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Posted
6 hours ago, w234aew said:

 

It may be a longer wait than a few months.

 

According to https://www.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/ , not just a CreationClub update, it's going to be a rewrite in VS2019, which means even fairly "consistent" mods like SKSE, the Address Library for SKSE Plugins (needed for some DLL-based mods), SSE Engine Fixes will need a much larger update.

 

To get a fully working SKSE and Address Library took like 4 years last time.

 

Honestly, If you're thinking about switching at all, I'd recommend making a backup of the current SE version (1.5.97) and turning off its steam updates (there are a few ways to do this).

 

5 hours ago, Papersword said:


I also heard from the developer of SKSE that the Anniversary update is going to break every single mod that uses SKSE. They suggested for everyone to back up their SE install and disable Steam updates. 

 

It looks like I may be stuck on LE for the foreseeable future then... that's good.. less pressure to go through the daunting prospect of setting everything up all over again. 

Posted
5 hours ago, Papersword said:

 

Hey, no problem. You've poured so much effort into your mods. I would never begrudge an update drought. 

But, yes you are correct, I made a mistake. The correct FormID is xx01B818. I don't know what my fingers were doing when I typed that originally. 

 

Thanks.

 

The patch will be in the next update. I won't be able to test it though since I don't have these mods installed.

Posted
50 minutes ago, DeepBlueFrog said:

 

Thanks.

 

The patch will be in the next update. I won't be able to test it though since I don't have these mods installed.


I'll be the first to let you know if it works !

Posted
22 hours ago, DeepBlueFrog said:

 

 

Yes... unfortunately, a heavy work schedule nuked my plans for August and September. 

I was aiming at a monthly schedule leading up to the anniversary in november but I had to adjust to external pressure.

 

I am not gone though, and I will keep working on these mods past November.

 

If anything.. the talks about the Anniversary Version breaking mods because of a version change will make me wait for a few more months before switching away from LE.

I sympathize with you because of something in reality. I hope you can recover as soon as possible. I will always support you and thank you very much for making such a good module.

Posted
On 10/16/2021 at 1:01 PM, foreveraloneguy said:

Going back to an earlier rant on the changes to slif integration, I've been thinking about how to do this in a way that gives the most options... so the idea is this:

 

Split the SLIF functionality by adding options to do only bodymorphs for those that don't have SLIF, an option to integrate with SLIF as in releases prior to hardcoding the morphs (Jan 2021 release would be the example I'm talking about...) by just sending slif_breast, slif_belly, and slif_butt (default modus) and lets slif figure out how much to morph and whether a slider should be reversed or not. This method is fairly light script-wise and very fast, or least I get zero lag while every NPC with a loaded 3D is morphing. Then add an option to do bodymorphs integrated with slif (morph modus). The last option is actually the worst script-load wise and extremely slow, but I guess some people want it or even prefer it. And I say it's the worst because on my i9-9900 w/ 32 gig of ram, this is the only mode that actually makes my game stutter until papyrus gets done iterating over the array(s) of morphs. And by stutter I mean I drop from a steady 60 fps to jumping between 10 and 45 fps for a minute or two while the screen just jumps around.

 

Anyway, something along those lines. I'm asking because I mostly like the direction hormones is going. But switching from using slif default modus to morph modus is a deal breaker, so I'm still on my Jan 2021 release. Not that there's even a tiny reason for DeepBlueFrog to care, but I wanted to throw this out there.

 

I checked the code and I was going to add the old code back as a backup if Bodymorphs wasn't selected but I found that is already how the code is supposed to work.

 

If you have SLIF and you check both the Bodymorphs and SLIF overrides in the menu, you will get the new SLIF bodymorph code.

If you have SLIF and you check ONLY SLIF Override in the menu, you will get the old pre-January 2021 code you are talking about.

 

Can you check that? I can't test it myself since I don't have SLIF.

 

It is possible that is code I have not yet released. If that is the case it will be part of the next update at the end of next week.

Posted (edited)
On 10/24/2021 at 3:52 PM, DeepBlueFrog said:

 

I checked the code and I was going to add the old code back as a backup if Bodymorphs wasn't selected but I found that is already how the code is supposed to work.

 

If you have SLIF and you check both the Bodymorphs and SLIF overrides in the menu, you will get the new SLIF bodymorph code.

If you have SLIF and you check ONLY SLIF Override in the menu, you will get the old pre-January 2021 code you are talking about.

 

Can you check that? I can't test it myself since I don't have SLIF.

 

It is possible that is code I have not yet released. If that is the case it will be part of the next update at the end of next week.

