DeepBlueFrog Posted August 2, 2021 Author Posted August 2, 2021 47 minutes ago, w234aew said: A question, is there a reason that BimboAlias re-applies the lipstick/eyeshadow, even after they've been locked on the "permanent transformation stage"? I understand the hair checks (SD+ shaving) but the makeup I don't know the scenario where that is needed, since those are locked by YPS after the permanence stage. Is it related to Dibella Sisterhood's "Can you make me beautiful" event? Also, I might give a try at adding FM+ integration to both SD+ and Hormones (easy to do now). This is in case another mod changes them. I am still planning a couple of fixes to YPS mod events since the events for the lips colors isn't working quite as advertised.
airportsubdued Posted August 3, 2021 Posted August 3, 2021 (edited) Does this update fix the arousal being set to 100 after sleeping? Yesterday I had just done a reinstall of all mods and still had the issue. Chibi user discussed it in the previous page I'm about to test and will update if the problem is resolved on my setup. EDIT: I've tested, I needed to set sexdrive rate down low (0.1 worked) to stop waking up with 100 arousal. At 0.1 Player went from 2 to 10 after a 24 hour rest, SL aroused set to Exposure 2, Exposure rate 2, Time rate 10. Sleeping clothed. Outside of that I've been really liking the mod. I've been trying to pair it with another mod (I think it was Fall of the Dragonborn) so that if the player expanded only skimpier, less effective armour could be worn until the player had lost the extra padding. Edited August 3, 2021 by airportsubdued
DeepBlueFrog Posted August 3, 2021 Author Posted August 3, 2021 16 minutes ago, airportsubdued said: Does this update fix the arousal being set to 100 after sleeping? Yesterday I had just done a reinstall of all mods and still had the issue. Chibi user discussed it in the previous page I'm about to test and will update if the problem is resolved on my setup. Outside of that I've been really liking the mod. I've been trying to pair it with another mod (I think it was Fall of the Dragonborn) so that if the player expanded only skimpier, less effective armour could be worn until the player had lost the extra padding. That is still an issue... I didn't want to spend too much time troubleshooting this since I have so many updates to release for July. I just experienced a double 'You are voluptuous' after sleep, so that issue is still there. I will look into it for the August update.
airportsubdued Posted August 3, 2021 Posted August 3, 2021 Thanks for looking at everyone's issues. At least there is a work around ?
z45949355 Posted August 3, 2021 Posted August 3, 2021 Thanks for your update. I will start testing the corresponding functions immediately. If there is a major bug, I will tell you at the first time.
Garfieldcat Posted August 3, 2021 Posted August 3, 2021 The last two updates I can't seem to get the MCM to appear Any idea what could cause that?
MikeTM Posted August 3, 2021 Posted August 3, 2021 @DeepBlueFrog Thank you for a great mod. But I have 2 questions: 1. What is the GitHub directory: "\GitHub\SkLLmods\Hormones\Data\textures\actors\character\Rosa" it does not seem to be used, but coincides with the "Rosa Round-Bottom" 2. It can add a line to" SLH_ST_HormoneGrowth " that overrides the index of the absorbed skill, otherwise the first (according to the list) skills are mostly absorbed. The "skillsDiff" array seems to be designed for this 2043: if lowCnt > 0 2044: idx = Utility.RandomInt(0, lowCnt - 1) idx = skillsDiff[idx] ; <- Add this Line
DeepBlueFrog Posted August 3, 2021 Author Posted August 3, 2021 1 hour ago, MikeTM said: @DeepBlueFrog Thank you for a great mod. But I have 2 questions: 1. What is the GitHub directory: "\GitHub\SkLLmods\Hormones\Data\textures\actors\character\Rosa" it does not seem to be used, but coincides with the "Rosa Round-Bottom" 2. It can add a line to" SLH_ST_HormoneGrowth " that overrides the index of the absorbed skill, otherwise the first (according to the list) skills are mostly absorbed. The "skillsDiff" array seems to be designed for this 2043: if lowCnt > 0 2044: idx = Utility.RandomInt(0, lowCnt - 1) idx = skillsDiff[idx] ; <- Add this Line Thanks! I updated the code in Hormones for the next version. The files from Rosa are from an attempt at improving the Bimbo race. I ran into too many issues with the face and I was forced to pause that effort and focus on other things. I may go back to that later.
DeepBlueFrog Posted August 3, 2021 Author Posted August 3, 2021 7 hours ago, Garfieldcat said: The last two updates I can't seem to get the MCM to appear Any idea what could cause that? The main changes to the menu were adding translation files. The menu structure itself hasn't changed. I don't know what's going on in your case. It is working for me and I have not received other reports of issues with the menu after updates.
