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Posted
On 3/4/2024 at 1:51 AM, Pamatronic said:

Use Bakas version if you really have to use SL defeat.

 

In the cage or somewhere else?

 

There shouldn't be any predators nearby. They were likely added by another mod of yours

 

They should die. And usually the Block will remove their essential status.
Are you using a special Follower or Follower framework which uses essential-flagged aliases?

 

Hi

 

Sorry for taking so long to reply. 

 

Here's what the scene looks like.  So, FWIW, and for anyone else at all interested/encountering similar issues, the followers are, on arrival/opening 

 

1 - Not in cage

 

2 - being attacked by wolves.  Console shows the wolves as being from base game.  Though I don't suppose that excludes the chance that they originate in place from 'Sexlab More Creatures SE v1.02''

 

3 - essential.  Almost certainly a consequence of their being in a Defeat, or related mod. eg FSM, scene.  Next time, I'll just try a 'clean up' using Defeat's debug

 

Otherwise, seems OK

 

DQW

 

SkyrimSE2024-03-1212-22-54-478.jpg.85553b7510e6eaf4ad3c27aad0866d4e.jpg

 

 

Posted

Does anyone has voicepack for this? 

Do you plan to add voiced version?

Posted

When the orcs ambushed me and took me to the camp, my character appears tied to the post and I see that all the orcs are sleeping... I can't do anything, so I decide to wait... however, the nights and the days go by. the orcs continue sleeping forever. Plus I can't get out of the pole...

Posted
On 3/16/2024 at 2:11 PM, DonQuiWho said:

1 - Not in cage

They SHOULD be in the cage, and the fact that they are not suggest to me that you have mods installed which severely mess with followers. Which likely causes other issues in the process.

 

On 3/16/2024 at 2:11 PM, DonQuiWho said:

2 - being attacked by wolves.  Console shows the wolves as being from base game.  Though I don't suppose that excludes the chance that they originate in place from 'Sexlab More Creatures SE v1.02''

I propably should do something to account for this, but these wolves are definetively spawned by something else then the base game. (nearest predator spawn in the area are some mudcrabs in a nearby puddle)

 

On 3/16/2024 at 2:11 PM, DonQuiWho said:

3 - essential.  Almost certainly a consequence of their being in a Defeat, or related mod. eg FSM, scene.  Next time, I'll just try a 'clean up' using Defeat's debug

Not sure how Banes version works, so im not sure what this will do. If you can usually kill followers with spawned devices it could work.

Posted
1 hour ago, petterparker said:

When the orcs ambushed me and took me to the camp, my character appears tied to the post and I see that all the orcs are sleeping... I can't do anything, so I decide to wait... however, the nights and the days go by. the orcs continue sleeping forever. Plus I can't get out of the pole...

First: Did you use a fresh savegame?
-if not:
Do it and try again.

 

if yes:
Are you using a mod which can potetially mess with UI os messageboxes? you should get the prompt as soon as the orcs are in beds.

You could also have something installed which messes with sleeping behavior so the scene doesnt recognize that the orks are in bed.

Was it a fluke or does this happen consistently?
Lastly, do you have a translated version of the mod installed? Had a few occasions in the past when 3rd party translations caused issues.

  • 3 weeks later...
Posted (edited)

So lemme get this correct the mod is not compatible with NFF in general right? I tested it with a simple follower Jenassa, I was ported to the Orc camp, the follower was just standing there, like if nothing happened, i guess that is because of the teleport catch script the framework uses. Kudos for making this standalone and not requiring anything sexlab related as requirement. Im curious how hard is to make the mcm setting autosave, like for example Acheron did.

Edited by zergface
Posted

Thank you for the mod.

 

I was wondering if there is a way to change the armor wear by the Ork?

They are quite weak and I can kill them quite easily with 1 follower.

 

I have check in Tes5edit and it seem to use a vanilla package for armor when they spawn and I wanted to change

that to make them more challenge full.

  • 4 weeks later...
Posted

Love the concept of this mod. Set my lowest bounty to 500 and forgot about it - then out of the blue Player and her chums attacked and captured. Once at their camp and after Orks had gone to sleep managed to escape but left followers behind - found a safe place and spent the night. Following day found the carnage! Gathered few surviving followers and moved off. At that poin decided that I'd re-run and try to free followers. My player isn't too powerful so escape failed, back to the pole then next day off to the prison of the hold with the highest bounty - using Prison Alternative btw. Thanks for all your work on this mod.