 

When I looked at the code for the July release, the way I read it, it looked like if SLIF was selected then it automatically used the json config file. I'm looking at it again though with this explanation in mind and I think this code might already be there. I'm about to start another game but it'll still take a couple of days to port over my changes to Honey and the bimbo race (high poly heads mostly), but I'll check and see. And if this is the case, then don't I feel like a stupid ass.

Either way, I appreciate the response. It's very helpful/welcome.

 

I looked and SLH appears to be working exactly as you described.

Edited by foreveraloneguy
Posted (edited)

I am preparing an update to Hormones, hopefully today, with an enhancement to the Succubus curse I have been working on for the past few days.

 

I recently added a spell for a full on Succubus shape, but I didn't realize that shape has no sliders, so it is locked permanently on a sexy shape.

 

That spell is now linked to the Succubus hormones. Transforming into a Succubus form will deplete your hormone level. Sex and orgasms will replenish them.

Which means you will have to have sex multiple times before being allowed to transform into a human again (or from human to succubus).

 

In addition, the human form now has an optional skin/body change.

 

At low libido values (when you are sex starved), the body shape will be skeletal, with an elderly woman look.

At high libido values (when you have sex regularly), the body shape will be curvy and hyper sexual. 

 

These pictures show the result with the minimal and maximal values of libido applied.

 

I am working on a gradual progression from one body shape to the next.

 

Due to limitation with the game engine, the effect will only show when you are naked.

You can consider that as the succubus revealing her true form when naked.

 

72850_20211031113930_1.png

72850_20211031114010_1.png

Edited by DeepBlueFrog
Posted
1 hour ago, Fuzzy_Fox said:

@DeepBlueFrog Does this mean that PSQ transformations will conflict? 


Good question.

 

The sexy/starved skins is disabled by default and has two new menu checkboxes so you can decide which one to enable, or both.

 

I don’t think it will conflict with PSQ but if it does you can disable it in Hormones.

Posted
27 minutes ago, DeepBlueFrog said:


Good question.

 

The sexy/starved skins is disabled by default and has two new menu checkboxes so you can decide which one to enable, or both.

 

I don’t think it will conflict with PSQ but if it does you can disable it in Hormones.

So the succubus body from hormones also has a check box as well?

Posted (edited)
37 minutes ago, Fuzzy_Fox said:

So the succubus body from hormones also has a check box as well?

 

The succubus body has two checkboxes in Hormones... one for the sexy body and one for the sex starved body.

 

I haven't tried yet but it might be possible to edit the sex starved body to use the scaly bump map from argonians instead of the wrinkles from the elderly bodies.

Edited by DeepBlueFrog
Posted
2 hours ago, Fuzzy_Fox said:

@DeepBlueFrog Does this mean that PSQ transformations will conflict? 

I don't know but activating the Succubus curse via Hormones without PSQ running results in the instant death of the player character (even if building up the hormones slowly instead of using the debug tools) whereas doing so with PSQ running does not make the character automatically perish.

Posted
2 minutes ago, Balgin said:

I don't know but activating the Succubus curse via Hormones without PSQ running results in the instant death of the player character (even if building up the hormones slowly instead of using the debug tools) whereas doing so with PSQ running does not make the character automatically perish.

 

Could you share an error log when that happens?

 

It is probably an interference with another of your mods but I don't have the faintest idea about which one.

Posted
4 hours ago, DeepBlueFrog said:

 

Could you share an error log when that happens?

 

It is probably an interference with another of your mods but I don't have the faintest idea about which one.

Oh I haven't done it in ages but it always used to happen.

Posted
41 minutes ago, Balgin said:

Oh I haven't done it in ages but it always used to happen.

 

That's very strange.. I can't see anything in the Succubus Curse event that could cause a crash.

Posted
4 hours ago, DeepBlueFrog said:

I am very happy to see your update. Thank you for your efforts in this module. I will install it and monitor whether there are problems with the new content.

Posted (edited)
Quote

Add MCM checkboxes for Succubus Sexy and Starved skins

 

Quote

Add a slider to set a max value to arousal exposure from Hormones

 

I'm not seeing any new MCM options. Am I missing something?

Edited by Balgin
Posted
53 minutes ago, Balgin said:

 

 

I'm not seeing any new MCM options. Am I missing something?

 

Some causes I can think of:

 

- Did you try saving and reloading?

- If you are using a mod organizer, are you sure it is installing the new files correctly? (sometimes they can install multiple versions of the same mod)

- Do you have any script starting with SLH_ in your Data/Scripts folder? If so, delete them and reinstall the mod.

Posted (edited)
29 minutes ago, DeepBlueFrog said:

 

Some causes I can think of:

 

- Did you try saving and reloading?

- If you are using a mod organizer, are you sure it is installing the new files correctly? (sometimes they can install multiple versions of the same mod)

- Do you have any script starting with SLH_ in your Data/Scripts folder? If so, delete them and reinstall the mod.

