Arhon Posted February 25, 2014 Posted February 25, 2014 From the other Support topic(currently locked).  Do i still need to do this ? if (GetGameRestarted || GetGameLoaded) ; .. your normal stuff can go here .. if SexoutNG.nZAZPackWanted < 5 set SexoutNG.nZAZPackWanted to 5 endif player.cios SexoutWantZAZ ; .. your normal stuff can go here too .. or do i need to do this: set SexoutNG.nUseZAZ to 1 If so where do i do it ?
Odessa Posted February 25, 2014 Posted February 25, 2014 Soliciting doesn't have that first block, although I do check if ZaZ is loaded before using it.  in SexoutSolPrimmPilloryMove, I use this to start a ZaZ anim:      set SexoutNG.nUseZAZ to 1    set Sexout.duration to 45    set SexoutNG.ActorA to PrimmRubyNashRef    set SexoutNG.ActorB to Player    set SexoutNG.bDontUndressA to 1    set Sexout.Raper to PrimmRubyNashRef    set SexoutNG.CBDialogA to zSolPrimmRUBY2    set sexout.anim to 2004 ;1017 ;303 ;204    ;Player.NX_SetEVFl "Sexout:Start::CallVer" 1;    ;Player.NX_SetEVFl "Sexout:Start::nUseZAZ" 1;    ;Player.NX_SetEVFo "Sexout:Start::ActorA" PrimmRubyNashRef;    ;Player.NX_SetEVFo "Sexout:Start::ActorB" Player;    ;Player.NX_SetEVFo "Sexout:Start::Raper" PrimmRubyNashRef;    ;Player.NX_SetEVFl "Sexout:Start::bDontUndressB" 1;    ;Player.NX_SetEVFl "Sexout:Start::duration" 45    ;Player.NX_SetEVFo "Sexout:Start::CBDialogA" zSolPrimmRUBY2    ;Player.NX_SetEVFl "Sexout:Start::Anim" 2004    player.CIOS SexoutNGBegin    I based my script on the similar one in SexoutLegion. That is the old sexout method though, the commented out stuff is the new method, which I couldn't get to work (need to get round to trying again), the animation froze. It would be better to use the new call method if you can, hopefully someone who knows more can shed light on it.
prideslayer Posted February 25, 2014 Posted February 25, 2014 The point of using the sexout ZAZ checks, rather than rolling your own, is so that when ZAZ is rolled back into sexout (I keep forgetting to do this) your mod won't break. I think Chris is "done" with ZAZ updates, and the plan always was to move all of his animations into sexout core when that happened.
ZaZ Posted February 25, 2014 Author Posted February 25, 2014 Yep im done with Oblivion , FO3 , FONV  .  Stuck on  Skyrim and  time to prepare for Fallout 4 .Should be easy port from one game to another , I hope .
prideslayer Posted February 25, 2014 Posted February 25, 2014 You hope.. we all hope. So I'm steeling myself for disappointment.
ChianasGeek Posted February 25, 2014 Posted February 25, 2014 Frell that - I'm neutronium-ing myself for disappointment
RitualClarity Posted February 26, 2014 Posted February 26, 2014 The point of using the sexout ZAZ checks, rather than rolling your own, is so that when ZAZ is rolled back into sexout (I keep forgetting to do this) your mod won't break. I think Chris is "done" with ZAZ updates, and the plan always was to move all of his animations into sexout core when that happened.   Yep im done with Oblivion , FO3 , FONV  .  Stuck on  Skyrim and  time to prepare for Fallout 4 .Should be easy port from one game to another , I hope . So does this mean that when this is rolled up into Sexout, Zaz won't be needed anymore?
prideslayer Posted February 26, 2014 Posted February 26, 2014 Yes RC. Â When Chris here first started, he was pumping out new animations so fast there was no hope for me to keep up making sexout releases; also the animations are 'small' and I didn't want to force people to download the 'large' core or data every day to get a new animation. So I set aside a range that Sexout "sublets" to the ZAZ plugin. The idle group is defined, but empty, in sexout. Â The ZAZ esp overrides the record and populates it with the animations. Â The rollup is just going to be a simple merge of that ESP into the sexout ESM, always returning "yes" to the havezaz checks, and adding the props and animations to the datapack.