Fuzzy_Fox Posted August 3, 2021 Posted August 3, 2021 1 hour ago, DeepBlueFrog said: Thanks! I updated the code in Hormones for the next version. The files from Rosa are from an attempt at improving the Bimbo race. I ran into too many issues with the face and I was forced to pause that effort and focus on other things. I may go back to that later. Not sure if this will help you DFB but I made this nord preset for the bimbo in my games. Nord Bimbo.jslot
DeepBlueFrog Posted August 3, 2021 Author Posted August 3, 2021 6 minutes ago, Fuzzy_Fox said: Not sure if this will help you DFB but I made this nord preset for the bimbo in my games. Nord Bimbo.jslot Thanks... how do you use this file in the game?
DeepBlueFrog Posted August 3, 2021 Author Posted August 3, 2021 Update on the next update - since I worked out the code to wash the player automatically as a succubus (if Bathing in Skyrim is set up), that same effect will be applied to a permanent Bimbo shape. After all, bimbos have to be impeccable at all times.
Electroraptor Posted August 3, 2021 Posted August 3, 2021 That mod ruins the whole game MCM is getting fail (but the mod is loaded up and a notice " SL Hormones started" appears), single mods stops working, loading between a location changes is terribly long and finally the last saved position is corrupted. I've tried it for a two times, and it's still the same. Any ideas what could be wrong? However, I'm thinking I'm in no mood to try it again, but thanks.
DeepBlueFrog Posted August 3, 2021 Author Posted August 3, 2021 42 minutes ago, Electroraptor said: That mod ruins the whole game MCM is getting fail (but the mod is loaded up and a notice " SL Hormones started" appears), single mods stops working, loading between a location changes is terribly long and finally the last saved position is corrupted. I've tried it for a two times, and it's still the same. Any ideas what could be wrong? However, I'm thinking I'm in no mood to try it again, but thanks. Since you are the second person to report an issue with MCM, I just added something to the mod to force the menu to open. I won't know if it works until I publish the next update at the end of the month since it is working normally for me.
Fuzzy_Fox Posted August 4, 2021 Posted August 4, 2021 17 hours ago, DeepBlueFrog said: Thanks... how do you use this file in the game? You put it into the SKSE folder that contains character presets folder. Then you can load it up in game and give the face a body for a bimbo and with some console magic save the head to use on a npc. This guide here should help https://wiki.nexusmods.com/index.php/Using_a_face_made_with_RaceMenu_on_an_NPC_for_Skyrim I use this method when I made an argonian follower.
Electroraptor Posted August 4, 2021 Posted August 4, 2021 10 hours ago, DeepBlueFrog said: Since you are the second person to report an issue with MCM, I just added something to the mod to force the menu to open. I won't know if it works until I publish the next update at the end of the month since it is working normally for me. Glad to read that. It's a pity, because that concept looks great. Shall I try it again, you say?
z45949355 Posted August 4, 2021 Posted August 4, 2021 I found that you often forget to update MCM every time you update mod,If you have trouble updating MCM, this module may help you :https://www.nexusmods.com/skyrimspecialedition/mods/53000
DeepBlueFrog Posted August 4, 2021 Author Posted August 4, 2021 4 minutes ago, z45949355 said: I found that you often forget to update MCM every time you update mod,If you have trouble updating MCM, this module may help you :https://www.nexusmods.com/skyrimspecialedition/mods/53000 Thanks. It is not that I forget.... it is only that every change to the menu titles means having to edit 9 translation files, and there is no automated way to do that, so I keep these changes to the end when I am sure that I will keep the changes in the menu and not change them soon. MCM will be updated... just not every time.
lorddingding Posted August 4, 2021 Posted August 4, 2021 i just got the newest version but when i became full succubus no transformation happened any advice
DeepBlueFrog Posted August 4, 2021 Author Posted August 4, 2021 (edited) 36 minutes ago, lorddingding said: i just got the newest version but when i became full succubus no transformation happened any advice The transformation is optional for now. You should have received a new Voice Power called Succubus Essence. Use that to transform when you want. One improvement I will have in the next version is an enchantment and improved armor stats when transformed. Edited August 4, 2021 by DeepBlueFrog
Balgin Posted August 4, 2021 Posted August 4, 2021 1 hour ago, DeepBlueFrog said: The transformation is optional for now. You should have received a new Voice Power called Succubus Essence. Use that to transform when you want. One improvement I will have in the next version is an enchantment and improved armor stats when transformed. No new power appeared for me either.
DeepBlueFrog Posted August 5, 2021 Author Posted August 5, 2021 6 hours ago, Balgin said: No new power appeared for me either. What is your succubus level and daedric exposure?
Balgin Posted August 5, 2021 Posted August 5, 2021 53 minutes ago, DeepBlueFrog said: What is your succubus level and daedric exposure? I didn't keep the save so I'd need to experiment and try again. I was experimenting to see how viable the curse is without having psq clogging up my load order and to see what you'd implemented as stand alone currently.
DeepBlueFrog Posted August 5, 2021 Author Posted August 5, 2021 10 minutes ago, Balgin said: I didn't keep the save so I'd need to experiment and try again. I was experimenting to see how viable the curse is without having psq clogging up my load order and to see what you'd implemented as stand alone currently. You can fast track it by looking up 'hep essence' in the console and use the form ID from the spell with : Player.addspell formid
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