 

Hmm. Removing all the SLH scripts helped the succubus boxes show up. The Curse and Triggers mcm pages look rather different now to their previous versions.

Thanks.

Edited by Balgin
Posted

New game breaking bug.

 

After removing all the SLH scripts from the script folder (and from the Source subfolder) clicking New Game from the main menu causes a crash to desktop. I can load existing saves but cannot start new ones. Disabling Hormones allows me to create a new campaign/new game. After saving and closing down the game Hormones can be added and the new save will load.

Posted (edited)

Hiyah all.

 

I will repost my question because i really dont know what is happening. 

Basically my PC is sexing everyday more than the safe limit and... nothing. Morphs wont change

And it's not a Morphs problem because the debug menu when sliders moved... apply the morphs correctly. So i guess the mod it self CAN do it

Its just like... Pc is not sexing enough ^^? What is blocking the changes?

PS: mod seems to react because i see notifications like "you feels more volupteus" when mod updates the status but... when i press the status button... sex acts are here... orgasms here... but nothing else.... everything else is at zero ....sniff 

Edited by BlueBerryCaffe
Posted

i love ur updates was just wondering if u can add belly nodes for the sexy succubus body it looks great but when preggo no stomach changes have to use full succubus form to see 

  • 3 weeks later...
Posted

Game Crash/freeze near Lady Stone and Half-Moon Mill...I am not sure if anyone else has run into this problem.. I searched everywhere... I know I have visited Honey before.. but, now suddenly last night I was traveling via road from Hunter's rest.. Past half-Moon Mill.. game would freeze/crash. 

 

I was able to repeat this crash multipule times.. I tried going the opposite direction from Falkwreath.. Just when Half-Moon Mill comes into view.. again crash.  Tried coming down the road from Lakeview.. again crash...I figure it is the cell. 

 

The game would crash/freeze even if I was able to pause(esc) and try to save (so I could run a script cleaner etc.).. and it is not just a simple freeze either.. I need to End Task in the Task manager.. and takes a good 5 to 10 minutes for TELSV.exe to stop.  Never seen anything like it before. 

 

I thought it was a corrupt save (my new Succubus)... tried a different character (my non-succubus).. same thing happened.  Then I tried my default/testing character (with just the basic mods installed)... no problems.  I tried yet another character that does not SLH installed.. no problems.

 

Now, to be fair it could still be a different mod (that is shared between my Succubus and Non-Succubus) but I am feeling that is related SLH.. but I admit I could be wrong.  If it is a different mod, then it is one that does not change world space (armor/outfits etc), but stranger things have happened before.

 

Has anyone else run into this? What is the solution?.. I hate to have to avoid this whole area of the map.

 

I just spent a good 10-15 hours (total) making my Succubus character, thanks to the new update... and I was enjoying it very much.. hate to lose her now.

Posted
3 hours ago, Seaperv76 said:

Game Crash/freeze near Lady Stone and Half-Moon Mill...I am not sure if anyone else has run into this problem.. I searched everywhere... I know I have visited Honey before.. but, now suddenly last night I was traveling via road from Hunter's rest.. Past half-Moon Mill.. game would freeze/crash. 

 

I was able to repeat this crash multipule times.. I tried going the opposite direction from Falkwreath.. Just when Half-Moon Mill comes into view.. again crash.  Tried coming down the road from Lakeview.. again crash...I figure it is the cell. 

 

The game would crash/freeze even if I was able to pause(esc) and try to save (so I could run a script cleaner etc.).. and it is not just a simple freeze either.. I need to End Task in the Task manager.. and takes a good 5 to 10 minutes for TELSV.exe to stop.  Never seen anything like it before. 

 

I thought it was a corrupt save (my new Succubus)... tried a different character (my non-succubus).. same thing happened.  Then I tried my default/testing character (with just the basic mods installed)... no problems.  I tried yet another character that does not SLH installed.. no problems.

 

Now, to be fair it could still be a different mod (that is shared between my Succubus and Non-Succubus) but I am feeling that is related SLH.. but I admit I could be wrong.  If it is a different mod, then it is one that does not change world space (armor/outfits etc), but stranger things have happened before.

 

Has anyone else run into this? What is the solution?.. I hate to have to avoid this whole area of the map.

 

I just spent a good 10-15 hours (total) making my Succubus character, thanks to the new update... and I was enjoying it very much.. hate to lose her now.

 

Are you using the LE or SE version?

 

I don't remember any particular requirements for Honey but it is possible her body mesh requires HDT or something similar.

 

One thing you could try is to replace her body mesh (the Bimbo race mesh) by the female body you are using for your player character and NPCs.

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