ChancellorKremlin Posted February 26, 2014 Posted February 26, 2014 There used to be a thread that instructed a user how to add their own animations through ZAZ to be called by Sexout, does anyone have a link to it? I seem to have lost it and using the forum search brings me back here. Â Thanks. Â EDIT: Nevermind, apparently the old thread didn't "migrate" to the New forum. Â For anyone interested, HEREÂ is the tutorial to use ZAZ to get anims into Sexout.
zergface Posted April 20, 2014 Posted April 20, 2014 thank you, i hate FO:NV and their cowboy stuff. Rip FO:3
Contessa Posted April 20, 2014 Posted April 20, 2014 Whaaat... how can you hate the Old West Theme? C'mon pardner!
RitualClarity Posted April 20, 2014 Posted April 20, 2014 thank you, i hate FO:NV and their cowboy stuff. Rip FO:3 Â Use TTW and don't hop on the "train" and you will be just fine. You can enjoy all these mods ( well most of them) without any problems and still have your FO3 fix. I love FO3 as well. That is what I do when I need to use any of these mods in FO3. Each time I go back it is more and more improved.
Molevalence Posted April 30, 2014 Posted April 30, 2014 Screenshots of all the current ZAZ anims.  For modders (or for people wanting a very quick fap). Its funny because I beat Fallout NV a couple times and never seen half of these animations especially the cross and grimora pillories.
RitualClarity Posted May 1, 2014 Posted May 1, 2014 I have. Modders have to call these. I missed many because I had Zaz improperly installed so it wouldn't activate causing other problems as well. One mod that uses some of these are the tryouts mod, I remember Epstein. (which is currently defunct if I am correct) The legion camp should still work if you sas back to Marissa and anyone else. for that matter until you see Cesar. Odessa even had a hidden Easter egg in Solicitation if memory serves me correctly. It only happens if you follow a specific set of actions. Â I believe if you solicit on Gomorrah with tryouts you get punished by a ghoul. there are some of the features there. NCR prison had them in the yard as well .. not so sure if that is still functional now. Â They are quite good animations and interactions with the props. Quite good indeed. You should really try to see if you can get one of the mods that have this still active and try them out.. (tryouts )
Guest Posted May 21, 2014 Posted May 21, 2014 Is there a mod that uses these animations and is there a way to view them in the game?
prideslayer Posted May 21, 2014 Posted May 21, 2014 Tryouts probably makes the most use of them; Legion does, PG did (does it still?), and Vault19 will when Loogie is finished updating and fixing it.
dubird Posted May 22, 2014 Posted May 22, 2014 So, question. I ran into the workshop in New Vegas, and was given a quest that is uncompletable. I'm basicly told to go to one of the vaults and deliver a recepit, but can't find the guy without the TCL cheat and wandering through space bascily. Is that from this mod or something I'm not aware of?
RitualClarity Posted May 22, 2014 Posted May 22, 2014 If it is epstein it is from this mod. I haven't played that part (the part where you get the quest ) but he is currently not working as the last time I heard. However I believe Loogie himself is working on this and if my inside info is correct it will be epic. Well worth the wait. Make a nice save and move on and play the rest of the game. Hopefully he will be done with that part bu that time if not just start a game from that save later.
Odessa Posted May 23, 2014 Posted May 23, 2014 Is there a mod that uses these animations and is there a way to view them in the game?  Look at the sexout api thread for information on setting them up manually in game.  Sexout Soliciting features:   V4 (released): whipping, punishment post and crucifixion V5 (coming soon): boxed bitch + pillory  Â
NirArakah Posted June 8, 2014 Posted June 8, 2014 The data pack seems to be broken for me. Zip file corrupt or something. Any help? Is it just me?
RitualClarity Posted June 9, 2014 Posted June 9, 2014 Its on your end. I just downloaded it and extracted it and it worked just fine. I use 7zip for the extraction incase you are using another program.
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