work fine when it comes to message boxes appearing when on my save. do you have a translated version of the mod installed? Had a few occasions in the past when 3rd party translations caused issues? No the only mod i think could cause issue could be dd (not wearing a device) or potentially eff but my follower is there so idk. unless PAHE causes issues.  and just to cover my bases threes papyrus script extender and j containers Dont muck up anything right? You could also have something installed which messes with sleeping behavior so the scene doesnt recognize that the orks are in bed. no sleep mods Edited March 27, 2025 by birdotron Additional info
birdotron Posted March 27, 2025 Posted March 27, 2025 (edited) tried a third time organically, they still say nothing  Edited March 27, 2025 by birdotron pic
Pamatronic Posted March 27, 2025 Author Posted March 27, 2025 2 minutes ago, birdotron said: tried a third time organically, they still say nothing does this happen on new saves?
Pamatronic Posted March 27, 2025 Author Posted March 27, 2025 Also, just to be safe, try it with DD uninstalled plz
birdotron Posted March 27, 2025 Posted March 27, 2025 1 minute ago, Pamatronic said: does this happen on new saves? no save same, I'll try fresh save now .
birdotron Posted March 27, 2025 Posted March 27, 2025 Just now, Pamatronic said: Also, just to be safe, try it with DD uninstalled plz sure, also does having multiple profiles effect anything?
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