Posted
On 4/8/2024 at 3:06 PM, lcewolf said:

Thank you for the mod.

 

I was wondering if there is a way to change the armor wear by the Ork?

They are quite weak and I can kill them quite easily with 1 follower.

 

I have check in Tes5edit and it seem to use a vanilla package for armor when they spawn and I wanted to change

that to make them more challenge full.

The difficulty of Skyrim itself is poorly leveled.
If you play at expert level, your PC becomes very weak... but everything else doesn't change... so ALL NPCs, including followers and summoners, seem very strong.
If you play with a follower, I recommend installing a mod that allows you to customize the statistics of your followers (Make them weaker). Then everything becomes more complex and it really seems challenging to move forward.
Obviously this doesn't weaken the Orks, but it is a good alternative for the entire game. For example:
"Set Skyrim to difficulty: Expert" + "Weaker Followers" = "Stronger Orks"

  • 2 months later...
Posted

Is there a VR spin-fix for this mod? as soon as my character gets tied to a pole the camera starts spinning until I break out of it. 

Posted
When you run away from orcs for like 20 seconds the archers despawn. When you drink milk and run away real fast all orcs despawn.

On legendary difficulty. lvl 20 with 400 or 500 armor orcs do 0 damage and only their poison works. Is that intentional? Skyrim vanilla bandits do damage.

Orcs are too passive. I spawned like 10 and they wasted time playing animations like bashing their shield with a sword instead of rushing me.

Quantity doesn't matter. You lure 10 orcs to some obstacle like ladders, bridges, doorways etc and fight like 1 melee orc and archers while the other orcs can't attack. Give them all bows and make them swap melee weapons to bows like vanilla bandit archers or guards do.
Posted
On 7/13/2024 at 2:59 PM, wd40glid said:

Is there a VR spin-fix for this mod? as soon as my character gets tied to a pole the camera starts spinning until I break out of it. 

the pole is a regular furniture, there might be a fix for that, But I dont work with VR, so I cannot help here.

Posted
1 hour ago, 2Grwjk52FF said:

When you run away from orcs for like 20 seconds the archers despawn. When you drink milk and run away real fast all orcs despawn.

Yes, they are designed to despawn if you get to far away. And runnig away is a fairly reliable tactic for pretty much all enemies in skyrim.

 

1 hour ago, 2Grwjk52FF said:

On legendary difficulty. lvl 20 with 400 or 500 armor orcs do 0 damage and only their poison works. Is that intentional?

Thats intentional to avoid issues with other combat defeat mods.

 

 

1 hour ago, 2Grwjk52FF said:

Orcs are too passive. I spawned like 10 and they wasted time playing animations like bashing their shield with a sword instead of rushing me.
Quantity doesn't matter. You lure 10 orcs to some obstacle like ladders, bridges, doorways etc and fight like 1 melee orc and archers while the other orcs can't attack. Give them all bows and make them swap melee weapons to bows like vanilla bandit archers or guards do.

The Orcs are drawn from vanilla Leveled lists and use vanilla combat behavior. If you don't like it install an overhaul for that.

  • 4 weeks later...
Posted

Do you think in the future this mod will have devious device support?  I really like the idea of this mod but DD is a core part of my setup, and maybe I am projecting but I feel a lot of people who would like this probably run dd and zaz build.  Even if it was just to strip them that would be great.

Posted (edited)

It's a little unfortunate that there is only the option of sneaking away after being caught. How about having a banquet with a colleague or Dragonborn who was captured as a probabilistic event? If there is a death on the orc side during the battle, such as a case where a follower or Dragonborn is killed or abused due to resentment. Of course, the unharmed orcs can be angered by the process of catching them. The journey when I arrived at the prison was a little boring. The orcs seemed to be handing them over to the prison so intact. This is just a one-off suggestion and not compulsory. I don't speak English.

Edited by Dehabe
Posted

I have the following mods in use

 

DealingwithDaedra

DealingwithSexualDaedra
BaboInteractiveDia

SexLab Approach

 SimpleSlavery

SexLabHorribleHarassment

BakaMotionData

Apropos2

SimpleSlavery

ScrappiesMatchmaker

 

Can they create conflicts ? I would like to try the mod 

 

  • 2 weeks later...
Posted
On 8/27/2024 at 7:00 PM, Lady Wintrish said:

If I reach the minimum bounty the orks will chase me on the entire map or only in the specific feud where I have the bounty?

Tamriel worldspace .Which means Entire regular map, excluding closed cities.

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